CLegendaryExplorerCore.Unreal.ActorUtils | |
CLegendaryExplorerCore.Audio.AFCCompactor | Tools to scan for AFCs and references to AFCs, and perform AFC compaction of DLC mods |
CLegendaryExplorerCore.Unreal.BinaryConverters.AlphaMap | |
CLegendaryExplorerCore.Unreal.BinaryConverters.AnimTrack | |
CLegendaryExplorerCore.Gammtek.Argument | |
CLegendaryExplorerCore.Misc.ME3Tweaks.ASIModIDs | Contains (some, not all) ASI Update Group IDs that can be used to request install of an ASI. Makes code easier to read. |
CLegendaryExplorerCore.Gammtek.Extensions.Reflection.AssemblyExtensions | |
CLegendaryExplorerCore.GameFilesystem.AutoloadArmor | Autoload definition for adding armors - UNUSED, NOT SURE IF IT EVEN WORKS. Here for documentation purposes |
CLegendaryExplorerCore.GameFilesystem.AutoloadIni | C# representation of Autoload.ini from ME1/LE1 |
►CBankChunk | A generic 4 byte name 4 byte length block that is not parsed. |
CBufferDistanceBankChunk | |
CBufferSoundDistanceBankChunk | |
CCompressionInfoBankChunk | ISACT Compression Info bank chunk |
CContentGlobalVarInfoBankChunk | |
CContentIndexBankChunk | |
CDataBankChunk | Data segment bank chunk. Contains the raw audio samples |
CFloatBankChunk | |
CGroupBankChunk | |
CIntBankChunk | Holds only an integer value |
CLegendaryExplorerCore.Sound.ISACT.ChannelBankChunk | |
CLegendaryExplorerCore.Sound.ISACT.ISACTListBankChunk | |
CLegendaryExplorerCore.Sound.ISACT.SyncBankChunk | |
CNameOnlyBankChunk | |
CSampleInfoBankChunk | ISACT info about the sample data |
CSampleOffsetBankChunk | BioWare-specific: Sample offset in external ISB |
CSoundConeBankChunk | |
CSoundEventInfoBankChunk | |
CSoundEventSoundTracks | |
CSoundEventSoundTracksFour | |
CTitleBankChunk | |
CLegendaryExplorerCore.Coalesced.BinaryExtensions | |
CLegendaryExplorerCore.Gammtek.Collections.Generic.BinaryHeap< T > | |
►CBinaryReader | |
CLegendaryExplorerCore.Gammtek.IO.BitBinaryReader | BinaryReader that supports reading and writing individual bits from the stream. |
CLegendaryExplorerCore.Gammtek.IO.DataReader | |
CLegendaryExplorerCore.Gammtek.IO.EndianReader | BinaryReader that supports reading and writing individual bits from the stream and reordering values based on Endian settings between the system and the stream. You can write data through the Writer member. |
CLegendaryExplorerCore.Gammtek.Extensions.IO.BinaryReaderExtensions | |
►CBinaryWriter | |
CLegendaryExplorerCore.Gammtek.IO.BitBinaryWriter | A BinaryWriter implementation to write individual bits to a stream. |
CLegendaryExplorerCore.Gammtek.IO.DataWriter | |
CLegendaryExplorerCore.Gammtek.IO.EndianWriter | A BinaryWriter implementation to write individual bits to a stream and support writing data types for platforms with different Endian configurations. Note: for compatibility with streams written with BinaryWriter, character data uses the provided encoding and does not perform any Endian swapping with the data. |
CLegendaryExplorerCore.Gammtek.Helpers.BindingFlagsHelper | The binding flags helper. |
CLegendaryExplorerCore.Unreal.Classes.Bio2DACell | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioCodexPage | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioCodexSection | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioGestureRuntimeData.BioGestCharOverride | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioGestureRuntimeData.BioMeshPropActionData | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioGestureRuntimeData.BioMeshPropData | |
CLegendaryExplorerCore.Unreal.Classes.BioMorphFace | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioGestureRuntimeData.BioPropClientEffectParams | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioQuestMap.BioQuest | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioQuestMap.BioQuestGoal | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioQuestMap.BioQuestPlotItem | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioQuestMap.BioQuestTask | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioStateEventMap.BioStateEvent | |
►CLegendaryExplorerCore.Unreal.BinaryConverters.BioStateEventMap.BioStateEventElement | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioStateEventMap.BioStateEventElementBool | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioStateEventMap.BioStateEventElementConsequence | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioStateEventMap.BioStateEventElementFloat | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioStateEventMap.BioStateEventElementFunction | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioStateEventMap.BioStateEventElementInt | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioStateEventMap.BioStateEventElementLocalBool | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioStateEventMap.BioStateEventElementLocalFloat | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioStateEventMap.BioStateEventElementLocalInt | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioStateEventMap.BioStateEventElementSubstate | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioQuestMap.BioStateTaskList | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioQuestMap.BioTaskEval | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioTlkFileSet.BioTlkSet | |
CLegendaryExplorerCore.Gammtek.Extensions.Collections.BitArrayExtensions | |
CLegendaryExplorerCore.Gammtek.IO.BitRingBuffer | Ring buffer to read and write bits and bytes. |
CLegendaryExplorerCore.Packages.CompressionHelper.Block | Represents a block in the block table of a chunk |
CLegendaryExplorerCore.Unreal.BinaryConverters.MorphTarget.BoneOffset | |
CLegendaryExplorerCore.Unreal.Classes.BoneOffset | |
CLegendaryExplorerCore.Gammtek.Extensions.BooleanExtensions | |
CLegendaryExplorerCore.Unreal.BinaryConverters.Box | |
CLegendaryExplorerCore.Unreal.BinaryConverters.Box< int > | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BoxSphereBounds | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BspNode | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BspSurf | |
CLegendaryExplorerCore.Gammtek.Extensions.Collections.ByteArrayExtensions | |
CLegendaryExplorerCore.Helpers.ByteArrayExtensions | |
CLegendaryExplorerCore.Unreal.Bytecode | |
CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.BytecodeReader | |
►CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.BytecodeToken | |
CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.CaseToken | |
CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.DefaultParamValueToken | |
CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.DefaultToken | |
CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.DefaultValueToken | |
CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.EndOfScriptToken | |
CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.EndParmsToken | |
CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.ErrorBytecodeToken | |
CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.IteratorNextToken | |
CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.IteratorPopToken | |
►CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.JumpToken | |
CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.ForeachToken | |
CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.JumpIfNotToken | |
CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.UncondJumpToken | |
CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.LabelTableToken | |
CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.NothingToken | |
CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.ReturnToken | |
CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.StopToken | |
CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.SwitchToken | |
CLegendaryExplorerCore.UnrealScript.Compiling.BytecodeWriter | |
CLegendaryExplorerCore.Gammtek.Extensions.ByteExtensions | |
CLegendaryExplorerCore.Gammtek.IO.ByteOrderConverter | |
CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.CachedNativeFunctionInfo | |
CLegendaryExplorerCore.Unreal.BinaryConverters.CachedPhysSMData | |
CLegendaryExplorerCore.Gammtek.TypeSwitch.CaseInfo | |
►CLegendaryExplorerCore.Misc.CaseInsensitiveDictionary< ASTNode > | |
CLegendaryExplorerCore.UnrealScript.Analysis.Symbols.ASTNodeDict | |
CLegendaryExplorerCore.Misc.CaseInsensitiveDictionary< ClassInfo > | |
CLegendaryExplorerCore.Misc.CaseInsensitiveDictionary< ExportEntry > | |
CLegendaryExplorerCore.Misc.CaseInsensitiveDictionary< int > | |
CLegendaryExplorerCore.Misc.CaseInsensitiveDictionary< Label > | |
CLegendaryExplorerCore.Misc.CaseInsensitiveDictionary< LegendaryExplorerCore.Coalesced.CoalesceAsset > | |
CLegendaryExplorerCore.Misc.CaseInsensitiveDictionary< LegendaryExplorerCore.Packages.CloningImportingAndRelinking.ObjectInstanceInfo > | |
CLegendaryExplorerCore.Misc.CaseInsensitiveDictionary< LegendaryExplorerCore.Packages.IEntry > | |
CLegendaryExplorerCore.Misc.CaseInsensitiveDictionary< LegendaryExplorerCore.Unreal.ObjectInfo.SequenceObjectInfo > | |
CLegendaryExplorerCore.Misc.CaseInsensitiveDictionary< LegendaryExplorerCore.UnrealScript.Analysis.Symbols.ASTNodeDict > | |
CLegendaryExplorerCore.Misc.CaseInsensitiveDictionary< List< LegendaryExplorerCore.Unreal.NameReference > > | |
CLegendaryExplorerCore.Misc.CaseInsensitiveDictionary< List< string > > | |
CLegendaryExplorerCore.Misc.CaseInsensitiveDictionary< VariableType > | |
CLegendaryExplorerCore.UnrealScript.Utilities.CastHelper | |
CLegendaryExplorerCore.Gammtek.Extensions.CharExtensions | |
CLegendaryExplorerCore.Packages.CompressionHelper.Chunk | Represents an item in the Chunk table of a package |
CLegendaryExplorerCore.Packages.CompressionHelper.ChunkHeader | Represents the header of chunk (that is pointed to by the chunk table) |
CLegendaryExplorerCore.Unreal.PSA.ChunkHeader | |
CLegendaryExplorerCore.Packages.ClassInfo | |
CLegendaryExplorerCore.Gammtek.CMath | |
CLegendaryExplorerCore.Unreal.CNDFile | Represents a Game 3 .cnd file |
►CLegendaryExplorerCore.Coalesced.CoalesceAsset | |
CLegendaryExplorerCore.Coalesced.Xml.XmlCoalesceAsset | |
CLegendaryExplorerCore.Coalesced.CoalescedConverter | Class for converting to and from editable text versions of Coalesced files (Game3, LE1/LE2) |
CLegendaryExplorerCore.Coalesced.CoalescedFileXml | |
►CLegendaryExplorerCore.Coalesced.CoalesceFile | |
CLegendaryExplorerCore.Coalesced.Xml.XmlCoalesceFile | |
CLegendaryExplorerCore.Coalesced.Xml.CoalesceInclude | |
CLegendaryExplorerCore.Coalesced.CoalesceSettings | |
►CLegendaryExplorerCore.UnrealScript.Analysis.Visitors.CodeBuilderVisitor< TFormatter, string > | |
CLegendaryExplorerCore.UnrealScript.Analysis.Visitors.CodeBuilderVisitor< TFormatter > | |
CLegendaryExplorerCore.Textures.Codecs.Codecs | |
CLegendaryExplorerCore.Gammtek.Extensions.Collections.Generic.CollectionExtensions | Class that provides extension methods to Collection |
CLegendaryExplorerCore.Gammtek.Helpers.CollectionHelper | Collection helper class. |
CLegendaryExplorerCore.Unreal.BinaryConverters.ColorVertexBuffer | |
CLegendaryExplorerCore.Unreal.CommonStructs | |
CLegendaryExplorerCore.UnrealScript.Compiling.CompilerUtils | |
CLegendaryExplorerCore.Textures.Studio.MEMTextureMap.CompressedMipInfo | |
CLegendaryExplorerCore.Packages.CompressionHelper | |
CLegendaryExplorerCore.Unreal.CNDFile.ConditionalEntry | Represents a conditional in a Game 3 .cnd file |
CLegendaryExplorerCore.Gammtek.IO.ConduitPath | |
CLegendaryExplorerCore.Coalesced.Config.ConfigAssetBundle | Handler for a bundle of config assets |
CLegendaryExplorerCore.Coalesced.ConfigFileProxy | Loads a text-based ini file as a CoalesceAsset for single API editing. |
CLegendaryExplorerCore.Coalesced.Config.ConfigMerge | Class for handling merging config deltas - this code is heavily used by ME3Tweaks Mod Manager and other tools. |
CLegendaryExplorerCore.Coalesced.Config.ConfigTools | Utilities for working with configuration files in ME games |
CLegendaryExplorerCore.Shaders.ConstantInfo | |
CLegendaryExplorerCore.Unreal.BinaryConverters.ConvertExtensions | |
CLegendaryExplorerCore.UDK.ConvertToUDK | |
CLegendaryExplorerCore.Unreal.BinaryConverters.ConvexHull | |
CLegendaryExplorerCore.Unreal.BinaryConverters.ConvexVolume | |
CLegendaryExplorerCore.Unreal.BinaryConverters.CoverIndexPair | |
CLegendaryExplorerCore.Coalesced.Crc32 | |
CLegendaryExplorerCore.Unreal.BinaryConverters.WwiseStateManagement.CustomTransitionTime | |
CLegendaryExplorerCore.Gammtek.Enum< TEnum >.DataBinding | DataBinding class. |
CLegendaryExplorerCore.Unreal.BinaryConverters.DecalVertex | |
