Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
 CLegendaryExplorerCore.Unreal.ActorUtils
 CLegendaryExplorerCore.Audio.AFCCompactorTools to scan for AFCs and references to AFCs, and perform AFC compaction of DLC mods
 CLegendaryExplorerCore.Unreal.BinaryConverters.AlphaMap
 CLegendaryExplorerCore.Unreal.Animation.AnimPlayer
  CLegendaryExplorerCore.Unreal.Animation.AnimSequencePlayerPure math class that handles skeleton bind-pose computation, animation track mapping, and per-frame skinning matrix computation. No rendering dependency
  CLegendaryExplorerCore.Unreal.Animation.FaceFxPlayer
 CLegendaryExplorerCore.Unreal.BinaryConverters.AnimTrack
 CLegendaryExplorerCore.Gammtek.Argument
 CLegendaryExplorerCore.Misc.ME3Tweaks.ASIModIDsContains (some, not all) ASI Update Group IDs that can be used to request install of an ASI. Makes code easier to read
 CLegendaryExplorerCore.Gammtek.Extensions.Reflection.AssemblyExtensions
 CASTNodetype
  CLegendaryExplorerCore.UnrealScript.Language.Tree.Statement
   CLegendaryExplorerCore.UnrealScript.Decompiling.Jump
    CLegendaryExplorerCore.UnrealScript.Decompiling.UnconditionalJump
     CLegendaryExplorerCore.UnrealScript.Language.Tree.Goto
   CLegendaryExplorerCore.UnrealScript.Language.Tree.AssertStatement
   CLegendaryExplorerCore.UnrealScript.Language.Tree.AssignStatement
   CLegendaryExplorerCore.UnrealScript.Language.Tree.BreakStatement
   CLegendaryExplorerCore.UnrealScript.Language.Tree.CaseStatement
   CLegendaryExplorerCore.UnrealScript.Language.Tree.CodeBody
    CLegendaryExplorerCore.UnrealScript.Language.Tree.DefaultPropertiesBlock
    CLegendaryExplorerCore.UnrealScript.Language.Tree.Subobject
   CLegendaryExplorerCore.UnrealScript.Language.Tree.ContinueStatement
   CLegendaryExplorerCore.UnrealScript.Language.Tree.DefaultCaseStatement
   CLegendaryExplorerCore.UnrealScript.Language.Tree.DoUntilLoop
   CLegendaryExplorerCore.UnrealScript.Language.Tree.ErrorStatement
   CLegendaryExplorerCore.UnrealScript.Language.Tree.ExpressionOnlyStatement
   CLegendaryExplorerCore.UnrealScript.Language.Tree.ForEachLoop
   CLegendaryExplorerCore.UnrealScript.Language.Tree.ForLoop
   CLegendaryExplorerCore.UnrealScript.Language.Tree.IfStatement
   CLegendaryExplorerCore.UnrealScript.Language.Tree.Label
   CLegendaryExplorerCore.UnrealScript.Language.Tree.ReplicationStatement
   CLegendaryExplorerCore.UnrealScript.Language.Tree.ReturnStatement
    CLegendaryExplorerCore.UnrealScript.Language.Tree.ReturnNothingStatement
   CLegendaryExplorerCore.UnrealScript.Language.Tree.StateGoto
   CLegendaryExplorerCore.UnrealScript.Language.Tree.StopStatement
   CLegendaryExplorerCore.UnrealScript.Language.Tree.SwitchStatement
   CLegendaryExplorerCore.UnrealScript.Language.Tree.VariableDeclaration
    CLegendaryExplorerCore.UnrealScript.Language.Tree.FunctionParameter
   CLegendaryExplorerCore.UnrealScript.Language.Tree.WhileLoop
 CAttribute
  CLegendaryExplorerCore.Unreal.BinaryConverters.ManualUIndexRefVerificationAttributeOpts a type out of UIndex ref generation entirely: nothing is emitted for it, and its UIndex fields don't produce "not annotated" warnings. Use this for types whose references can't be expressed with UIndexRefAttribute and which therefore need a hand written VerifyUIndexRefs
  CLegendaryExplorerCore.Unreal.BinaryConverters.UIndexRefAttributeMarks a UIndex field as a reference to an entry of one of the specified classes. The source generator emits a ObjectBinary.VerifyUIndexRefs override for the containing type, which must be declared partial
  CLegendaryExplorerCore.Unreal.BinaryConverters.UIndexRefContainerAttributeMarks a field whose type (or element type, for arrays and Lists) is itself a type containing UIndexRefAttribute fields, for example MaterialResource. Generated code recurses into it
 CLegendaryExplorerCore.GameFilesystem.AutoloadArmorAutoload definition for adding armors - UNUSED, NOT SURE IF IT EVEN WORKS. Here for documentation purposes
 CLegendaryExplorerCore.GameFilesystem.AutoloadIniC# representation of Autoload.ini from ME1/LE1
 CBankChunkA generic 4 byte name 4 byte length block that is not parsed
  CBufferDistanceBankChunk
  CBufferSoundDistanceBankChunk
  CCompressionInfoBankChunkISACT Compression Info bank chunk
  CContentGlobalVarInfoBankChunk
  CContentIndexBankChunk
  CDataBankChunkData segment bank chunk. Contains the raw audio samples
  CFloatBankChunk
  CGroupBankChunk
  CIntBankChunkHolds only an integer value
  CLegendaryExplorerCore.Sound.ISACT.ChannelBankChunk
  CLegendaryExplorerCore.Sound.ISACT.ISACTListBankChunk
  CLegendaryExplorerCore.Sound.ISACT.SyncBankChunk
  CNameOnlyBankChunk
  CSampleInfoBankChunkISACT info about the sample data
  CSampleOffsetBankChunkBioWare-specific: Sample offset in external ISB
  CSoundConeBankChunk
  CSoundEventInfoBankChunk
  CSoundEventSoundTracks
  CSoundEventSoundTracksFour
  CTitleBankChunk
 CLegendaryExplorerCore.UnrealScript.Documentation.BinaryDocuDBSerializes and deserializes a binary version of a DocuDB object, with less information, as it is used in tools that have access to that info already
 CLegendaryExplorerCore.Coalesced.BinaryExtensions
 CLegendaryExplorerCore.Gammtek.Collections.Generic.BinaryHeap< T >
 CBinaryReader
  CLegendaryExplorerCore.Gammtek.IO.BitBinaryReaderBinaryReader that supports reading and writing individual bits from the stream
  CLegendaryExplorerCore.Gammtek.IO.DataReader
  CLegendaryExplorerCore.Gammtek.IO.EndianReaderBinaryReader that supports reading and writing individual bits from the stream and reordering values based on Endian settings between the system and the stream. You can write data through the Writer member
 CLegendaryExplorerCore.Gammtek.Extensions.IO.BinaryReaderExtensions
 CBinaryWriter
  CLegendaryExplorerCore.Gammtek.IO.BitBinaryWriterA BinaryWriter implementation to write individual bits to a stream
  CLegendaryExplorerCore.Gammtek.IO.DataWriter
  CLegendaryExplorerCore.Gammtek.IO.EndianWriterA BinaryWriter implementation to write individual bits to a stream and support writing data types for platforms with different Endian configurations. Note: for compatibility with streams written with BinaryWriter, character data uses the provided encoding and does not perform any Endian swapping with the data
 CLegendaryExplorerCore.Gammtek.Helpers.BindingFlagsHelperThe binding flags helper
 CLegendaryExplorerCore.Unreal.BinaryConverters.BioCodexPage
 CLegendaryExplorerCore.Unreal.BinaryConverters.BioCodexSection
 CLegendaryExplorerCore.Unreal.BinaryConverters.BioGestureRuntimeData.BioGestCharOverride
 CLegendaryExplorerCore.Unreal.BinaryConverters.BioGestureRuntimeData.BioMeshPropActionData
 CLegendaryExplorerCore.Unreal.BinaryConverters.BioGestureRuntimeData.BioMeshPropData
 CLegendaryExplorerCore.Unreal.Classes.BioMorphFace
 CLegendaryExplorerCore.Unreal.BinaryConverters.BioGestureRuntimeData.BioPropClientEffectParams
 CLegendaryExplorerCore.Unreal.BinaryConverters.BioQuestMap.BioQuest
 CLegendaryExplorerCore.Unreal.BinaryConverters.BioQuestMap.BioQuestGoal
 CLegendaryExplorerCore.Unreal.BinaryConverters.BioQuestMap.BioQuestPlotItem
 CLegendaryExplorerCore.Unreal.BinaryConverters.BioQuestMap.BioQuestTask
 CLegendaryExplorerCore.Unreal.BinaryConverters.BioStateEventMap.BioStateEvent
 CLegendaryExplorerCore.Unreal.BinaryConverters.BioStateEventMap.BioStateEventElement
  CLegendaryExplorerCore.Unreal.BinaryConverters.BioStateEventMap.BioStateEventElementBool
  CLegendaryExplorerCore.Unreal.BinaryConverters.BioStateEventMap.BioStateEventElementConsequence
  CLegendaryExplorerCore.Unreal.BinaryConverters.BioStateEventMap.BioStateEventElementFloat
  CLegendaryExplorerCore.Unreal.BinaryConverters.BioStateEventMap.BioStateEventElementFunction
  CLegendaryExplorerCore.Unreal.BinaryConverters.BioStateEventMap.BioStateEventElementInt
  CLegendaryExplorerCore.Unreal.BinaryConverters.BioStateEventMap.BioStateEventElementLocalBool
  CLegendaryExplorerCore.Unreal.BinaryConverters.BioStateEventMap.BioStateEventElementLocalFloat
  CLegendaryExplorerCore.Unreal.BinaryConverters.BioStateEventMap.BioStateEventElementLocalInt
  CLegendaryExplorerCore.Unreal.BinaryConverters.BioStateEventMap.BioStateEventElementSubstate
 CLegendaryExplorerCore.Unreal.BinaryConverters.BioQuestMap.BioStateTaskList
 CLegendaryExplorerCore.Unreal.BinaryConverters.BioQuestMap.BioTaskEval
 CLegendaryExplorerCore.Gammtek.Extensions.Collections.BitArrayExtensions
 CLegendaryExplorerCore.Gammtek.IO.BitRingBufferRing buffer to read and write bits and bytes
 CLegendaryExplorerCore.Packages.CompressionHelper.BlockRepresents a block in the block table of a chunk
 CLegendaryExplorerCore.Unreal.BinaryConverters.MorphTarget.BoneOffset
 CLegendaryExplorerCore.Unreal.Classes.BonePosition
 CLegendaryExplorerCore.Gammtek.Extensions.BooleanExtensions
 CLegendaryExplorerCore.Unreal.BinaryConverters.Box
 CLegendaryExplorerCore.Unreal.BinaryConverters.BoxSphereBounds
 CLegendaryExplorerCore.Unreal.BinaryConverters.BspNode
 CLegendaryExplorerCore.Unreal.BinaryConverters.BspSurf
 CLegendaryExplorerCore.Unreal.BVH
 CLegendaryExplorerCore.Gammtek.Extensions.Collections.ByteArrayExtensions
 CLegendaryExplorerCore.Helpers.ByteArrayExtensions
 CLegendaryExplorerCore.Unreal.Bytecode
 CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.BytecodeReader
 CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.BytecodeToken
  CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.CaseToken
  CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.DefaultParamValueToken
  CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.DefaultToken
  CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.DefaultValueToken
  CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.EndOfScriptToken
  CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.EndParmsToken
  CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.ErrorBytecodeToken
  CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.IteratorNextToken
  CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.IteratorPopToken
  CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.JumpToken
   CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.ForeachToken
   CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.JumpIfNotToken
   CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.UncondJumpToken
  CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.LabelTableToken
  CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.NothingToken
  CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.ReturnToken
  CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.StopToken
  CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.SwitchToken
 CLegendaryExplorerCore.UnrealScript.Compiling.BytecodeWriter
 CLegendaryExplorerCore.Gammtek.Extensions.ByteExtensions
 CLegendaryExplorerCore.Gammtek.IO.ByteOrderConverter
 CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.CachedNativeFunctionInfo
 CLegendaryExplorerCore.Unreal.BinaryConverters.CachedPhysSMData
 CLegendaryExplorerCore.Gammtek.TypeSwitch.CaseInfo
 CLegendaryExplorerCore.UnrealScript.Utilities.CastHelper
 CLegendaryExplorerCore.Gammtek.Extensions.CharExtensions
 CLegendaryExplorerCore.Packages.CompressionHelper.ChunkRepresents an item in the Chunk table of a package
 CLegendaryExplorerCore.Packages.CompressionHelper.ChunkHeaderRepresents the header of chunk (that is pointed to by the chunk table)
 CLegendaryExplorerCore.Unreal.PSA.ChunkHeader
 CLegendaryExplorerCore.Helpers.EnumerableExtensions.ChunkSpanEnumerator< T >
 CLegendaryExplorerCore.Packages.ClassInfo
 CLegendaryExplorerCore.Unreal.BinaryConverters.FaceFXAsset.ClassVersionBin
 CLegendaryExplorerCore.Gammtek.CMath
 CLegendaryExplorerCore.Unreal.CNDFileRepresents a Game 3 .cnd file
 CLegendaryExplorerCore.Coalesced.CoalesceAsset
  CLegendaryExplorerCore.Coalesced.Xml.XmlCoalesceAsset
 CLegendaryExplorerCore.Coalesced.CoalescedConverterClass for converting to and from editable text versions of Coalesced files (Game3, LE1/LE2)