CLegendaryExplorerCore.Coalesced.Huffman.Decoder | |
CLegendaryExplorerCore.Helpers.Deconstructors | |
CLegendaryExplorerCore.Shaders.DecookedExporter | |
►CDictionary | |
CLegendaryExplorerCore.Misc.CaseInsensitiveDictionary< TValue > | |
CLegendaryExplorerCore.Gammtek.Extensions.Collections.Generic.DictionaryExtensions | |
CLegendaryExplorerCore.Helpers.DictionaryExtensions | |
CLegendaryExplorerCore.Unreal.SFARUnpacker.DLCEntry | |
CLegendaryExplorerCore.Unreal.DLCPackage | |
CLegendaryExplorerCore.Gammtek.Extensions.DoubleExtensions | |
CLegendaryExplorerCore.Misc.DuplicatingIni | |
CLegendaryExplorerCore.Gammtek.Dynamic.DynamicExtensions | |
►CDynamicObject | |
CLegendaryExplorerCore.Gammtek.Dynamic.Collections.DynamicDictionary< TValue > | An implementation of a IDictionary<TKey,TValue> which uses dynamics to allow property accessors |
CLegendaryExplorerCore.Gammtek.Dynamic.ElasticObject | |
CLegendaryExplorerCore.Coalesced.Huffman.Encoder | |
CLegendaryExplorerCore.Unreal.EndianBitConverter | Converts base data types to an array of bytes, and an array of bytes to base data types. All info taken from the meta data of System.BitConverter. This implementation allows for Endianness consideration. /summary> |
CLegendaryExplorerCore.Gammtek.IO.Converters.EndianConverter | Provides the conversion functionality between two Endian types. This is either a straight-through copy if the Endian settings are the same or a conversion routine reversing the bytes. |
CLegendaryExplorerCore.Unreal.TOCBinFile.Entry | Single entry in TOC file, contained in a hash bucket |
CLegendaryExplorerCore.Packages.CloningImportingAndRelinking.EntryChecker | Checks property types against the database to determine if property types are of the correct typing. |
CLegendaryExplorerCore.Packages.CloningImportingAndRelinking.EntryCloner | |
CLegendaryExplorerCore.Packages.CloningImportingAndRelinking.EntryExporter | |
CLegendaryExplorerCore.Unreal.BinaryConverters.EntryGuidNumPair | |
CLegendaryExplorerCore.Packages.CloningImportingAndRelinking.EntryImporter | |
CLegendaryExplorerCore.Unreal.BinaryConverters.EntryPruner | |
CLegendaryExplorerCore.Gammtek.Enum< TEnum > | Generic enumeration wrapper. |
CLegendaryExplorerCore.Gammtek.Extensions.Collections.Generic.EnumerableExtensions | |
CLegendaryExplorerCore.Helpers.EnumerableExtensions | |
CLegendaryExplorerCore.Gammtek.Extensions.EnumExtensions | |
CLegendaryExplorerCore.Helpers.Enums | |
►CEventArgs | |
CLegendaryExplorerCore.Misc.DictionaryChangedEvent< K, V > | |
CEventLinkInfo | Basic description of a single EventLink (bottom of kismet action - this includes all links) |
►CException | |
CLegendaryExplorerCore.Coalesced.Exceptions.CBundleException | |
CLegendaryExplorerCore.Coalesced.Exceptions.CToolException | |
CLegendaryExplorerCore.Gammtek.IO.BufferAcquisitionException | Exception thrown to indicate that a buffer of the desired size cannot be acquired. |
CLegendaryExplorerCore.Textures.TextureSizeNotPowerOf2Exception | |
CLegendaryExplorerCore.Helpers.ExceptionExtensions | |
CLegendaryExplorerCore.Unreal.BinaryConverters.ExportBinaryConverter | |
CLegendaryExplorerCore.Packages.ExportCreator | |
CLegendaryExplorerCore.Packages.ExportEntryExtensions | |
CLegendaryExplorerCore.Gammtek.Extensions.Linq.ExpressionExtensions | Extension for Expression. |
CLegendaryExplorerCore.Helpers.ExternalFileHelper | |
CLegendaryExplorerCore.Unreal.BinaryConverters.ExtrusionVertexBuffer | |
CLegendaryExplorerCore.Unreal.BinaryConverters.FaceFXBoneNode | |
CLegendaryExplorerCore.Unreal.BinaryConverters.FaceFXBoneNodeChild | |
CLegendaryExplorerCore.Unreal.BinaryConverters.FaceFXControlPoint | |
CLegendaryExplorerCore.Unreal.BinaryConverters.FaceFXLine | |
CFAmbientOcclusionParams | |
CFColorRemapShaderParameters | |
CFConstantDensityPolicy | |
CFCustomLightMapTexturePolicy | |
CFDirectionalLightLightMapPolicy | |
CFDirectionalLightPolicy | |
CFDOFShaderParameters | |
CFGammaShaderParameters | |
CLegendaryExplorerCore.Helpers.FGuid | An Unreal Engine 3 GUID |
CFHBAOShaderParameters | |
CFHeightFogVertexShaderParameters | |
CLegendaryExplorerCore.Coalesced.FileEntry | |
CLegendaryExplorerCore.Unreal.DLCPackage.FileEntryStruct | |
CLegendaryExplorerCore.Helpers.FileSize | Class used to assist in filesize calculations and display |
CFixed1< T > | |
CFixed10< T > | |
CFixed1< FShaderResourceParameter > | |
CFixed2< T > | |
CFixed2< FShaderParameter > | |
CFixed2< FShaderResourceParameter > | |
CFixed2< int > | |
CFixed3< T > | |
CFixed3< byte > | |
CFixed3< float > | |
CFixed3< FShaderResourceParameter > | |
CFixed3< SharpDX.Color > | |
CFixed3< Vector3 > | |
CFixed4< T > | |
CFixed4< FShaderResourceParameter > | |
CFixed4< LegendaryExplorerCore.Unreal.BinaryConverters.LevelViewportInfo > | |
CFixed5< T > | |
CFixed5< FShaderResourceParameter > | |
CFixed6< T > | |
CFixed7< T > | |
CFixed8< T > | |
CFixed8< float > | |
CFixed9< T > | |
CLegendaryExplorerCore.Gammtek.Enum< TEnum >.Flags | Flags class. |
CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.FlagSet | |
CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.FlagValues | |
CFLightMapTexturePolicy | |
CFLightShaftPixelShaderParameters | |
CFMaterialPixelShaderParameters | |
CFMaterialVertexShaderParameters | |
CFMotionBlurShaderParameters | |
CFPointLightPolicy | |
CLegendaryExplorerCore.Unreal.BinaryConverters.FPrecomputedVolumeDistanceField | |
CLegendaryExplorerCore.Unreal.BinaryConverters.FragmentInfo | |
CLegendaryExplorerCore.Unreal.BinaryConverters.FragmentRange | |
CFSceneTextureShaderParameters | |
CFSFXPointLightPolicy | |
CFShaderParameter | |
CFShaderResourceParameter | |
CFShadowTexturePolicy | |
CFSHLightLightMapPolicy | |
CFSignedDistanceFieldShadowTexturePolicy | |
CFSphericalHarmonicLightPolicy | |
CFSpotLightPolicy | |
CLegendaryExplorerCore.Unreal.Classes.Function | |
CFVertexFactoryParameterRef | |
►CFVertexFactoryShaderParameters | |
CFFoliageVertexFactoryShaderParameters | |
►CFGPUSkinVertexFactoryShaderParameters | |
CFGPUSkinDecalVertexFactoryShaderParameters | |
CFLensFlareVertexFactoryShaderParameters | |
►CFLocalVertexFactoryShaderParameters | |
CFFluidTessellationVertexFactoryShaderParameters | |
CFGPUSkinVertexFactoryApexShaderParameters | |