 CLegendaryExplorerCore.Coalesced.CoalescedFileXml
 CLegendaryExplorerCore.Coalesced.CoalesceFile
  CLegendaryExplorerCore.Coalesced.Xml.XmlCoalesceFile
 CLegendaryExplorerCore.Coalesced.Xml.CoalesceInclude
 CLegendaryExplorerCore.Coalesced.CoalesceSettings
 CLegendaryExplorerCore.Textures.Codecs.Codecs
 CLegendaryExplorerCore.Gammtek.Extensions.Collections.Generic.CollectionExtensionsClass that provides extension methods to Collection
 CLegendaryExplorerCore.Gammtek.Helpers.CollectionHelperCollection helper class
 CLegendaryExplorerCore.Unreal.BinaryConverters.ColorVertexBuffer
 CLegendaryExplorerCore.Unreal.CommonStructs
 CLegendaryExplorerCore.UnrealScript.Compiling.CompilerUtils
 CLegendaryExplorerCore.Textures.Studio.MEMTextureMap.CompressedMipInfo
 CLegendaryExplorerCore.Packages.CompressionHelper
 CLegendaryExplorerCore.Unreal.CNDFile.ConditionalEntryRepresents a conditional in a Game 3 .cnd file
 CLegendaryExplorerCore.Gammtek.IO.ConduitPath
 CLegendaryExplorerCore.Coalesced.Config.ConfigAssetBundleHandler for a bundle of config assets
 CLegendaryExplorerCore.Coalesced.ConfigFileProxyLoads a text-based ini file as a CoalesceAsset for single API editing
 CLegendaryExplorerCore.Coalesced.Config.ConfigMergeClass for handling merging config deltas - this code is heavily used by ME3Tweaks Mod Manager and other tools
 CLegendaryExplorerCore.Coalesced.Config.ConfigToolsUtilities for working with configuration files in ME games
 CLegendaryExplorerCore.Shaders.ConstantInfo
 CLegendaryExplorerCore.Unreal.BinaryConverters.ConvertExtensions
 CLegendaryExplorerCore.UDK.ConvertToUDK
 CLegendaryExplorerCore.Unreal.BinaryConverters.ConvexHull
 CLegendaryExplorerCore.Unreal.BinaryConverters.ConvexVolume
 CLegendaryExplorerCore.Unreal.BinaryConverters.CoverIndexPair
 CLegendaryExplorerCore.Coalesced.Crc32
 CLegendaryExplorerCore.Unreal.BinaryConverters.WwiseStateManagement.CustomTransitionTime
 CLegendaryExplorerCore.Gammtek.Enum< TEnum >.DataBindingDataBinding class
 CLegendaryExplorerCore.Unreal.BinaryConverters.DecalVertex
 CLegendaryExplorerCore.Coalesced.Huffman.Decoder
 CLegendaryExplorerCore.Helpers.Deconstructors
 CLegendaryExplorerCore.Shaders.DecookedExporter
 CDictionary
  CLegendaryExplorerCore.Misc.CaseInsensitiveDictionary< TValue >A dictionary with string keys that performs case-insensitive comparisons. This class wraps Dictionary<TKey, TValue> with StringComparer.OrdinalIgnoreCase
   CLegendaryExplorerCore.UnrealScript.Analysis.Symbols.ASTNodeDict
 CLegendaryExplorerCore.Gammtek.Extensions.Collections.Generic.DictionaryExtensions
 CLegendaryExplorerCore.Helpers.DictionaryExtensions
 CLegendaryExplorerCore.Unreal.SFARUnpacker.DLCEntry
 CLegendaryExplorerCore.Unreal.DLCPackage
 CLegendaryExplorerCore.UnrealScript.Documentation.DocuClassEntryDescribes the objects in a class
 CLegendaryExplorerCore.UnrealScript.Documentation.DocuDBRoot object for documentation of UnrealScript class objects
 CLegendaryExplorerCore.UnrealScript.Documentation.DocuEnumEntry
 CLegendaryExplorerCore.UnrealScript.Documentation.DocuEnumValueEntry
 CLegendaryExplorerCore.UnrealScript.Documentation.DocuFunctionEntry
 CLegendaryExplorerCore.UnrealScript.Documentation.DocuMemberEntry
 CLegendaryExplorerCore.UnrealScript.Documentation.DocuStateEntry
 CLegendaryExplorerCore.UnrealScript.Documentation.DocuStructEntry
 CLegendaryExplorerCore.Gammtek.Extensions.DoubleExtensions
 CLegendaryExplorerCore.Misc.DuplicatingIni
 CLegendaryExplorerCore.Gammtek.Dynamic.DynamicExtensions
 CDynamicObject
  CLegendaryExplorerCore.Gammtek.Dynamic.Collections.DynamicDictionary< TValue >An implementation of a IDictionary<TKey,TValue> which uses dynamics to allow property accessors
  CLegendaryExplorerCore.Gammtek.Dynamic.ElasticObject
 CLegendaryExplorerCore.Coalesced.Huffman.Encoder
 Cend
  CLegendaryExplorerCore.UnrealScript.Language.Tree.Statement
 CLegendaryExplorerCore.Unreal.EndianBitConverterConverts base data types to an array of bytes, and an array of bytes to base data types. All info taken from the meta data of System.BitConverter. This implementation allows for Endianness consideration. /summary>
 CLegendaryExplorerCore.Gammtek.IO.Converters.EndianConverterProvides the conversion functionality between two Endian types. This is either a straight-through copy if the Endian settings are the same or a conversion routine reversing the bytes
 CLegendaryExplorerCore.Unreal.TOCBinFile.EntrySingle entry in TOC file, contained in a hash bucket
 CLegendaryExplorerCore.Packages.CloningImportingAndRelinking.EntryCheckerChecks property types against the database to determine if property types are of the correct typing
 CLegendaryExplorerCore.Packages.CloningImportingAndRelinking.EntryCloner
 CLegendaryExplorerCore.Packages.CloningImportingAndRelinking.EntryExporter
 CLegendaryExplorerCore.Unreal.BinaryConverters.EntryGuidNumPair
 CLegendaryExplorerCore.Packages.CloningImportingAndRelinking.EntryImporter
 CLegendaryExplorerCore.Unreal.BinaryConverters.EntryPruner
 CLegendaryExplorerCore.Gammtek.Enum< TEnum >Generic enumeration wrapper
 CLegendaryExplorerCore.Gammtek.Extensions.Collections.Generic.EnumerableExtensions
 CLegendaryExplorerCore.Helpers.EnumerableExtensions
 CLegendaryExplorerCore.Gammtek.Extensions.EnumExtensions
 CLegendaryExplorerCore.Helpers.Enums
 CEqualityComparer
  CLegendaryExplorerCore.Gammtek.Collections.ListComparer< T >
 CEventArgs
  CLegendaryExplorerCore.Misc.DictionaryChangedEvent< K, V >
 CEventLinkInfoBasic description of a single EventLink (bottom of kismet action - this includes all links)
 CException
  CLegendaryExplorerCore.Coalesced.Exceptions.CBundleException
  CLegendaryExplorerCore.Coalesced.Exceptions.CToolException
  CLegendaryExplorerCore.Gammtek.IO.BufferAcquisitionExceptionException thrown to indicate that a buffer of the desired size cannot be acquired
  CLegendaryExplorerCore.Textures.TextureSizeNotPowerOf2Exception
 CLegendaryExplorerCore.Helpers.ExceptionExtensions
 CLegendaryExplorerCore.Unreal.BinaryConverters.ExportBinaryConverter
 CLegendaryExplorerCore.Packages.ExportCreator
 CLegendaryExplorerCore.Packages.ExportEntryExtensions
 CLegendaryExplorerCore.Gammtek.Extensions.Linq.ExpressionExtensionsExtension for Expression
 CLegendaryExplorerCore.Helpers.ExternalFileHelper
 CLegendaryExplorerCore.Unreal.BinaryConverters.ExtrusionVertexBuffer
 CLegendaryExplorerCore.Unreal.BinaryConverters.FaceFxBone
 CLegendaryExplorerCore.Unreal.BinaryConverters.FaceFxBoneLink
 CLegendaryExplorerCore.Unreal.BinaryConverters.FaceFXBoneListEntry
 CLegendaryExplorerCore.Unreal.BinaryConverters.FaceFXControlPoint
 CLegendaryExplorerCore.Unreal.BinaryConverters.FaceFXLine
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FAmbientOcclusionParams
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FColorRemapShaderParameters
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FConstantDensityPolicy
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FCustomLightMapTexturePolicy
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FDirectionalLightLightMapPolicy
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FDirectionalLightPolicy
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FDOFShaderParameters
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FGammaShaderParameters
 CLegendaryExplorerCore.Helpers.FGuidAn Unreal Engine 3 GUID
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FHBAOShaderParameters
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FHeightFogVertexShaderParameters
 CLegendaryExplorerCore.Coalesced.FileEntry
 CLegendaryExplorerCore.Unreal.DLCPackage.FileEntryStruct
 CLegendaryExplorerCore.Helpers.FileSizeClass used to assist in filesize calculations and display
 CLegendaryExplorerCore.Gammtek.IO.FileSystemExtensions
 CLegendaryExplorerCore.Gammtek.Fixed10< T >
 CLegendaryExplorerCore.Gammtek.Fixed1< T >
 CLegendaryExplorerCore.Gammtek.Fixed2< T >
 CLegendaryExplorerCore.Gammtek.Fixed3< T >
 CLegendaryExplorerCore.Gammtek.Fixed4< T >
 CLegendaryExplorerCore.Gammtek.Fixed5< T >
 CLegendaryExplorerCore.Gammtek.Fixed6< T >
 CLegendaryExplorerCore.Gammtek.Fixed7< T >
 CLegendaryExplorerCore.Gammtek.Fixed8< T >
 CLegendaryExplorerCore.Gammtek.Fixed9< T >
 CLegendaryExplorerCore.Gammtek.Enum< TEnum >.FlagsFlags class
 CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.FlagSet
 CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.FlagValues
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FLightMapTexturePolicy
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FLightShaftPixelShaderParameters
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FMaterialPixelShaderParameters
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FMaterialVertexShaderParameters
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FMotionBlurShaderParameters
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FPointLightPolicy
 CLegendaryExplorerCore.Unreal.BinaryConverters.FPrecomputedVolumeDistanceField
 CLegendaryExplorerCore.Unreal.BinaryConverters.FragmentInfo
 CLegendaryExplorerCore.Unreal.BinaryConverters.FragmentRange
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FSceneTextureShaderParameters
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FSFXPointLightPolicy
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FShaderParameter
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FShaderResourceParameter
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FShadowTexturePolicy
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FSHLightLightMapPolicy
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FSignedDistanceFieldShadowTexturePolicy
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FSphericalHarmonicLightPolicy
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FSpotLightPolicy
 CLegendaryExplorerCore.Unreal.Classes.Function
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FVertexFactoryParameterRef
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FVertexFactoryShaderParameters
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FFoliageVertexFactoryShaderParameters
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FGPUSkinVertexFactoryShaderParameters
   CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FGPUSkinDecalVertexFactoryShaderParameters
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FLensFlareVertexFactoryShaderParameters
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FLocalVertexFactoryShaderParameters
   CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FFluidTessellationVertexFactoryShaderParameters
   CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FGPUSkinVertexFactoryApexShaderParameters
   CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FInstancedStaticMeshVertexFactoryShaderParameters
   CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FLocalDecalVertexFactoryShaderParameters
   CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FSplineMeshVertexFactoryShaderParameters
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FParticleBeamTrailVertexFactoryShaderParameters
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FParticleInstancedMeshVertexFactoryShaderParameters
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FParticleVertexFactoryShaderParameters
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FTerrainVertexFactoryShaderParameters
   CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FTerrainDecalVertexFactoryShaderParameters
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FVertexLightMapPolicy
 CLegendaryExplorerCore.Unreal.BinaryConverters.FaceFXAsset.FXATableCElement
 CLegendaryExplorerCore.Unreal.BinaryConverters.FaceFXAsset.FXATableDElement
 CLegendaryExplorerCore.Unreal.BinaryConverters.FxCompiledFaceGraphLink
 CLegendaryExplorerCore.Unreal.BinaryConverters.FxGraphNodeUserProperty
 CLegendaryExplorerCore.Unreal.BinaryConverters.FxNode