CFInstancedStaticMeshVertexFactoryShaderParameters | |
CFLocalDecalVertexFactoryShaderParameters | |
CFSplineMeshVertexFactoryShaderParameters | |
CFParticleBeamTrailVertexFactoryShaderParameters | |
CFParticleInstancedMeshVertexFactoryShaderParameters | |
CFParticleVertexFactoryShaderParameters | |
►CFTerrainVertexFactoryShaderParameters | |
CFTerrainDecalVertexFactoryShaderParameters | |
CFVertexLightMapPolicy | |
CLegendaryExplorerCore.Unreal.BinaryConverters.FaceFXAsset.FXATableCElement | |
CLegendaryExplorerCore.Unreal.BinaryConverters.FaceFXAsset.FXATableDElement | |
CLegendaryExplorerCore.Unreal.BinaryConverters.FxNode | |
CLegendaryExplorerCore.Unreal.BinaryConverters.FxNodeParameter | |
CLegendaryExplorerCore.Unreal.BinaryConverters.FxNodeParentLink | |
CLegendaryExplorerCore.Helpers.GameFileFilters | Contains a list of filters for various games, for use with open/close dialogs. Options change with compilation flags of the library |
►CLegendaryExplorerCore.Unreal.ObjectInfo.GameObjectInfo | Single class that is not static - for shared code in the UnrealObjectInfo classes. Each game should subclass this to provide custom methods for adding their own game-specific data |
CLegendaryExplorerCore.Unreal.ObjectInfo.LE1ObjectInfo | |
CLegendaryExplorerCore.Unreal.ObjectInfo.LE2ObjectInfo | |
CLegendaryExplorerCore.Unreal.ObjectInfo.LE3ObjectInfo | |
CLegendaryExplorerCore.Unreal.ObjectInfo.ME1ObjectInfo | |
CLegendaryExplorerCore.Unreal.ObjectInfo.ME2ObjectInfo | |
CLegendaryExplorerCore.Unreal.ObjectInfo.ME3ObjectInfo | |
CLegendaryExplorerCore.Unreal.ObjectInfo.UDKObjectInfo | |
CLegendaryExplorerCore.Gammtek.GammtekUtilities | |
CLegendaryExplorerCore.Unreal.ObjectInfo.GlobalUnrealObjectInfo | |
CLegendaryExplorerCore.Unreal.BinaryConverters.GPUSkinVertex | |
CLegendaryExplorerCore.Unreal.BinaryConverters.GuidIndexPair | |
CLegendaryExplorerCore.Unreal.DLCPackage.HeaderStruct | |
CLegendaryExplorerCore.Gammtek.Collections.Generic.Heap< T > | |
CLegendaryExplorerCore.Gammtek.Collections.Generic.HeapHelper | |
CLegendaryExplorerCore.Gammtek.Collections.Generic.HeapSort< T > | |
►CLegendaryExplorerCore.Unreal.BinaryConverters.WwiseBankParsed.HIRCObject | |
CLegendaryExplorerCore.Unreal.BinaryConverters.WwiseBankParsed.Event | |
CLegendaryExplorerCore.Unreal.BinaryConverters.WwiseBankParsed.EventAction | |
CLegendaryExplorerCore.Unreal.BinaryConverters.WwiseBankParsed.SoundSFXVoice | |
CLegendaryExplorerCore.Unreal.BinaryConverters.FaceFXAsset.HNode | |
CLegendaryExplorerCore.TLK.ME1.HuffmanCompression | ME1/LE1 TLK compressor |
CLegendaryExplorerCore.TLK.ME2ME3.HuffmanCompression | ME2/ME3 huffman compressor for TLK |
CLegendaryExplorerCore.TLK.ME2ME3.ME2ME3TLKBase.HuffmanNode | |
►CLegendaryExplorerCore.UnrealScript.Analysis.Visitors.IAcceptASTVisitor | |
►CLegendaryExplorerCore.UnrealScript.Language.Tree.ASTNode | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.EnumValue | |
►CLegendaryExplorerCore.UnrealScript.Language.Tree.Expression | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.BooleanLiteral | |
►CLegendaryExplorerCore.UnrealScript.Language.Tree.CastExpression | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.PrimitiveCast | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.ConditionalExpression | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.DelegateCall | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.DelegateComparison | |
►CLegendaryExplorerCore.UnrealScript.Language.Tree.DynArrayOperation | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.DynArrayAdd | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.DynArrayAddItem | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.DynArrayFind | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.DynArrayFindStructMember | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.DynArrayInsert | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.DynArrayInsertItem | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.DynArrayIterator | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.DynArrayLength | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.DynArrayRemove | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.DynArrayRemoveItem | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.DynArraySort | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.DynamicArrayLiteral | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.ErrorExpression | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.FloatLiteral | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.FunctionCall | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.InOpReference | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.IntegerLiteral | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.NameLiteral | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.NewOperator | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.NoneLiteral | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.ObjectLiteral | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.PostOpReference | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.PreOpReference | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.RotatorLiteral | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.StringLiteral | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.StringRefLiteral | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.StructComparison | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.StructLiteral | |
►CLegendaryExplorerCore.UnrealScript.Language.Tree.SymbolReference | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.ArraySymbolRef | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.CompositeSymbolRef | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.DefaultReference | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.VectorLiteral | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.Function | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.State | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.VariableIdentifier | |
►CLegendaryExplorerCore.UnrealScript.Language.Tree.VariableType | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.ClassType | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.Const | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.DelegateType | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.DynamicArrayType | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.Enumeration | |