 CLegendaryExplorerCore.Helpers.GameFileFiltersContains a list of filters for various games, for use with open/close dialogs. Options change with compilation flags of the library
 CLegendaryExplorerCore.Unreal.ObjectInfo.GameObjectInfoSingle class that is not static - for shared code in the UnrealObjectInfo classes. Each game should subclass this to provide custom methods for adding their own game-specific data
  CLegendaryExplorerCore.Unreal.ObjectInfo.LE1ObjectInfo
  CLegendaryExplorerCore.Unreal.ObjectInfo.LE2ObjectInfo
  CLegendaryExplorerCore.Unreal.ObjectInfo.LE3ObjectInfo
  CLegendaryExplorerCore.Unreal.ObjectInfo.ME1ObjectInfo
  CLegendaryExplorerCore.Unreal.ObjectInfo.ME2ObjectInfo
  CLegendaryExplorerCore.Unreal.ObjectInfo.ME3ObjectInfo
  CLegendaryExplorerCore.Unreal.ObjectInfo.UDKObjectInfo
 CLegendaryExplorerCore.Gammtek.GammtekUtilities
 CLegendaryExplorerCore.Unreal.ObjectInfo.GlobalUnrealObjectInfo
 CLegendaryExplorerCore.Unreal.GLTF
 CLegendaryExplorerCore.Unreal.BinaryConverters.GPUSkinVertex
 CLegendaryExplorerCore.Unreal.BinaryConverters.GuidIndexPair
 CLegendaryExplorerCore.Unreal.DLCPackage.HeaderStruct
 CLegendaryExplorerCore.Save.HeadMorph
 CLegendaryExplorerCore.Gammtek.Collections.Generic.Heap< T >
 CLegendaryExplorerCore.Gammtek.Collections.Generic.HeapHelper
 CLegendaryExplorerCore.Gammtek.Collections.Generic.HeapSort< T >
 CLegendaryExplorerCore.Unreal.BinaryConverters.WwiseBankParsed.HIRCObject
  CLegendaryExplorerCore.Unreal.BinaryConverters.WwiseBankParsed.Event
  CLegendaryExplorerCore.Unreal.BinaryConverters.WwiseBankParsed.EventAction
  CLegendaryExplorerCore.Unreal.BinaryConverters.WwiseBankParsed.SoundSFXVoice
 CLegendaryExplorerCore.TLK.ME1.HuffmanCompressionME1/LE1 TLK compressor
 CLegendaryExplorerCore.TLK.ME2ME3.HuffmanCompressionME2/ME3 huffman compressor for TLK
 CLegendaryExplorerCore.TLK.ME2ME3.ME2ME3TLKBase.HuffmanNode
 CLegendaryExplorerCore.UnrealScript.Analysis.Visitors.IAcceptASTVisitor
  CLegendaryExplorerCore.UnrealScript.Language.Tree.ASTNode
   CLegendaryExplorerCore.UnrealScript.Language.Tree.EnumValue
   CLegendaryExplorerCore.UnrealScript.Language.Tree.Expression
    CLegendaryExplorerCore.UnrealScript.Language.Tree.BooleanLiteral
    CLegendaryExplorerCore.UnrealScript.Language.Tree.CastExpression
     CLegendaryExplorerCore.UnrealScript.Language.Tree.PrimitiveCast
    CLegendaryExplorerCore.UnrealScript.Language.Tree.ConditionalExpression
    CLegendaryExplorerCore.UnrealScript.Language.Tree.DelegateCall
    CLegendaryExplorerCore.UnrealScript.Language.Tree.DelegateComparison
    CLegendaryExplorerCore.UnrealScript.Language.Tree.DynArrayOperation
     CLegendaryExplorerCore.UnrealScript.Language.Tree.DynArrayAdd
     CLegendaryExplorerCore.UnrealScript.Language.Tree.DynArrayAddItem
     CLegendaryExplorerCore.UnrealScript.Language.Tree.DynArrayFind
     CLegendaryExplorerCore.UnrealScript.Language.Tree.DynArrayFindStructMember
     CLegendaryExplorerCore.UnrealScript.Language.Tree.DynArrayInsert
     CLegendaryExplorerCore.UnrealScript.Language.Tree.DynArrayInsertItem
     CLegendaryExplorerCore.UnrealScript.Language.Tree.DynArrayIterator
     CLegendaryExplorerCore.UnrealScript.Language.Tree.DynArrayLength
     CLegendaryExplorerCore.UnrealScript.Language.Tree.DynArrayRemove
     CLegendaryExplorerCore.UnrealScript.Language.Tree.DynArrayRemoveItem
     CLegendaryExplorerCore.UnrealScript.Language.Tree.DynArraySort
    CLegendaryExplorerCore.UnrealScript.Language.Tree.DynamicArrayLiteral
    CLegendaryExplorerCore.UnrealScript.Language.Tree.ErrorExpression
    CLegendaryExplorerCore.UnrealScript.Language.Tree.FloatLiteral
    CLegendaryExplorerCore.UnrealScript.Language.Tree.FunctionCall
    CLegendaryExplorerCore.UnrealScript.Language.Tree.InOpReference
    CLegendaryExplorerCore.UnrealScript.Language.Tree.IntegerLiteral
    CLegendaryExplorerCore.UnrealScript.Language.Tree.LambdaExpression
    CLegendaryExplorerCore.UnrealScript.Language.Tree.NameLiteral
    CLegendaryExplorerCore.UnrealScript.Language.Tree.NewOperator
    CLegendaryExplorerCore.UnrealScript.Language.Tree.NoneLiteral
    CLegendaryExplorerCore.UnrealScript.Language.Tree.ObjectLiteral
    CLegendaryExplorerCore.UnrealScript.Language.Tree.PostOpReference
    CLegendaryExplorerCore.UnrealScript.Language.Tree.PreOpReference
    CLegendaryExplorerCore.UnrealScript.Language.Tree.RotatorLiteral
    CLegendaryExplorerCore.UnrealScript.Language.Tree.StringLiteral
    CLegendaryExplorerCore.UnrealScript.Language.Tree.StringRefLiteral
    CLegendaryExplorerCore.UnrealScript.Language.Tree.StructComparison
    CLegendaryExplorerCore.UnrealScript.Language.Tree.StructLiteral
    CLegendaryExplorerCore.UnrealScript.Language.Tree.SymbolReference
     CLegendaryExplorerCore.UnrealScript.Language.Tree.ArraySymbolRef
     CLegendaryExplorerCore.UnrealScript.Language.Tree.CompositeSymbolRef
     CLegendaryExplorerCore.UnrealScript.Language.Tree.DefaultReference
    CLegendaryExplorerCore.UnrealScript.Language.Tree.VectorLiteral
   CLegendaryExplorerCore.UnrealScript.Language.Tree.Function
   CLegendaryExplorerCore.UnrealScript.Language.Tree.State
   CLegendaryExplorerCore.UnrealScript.Language.Tree.VariableIdentifier
   CLegendaryExplorerCore.UnrealScript.Language.Tree.VariableType
    CLegendaryExplorerCore.UnrealScript.Language.Tree.ClassType
    CLegendaryExplorerCore.UnrealScript.Language.Tree.Const
    CLegendaryExplorerCore.UnrealScript.Language.Tree.DelegateType
    CLegendaryExplorerCore.UnrealScript.Language.Tree.DynamicArrayType
    CLegendaryExplorerCore.UnrealScript.Language.Tree.Enumeration
    CLegendaryExplorerCore.UnrealScript.Language.Tree.ErrorType
    CLegendaryExplorerCore.UnrealScript.Language.Tree.ObjectType
     CLegendaryExplorerCore.UnrealScript.Language.Tree.Class
     CLegendaryExplorerCore.UnrealScript.Language.Tree.Struct
    CLegendaryExplorerCore.UnrealScript.Language.Tree.PrimitiveType
    CLegendaryExplorerCore.UnrealScript.Language.Tree.StaticArrayType
 CLegendaryExplorerCore.UnrealScript.Analysis.Visitors.IASTVisitor
  CLegendaryExplorerCore.UnrealScript.Analysis.Visitors.CodeBuilderVisitor< TFormatter, TOutput >
   CLegendaryExplorerCore.UnrealScript.Analysis.Visitors.CodeBuilderVisitor< TFormatter >
    CLegendaryExplorerCore.UnrealScript.Analysis.Visitors.CodeBuilderVisitor
 CLegendaryExplorerCore.Gammtek.IO.IBufferManagerInterface for classes which manage instances of IBuffer
 CLegendaryExplorerCore.Misc.IByteProviderDefines a byte provider for HexBox control
  CLegendaryExplorerCore.Misc.ReadOptimizedByteProviderCan be used like a DynamicByteProvider, but is optimized for the case where it is never modified
 CICloneable
  CLegendaryExplorerCore.Gammtek.IO.MutableByteMutable byte implementation class
  CLegendaryExplorerCore.Gammtek.Text.Formatting.VerboseFormatInfoBaseBase class for all verbose format providers. Implements basic functionality and defines mandatory members that would be overridden or implemented by derived classes in order to provide specific functionality applicable to format strings representing instances of particular data types
   CLegendaryExplorerCore.Gammtek.Text.Formatting.VerboseFormatInfoProvides extended formatting serivces that can be applied to all reference and value types. This class merely analyzes object that should be formatted and then delegates formatting to the specific formatter most appropriate for the given type
 CLegendaryExplorerCore.UnrealScript.Analysis.Visitors.ICodeFormatter< out TOutput >
  CLegendaryExplorerCore.UnrealScript.Analysis.Visitors.HTMLCodeFormatter
  CLegendaryExplorerCore.UnrealScript.Analysis.Visitors.PlainTextCodeFormatter
  CLegendaryExplorerCore.UnrealScript.Analysis.Visitors.PlainTextStringBuilderCodeFormatter
 CICollection
  CLegendaryExplorerCore.Gammtek.Collections.ObjectModel.ObservableDictionary< TKey, TValue >
 CICollection
  CLegendaryExplorerCore.Gammtek.Collections.Specialized.WeakCollection< T >An unordered collection of T s, held weakly. (Using WeakReference<T>s) Enumerating this collection will automatically remove garbage collected items
 CICollection
  CLegendaryExplorerCore.Gammtek.Collections.ObjectModel.ObservableDictionary< TKey, TValue >
 CIComparable
  CLegendaryExplorerCore.TLK.TLKStringRefAn entry in a tlk
  CLegendaryExplorerCore.Unreal.FloatPropertyProperty containing a single precision floating point number
  CLegendaryExplorerCore.Unreal.IntPropertyProperty containing a 32-bit signed integer
  CLegendaryExplorerCore.Unreal.NameReference
  CLegendaryExplorerCore.Unreal.ObjectPropertyProperty containing a UIndex
 CIComparable
  CLegendaryExplorerCore.Gammtek.IBindableEnum< TEnum >Bindable enumeration
  CLegendaryExplorerCore.Gammtek.IO.MutableByteMutable byte implementation class
  CLegendaryExplorerCore.Gammtek.IO.MutableByteMutable byte implementation class
  CLegendaryExplorerCore.Unreal.BytecodeSingularToken
  CLegendaryExplorerCore.Unreal.NameReference
 CIComparer
  CLegendaryExplorerCore.Gammtek.Collections.LambdaComparer< T >
 CLegendaryExplorerCore.UnrealScript.Language.Util.IContainsFunctions
  CLegendaryExplorerCore.UnrealScript.Language.Tree.Class
  CLegendaryExplorerCore.UnrealScript.Language.Tree.State
 CICustomFormatter
  CLegendaryExplorerCore.Gammtek.Text.Formatting.VerboseFormatInfoBaseBase class for all verbose format providers. Implements basic functionality and defines mandatory members that would be overridden or implemented by derived classes in order to provide specific functionality applicable to format strings representing instances of particular data types
 CLegendaryExplorerCore.Gammtek.IO.IDataStream
 CIDictionary
  CLegendaryExplorerCore.Gammtek.Collections.ObjectModel.ObservableDictionary< TKey, TValue >
 CIDictionary
  CLegendaryExplorerCore.Coalesced.CoalesceSection
  CLegendaryExplorerCore.Coalesced.CoalesceSections
  CLegendaryExplorerCore.Coalesced.Namespace
  CLegendaryExplorerCore.Gammtek.Collections.ObjectModel.ObservableDictionary< TKey, TValue >
  CLegendaryExplorerCore.Gammtek.Dynamic.Collections.DynamicDictionary< TValue >An implementation of a IDictionary<TKey,TValue> which uses dynamics to allow property accessors
  CLegendaryExplorerCore.Misc.ListenableDictionary< TKey, TValue >A dictionary that can have a OnDictionaryChanged event handler attached. From https://stackoverflow.com/a/28039942
  CLegendaryExplorerCore.Misc.OrderedMultiValueDictionary< TKey, TValue >Embarrassingly bad implementation of a Dictionary where things are ordered like a list and there can be more than one value per key (It's just a List<KeyValuePair<TKey,TValue>>)
  CLegendaryExplorerCore.Unreal.Collections.UMapBase< TKey, TValue, TKeyFuncs >
 CLegendaryExplorerCore.Packages.PackageDiff.IDiff< out T >
  CLegendaryExplorerCore.Packages.PackageDiff.Diff< T >
  CLegendaryExplorerCore.Packages.PackageDiff.EntryDiff
   CLegendaryExplorerCore.Packages.PackageDiff.ExportDiff
   CLegendaryExplorerCore.Packages.PackageDiff.ImportDiff
  CLegendaryExplorerCore.Packages.PackageDiff.ExportDiff
  CLegendaryExplorerCore.Packages.PackageDiff.ImportDiff
 CIDisposable
  CLegendaryExplorerCore.DebugTools.DebugStopWatchConstructing this starts a stopwatch, and disposing stops it and writes the elapsed milliseconds to the debug log
  CLegendaryExplorerCore.Gammtek.IO.IBufferInterface encapsulating a byte array which may be managed by an IBufferManager implementation. When the buffer is disposed, some implementations of this interface may return the buffer to the IBufferManager which created it. Note that an IBuffer must always be disposed after use, or some implementations may leak memory. The buffer must not be used after being disposed, likewise the byte array must not be used after the buffer is disposed
  CLegendaryExplorerCore.Packages.IMEPackage
   CLegendaryExplorerCore.Packages.ILazyLoadPackageAllows lazy-loading package export data via LoadExport() and UnloadExport() methods, for advanced memory management scenarios. You must be sure to dispose this package when done!
    CLegendaryExplorerCore.Packages.MEPackage
   CLegendaryExplorerCore.Packages.MEPackage
   CLegendaryExplorerCore.Packages.UDKPackage
  CLegendaryExplorerCore.Packages.MEPackage
  CLegendaryExplorerCore.Packages.PackageCacheClass that allows you to cache packages in memory for fast accessing, without having to use a global package cache like Legendary Explorer's package interop system. Can be subclassed for specific implementations
   CLegendaryExplorerCore.Packages.TieredPackageCachePackageCache implementation that allows looking for packages in parent caches. Parent caches will not open packages on cache miss
  CLegendaryExplorerCore.UnrealScript.Compiling.BytecodeWriter.SkipPlaceholder
  CLegendaryExplorerCore.UnrealScript.FileLibContains a symbol table for an IMEPackage that is used for compilation and decompilation of UnrealScript. Must be initialized before use (with Initialize or InitializeAsync). Once initialized, use ReInitializeFile to update the symbol table to reflect changes made to the IMEPackage. A FileLib can only be used in the compilation or decompilation of objects in the same IMEPackage that is was created for
 CLegendaryExplorerCore.Gammtek.Paths.IDriveLetterRepresents a drive on file system
 CLegendaryExplorerCore.Packages.IEntryExtensions
 CIEnumerable
  CLegendaryExplorerCore.Unreal.ArrayPropertyBaseBase class for ArrayProperty<T> and ImmutableByteArrayProperty
   CLegendaryExplorerCore.Unreal.ArrayProperty< T >Property containing a dynamic array of T s
   CLegendaryExplorerCore.Unreal.ImmutableByteArrayPropertyReplacement for ArrayProperty<T> where T is ByteProperty. Arrays of bytes are almost always embedded data (such as swfs) that are thousands or millions of bytes long. Allocating a ByteProperty for each byte is grossly inefficient, so this just keeps it internally as a byte[]
 CIEnumerable
  CLegendaryExplorerCore.Gammtek.Collections.Generic.IPriorityQueue< T >
   CLegendaryExplorerCore.Gammtek.Collections.Generic.HeapPriorityQueue< T >
  CLegendaryExplorerCore.Packages.EntryTree
  CLegendaryExplorerCore.Unreal.BinaryConverters.TreeNode< T >
  CLegendaryExplorerCore.Unreal.BinaryConverters.TreeNode< TData, TChild >
  CLegendaryExplorerCore.Unreal.Collections.USet< T, TKey, TKeyFuncs >
   CLegendaryExplorerCore.Unreal.Collections.USet< T >
  CLegendaryExplorerCore.Unreal.Collections.USparseArray< T >
  CLegendaryExplorerCore.UnrealScript.Parsing.TokenStream
 CIEnumerable
  CLegendaryExplorerCore.Gammtek.Collections.ObjectModel.ObservableDictionary< TKey, TValue >
 CIEnumerator
  CLegendaryExplorerCore.Gammtek.Collections.IRefEnumerator< T >
 CIEquatable
  CLegendaryExplorerCore.Coalesced.CoalesceValue
  CLegendaryExplorerCore.Gammtek.IBindableEnum< TEnum >Bindable enumeration
  CLegendaryExplorerCore.Gammtek.IO.EndianEndian identification support for the current platform and streams. Supports conversion of data between Endian settings. Note: this class still assumes that bit orderings are the same regardless of byte Endian configurations
  CLegendaryExplorerCore.Packages.PropertyInfo
  CLegendaryExplorerCore.SharpDX.ColorRepresents a 32-bit color (4 bytes) in the form of RGBA (in byte order: R, G, B, A)
  CLegendaryExplorerCore.TLK.ME1.ME1TalkFileRepresents the tlk embedded in a BioTalkFile export, which is used in ME1/LE1. For ME2/ME3/LE2/LE3TLK, use ME2ME3TalkFile
  CLegendaryExplorerCore.TLK.TLKStringRefAn entry in a tlk
  CLegendaryExplorerCore.Unreal.BinaryConverters.Rotator
  CLegendaryExplorerCore.Unreal.BinaryConverters.StaticParameterSet
  CLegendaryExplorerCore.Unreal.BinaryConverters.StaticParameterSet.NormalParameter
  CLegendaryExplorerCore.Unreal.BinaryConverters.StaticParameterSet.StaticComponentMaskParameter
  CLegendaryExplorerCore.Unreal.BinaryConverters.StaticParameterSet.StaticSwitchParameter
  CLegendaryExplorerCore.Unreal.BinaryConverters.StaticParameterSet.TerrainWeightParameter
  CLegendaryExplorerCore.Unreal.NameReference
  CLegendaryExplorerCore.Unreal.ScriptDelegate
  CLegendaryExplorerCore.UnrealScript.Language.Tree.DelegateType
  CLegendaryExplorerCore.UnrealScript.Language.Tree.DynamicArrayType
  CLegendaryExplorerCore.UnrealScript.Language.Tree.StaticArrayType
 CIFormatProvider
  CLegendaryExplorerCore.Gammtek.Text.Formatting.VerboseFormatInfoBaseBase class for all verbose format providers. Implements basic functionality and defines mandatory members that would be overridden or implemented by derived classes in order to provide specific functionality applicable to format strings representing instances of particular data types
 CIFormattable
  CLegendaryExplorerCore.SharpDX.ColorRepresents a 32-bit color (4 bytes) in the form of RGBA (in byte order: R, G, B, A)
 CLegendaryExplorerCore.UnrealScript.Language.Tree.IHasFileReference
  CLegendaryExplorerCore.UnrealScript.Language.Tree.Function
  CLegendaryExplorerCore.UnrealScript.Language.Tree.State
  CLegendaryExplorerCore.UnrealScript.Language.Tree.VariableDeclaration
  CLegendaryExplorerCore.UnrealScript.Language.Tree.VariableType
  CLegendaryExplorerCore.UnrealScript.Language.Util.IContainsByteCode
   CLegendaryExplorerCore.UnrealScript.Language.Tree.Class
   CLegendaryExplorerCore.UnrealScript.Language.Tree.Function
   CLegendaryExplorerCore.UnrealScript.Language.Tree.State
 CLegendaryExplorerCore.Gammtek.Dynamic.IHierarchyWrapperProvider< T >
  CLegendaryExplorerCore.Gammtek.Dynamic.IElasticHierarchyWrapper
   CLegendaryExplorerCore.Gammtek.Dynamic.ElasticObject
   CLegendaryExplorerCore.Gammtek.Dynamic.SimpleHierarchyWrapper
 CIKeyFuncs
  CLegendaryExplorerCore.Unreal.Collections.MapKeyFuncs< TKey, TValue >
  CLegendaryExplorerCore.Unreal.Collections.MultiMapKeyFuncs< TKey, TValue >
 CLegendaryExplorerCore.Unreal.Collections.IKeyFuncs< in T, TKey >
  CLegendaryExplorerCore.Unreal.Collections.DefaultKeyFuncs< T >
 CIList
  CLegendaryExplorerCore.Coalesced.CoalesceProperty
  CLegendaryExplorerCore.Unreal.ArrayProperty< T >Property containing a dynamic array of T s
 CLegendaryExplorerCore.Textures.Image
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.IModShadowPixelParamsType
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FNullPolicy
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FPointLightPolicy.ModShadowPixelParamsType
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FSpotLightPolicy.ModShadowPixelParamsType
 CIndexEntry
 CIndexPage
 CLegendaryExplorerCore.Unreal.BinaryConverters.Influences
 CLegendaryExplorerCore.Misc.DuplicatingIni.IniEntry
 CINotifyCollectionChanged
  CLegendaryExplorerCore.Gammtek.Collections.ObjectModel.ObservableDictionary< TKey, TValue >
  CLegendaryExplorerCore.Unreal.SFARUnpacker
 CINotifyPropertyChanged
  CLegendaryExplorerCore.Audio.AudioInfoClass that stores basic audio information such as sample rate, bits per sample, codec, etc
  CLegendaryExplorerCore.Audio.ISBankEntry_DEPRECATEDContains all the information required to display and play an audio sample from an ISACT Sample Bank
  CLegendaryExplorerCore.Dialogue.ConversationExtendedContains the nested conversation structure of a BioConversation export, with extended parsing of most elements
  CLegendaryExplorerCore.Dialogue.DialogueNodeExtendedRepresents a node in a BioConversation with it's StructProperty values and other useful information parsed
  CLegendaryExplorerCore.Dialogue.ReplyChoiceNodeRepresents a reply in a BioConversation with useful information parsed
  CLegendaryExplorerCore.Dialogue.SpeakerExtendedRepresents a BioDialogueSpeaker in a BioConversation with useful information parsed
  CLegendaryExplorerCore.Dialogue.StageDirectionRepresents a parsed BioStageDirection struct in a BioConversation
  CLegendaryExplorerCore.GameFilesystem.MountFlagInterposer for the mount flag enum types
  CLegendaryExplorerCore.Gammtek.Collections.ObjectModel.ObservableDictionary< TKey, TValue >
  CLegendaryExplorerCore.Gammtek.ComponentModel.BindableBaseImplementation of INotifyPropertyChanged to simplify models
  CLegendaryExplorerCore.Gammtek.Dynamic.ElasticObject
  CLegendaryExplorerCore.LegendaryExplorerCoreLibSettingsClass that contains settings specific to Legendary Explorer Core. When this class is initially accessed, the game directories will automatically populate themselves
  CLegendaryExplorerCore.Misc.EntryStringPair
  CLegendaryExplorerCore.Misc.MemoryAnalyzerObject
  CLegendaryExplorerCore.Packages.IEntry
   CLegendaryExplorerCore.Packages.ExportEntry
   CLegendaryExplorerCore.Packages.ImportEntry
  CLegendaryExplorerCore.Packages.UnrealPackageFile
   CLegendaryExplorerCore.Packages.MEPackage
   CLegendaryExplorerCore.Packages.UDKPackage
  CLegendaryExplorerCore.PlotDatabase.PlotElements.PlotElementBase class representing an element in a plot database. Can be serialized to JSON
   CLegendaryExplorerCore.PlotDatabase.PlotElements.PlotBoolRepresents a boolean plot variable element in a Plot Database
   CLegendaryExplorerCore.PlotDatabase.PlotElements.PlotConditionalRepresents a plot conditional element in a Plot Database
   CLegendaryExplorerCore.PlotDatabase.PlotElements.PlotModElementElement representing a mod in a Plot Database
   CLegendaryExplorerCore.PlotDatabase.PlotElements.PlotTransitionRepresents a plot transition element in a Plot Database
  CLegendaryExplorerCore.TLK.TLKStringRefAn entry in a tlk
  CLegendaryExplorerCore.Textures.Studio.TextureMapMemoryEntryDescribes a memory-unique texture, e.g. a unique full path
  CLegendaryExplorerCore.Unreal.BioMask4PropertyProperty containing a BioMask4 (a byte)
  CLegendaryExplorerCore.Unreal.BoolPropertyProperty containing a boolean
  CLegendaryExplorerCore.Unreal.BytePropertyProperty containing a byte
  CLegendaryExplorerCore.Unreal.Classes.Bio2DA
  CLegendaryExplorerCore.Unreal.Classes.Bio2DACell
  CLegendaryExplorerCore.Unreal.DelegatePropertyProperty containing a ScriptDelegate
  CLegendaryExplorerCore.Unreal.EnumPropertyProperty containing an enum value
  CLegendaryExplorerCore.Unreal.FloatPropertyProperty containing a single precision floating point number
  CLegendaryExplorerCore.Unreal.IntPropertyProperty containing a 32-bit signed integer
  CLegendaryExplorerCore.Unreal.NamePropertyProperty containg a NameReference
  CLegendaryExplorerCore.Unreal.ObjectPropertyProperty containing a UIndex
  CLegendaryExplorerCore.Unreal.SFARUnpacker
  CLegendaryExplorerCore.Unreal.StringRefPropertyProperty containing a string ref (an integer referring to a string in a tlk)
  CLegendaryExplorerCore.Unreal.StructPropertyProperty that represents a struct
 CLegendaryExplorerCore.Gammtek.Extensions.Int16Extensions
 CLegendaryExplorerCore.Gammtek.Extensions.Int32Extensions
 CLegendaryExplorerCore.Gammtek.Extensions.Int64Extensions
 CLegendaryExplorerCore.Unreal.BinaryConverters.InterpCurve< T >
 CLegendaryExplorerCore.Unreal.BinaryConverters.InterpCurvePoint< T >
 CLegendaryExplorerCore.Gammtek.Extensions.IntPtrExtensions
 CLegendaryExplorerCore.Helpers.IOExtensions
 CLegendaryExplorerCore.Gammtek.Paths.IPathRepresents a path, absolute or relative, to a file or to a directory
  CLegendaryExplorerCore.Gammtek.Paths.IAbsolutePathRepresents an absolute path to a file or directory on file system
   CLegendaryExplorerCore.Gammtek.Paths.IAbsoluteDirectoryPathRepresents an absolute path to a directory on file system
   CLegendaryExplorerCore.Gammtek.Paths.IAbsoluteFilePathRepresents an absolute path to a file on file system
  CLegendaryExplorerCore.Gammtek.Paths.IDirectoryPathRepresents a path to a directory on file system
   CLegendaryExplorerCore.Gammtek.Paths.IAbsoluteDirectoryPathRepresents an absolute path to a directory on file system
   CLegendaryExplorerCore.Gammtek.Paths.IEnvironmentVariableDirectoryPathRepresents a directory path on file system, prefixed with an environment variable
   CLegendaryExplorerCore.Gammtek.Paths.IRelativeDirectoryPathRepresents a relative directory path
   CLegendaryExplorerCore.Gammtek.Paths.IVariableDirectoryPathRepresents a directory path on file system, prefixed with an environment variable
  CLegendaryExplorerCore.Gammtek.Paths.IEnvironmentVariablePathRepresents a path on file system, prefixed with an environment variable
   CLegendaryExplorerCore.Gammtek.Paths.IEnvironmentVariableDirectoryPathRepresents a directory path on file system, prefixed with an environment variable
   CLegendaryExplorerCore.Gammtek.Paths.IEnvironmentVariableFilePathRepresents a file path on file system, prefixed with an environment variable
  CLegendaryExplorerCore.Gammtek.Paths.IFilePathRepresents a path to a file on file system
   CLegendaryExplorerCore.Gammtek.Paths.IAbsoluteFilePathRepresents an absolute path to a file on file system
   CLegendaryExplorerCore.Gammtek.Paths.IEnvironmentVariableFilePathRepresents a file path on file system, prefixed with an environment variable
   CLegendaryExplorerCore.Gammtek.Paths.IRelativeFilePathRepresents a relative file path
   CLegendaryExplorerCore.Gammtek.Paths.IVariableFilePathRepresents a file path on file system, prefixed with an environment variable
  CLegendaryExplorerCore.Gammtek.Paths.IRelativePathRepresents a relative path to a file or directory
   CLegendaryExplorerCore.Gammtek.Paths.IRelativeDirectoryPathRepresents a relative directory path
   CLegendaryExplorerCore.Gammtek.Paths.IRelativeFilePathRepresents a relative file path
  CLegendaryExplorerCore.Gammtek.Paths.IVariablePathRepresents a path containing variable(s) defined with the syntax (case-insensitive) . Such path must be prefixed with a variable and can then contain more variables
   CLegendaryExplorerCore.Gammtek.Paths.IVariableDirectoryPathRepresents a directory path on file system, prefixed with an environment variable
   CLegendaryExplorerCore.Gammtek.Paths.IVariableFilePathRepresents a file path on file system, prefixed with an environment variable
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.IPixelParametersType
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FCustomLightMapTexturePolicy.PixelParametersType
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FDirectionalLightLightMapPolicy.PixelParametersType
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FDirectionalLightPolicy.PixelParametersType
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FLightMapTexturePolicy.PixelParametersType
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FNullPolicy
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FPointLightPolicy.PixelParametersType
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FSFXPointLightPolicy.PixelParametersType
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FSHLightLightMapPolicy.PixelParametersType
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FShadowTexturePolicy.PixelParametersType
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FSignedDistanceFieldShadowTexturePolicy.PixelParametersType
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FSphericalHarmonicLightPolicy.PixelParametersType
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FSpotLightPolicy.PixelParametersType
 CLegendaryExplorerCore.Gammtek.Collections.Generic.IPriorityQueueNode
  CLegendaryExplorerCore.Gammtek.Collections.Generic.PriorityQueueNode
 CLegendaryExplorerCore.Sound.ISACT.ISACTBank
 CLegendaryExplorerCore.Sound.ISACT.ISACTBankPairContains a pair of ISACT banks (ICB + ISB)
 CLegendaryExplorerCore.Sound.ISACT.ISACTHelperContains methods related to working with ISACT content
 CISACTOrientation
 CISACTSoundTrack
 CLegendaryExplorerCore.Audio.ISBank_DEPRECATED
 CisLoading
  CLegendaryExplorerCore.Unreal.BinaryConverters.PackagelessSerializingContainerSerializer used by the GlobalShaderCache and, to serialize name references as strings. This cannot serialize objects
  CLegendaryExplorerCore.Unreal.BinaryConverters.PackagelessWithObjectsSerializingContainerSPECIAL SERIALIZER - Serializes names as strings, serializes objects in special format. This does NOT support serializing, only deserializing!