►CLegendaryExplorerCore.UnrealScript.Language.Tree.ObjectType | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.Class | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.Struct | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.PrimitiveType | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.StaticArrayType | |
►CLegendaryExplorerCore.UnrealScript.Analysis.Visitors.IASTVisitor | |
CLegendaryExplorerCore.UnrealScript.Analysis.Visitors.CodeBuilderVisitor< TFormatter > | |
CLegendaryExplorerCore.Gammtek.IO.IBufferManager | Interface for classes which manage instances of IBuffer. |
►CLegendaryExplorerCore.Misc.IByteProvider | Defines a byte provider for HexBox control |
CLegendaryExplorerCore.Misc.ReadOptimizedByteProvider | Can be used like a DynamicByteProvider, but is optimized for the case where it is never modified |
►CICloneable | |
CLegendaryExplorerCore.Gammtek.IO.MutableByte | Mutable byte implementation class |
►CLegendaryExplorerCore.Gammtek.Text.Formatting.VerboseFormatInfoBase | Base class for all verbose format providers. Implements basic functionality and defines mandatory members that would be overridden or implemented by derived classes in order to provide specific functionality applicable to format strings representing instances of particular data types. |
CLegendaryExplorerCore.Gammtek.Text.Formatting.VerboseFormatInfo | Provides extended formatting serivces that can be applied to all reference and value types. This class merely analyzes object that should be formatted and then delegates formatting to the specific formatter most appropriate for the given type. |
CLegendaryExplorerCore.UnrealScript.Analysis.Visitors.ICodeFormatter< out TOutput > | |
►CLegendaryExplorerCore.UnrealScript.Analysis.Visitors.ICodeFormatter< string > | |
CLegendaryExplorerCore.UnrealScript.Analysis.Visitors.HTMLCodeFormatter | |
CLegendaryExplorerCore.UnrealScript.Analysis.Visitors.PlainTextCodeFormatter | |
CLegendaryExplorerCore.UnrealScript.Analysis.Visitors.PlainTextStringBuilderCodeFormatter | |
►CICollection | |
CLegendaryExplorerCore.Gammtek.Collections.ObjectModel.ObservableDictionary< TKey, TValue > | |
CLegendaryExplorerCore.Gammtek.Collections.ObjectModel.ObservableDictionary< TKey, TValue > | |
CLegendaryExplorerCore.Gammtek.Collections.Specialized.WeakCollection< T > | An unordered collection of T s, held weakly. (Using WeakReference<T>s) Enumerating this collection will automatically remove garbage collected items. |
►CIComparable | |
CLegendaryExplorerCore.Gammtek.IBindableEnum< TEnum > | Bindable enumeration. |
CLegendaryExplorerCore.Gammtek.IO.MutableByte | Mutable byte implementation class |
CLegendaryExplorerCore.Gammtek.IO.MutableByte | Mutable byte implementation class |
CLegendaryExplorerCore.TLK.TLKStringRef | An entry in a tlk. |
CLegendaryExplorerCore.Unreal.BytecodeSingularToken | |
CLegendaryExplorerCore.Unreal.FloatProperty | Property containing a single precision floating point number |
CLegendaryExplorerCore.Unreal.IntProperty | Property containing a 32-bit signed integer |
CLegendaryExplorerCore.Unreal.NameReference | |
CLegendaryExplorerCore.Unreal.NameReference | |
CLegendaryExplorerCore.Unreal.ObjectProperty | Property containing a UIndex |
►CLegendaryExplorerCore.UnrealScript.Language.Util.IContainsFunctions | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.Class | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.State | |
►CICustomFormatter | |
CLegendaryExplorerCore.Gammtek.Text.Formatting.VerboseFormatInfoBase | Base class for all verbose format providers. Implements basic functionality and defines mandatory members that would be overridden or implemented by derived classes in order to provide specific functionality applicable to format strings representing instances of particular data types. |
CLegendaryExplorerCore.Gammtek.IO.IDataStream | |
►CIDictionary | |
CLegendaryExplorerCore.Coalesced.CoalesceSection | |
CLegendaryExplorerCore.Coalesced.CoalesceSections | |
CLegendaryExplorerCore.Coalesced.Namespace | |
CLegendaryExplorerCore.Gammtek.Collections.ObjectModel.ObservableDictionary< TKey, TValue > | |
CLegendaryExplorerCore.Gammtek.Collections.ObjectModel.ObservableDictionary< TKey, TValue > | |
CLegendaryExplorerCore.Gammtek.Dynamic.Collections.DynamicDictionary< TValue > | An implementation of a IDictionary<TKey,TValue> which uses dynamics to allow property accessors |
CLegendaryExplorerCore.Misc.ListenableDictionary< TKey, TValue > | A dictionary that can have a OnDictionaryChanged event handler attached. From https://stackoverflow.com/a/28039942 |
CLegendaryExplorerCore.Misc.OrderedMultiValueDictionary< TKey, TValue > | Embarrassingly bad implementation of a Dictionary where things are ordered like a list and there can be more than one value per key (It's just a List<KeyValuePair<TKey,TValue>>) |
CUMapBase< TKey, TValue, TKeyFuncs > | |
►CIDisposable | |
CLegendaryExplorerCore.DebugTools.DebugStopWatch | Constructing this starts a stopwatch, and disposing stops it and writes the elapsed milliseconds to the debug log. |
CLegendaryExplorerCore.Gammtek.IO.IBuffer | Interface encapsulating a byte array which may be managed by an IBufferManager implementation. When the buffer is disposed, some implementations of this interface may return the buffer to the IBufferManager which created it. Note that an IBuffer must always be disposed after use, or some implementations may leak memory. The buffer must not be used after being disposed, likewise the byte array must not be used after the buffer is disposed. |
CLegendaryExplorerCore.Packages.DisposableCollection< T > | |
►CLegendaryExplorerCore.Packages.IMEPackage | |
CLegendaryExplorerCore.Packages.MEPackage | |
CLegendaryExplorerCore.Packages.UDKPackage | |
CLegendaryExplorerCore.Packages.MEPackage | |
CLegendaryExplorerCore.Packages.PackageCache | Class that allows you to cache packages in memory for fast accessing, without having to use a global package cache like ME3Explorer's system. Can be subclassed for specific implementations. |
CLegendaryExplorerCore.Unreal.PhysX.PhysXCooker | |