 CLegendaryExplorerCore.Gammtek.Text.StringMatching.IStringMatcherTypes implementing this interface can be used to test whether string matches given pattern when particular matching rules are applied
  CLegendaryExplorerCore.Gammtek.Text.StringMatching.CombinedStringMatcherCombines multiple string matchers. Input string is matched if matched by any of the contained matchers
  CLegendaryExplorerCore.Gammtek.Text.StringMatching.DefaultStringMatcherDefault string matcher which ignores pattern and treats all input strings as matched
  CLegendaryExplorerCore.Gammtek.Text.StringMatching.ExactMatcherImplements IStringMatcher interface in such way that string matches the pattern only if it is exactly the same as the pattern
  CLegendaryExplorerCore.Gammtek.Text.StringMatching.RegexMatcherImplements string matching algorithm which tries to match regular expression pattern with input strings
  CLegendaryExplorerCore.Gammtek.Text.StringMatching.WildcardMatcherImplements string matching algorithm which tries to match pattern containing wildcard characters with the given input string
 CLegendaryExplorerCore.TLK.ITalkFileInterface for talk files (ME1 and ME2/3 style). This lets you interchange TLKs without worrying about the class types
  CLegendaryExplorerCore.TLK.ME1.ME1TalkFileRepresents the tlk embedded in a BioTalkFile export, which is used in ME1/LE1. For ME2/ME3/LE2/LE3TLK, use ME2ME3TalkFile
  CLegendaryExplorerCore.TLK.ME2ME3.ME2ME3TalkFileRepresents a .tlk file, as used by ME2/ME3/LE2/LE3. For ME1/LE1 TLK, use ME1TalkFile. Used for reading from .tlk files, and writing an xml representation
 CLegendaryExplorerCore.Gammtek.Collections.Specialized.ValueList< T >.ItemsEnumeratorAn enumerator which can iterate through the items in a list
 CLegendaryExplorerCore.Unreal.BinaryConverters.IUIndexActionSee documentation for ObjectBinary.ForEachUIndex
  CLegendaryExplorerCore.Unreal.BinaryConverters.UIndexAndPropNameCollectorPuts all the UIndexes and PropNames in a List
  CLegendaryExplorerCore.Unreal.BinaryConverters.UIndexCollectorPuts all the UIndexes in a List
  CLegendaryExplorerCore.Unreal.BinaryConverters.UIndexZeroerSets all UIndexes to 0
 CLegendaryExplorerCore.Unreal.BinaryConverters.IUIndexRefVerifierReceives every UIndexRefAttribute-annotated UIndex in an ObjectBinary. See ObjectBinary.VerifyUIndexRefs
 CLegendaryExplorerCore.Gammtek.Data.IValueValidator< in TValue >The value validator interface
 CIVertexCustom
  CLegendaryExplorerCore.Unreal.VertexTextureNOriginalIndex
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.IVertexParametersType
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FDirectionalLightLightMapPolicy.VertexParametersType
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FDirectionalLightPolicy.VertexParametersType
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FLightMapTexturePolicy.VertexParametersType
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FNullPolicy
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FPointLightPolicy.VertexParametersType
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FSFXPointLightPolicy.VertexParametersType
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FShadowTexturePolicy.VertexParametersType
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FSpotLightPolicy.VertexParametersType
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FVertexLightMapPolicy.VertexParametersType
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.IVertexShaderParametersType
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FConstantDensityPolicy.VertexShaderParametersType
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FNullPolicy
 CLegendaryExplorerCore.Packages.IWeakPackageUser
  CLegendaryExplorerCore.Packages.IPackageUser
  CLegendaryExplorerCore.UnrealScript.FileLibContains a symbol table for an IMEPackage that is used for compilation and decompilation of UnrealScript. Must be initialized before use (with Initialize or InitializeAsync). Once initialized, use ReInitializeFile to update the symbol table to reflect changes made to the IMEPackage. A FileLib can only be used in the compilation or decompilation of objects in the same IMEPackage that is was created for
 CLegendaryExplorerCore.UnrealScript.Compiling.BytecodeWriter.JumpPlaceholder
 CLegendaryExplorerCore.Unreal.BinaryConverters.KCachedConvexData
 CLegendaryExplorerCore.Unreal.BinaryConverters.KCachedConvexDataElement
 CLegendaryExplorerCore.Unreal.BinaryConverters.KCachedPerTriData
 CLegendaryExplorerCore.Unreal.PhysX.KConvexElem
 CLegendaryExplorerCore.Unreal.BinaryConverters.kDOP
 CLegendaryExplorerCore.Unreal.BinaryConverters.kDOPCollisionTriangle
 CLegendaryExplorerCore.Unreal.BinaryConverters.kDOPCompact
 CLegendaryExplorerCore.Unreal.BinaryConverters.kDOPNode
 CLegendaryExplorerCore.Unreal.BinaryConverters.kDOPTree
 CLegendaryExplorerCore.Unreal.BinaryConverters.KDOPTreeBuilder
 CLegendaryExplorerCore.Unreal.BinaryConverters.kDOPTreeCompact
 CKeyedCollection
  CLegendaryExplorerCore.Gammtek.Collections.ObjectModel.ObservableDictionary< TKey, TValue >
 CLegendaryExplorerCore.Gammtek.Collections.ObjectModel.ObservableDictionary< TKey, TValue >.KeyedDictionaryEntryCollection< TKey1 >
 CLegendaryExplorerCore.UnrealScript.Utilities.Keywords
 CLegendaryExplorerCore.Kismet.KismetHelperStatic methods to perform common sequence editing operations
 CLegendaryExplorerCore.Unreal.BinaryConverters.LabelTableEntry
 CLegendaryExplorerCore.GameFilesystem.LE1DirectoryContains information about the LE1 game directory
 CLegendaryExplorerCore.TLK.LE1TalkFilesManages stringref lookup for LE1 tlks
 CLegendaryExplorerCore.Unreal.ObjectInfo.LE1UnrealObjectInfo
 CLegendaryExplorerCore.GameFilesystem.LE2DirectoryContains information about the LE2 game directory
 CLegendaryExplorerCore.TLK.LE2TalkFilesManages stringref lookup for LE2 tlks
 CLegendaryExplorerCore.Unreal.ObjectInfo.LE2UnrealObjectInfo
 CLegendaryExplorerCore.GameFilesystem.LE3DirectoryContains information about the LE3 game directory
 CLegendaryExplorerCore.TLK.LE3TalkFilesManages stringref lookup for LE3 tlks
 CLegendaryExplorerCore.Unreal.ObjectInfo.LE3UnrealObjectInfo
 CLegendaryExplorerCore.Packages.LECLDataData that is appended to a saved package file
 CLegendaryExplorerCore.Localization.LECLocalizationShimCompatibility shim for M3 <-> LEC localization. This provides non-localized string values based on their keys
 CLegendaryExplorerCore.DebugTools.LECLog
 CLegendaryExplorerCore.Coalesced.LECoalescedBundle
 CLegendaryExplorerCore.Coalesced.LECoalescedConverterTools to unpack/repack LE1 and LE2 coalesced files
 CLegendaryExplorerCore.GameFilesystem.LEDirectoryContains information about the main LE directory as well as Launcher location. LE[X]Directory classes will use the LEDirectory default path to build their game paths
 CLegendaryExplorerCore.LegendaryExplorerCoreLibEntrypoint for the LegendaryExplorerCore Library
 CLegendaryExplorerCore.Helpers.LegendaryExplorerCoreUtilities
 CLegendaryExplorerCore.Pathing.LevelToolsMethods for working with levels
 CLegendaryExplorerCore.Unreal.BinaryConverters.LevelViewportInfo
 CLegendaryExplorerCore.UnrealScript.Lexing.Lexer
 CLegendaryExplorerCore.Unreal.LEXJSONExtensions
 CLegendaryExplorerCore.Unreal.LEXJSONState
 CLegendaryExplorerCore.Misc.LEXOpenableInformation about how to open an export in a LEX tool; can be used by external tools (such as M3's deployment checks). Used to store an entry reference without holding onto the package
 CLegendaryExplorerCore.UDK.LightingImportSetupContains variables for configuring lightmap importing
 CLegendaryExplorerCore.Unreal.BinaryConverters.LightMap
  CLegendaryExplorerCore.Unreal.BinaryConverters.LightMap_1D
  CLegendaryExplorerCore.Unreal.BinaryConverters.LightMap_2D
  CLegendaryExplorerCore.Unreal.BinaryConverters.LightMap_3
  CLegendaryExplorerCore.Unreal.BinaryConverters.LightMap_4or6
  CLegendaryExplorerCore.Unreal.BinaryConverters.LightMap_5
 CLegendaryExplorerCore.Unreal.BinaryConverters.LightmassPrimitiveSettings
 CLegendaryExplorerCore.Unreal.BinaryConverters.LinearColor
 CLegendaryExplorerCore.UnrealScript.Parsing.LineLookup
 CList
  CLegendaryExplorerCore.Helpers.ListInitHelper.InitCollection< T >
  CLegendaryExplorerCore.Unreal.PropertyCollectionCollection of Propertys
 CList
  CLegendaryExplorerCore.Misc.OrderedMultiValueDictionary< TKey, TValue >Embarrassingly bad implementation of a Dictionary where things are ordered like a list and there can be more than one value per key (It's just a List<KeyValuePair<TKey,TValue>>)
 CLegendaryExplorerCore.Gammtek.Extensions.Collections.Generic.ListExtensions
 CLegendaryExplorerCore.Helpers.ListInitHelperFor use with List initializers
 CLegendaryExplorerCore.Save.LocalProfileSerializer and deserializer for Local_Profile files
 CLegendaryExplorerCore.Save.LocalProfileLE1Serializer for LE1's GamerProfile.pcsav file
 CLegendaryExplorerCore.UnrealScript.Compiling.Errors.LogMessage
  CLegendaryExplorerCore.UnrealScript.Compiling.Errors.Error
   CLegendaryExplorerCore.UnrealScript.Compiling.Errors.ExternalError
  CLegendaryExplorerCore.UnrealScript.Compiling.Errors.PositionedMessage
   CLegendaryExplorerCore.UnrealScript.Compiling.Errors.LineError
    CLegendaryExplorerCore.UnrealScript.Compiling.Errors.LexError
   CLegendaryExplorerCore.UnrealScript.Compiling.Errors.LineWarning
  CLegendaryExplorerCore.UnrealScript.Compiling.Errors.Warning
 CLegendaryExplorerCore.Compression.LZMA
 CLegendaryExplorerCore.Compression.LZO2
 CLegendaryExplorerCore.Compression.LZX
 CLegendaryExplorerCore.Helpers.MaterialHelper
 CLegendaryExplorerCore.Unreal.Classes.MaterialInstanceConstant
 CLegendaryExplorerCore.Unreal.Classes.MaterialInstanceConstantLevelEditor
 CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialResource
  CLegendaryExplorerCore.Unreal.BinaryConverters.TerrainMaterialResource
 CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialShaderMap
 CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpression
  CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionBinaryOp
   CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionAppendVector
   CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionBIOSineSubtend
   CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionFmod
   CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionFoldedMath
   CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionMax
   CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionMin
  CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionClamp
  CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionConstant
  CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionFlipbookParameter
  CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionFractionOfEffectEnabled
  CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionRealTime
  CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionScalarParameter
  CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionTexture
   CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionFlipBookTextureParameter
   CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionTextureParameter
  CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionTime
  CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionUnaryOp
   CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionAbs
   CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionCeil
   CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionFloor
   CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionFrac
   CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionPeriodic
   CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionSine
   CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionSquareRoot
  CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionVectorParameter
 CLegendaryExplorerCore.SharpDX.MathUtil
 CLegendaryExplorerCore.Matinee.MatineeHelperStatic methods to perform common Matinee editing operations
 CLegendaryExplorerCore.Unreal.BinaryConverters.ME1MaterialUniformExpressionsElement
 CLegendaryExplorerCore.TLK.ME1TalkFilesManages stringref lookup for LE1 tlks
 CLegendaryExplorerCore.Unreal.ObjectInfo.ME1UnrealObjectInfo
 CLegendaryExplorerCore.TLK.ME2ME3.ME2ME3TLKBaseContains functionality shared between ME2ME3TalkFile and ME2ME3LazyTLK
  CLegendaryExplorerCore.TLK.ME2ME3.ME2ME3LazyTLKLike ME2ME3TalkFile, but does not decompress the strings when loaded. Only decompresses a string when it's requested
  CLegendaryExplorerCore.TLK.ME2ME3.ME2ME3TalkFileRepresents a .tlk file, as used by ME2/ME3/LE2/LE3. For ME1/LE1 TLK, use ME1TalkFile. Used for reading from .tlk files, and writing an xml representation
 CLegendaryExplorerCore.TLK.ME2TalkFilesManages stringref lookup for ME2 tlks
 CLegendaryExplorerCore.Unreal.ObjectInfo.ME2UnrealObjectInfo
 CLegendaryExplorerCore.Unreal.ME3ConditionalsCompiler
 CLegendaryExplorerCore.TLK.ME3TalkFilesManages stringref lookup for ME3 tlks
 CLegendaryExplorerCore.Misc.ME3Tweaks.ME3TweaksBackupsContains information about backups provided by ME3Tweaks programs. Backups paths returned by this only work with the new ME3Tweaks registry key which began being used in June 2021
 CLegendaryExplorerCore.Unreal.ObjectInfo.ME3UnrealObjectInfo
 CLegendaryExplorerCore.GameFilesystem.MEDirectoriesStatic methods to get game directory information from an MEGame enum
 CLegendaryExplorerCore.Packages.MEGameExtensionsExtension methods for the MEGame enum
 CLegendaryExplorerCore.GameFilesystem.MELoadedDLCStatic methods to get information on DLC installed in a game
 CLegendaryExplorerCore.GameFilesystem.MELoadedFilesStatic methods to get collections of files in a game directory
 CLegendaryExplorerCore.Packages.MELocalizationExtensionsExtension methods for the MELocalization enum
 CLegendaryExplorerCore.Gammtek.Extensions.Reflection.MemberInfoExtensions
 CLegendaryExplorerCore.Misc.MemoryAnalyzerUsed for tracking memory usage and finding memory leaks. Must be initialized with IsTrackingMemory = true;
 CLegendaryExplorerCore.Memory.MemoryManager
 CMemoryStream
  CLegendaryExplorerCore.Audio.OggWaveStreamClass identifier for Ogg-encoded data
 CLegendaryExplorerCore.Textures.Studio.MEMTextureMapPrecomputed texture map info (from Mass EFfect Modder "MEM")
 CLegendaryExplorerCore.Packages.MEPackageExtensions
 CLegendaryExplorerCore.Unreal.BinaryConverters.MeshBone
 CLegendaryExplorerCore.Unreal.BinaryConverters.MeshEdge
 CLegendaryExplorerCore.Helpers.MeshHelper
 CLegendaryExplorerCore.Unreal.BinaryConverters.MeshShaderMap
 CLegendaryExplorerCore.UnrealScript.Compiling.Errors.MessageLog
 CLegendaryExplorerCore.Textures.MipMapDescribes a texture MipMap for use with texturing tools
 CLegendaryExplorerCore.Helpers.MiscExtensions
 CLegendaryExplorerCore.Unreal.BinaryConverters.ModelElement
 CLegendaryExplorerCore.Unreal.BinaryConverters.ModelVertex
 CLegendaryExplorerCore.Misc.ME3Tweaks.ModManagerIntegration
 CLegendaryExplorerCore.PlotDatabase.ModPlotContainerManages loading, saving, and accessing of multiple mod plot databases for a single game
 CLegendaryExplorerCore.Unreal.PSK.MorphDelta
 CLegendaryExplorerCore.Unreal.Classes.MorphFeature
 CLegendaryExplorerCore.Unreal.PSK.MorphInfo
 CLegendaryExplorerCore.Unreal.BinaryConverters.MorphTarget.MorphLODModel
 CLegendaryExplorerCore.Unreal.BinaryConverters.MorphTarget.MorphVertex
 CLegendaryExplorerCore.GameFilesystem.MountFileRepresents a Mount.dlc file for a Game2 or Game3 DLC
 CLegendaryExplorerCore.Unreal.BinaryConverters.NameEntryGuidPair
 CLegendaryExplorerCore.Coalesced.Huffman.Node
 CLegendaryExplorerCore.UnrealScript.Language.Util.NodeUtils
 CObject
  CLegendaryExplorerCore.Gammtek.IO.MutableByteMutable byte implementation class
 CLegendaryExplorerCore.Unreal.BinaryConverters.ObjectBinary
  CLegendaryExplorerCore.Unreal.BinaryConverters.AnimSequence
  CLegendaryExplorerCore.Unreal.BinaryConverters.Bio2DABinary
  CLegendaryExplorerCore.Unreal.BinaryConverters.BioActorBehavior
  CLegendaryExplorerCore.Unreal.BinaryConverters.BioCodexMap
  CLegendaryExplorerCore.Unreal.BinaryConverters.BioDiscoveredCodexMap
  CLegendaryExplorerCore.Unreal.BinaryConverters.BioDynamicAnimSet
  CLegendaryExplorerCore.Unreal.BinaryConverters.BioGamePropertyEventDispatcher
  CLegendaryExplorerCore.Unreal.BinaryConverters.BioGestureAnimSetMgr
  CLegendaryExplorerCore.Unreal.BinaryConverters.BioGestureRuntimeData
  CLegendaryExplorerCore.Unreal.BinaryConverters.BioInert
  CLegendaryExplorerCore.Unreal.BinaryConverters.BioMorphFace
  CLegendaryExplorerCore.Unreal.BinaryConverters.BioPawn
  CLegendaryExplorerCore.Unreal.BinaryConverters.BioQuestMap
  CLegendaryExplorerCore.Unreal.BinaryConverters.BioQuestProgressionMap
  CLegendaryExplorerCore.Unreal.BinaryConverters.BioSoundNodeWaveStreamingData
  CLegendaryExplorerCore.Unreal.BinaryConverters.BioSquadCombat
  CLegendaryExplorerCore.Unreal.BinaryConverters.BioStage
  CLegendaryExplorerCore.Unreal.BinaryConverters.BioStateEventMap
  CLegendaryExplorerCore.Unreal.BinaryConverters.BioTlkFileSet
  CLegendaryExplorerCore.Unreal.BinaryConverters.BrushComponent
  CLegendaryExplorerCore.Unreal.BinaryConverters.DecalComponent
  CLegendaryExplorerCore.Unreal.BinaryConverters.FaceFXAnimSet
  CLegendaryExplorerCore.Unreal.BinaryConverters.FaceFXAsset
  CLegendaryExplorerCore.Unreal.BinaryConverters.FluidSurfaceComponent
  CLegendaryExplorerCore.Unreal.BinaryConverters.ForceFeedbackWaveform
  CLegendaryExplorerCore.Unreal.BinaryConverters.GenericObjectBinary
  CLegendaryExplorerCore.Unreal.BinaryConverters.GuidCache
  CLegendaryExplorerCore.Unreal.BinaryConverters.Level
  CLegendaryExplorerCore.Unreal.BinaryConverters.LightComponent
  CLegendaryExplorerCore.Unreal.BinaryConverters.Material
  CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialInstance
  CLegendaryExplorerCore.Unreal.BinaryConverters.Model
  CLegendaryExplorerCore.Unreal.BinaryConverters.ModelComponent
  CLegendaryExplorerCore.Unreal.BinaryConverters.MorphTarget
  CLegendaryExplorerCore.Unreal.BinaryConverters.ObjectRedirector
  CLegendaryExplorerCore.Unreal.BinaryConverters.PhysicsAssetInstance
  CLegendaryExplorerCore.Unreal.BinaryConverters.Polys
  CLegendaryExplorerCore.Unreal.BinaryConverters.PrefabInstance
  CLegendaryExplorerCore.Unreal.BinaryConverters.RB_BodySetup
  CLegendaryExplorerCore.Unreal.BinaryConverters.SFXMorphFaceFrontEndDataSource
  CLegendaryExplorerCore.Unreal.BinaryConverters.ShaderCache
   CLegendaryExplorerCore.Unreal.BinaryConverters.GlobalShaderCache
  CLegendaryExplorerCore.Unreal.BinaryConverters.ShadowMap1D
  CLegendaryExplorerCore.Unreal.BinaryConverters.SkeletalMesh
  CLegendaryExplorerCore.Unreal.BinaryConverters.SoundCue
  CLegendaryExplorerCore.Unreal.BinaryConverters.SoundNodeWave
  CLegendaryExplorerCore.Unreal.BinaryConverters.SpeedTreeComponent
  CLegendaryExplorerCore.Unreal.BinaryConverters.StateFrame
  CLegendaryExplorerCore.Unreal.BinaryConverters.StaticCollectionActor
   CLegendaryExplorerCore.Unreal.BinaryConverters.StaticLightCollectionActor
   CLegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshCollectionActor
  CLegendaryExplorerCore.Unreal.BinaryConverters.StaticMesh
   CLegendaryExplorerCore.Unreal.BinaryConverters.FracturedStaticMesh
  CLegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshComponent
  CLegendaryExplorerCore.Unreal.BinaryConverters.Terrain
  CLegendaryExplorerCore.Unreal.BinaryConverters.TerrainComponent
  CLegendaryExplorerCore.Unreal.BinaryConverters.TextureMovie
  CLegendaryExplorerCore.Unreal.BinaryConverters.UField
   CLegendaryExplorerCore.Unreal.BinaryConverters.UConst
   CLegendaryExplorerCore.Unreal.BinaryConverters.UEnum
   CLegendaryExplorerCore.Unreal.BinaryConverters.UProperty
    CLegendaryExplorerCore.Unreal.BinaryConverters.UArrayProperty
    CLegendaryExplorerCore.Unreal.BinaryConverters.UBoolProperty
    CLegendaryExplorerCore.Unreal.BinaryConverters.UByteProperty
     CLegendaryExplorerCore.Unreal.BinaryConverters.UBioMask4Property
    CLegendaryExplorerCore.Unreal.BinaryConverters.UDelegateProperty
    CLegendaryExplorerCore.Unreal.BinaryConverters.UFloatProperty
    CLegendaryExplorerCore.Unreal.BinaryConverters.UIntProperty
    CLegendaryExplorerCore.Unreal.BinaryConverters.UMapProperty
    CLegendaryExplorerCore.Unreal.BinaryConverters.UNameProperty
    CLegendaryExplorerCore.Unreal.BinaryConverters.UObjectProperty
     CLegendaryExplorerCore.Unreal.BinaryConverters.UClassProperty
     CLegendaryExplorerCore.Unreal.BinaryConverters.UComponentProperty
     CLegendaryExplorerCore.Unreal.BinaryConverters.UInterfaceProperty
    CLegendaryExplorerCore.Unreal.BinaryConverters.UStrProperty
    CLegendaryExplorerCore.Unreal.BinaryConverters.UStringRefProperty
    CLegendaryExplorerCore.Unreal.BinaryConverters.UStructProperty
   CLegendaryExplorerCore.Unreal.BinaryConverters.UStruct
    CLegendaryExplorerCore.Unreal.BinaryConverters.UFunction
    CLegendaryExplorerCore.Unreal.BinaryConverters.UScriptStruct
    CLegendaryExplorerCore.Unreal.BinaryConverters.UState
     CLegendaryExplorerCore.Unreal.BinaryConverters.UClass
  CLegendaryExplorerCore.Unreal.BinaryConverters.UTexture
   CLegendaryExplorerCore.Unreal.BinaryConverters.UTexture2D
    CLegendaryExplorerCore.Unreal.BinaryConverters.LightMapTexture2D
   CLegendaryExplorerCore.Unreal.BinaryConverters.UTextureCube
   CLegendaryExplorerCore.Unreal.BinaryConverters.UTextureRenderTarget2D
  CLegendaryExplorerCore.Unreal.BinaryConverters.World
  CLegendaryExplorerCore.Unreal.BinaryConverters.WwiseBankBasic BulkData WwiseBank class. If you need the ability to parse the contents, use WwiseBankParsed instead
   CLegendaryExplorerCore.Unreal.BinaryConverters.WwiseBankParsed
  CLegendaryExplorerCore.Unreal.BinaryConverters.WwiseEvent
  CLegendaryExplorerCore.Unreal.BinaryConverters.WwiseStream
 CLegendaryExplorerCore.Gammtek.Extensions.ObjectExtensions
 CLegendaryExplorerCore.Gammtek.Helpers.ObjectHelperObject helper class
 CLegendaryExplorerCore.Unreal.ObjectInfo.ObjectInfoLoader
 CLegendaryExplorerCore.Packages.CloningImportingAndRelinking.ObjectInstanceDBDatabase class for mapping objects from an export in one game to the same one in another game
 CLegendaryExplorerCore.Packages.CloningImportingAndRelinking.ObjectInstanceInfo
 CLegendaryExplorerCore.UnrealScript.Utilities.ObjectReader
 CLegendaryExplorerCore.Gammtek.Helpers.ObjectToStringHelperSimple static class that turns an object to string
 CObservableCollection
  CLegendaryExplorerCore.Misc.ObservableCollectionExtended< T >
 CLegendaryExplorerCore.Misc.ObservableCollectionExtendedThreadingThis is total hackjob cause I don't want to have pass type argument to static method in ObservableCollectionExtended
 Coffset
  CLegendaryExplorerCore.Unreal.BinaryConverters.PackagelessSerializingContainerSerializer used by the GlobalShaderCache and, to serialize name references as strings. This cannot serialize objects
  CLegendaryExplorerCore.Unreal.BinaryConverters.PackagelessWithObjectsSerializingContainerSPECIAL SERIALIZER - Serializes names as strings, serializes objects in special format. This does NOT support serializing, only deserializing!