CLegendaryExplorerCore.UnrealScript.Compiling.BytecodeWriter.SkipPlaceholder | |
CLegendaryExplorerCore.UnrealScript.FileLib | Contains a symbol table for an IMEPackage that is used for compilation and decompilation of UnrealScript. Must be initialized before use (with Initialize or InitializeAsync). Once initialized, use ReInitializeFile to update the symbol table to reflect changes made to the IMEPackage. A FileLib can only be used in the compilation or decompilation of objects in the same IMEPackage that is was created for. |
CLegendaryExplorerCore.Gammtek.Paths.IDriveLetter | Represents a drive on file system. |
CLegendaryExplorerCore.Packages.IEntryExtensions | |
►CIEnumerable | |
►CLegendaryExplorerCore.Gammtek.Collections.Generic.IPriorityQueue< T > | |
CLegendaryExplorerCore.Gammtek.Collections.Generic.HeapPriorityQueue< T > | |
CLegendaryExplorerCore.Gammtek.Collections.ObjectModel.ObservableDictionary< TKey, TValue > | |
CLegendaryExplorerCore.Packages.EntryTree | |
►CLegendaryExplorerCore.Unreal.ArrayPropertyBase | Base class for ArrayProperty<T> and ImmutableByteArrayProperty |
CLegendaryExplorerCore.Unreal.ArrayProperty< T > | Property containing a dynamic array of T s |
CLegendaryExplorerCore.Unreal.ImmutableByteArrayProperty | Replacement for ArrayProperty<T> where T is ByteProperty. Arrays of bytes are almost always embedded data (such as swfs) that are thousands or millions of bytes long. Allocating a ByteProperty for each byte is grossly inefficient, so this just keeps it internally as a byte[] |
CLegendaryExplorerCore.Unreal.BinaryConverters.TreeNode< T > | |
CLegendaryExplorerCore.Unreal.BinaryConverters.TreeNode< T > | |
CLegendaryExplorerCore.UnrealScript.Parsing.TokenStream | |
CUSet< T, TKey, TKeyFuncs > | |
►CIEnumerator | |
►CIRefEnumerator< T > | |
CUSparseArray< T >.SparseArrayEnumerator | |
CValueList< T >.ItemsEnumerator | An enumerator which can iterate through the items in a list. |
►CIEquatable | |
CLegendaryExplorerCore.Coalesced.CoalesceValue | |
CLegendaryExplorerCore.Gammtek.IBindableEnum< TEnum > | Bindable enumeration. |
CLegendaryExplorerCore.Gammtek.IO.Endian | Endian identification support for the current platform and streams. Supports conversion of data between Endian settings. Note: this class still assumes that bit orderings are the same regardless of byte Endian configurations. |
CLegendaryExplorerCore.Packages.PropertyInfo | |
CLegendaryExplorerCore.SharpDX.Color | Represents a 32-bit color (4 bytes) in the form of RGBA (in byte order: R, G, B, A). |
CLegendaryExplorerCore.TLK.ME1.ME1TalkFile | Represents the tlk embedded in a BioTalkFile export, which is used in ME1/LE1. For ME2/ME3/LE2/LE3TLK, use ME2ME3TalkFile. |
CLegendaryExplorerCore.TLK.TLKStringRef | An entry in a tlk. |
CLegendaryExplorerCore.Unreal.BinaryConverters.StaticParameterSet | |
CLegendaryExplorerCore.Unreal.BinaryConverters.StaticParameterSet.NormalParameter | |
CLegendaryExplorerCore.Unreal.BinaryConverters.StaticParameterSet.StaticComponentMaskParameter | |
CLegendaryExplorerCore.Unreal.BinaryConverters.StaticParameterSet.StaticSwitchParameter | |
CLegendaryExplorerCore.Unreal.BinaryConverters.StaticParameterSet.TerrainWeightParameter | |
CLegendaryExplorerCore.Unreal.NameReference | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.DelegateType | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.DynamicArrayType | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.StaticArrayType | |
►CIFormatProvider | |
CLegendaryExplorerCore.Gammtek.Text.Formatting.VerboseFormatInfoBase | Base class for all verbose format providers. Implements basic functionality and defines mandatory members that would be overridden or implemented by derived classes in order to provide specific functionality applicable to format strings representing instances of particular data types. |
►CIFormattable | |
CLegendaryExplorerCore.SharpDX.Color | Represents a 32-bit color (4 bytes) in the form of RGBA (in byte order: R, G, B, A). |
►CLegendaryExplorerCore.UnrealScript.Language.Tree.IHasFileReference | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.Function | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.State | |
►CLegendaryExplorerCore.UnrealScript.Language.Tree.VariableDeclaration | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.FunctionParameter | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.VariableType | |
►CLegendaryExplorerCore.UnrealScript.Language.Util.IContainsByteCode | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.Class | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.Function | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.State | |
CLegendaryExplorerCore.Gammtek.Dynamic.IHierarchyWrapperProvider< T > | |
►CLegendaryExplorerCore.Gammtek.Dynamic.IHierarchyWrapperProvider< ElasticObject > | |
►CLegendaryExplorerCore.Gammtek.Dynamic.IElasticHierarchyWrapper | |
CLegendaryExplorerCore.Gammtek.Dynamic.ElasticObject | |
CLegendaryExplorerCore.Gammtek.Dynamic.SimpleHierarchyWrapper | |
CIKeyFuncs< in T, TKey > | |
►CIKeyFuncs< KeyValuePair< TKey, TValue >, TKey > | |
CMapKeyFuncs< TKey, TValue > | |
CMultiMapKeyFuncs< TKey, TValue > | |
►CIKeyFuncs< T, T > | |
CDefaultKeyFuncs< T > | |
►CIList | |
CLegendaryExplorerCore.Coalesced.CoalesceProperty | |
CLegendaryExplorerCore.Unreal.ArrayProperty< T > | Property containing a dynamic array of T s |
CLegendaryExplorerCore.Textures.Image | |
►CIModShadowPixelParamsType | |
CFNullPolicy | |
CFPointLightPolicy.ModShadowPixelParamsType | |
CFSpotLightPolicy.ModShadowPixelParamsType | |
CLegendaryExplorerCore.Unreal.BinaryConverters.UClass.ImplementedInterface | |
CIndexEntry | |
CIndexPage | |
CLegendaryExplorerCore.Misc.DuplicatingIni.IniEntry | |
►CINotifyCollectionChanged | |
CLegendaryExplorerCore.Gammtek.Collections.ObjectModel.ObservableDictionary< TKey, TValue > | |
CLegendaryExplorerCore.Unreal.SFARUnpacker | |
►CINotifyPropertyChanged | |
CLegendaryExplorerCore.Audio.AudioInfo | Class that stores basic audio information such as sample rate, bits per sample, codec, etc |
CLegendaryExplorerCore.Audio.ISBankEntry_DEPRECATED | Contains all the information required to display and play an audio sample from an ISACT Sample Bank |