 CLegendaryExplorerCore.Compression.OodleHelperThis helper class works by copying the game's oodle dll to the native libs folder of LEC and pulling it in from there
 CLegendaryExplorerCore.UnrealScript.Language.Tree.OperatorDeclaration
  CLegendaryExplorerCore.UnrealScript.Language.Tree.InOpDeclaration
  CLegendaryExplorerCore.UnrealScript.Language.Tree.PostOpDeclaration
  CLegendaryExplorerCore.UnrealScript.Language.Tree.PreOpDeclaration
 CLegendaryExplorerCore.UnrealScript.Utilities.OperatorHelper
 CLegendaryExplorerCore.Kismet.OutputLinkRepresents an output link from a sequence object
 CpackageCache
  CLegendaryExplorerCore.Unreal.BinaryConverters.PackagelessSerializingContainerSerializer used by the GlobalShaderCache and, to serialize name references as strings. This cannot serialize objects
  CLegendaryExplorerCore.Unreal.BinaryConverters.PackagelessWithObjectsSerializingContainerSPECIAL SERIALIZER - Serializes names as strings, serializes objects in special format. This does NOT support serializing, only deserializing!
 CLegendaryExplorerCore.Diagnostics.PackageDiags
 CLegendaryExplorerCore.Packages.PackageDiff
 CPackagelessSerializingContainerstream
  CLegendaryExplorerCore.Unreal.BinaryConverters.PackagelessWithObjectsSerializingContainerSPECIAL SERIALIZER - Serializes names as strings, serializes objects in special format. This does NOT support serializing, only deserializing!
 CLegendaryExplorerCore.Packages.MEPackage.PackageLoadParameters
 CLegendaryExplorerCore.Packages.PackageResynthesizer
 CLegendaryExplorerCore.Packages.PackageSaver
 CLegendaryExplorerCore.Packages.PackageUpdate
 CLegendaryExplorerCore.Unreal.BinaryConverters.PackedNormal
 CLegendaryExplorerCore.Coalesced.Huffman.Pair
 CLegendaryExplorerCore.Shaders.ParameterDeclaration
 CLegendaryExplorerCore.Gammtek.Extensions.Linq.ExpressionExtensions.ParameterInfo< T >The parameter info
 CLegendaryExplorerCore.Pathing.PathTools
 CLegendaryExplorerCore.Gammtek.Extensions.IO.PathWrapper
 Cpcc
  CLegendaryExplorerCore.Unreal.BinaryConverters.PackagelessSerializingContainerSerializer used by the GlobalShaderCache and, to serialize name references as strings. This cannot serialize objects
  CLegendaryExplorerCore.Unreal.BinaryConverters.PackagelessWithObjectsSerializingContainerSPECIAL SERIALIZER - Serializes names as strings, serializes objects in special format. This does NOT support serializing, only deserializing!
 CLegendaryExplorerCore.Unreal.BinaryConverters.PerPolyBoneCollisionData
 CLegendaryExplorerCore.PlotDatabase.Databases.PlotDatabaseBaseAbstract base class representing a database of game plot information
  CLegendaryExplorerCore.PlotDatabase.Databases.BasegamePlotDatabaseRepresents a table of plot elements for a single game created from the BioWare-provided plot databases
  CLegendaryExplorerCore.PlotDatabase.Databases.ModPlotDatabaseRepresents a database of Plot Elements for a single mod
 CLegendaryExplorerCore.PlotDatabase.PlotDatabasesManages plot element databases for all games. Contains static methods used to lookup plot element info by ID
 CLegendaryExplorerCore.PlotDatabase.PlotElements.PlotElementTypeExtensionsExtension methods for the PlotElementType enum
 CLegendaryExplorerCore.Pathing.Point3D
 CLegendaryExplorerCore.Unreal.BinaryConverters.Poly
 CLegendaryExplorerCore.Packages.CloningImportingAndRelinking.PortingOptionsOptions that change how porting is done
 CLegendaryExplorerCore.Unreal.BinaryConverters.PositionVertexBuffer
 CLegendaryExplorerCore.Gammtek.Collections.Generic.PriorityQueue< T >
 CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.ProblemRegistry
 CLegendaryExplorerCore.Save.ProfileSettingDefines a profile setting for LE2/LE3 Local_Profile/GamerProfile
 CLegendaryExplorerCore.Unreal.PropertyBase class for all the Unreal property types that go in PropertyCollection
  CLegendaryExplorerCore.Unreal.ArrayPropertyBaseBase class for ArrayProperty<T> and ImmutableByteArrayProperty
  CLegendaryExplorerCore.Unreal.BioMask4PropertyProperty containing a BioMask4 (a byte)
  CLegendaryExplorerCore.Unreal.BoolPropertyProperty containing a boolean
  CLegendaryExplorerCore.Unreal.BytePropertyProperty containing a byte
  CLegendaryExplorerCore.Unreal.DelegatePropertyProperty containing a ScriptDelegate
  CLegendaryExplorerCore.Unreal.EnumPropertyProperty containing an enum value
  CLegendaryExplorerCore.Unreal.FloatPropertyProperty containing a single precision floating point number
  CLegendaryExplorerCore.Unreal.IntPropertyProperty containing a 32-bit signed integer
  CLegendaryExplorerCore.Unreal.NamePropertyProperty containg a NameReference
  CLegendaryExplorerCore.Unreal.NonePropertyProperty that marks the end of a collection of properties
  CLegendaryExplorerCore.Unreal.ObjectPropertyProperty containing a UIndex
  CLegendaryExplorerCore.Unreal.StrPropertyProperty containing a string
  CLegendaryExplorerCore.Unreal.StringRefPropertyProperty containing a string ref (an integer referring to a string in a tlk)
  CLegendaryExplorerCore.Unreal.StructPropertyProperty that represents a struct
  CLegendaryExplorerCore.Unreal.UnknownPropertyOnly created through deserialization. Indicates either an error in the deserializer, or malformed data
 CLegendaryExplorerCore.Unreal.PropertyCollectionExtensions
 CLegendaryExplorerCore.Coalesced.PropertyValue
 CLegendaryExplorerCore.Unreal.PSA
 CLegendaryExplorerCore.Unreal.PSA.PSAAnimInfo
 CLegendaryExplorerCore.Unreal.PSA.PSAAnimKeys
 CLegendaryExplorerCore.Unreal.PSA.PSABone
 CLegendaryExplorerCore.Unreal.PSK
 CLegendaryExplorerCore.Unreal.PSK.PSKMaterial
 CLegendaryExplorerCore.Unreal.PSK.PSKTriangle
 CLegendaryExplorerCore.Unreal.PSK.PSKWedge
 CLegendaryExplorerCore.Unreal.PSK.PSKWeight
 CLegendaryExplorerCore.Unreal.BinaryConverters.QuantizedDirectionalLightSample
 CLegendaryExplorerCore.Unreal.BinaryConverters.QuantizedSimpleLightSample
 CQueue
  CLegendaryExplorerCore.Gammtek.Collections.Generic.Buffer< T >
 CLegendaryExplorerCore.Packages.CloningImportingAndRelinking.ReferenceCheckPackage
 CLegendaryExplorerCore.Audio.AFCCompactor.ReferencedAudioRepresents a reference to a piece of audio in an AFC
 CLegendaryExplorerCore.Packages.ReferenceTreeBase< TSelf >
 CLegendaryExplorerCore.Shaders.RefShaderCacheReader
 CRegex
  CSystem.Text.RegularExpressions.Generated.BlenderNameSuffixRegex_5Custom Regex-derived type for the BlenderNameSuffixRegex method
  CSystem.Text.RegularExpressions.Generated.DelegatePropRegex_3Custom Regex-derived type for the DelegatePropRegex method
  CSystem.Text.RegularExpressions.Generated.LOCFileRegex_2Custom Regex-derived type for the LOCFileRegex method
  CSystem.Text.RegularExpressions.Generated.ObjectLiteralRegex_6Custom Regex-derived type for the ObjectLiteralRegex method
  CSystem.Text.RegularExpressions.Generated.SpecialCharactersPattern_1Custom Regex-derived type for the SpecialCharactersPattern method
  CSystem.Text.RegularExpressions.Generated.ValidWordOperator_4Custom Regex-derived type for the ValidWordOperator method
  CSystem.Text.RegularExpressions.Generated.WhitespaceRegex_0Custom Regex-derived type for the WhitespaceRegex method
 CLegendaryExplorerCore.Packages.CloningImportingAndRelinking.Relinker
 CLegendaryExplorerCore.Packages.CloningImportingAndRelinking.RelinkerOptionsPackageSpecifies options used for relinking, as well as containing objects that can be passed through the entry porting process without having to modify method signatures
 CLegendaryExplorerCore.Unreal.BinaryConverters.RigidSkinVertex
 CLegendaryExplorerCore.Save.SaveRecordSerializableBase class for all serializable LE1 save record types
  CLegendaryExplorerCore.Save.BonusTalentSaveRecord
  CLegendaryExplorerCore.Save.CharacterProfileSaveRecord
  CLegendaryExplorerCore.Save.CharacterStatisticsSaveRecord
  CLegendaryExplorerCore.Save.GameOptionsSaveRecord
  CLegendaryExplorerCore.Save.GamerProfileSaveRecord
  CLegendaryExplorerCore.Save.PlotManagerAchievementSaveRecord
  CLegendaryExplorerCore.Save.ProfileBoolSaveRecord
  CLegendaryExplorerCore.Save.ProfileFloatSaveRecord
  CLegendaryExplorerCore.Save.ProfileIntSaveRecord
  CLegendaryExplorerCore.Save.ProfilePlaythroughSaveRecord
  CLegendaryExplorerCore.Save.ProfileRewardSaveRecord
 CLegendaryExplorerCore.Gammtek.Extensions.SByteExtensions
 CLegendaryExplorerCore.UnrealScript.Compiling.ScriptObjectCompiler
 CLegendaryExplorerCore.UnrealScript.Compiling.ScriptPropertiesCompiler
 CLegendaryExplorerCore.UnrealScript.Lexing.ScriptToken
 CLegendaryExplorerCore.Misc.DuplicatingIni.Section
 CLegendaryExplorerCore.Kismet.SeqToolsStatic methods to obtain information on sequence objects, and perform common sequence editing operations
 CLegendaryExplorerCore.Kismet.SequenceDesignerClass used for designing sequences, not just making nodes
 CLegendaryExplorerCore.Kismet.SequenceObjectCreatorStatic methods to handle sequence variable creation
 CLegendaryExplorerCore.Unreal.ObjectInfo.SequenceObjectInfo
 CLegendaryExplorerCore.PlotDatabase.Serialization.SerializedPlotDatabaseRepresents a JSON serialized plot database file
  CLegendaryExplorerCore.PlotDatabase.Serialization.SerializedModPlotDatabaseRepresents a JSON serialized plot database for a single mod
 CLegendaryExplorerCore.Unreal.BinaryConverters.SerializingContainer
 CSerializingContainerstream
  CLegendaryExplorerCore.Unreal.BinaryConverters.PackagelessSerializingContainerSerializer used by the GlobalShaderCache and, to serialize name references as strings. This cannot serialize objects
 CLegendaryExplorerCore.Unreal.Collections.USet< T, TKey, TKeyFuncs >.SetElementId
 CLegendaryExplorerCore.Unreal.SFAREntryReaderReads an entry from an SFAR file, but only in areas required for seeking, to minimize amount of reading. This is useful for large entries such as TFC when only a few entries need read
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.Shader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FAmbientOcclusionVertexShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FApplyForcePixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FApplyLightShaftsPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FApplyLightShaftsVertexShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FBinkGpuShaderHDR
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FBinkGpuShaderYCrCbToRGB
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FBinkYCrCbAToRGBAPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FBinkYCrCbToRGBNoPixelAlphaPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FBlurLightShaftsPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FBranchingPCFProjectionPixelShader
   CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TBranchingPCFModProjectionPixelShader< LightMapPolicy >
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FCalibrationBoxHDRPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FCopyTranslucencyDepthPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FDOFAndBloomBlendPixelShader
   CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FUberHalfResPixelShader
   CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FUberPostProcessBlendPixelShader
    CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FSFXUberPostProcessBlendPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FDOFAndBloomBlendVertexShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FDistortionApplyScreenPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FDistortionApplyScreenVertexShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FDownsampleDepthVertexShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FDownsampleLightShaftsVertexShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FDownsampleSceneDepthAndNormalsPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FDownsampleSceneDepthPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FFXAA3BlendPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FFXAA3VertexShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FFXAAPrepComputeShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FFXAAResolveComputeShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FFilterVSMComputeShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FFilterVSMPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FFluidApplyPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FFluidNormalPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FFluidSimulatePixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FFogVolumeApplyPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FGFxPixelShader
   CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FGFxPixelShaderHDR
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FGFxVertexShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FGammaCorrectionPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FGenerateDeinterleavedHBAOComputeShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FHBAOBlurComputeShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FHBAODeinterleaveComputeShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FHBAOReconstructNormalsComputeShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FHistoryUpdateVertexShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FLUTBlenderPixelShader_1
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FLUTBlenderPixelShader_2
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FLUTBlenderPixelShader_3
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FLUTBlenderPixelShader_4
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FLUTBlenderPixelShader_5
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FLightFunctionPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FMLAAComputeLineLengthPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FModShadowMeshPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FMotionBlurPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FOneColorPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FRadialBlurPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FRadialBlurVertexShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FReconstructHDRPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FResolveDepthPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FResolveSingleSamplePixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FSRGBMLAABlendPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FSRGBMLAAEdgeDetectionPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FShaderComplexityAccumulatePixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FShaderComplexityApplyPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FShadowProjectionMaskPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FShadowVolumeVertexShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FSimpleElementDistanceFieldGammaPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FSimpleElementPixelShader
   CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FSimpleElementGammaPixelShader
    CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FSimpleElementMaskedGammaPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FSimpleElementVertexShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FStaticHistoryUpdatePixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FTexturedCalibrationBoxHDRPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FUberPostProcessVertexShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FXAAFilterComputeShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.MaterialPixelShader
   CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FHitMaskPixelShader
   CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FHitProxyPixelShader
   CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FTextureDensityPixelShader
   CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FVelocityPixelShader
   CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TFogIntegralPixelShader
   CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TShadowDepthPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.MaterialVertexShader
   CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FHitMaskVertexShader
   CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FModShadowMeshVertexShader
   CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FVelocityVertexShader
   CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TFogIntegralVertexShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.SingleTextureShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TAOApplyPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TAOMaskPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TAOMeshVertexShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TAmbientOcclusionPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TBasePassPixelShader< LightMapPolicy >
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TBasePassVertexShader< LightMapPolicy, DensityPolicy >
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TDOFAndBloomGatherPixelShader
   CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TDOFGatherPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TDOFAndBloomGatherVertexShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TDOFBlurPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TDownsampleDepthPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TDownsampleLightShaftsPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TEdgePreservingFilterPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TFilterPixelShader
   CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TFilterPixelShaderDepthInAlpha
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TFilterVertexShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.THeightFogPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.THeightFogVertexShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TLightMapDensityPixelShader< LightMapTexturePolicy >
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TLightPixelShader< LightTypePolicy, ShadowingTypePolicy >
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TLightVertexShader< LightMapTexturePolicy >
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TModShadowProjectionPixelShader< LightMapPolicy >
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TModShadowVolumePixelShader< LightMapPolicy >
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TShadowDepthVertexShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TShadowProjectionPixelShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.UnparsedShader
  CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.VisualizeTexturePixelShader
 CLegendaryExplorerCore.Shaders.ShaderCacheManipulator
 CLegendaryExplorerCore.Shaders.ShaderInfo
 CLegendaryExplorerCore.Shaders.ShaderReader
 CLegendaryExplorerCore.Unreal.BinaryConverters.ShaderReference
 CLegendaryExplorerCore.Gammtek.Extensions.SingleExtensions
 CStatementASTNodeType.SingleLineComment
  CLegendaryExplorerCore.UnrealScript.Language.Tree.CommentStatement
 CLegendaryExplorerCore.Unreal.BinaryConverters.SkeletalMeshVertexBuffer
 CLegendaryExplorerCore.Unreal.BinaryConverters.SkelMeshChunk
 CLegendaryExplorerCore.Unreal.BinaryConverters.SkelMeshSection
 CLegendaryExplorerCore.Unreal.BinaryConverters.SoftSkinVertex
 CLegendaryExplorerCore.Gammtek.Extensions.Collections.Generic.SpanExtensions
 CLegendaryExplorerCore.Unreal.Collections.USparseArray< T >.SparseArrayEnumerator
 CLegendaryExplorerCore.Unreal.BinaryConverters.Sphere
 Cstart
  CLegendaryExplorerCore.UnrealScript.Language.Tree.Statement
 CLegendaryExplorerCore.Unreal.BinaryConverters.WwiseStateManagement.StateGroup
 CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.Statement
 CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.StatementList
 CLegendaryExplorerCore.UDK.StaticLightingImporter
 CLegendaryExplorerCore.Unreal.BinaryConverters.StaticLODModel
 CLegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshComponentLODInfo
 CLegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshElement
 CLegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshVertexBuffer.StaticMeshFullVertex
 CLegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshRenderData
 CLegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshTriangle
 CLegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshVertexBuffer
 CLegendaryExplorerCore.Unreal.BinaryConverters.StaticReceiverData
 CLegendaryExplorerCore.Unreal.StorageTypeExtensions
 CStream
  CLegendaryExplorerCore.Gammtek.IO.BitStreamStream class for writing individual bits to a stream. Packs subsequent bytes written to the stream
   CLegendaryExplorerCore.Gammtek.IO.BitStreamReaderStream class for writing individual bits to a stream. Packs subsequent bytes written to the stream
   CLegendaryExplorerCore.Gammtek.IO.BitStreamWriterStream class for writing individual bits to a stream. Packs subsequent bytes written to the stream
  CLegendaryExplorerCore.Gammtek.IO.MemoryTributary
  CLegendaryExplorerCore.Gammtek.IO.MultiStream
 CLegendaryExplorerCore.Unreal.BinaryConverters.StreamableTextureInstance
 CLegendaryExplorerCore.Unreal.BinaryConverters.StreamableTextureInstanceList
 CLegendaryExplorerCore.Gammtek.Extensions.IO.StreamExtensions
 CLegendaryExplorerCore.Helpers.StreamHelpers
 CLegendaryExplorerCore.Gammtek.Extensions.StringComparisonExtensions
 CLegendaryExplorerCore.Gammtek.Extensions.StringExtensions
 CLegendaryExplorerCore.Helpers.StringExtensions
 CLegendaryExplorerCore.Coalesced.StringHelpers
 CLegendaryExplorerCore.Gammtek.Helpers.StringToObjectHelperString to object helper class that converts a string to the right object if possible
 CLegendaryExplorerCore.Shaders.StructMember
 CLegendaryExplorerCore.Unreal.BinaryConverters.WwiseStateManagement.SwitchGroup
 CLegendaryExplorerCore.Unreal.BinaryConverters.WwiseStateManagement.SwitchPoint
 CLegendaryExplorerCore.Helpers.TaskExtensions
 CLegendaryExplorerCore.Unreal.BinaryConverters.TerrainBVNode
 CLegendaryExplorerCore.Unreal.BinaryConverters.TerrainMaterialMask
 CLegendaryExplorerCore.Unreal.BinaryConverters.TerrainPatchBounds
 CLegendaryExplorerCore.Textures.TexConverter
 CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.TextBuilder
 CLegendaryExplorerCore.Unreal.Classes.Texture2D
 CLegendaryExplorerCore.Unreal.Classes.Texture2DMipInfo
 CLegendaryExplorerCore.Unreal.BinaryConverters.UTexture2D.Texture2DMipMap
 CLegendaryExplorerCore.Unreal.TextureCompression
 CLegendaryExplorerCore.Textures.TextureCRCHelper class for generating CRCs in the tpf format
 CLegendaryExplorerCore.Textures.TextureLODInfo
 CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialResource.TextureLookup
 CLegendaryExplorerCore.Textures.Studio.TextureMap
 CLegendaryExplorerCore.Textures.Studio.MEMTextureMap.TextureMapEntryEntry for the MEM Texture Map
 CLegendaryExplorerCore.Textures.Studio.TextureMapGenerator
 CLegendaryExplorerCore.Textures.Studio.TextureMapPackageEntryDescribes where a texture can be found for Texture Studio. This object describes a single instance of a texture, rather than a single 'texture' which can have multiple defined instances
 CLegendaryExplorerCore.Textures.TFCCompactor
 CLegendaryExplorerCore.Textures.TFCCompactorInfoPackage
 CLegendaryExplorerCore.Textures.TFCInfoDescribes where to put TFC data for a specific texture
 CLegendaryExplorerCore.Textures.TFCToolsClass containing useful TFC-related methods
 CLegendaryExplorerCore.Gammtek.ThrowHelper
 CLegendaryExplorerCore.TLK.TLKBitArrayStripped-down version of System.Collections.BitArray used by the TLK classes for huffman decompression
 CLegendaryExplorerCore.TLK.ME2ME3.ME2ME3TLKBase.TLKHeader
 CLegendaryExplorerCore.GameFilesystem.TLKSystem
 CLegendaryExplorerCore.Unreal.TOCBinFile
 CLegendaryExplorerCore.Unreal.TOCCreatorClass for generating TOC files
 CLegendaryExplorerCore.Unreal.TOCBinFile.TOCHashTableEntry
 CLegendaryExplorerCore.Unreal.ME3ConditionalsCompiler.Compiler.Token
 CLegendaryExplorerCore.Unreal.Token
 CLegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TUniformParameter< TParam >
 CLegendaryExplorerCore.Helpers.TypeExtension
 CLegendaryExplorerCore.Gammtek.Extensions.Reflection.TypeExtensionsReflection extension class
 CLegendaryExplorerCore.Gammtek.TypeSwitch
 CLegendaryExplorerCore.UDK.UDKAssetInfo
 CLegendaryExplorerCore.UDK.UDKMaterialPortPorts assets from a game into UDK so the materials can be used in-editor. Full expression information must be available in the source data for this to be useful; UDK cannot compile shaders without it
 CLegendaryExplorerCore.Unreal.UDKUnrealObjectInfo
 CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.UE3FunctionReader
 CLegendaryExplorerCore.Gammtek.Extensions.UInt16Extensions
 CLegendaryExplorerCore.Gammtek.Extensions.UInt32Extensions
 CLegendaryExplorerCore.Gammtek.Extensions.UInt64Extensions
 CLegendaryExplorerCore.Gammtek.Extensions.UIntPtrExtensions
 CUMapBase
  CLegendaryExplorerCore.Unreal.Collections.UMap< TKey, TValue >
  CLegendaryExplorerCore.Unreal.Collections.UMultiMap< TKey, TValue >
 CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.UnBytecodeOwner
  CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.UnContainer
   CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.UnClass
  CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.UnFunction
 CLegendaryExplorerCore.Unreal.BinaryConverters.UniformExpressionRenderContext
 CLegendaryExplorerCore.Unreal.BinaryConverters.kDOPNode.Union
 CLegendaryExplorerCore.Gammtek.Extensions.UnrealExtensions
 CLegendaryExplorerCore.Helpers.UnrealExtensions
 CLegendaryExplorerCore.Unreal.UnrealFlags
 CLegendaryExplorerCore.UnrealScript.UnrealScriptCompilerProvides comprehensive UnrealScript compilation and decompilation functionality for Mass Effect game packages. This compiler supports full-featured parsing, validation, and compilation of UnrealScript code including classes, functions, states, structs, enums, and properties
 CLegendaryExplorerCore.UnrealScript.UnrealScriptLookup
 CLegendaryExplorerCore.UnrealScript.UnrealScriptOptionsPackageObject for passing through to various compiler functions to allow adding new features without having to edit method signatures
 CLegendaryExplorerCore.Gammtek.Extensions.UnsafeExtensions
 CLegendaryExplorerCore.Unreal.UPropertyExtensions
 CLegendaryExplorerCore.Unreal.BinaryConverters.URL
 CSystem.Text.RegularExpressions.Generated.UtilitiesHelper methods used by generated Regex-derived implementations
 CLegendaryExplorerCore.Misc.ValueTupleEqualityComparer
 CLegendaryExplorerCore.UnrealScript.Language.Tree.VariableTypeExtensions
 CLegendaryExplorerCore.Gammtek.IO.VarIntExtension methods to write variable length integers to a BinaryWriter
 CLegendaryExplorerCore.Kismet.VarLinkInfoBasic description of a single VarLink (bottom of kismet action - this includes all links)
 CLegendaryExplorerCore.Unreal.BinaryConverters.Vector2DHalf
 CLegendaryExplorerCore.Unreal.BinaryConverters.Vert
 CLegendaryExplorerCore.Unreal.BinaryConverters.WaveformSample
 CLegendaryExplorerCore.Shaders.WriteMask
 CLegendaryExplorerCore.Audio.WwiseBankImportHandles importing a .bnk file into a package file and setting up relevant data
 CLegendaryExplorerCore.Sound.Wwise.WwiseHelperContains useful utility methods for Wwise
 CLegendaryExplorerCore.Unreal.BinaryConverters.WwiseStateManagement
 CLegendaryExplorerCore.Audio.WwiseVersionsContains info on the Wwise version for each game
 CLegendaryExplorerCore.Gammtek.IO.Converters.ZigZagConverterThe zig zag converter performs a 1-1 and onto mapping of signed integers onto unsigned integers using the transformation defined at: https://developers.google.com/protocol-buffers/docs/encoding
 CLegendaryExplorerCore.Compression.Zlib
 CLegendaryExplorerCore.Unreal.BinaryConverters.ZoneProperties