CLegendaryExplorerCore.Dialogue.ConversationExtended | Contains the nested conversation structure of a BioConversation export, with extended parsing of most elements |
CLegendaryExplorerCore.Dialogue.DialogueNodeExtended | Represents a node in a BioConversation with it's StructProperty values and other useful information parsed |
CLegendaryExplorerCore.Dialogue.ReplyChoiceNode | Represents a reply in a BioConversation with useful information parsed |
CLegendaryExplorerCore.Dialogue.SpeakerExtended | Represents a BioDialogueSpeaker in a BioConversation with useful information parsed |
CLegendaryExplorerCore.Dialogue.StageDirection | Represents a parsed BioStageDirection struct in a BioConversation |
CLegendaryExplorerCore.GameFilesystem.MountFlag | Interposer for the mount flag enum types |
CLegendaryExplorerCore.Gammtek.Collections.ObjectModel.ObservableDictionary< TKey, TValue > | |
CLegendaryExplorerCore.Gammtek.ComponentModel.BindableBase | Implementation of INotifyPropertyChanged to simplify models. |
CLegendaryExplorerCore.Gammtek.Dynamic.ElasticObject | |
CLegendaryExplorerCore.LegendaryExplorerCoreLibSettings | Class that contains settings specific to Legendary Explorer Core. When this class is initially accessed, the game directories will automatically populate themselves |
CLegendaryExplorerCore.Misc.EntryStringPair | |
CLegendaryExplorerCore.Misc.MemoryAnalyzerObject | |
►CLegendaryExplorerCore.Packages.IEntry | |
CLegendaryExplorerCore.Packages.ExportEntry | |
CLegendaryExplorerCore.Packages.ImportEntry | |
►CLegendaryExplorerCore.Packages.UnrealPackageFile | |
CLegendaryExplorerCore.Packages.MEPackage | |
CLegendaryExplorerCore.Packages.UDKPackage | |
►CLegendaryExplorerCore.PlotDatabase.PlotElements.PlotElement | Base class representing an element in a plot database. Can be serialized to JSON |
CLegendaryExplorerCore.PlotDatabase.PlotElements.PlotBool | Represents a boolean plot variable element in a Plot Database |
CLegendaryExplorerCore.PlotDatabase.PlotElements.PlotConditional | Represents a plot conditional element in a Plot Database |
CLegendaryExplorerCore.PlotDatabase.PlotElements.PlotModElement | Element representing a mod in a Plot Database |
CLegendaryExplorerCore.PlotDatabase.PlotElements.PlotTransition | Represents a plot transition element in a Plot Database |
CLegendaryExplorerCore.TLK.TLKStringRef | An entry in a tlk. |
CLegendaryExplorerCore.Unreal.BioMask4Property | Property containing a BioMask4 (a byte) |
CLegendaryExplorerCore.Unreal.BoolProperty | Property containing a boolean |
CLegendaryExplorerCore.Unreal.ByteProperty | Property containing a byte |
CLegendaryExplorerCore.Unreal.Classes.Bio2DA | |
CLegendaryExplorerCore.Unreal.DelegateProperty | Property containing a ScriptDelegate |
CLegendaryExplorerCore.Unreal.EnumProperty | Property containing an enum value |
CLegendaryExplorerCore.Unreal.FloatProperty | Property containing a single precision floating point number |
CLegendaryExplorerCore.Unreal.IntProperty | Property containing a 32-bit signed integer |
CLegendaryExplorerCore.Unreal.NameProperty | Property containg a NameReference |
CLegendaryExplorerCore.Unreal.ObjectProperty | Property containing a UIndex |
CLegendaryExplorerCore.Unreal.SFARUnpacker | |
CLegendaryExplorerCore.Unreal.StringRefProperty | Property containing a string ref (an integer referring to a string in a tlk) |
CLegendaryExplorerCore.Unreal.StructProperty | Property that represents a struct |
CLegendaryExplorerCore.Gammtek.Extensions.Int16Extensions | |
CLegendaryExplorerCore.Gammtek.Extensions.Int32Extensions | |
CLegendaryExplorerCore.Gammtek.Extensions.Int64Extensions | |
CLegendaryExplorerCore.Unreal.BinaryConverters.InterpCurve< T > | |
CLegendaryExplorerCore.Unreal.BinaryConverters.InterpCurvePoint< T > | |
CLegendaryExplorerCore.Gammtek.Extensions.IntPtrExtensions | |
CLegendaryExplorerCore.Helpers.IOExtensions | |
►CLegendaryExplorerCore.Gammtek.Paths.IPath | Represents a path, absolute or relative, to a file or to a directory. |
►CLegendaryExplorerCore.Gammtek.Paths.IAbsolutePath | Represents an absolute path to a file or directory on file system. |
CLegendaryExplorerCore.Gammtek.Paths.IAbsoluteDirectoryPath | Represents an absolute path to a directory on file system. |
CLegendaryExplorerCore.Gammtek.Paths.IAbsoluteFilePath | Represents an absolute path to a file on file system. |
►CLegendaryExplorerCore.Gammtek.Paths.IDirectoryPath | Represents a path to a directory on file system. |
CLegendaryExplorerCore.Gammtek.Paths.IAbsoluteDirectoryPath | Represents an absolute path to a directory on file system. |
CLegendaryExplorerCore.Gammtek.Paths.IEnvironmentVariableDirectoryPath | Represents a directory path on file system, prefixed with an environment variable. |
CLegendaryExplorerCore.Gammtek.Paths.IRelativeDirectoryPath | Represents a relative directory path. |
CLegendaryExplorerCore.Gammtek.Paths.IVariableDirectoryPath | Represents a directory path on file system, prefixed with an environment variable. |
►CLegendaryExplorerCore.Gammtek.Paths.IEnvironmentVariablePath | Represents a path on file system, prefixed with an environment variable. |
CLegendaryExplorerCore.Gammtek.Paths.IEnvironmentVariableDirectoryPath | Represents a directory path on file system, prefixed with an environment variable. |
CLegendaryExplorerCore.Gammtek.Paths.IEnvironmentVariableFilePath | Represents a file path on file system, prefixed with an environment variable. |
►CLegendaryExplorerCore.Gammtek.Paths.IFilePath | Represents a path to a file on file system. |
CLegendaryExplorerCore.Gammtek.Paths.IAbsoluteFilePath | Represents an absolute path to a file on file system. |
CLegendaryExplorerCore.Gammtek.Paths.IEnvironmentVariableFilePath | Represents a file path on file system, prefixed with an environment variable. |
CLegendaryExplorerCore.Gammtek.Paths.IRelativeFilePath | Represents a relative file path. |
CLegendaryExplorerCore.Gammtek.Paths.IVariableFilePath | Represents a file path on file system, prefixed with an environment variable. |
►CLegendaryExplorerCore.Gammtek.Paths.IRelativePath | Represents a relative path to a file or directory. |
CLegendaryExplorerCore.Gammtek.Paths.IRelativeDirectoryPath | Represents a relative directory path. |
CLegendaryExplorerCore.Gammtek.Paths.IRelativeFilePath | Represents a relative file path. |
►CLegendaryExplorerCore.Gammtek.Paths.IVariablePath | Represents a path containing variable(s) defined with the syntax (case-insensitive) . Such path must be prefixed with a variable and can then contain more variables. |
CLegendaryExplorerCore.Gammtek.Paths.IVariableDirectoryPath | Represents a directory path on file system, prefixed with an environment variable. |
CLegendaryExplorerCore.Gammtek.Paths.IVariableFilePath | Represents a file path on file system, prefixed with an environment variable. |
►CIPixelParametersType | |
CFCustomLightMapTexturePolicy.PixelParametersType | |
CFDirectionalLightLightMapPolicy.PixelParametersType | |
CFDirectionalLightPolicy.PixelParametersType | |
CFLightMapTexturePolicy.PixelParametersType | |
CFNullPolicy | |
CFPointLightPolicy.PixelParametersType | |
CFSFXPointLightPolicy.PixelParametersType | |
CFSHLightLightMapPolicy.PixelParametersType | |
CFShadowTexturePolicy.PixelParametersType | |
CFSignedDistanceFieldShadowTexturePolicy.PixelParametersType | |
CFSphericalHarmonicLightPolicy.PixelParametersType | |
CFSpotLightPolicy.PixelParametersType | |
►CLegendaryExplorerCore.Gammtek.Collections.Generic.IPriorityQueueNode | |
CLegendaryExplorerCore.Gammtek.Collections.Generic.PriorityQueueNode | |
CLegendaryExplorerCore.Sound.ISACT.ISACTBank | |
CLegendaryExplorerCore.Sound.ISACT.ISACTBankPair | Contains a pair of ISACT banks (ICB + ISB) |
CLegendaryExplorerCore.Sound.ISACT.ISACTHelper | Contains methods related to working with ISACT content |
CISACTOrientation | |
CISACTSoundTrack | |
CLegendaryExplorerCore.Audio.ISBank_DEPRECATED | |
►CLegendaryExplorerCore.Gammtek.Text.StringMatching.IStringMatcher | Types implementing this interface can be used to test whether string matches given pattern when particular matching rules are applied. |
CLegendaryExplorerCore.Gammtek.Text.StringMatching.CombinedStringMatcher | Combines multiple string matchers. Input string is matched if matched by any of the contained matchers. |
CLegendaryExplorerCore.Gammtek.Text.StringMatching.DefaultStringMatcher | Default string matcher which ignores pattern and treats all input strings as matched. |
CLegendaryExplorerCore.Gammtek.Text.StringMatching.ExactMatcher | Implements IStringMatcher interface in such way that string matches the pattern only if it is exactly the same as the pattern. |
CLegendaryExplorerCore.Gammtek.Text.StringMatching.RegexMatcher | Implements string matching algorithm which tries to match regular expression pattern with input strings. |
CLegendaryExplorerCore.Gammtek.Text.StringMatching.WildcardMatcher | Implements string matching algorithm which tries to match pattern containing wildcard characters with the given input string. |
►CLegendaryExplorerCore.TLK.ITalkFile | Interface for talk files (ME1 and ME2/3 style). This lets you interchange TLKs without worrying about the class types. |
CLegendaryExplorerCore.TLK.ME1.ME1TalkFile | Represents the tlk embedded in a BioTalkFile export, which is used in ME1/LE1. For ME2/ME3/LE2/LE3TLK, use ME2ME3TalkFile. |
CLegendaryExplorerCore.TLK.ME2ME3.ME2ME3TalkFile | Represents a .tlk file, as used by ME2/ME3/LE2/LE3. For ME1/LE1 TLK, use ME1TalkFile. Used for reading from .tlk files, and writing an xml representation. |
►CLegendaryExplorerCore.Unreal.BinaryConverters.IUIndexAction | See documentation for ObjectBinary.ForEachUIndex. |
CLegendaryExplorerCore.Unreal.BinaryConverters.UIndexZeroer | Sets all UIndexes to 0 |
CLegendaryExplorerCore.Gammtek.Data.IValueValidator< in TValue > | The value validator interface |
►CIVertexParametersType | |
CFDirectionalLightLightMapPolicy.VertexParametersType | |
CFDirectionalLightPolicy.VertexParametersType | |
CFLightMapTexturePolicy.VertexParametersType | |
CFNullPolicy | |
CFPointLightPolicy.VertexParametersType | |
CFSFXPointLightPolicy.VertexParametersType | |
CFShadowTexturePolicy.VertexParametersType | |
CFSpotLightPolicy.VertexParametersType | |
CFVertexLightMapPolicy.VertexParametersType | |
►CIVertexShaderParametersType | |
CFConstantDensityPolicy.VertexShaderParametersType | |
CFNullPolicy | |
►CLegendaryExplorerCore.Packages.IWeakPackageUser | |
CLegendaryExplorerCore.Packages.IPackageUser | |
CLegendaryExplorerCore.UnrealScript.FileLib | Contains a symbol table for an IMEPackage that is used for compilation and decompilation of UnrealScript. Must be initialized before use (with Initialize or InitializeAsync). Once initialized, use ReInitializeFile to update the symbol table to reflect changes made to the IMEPackage. A FileLib can only be used in the compilation or decompilation of objects in the same IMEPackage that is was created for. |
CLegendaryExplorerCore.UnrealScript.Compiling.BytecodeWriter.JumpPlaceholder | |
CLegendaryExplorerCore.Unreal.BinaryConverters.KCachedConvexData | |
CLegendaryExplorerCore.Unreal.BinaryConverters.KCachedConvexDataElement | |
CLegendaryExplorerCore.Unreal.BinaryConverters.KCachedPerTriData | |
CLegendaryExplorerCore.Unreal.BinaryConverters.kDOP | |
CLegendaryExplorerCore.Unreal.BinaryConverters.kDOPCollisionTriangle | |
CLegendaryExplorerCore.Unreal.BinaryConverters.kDOPCompact | |
CLegendaryExplorerCore.Unreal.BinaryConverters.kDOPNode | |
CLegendaryExplorerCore.Unreal.BinaryConverters.kDOPTree | |
CLegendaryExplorerCore.Unreal.BinaryConverters.KDOPTreeBuilder | |
CLegendaryExplorerCore.Unreal.BinaryConverters.kDOPTreeCompact | |
►CKeyedCollection | |
CLegendaryExplorerCore.Gammtek.Collections.ObjectModel.ObservableDictionary< TKey, TValue >.KeyedDictionaryEntryCollection< TKey1 > | |
CLegendaryExplorerCore.Gammtek.Collections.ObjectModel.ObservableDictionary< TKey, TValue >.KeyedDictionaryEntryCollection< TKey > | |
CLegendaryExplorerCore.UnrealScript.Utilities.Keywords | |
CLegendaryExplorerCore.Kismet.KismetHelper | Static methods to perform common sequence editing operations |
CLegendaryExplorerCore.Unreal.BinaryConverters.LabelTableEntry | |
CLegendaryExplorerCore.GameFilesystem.LE1Directory | Contains information about the LE1 game directory |
CLegendaryExplorerCore.TLK.LE1TalkFiles | Manages stringref lookup for LE1 tlks |
CLegendaryExplorerCore.Unreal.ObjectInfo.LE1UnrealObjectInfo | |
CLegendaryExplorerCore.GameFilesystem.LE2Directory | Contains information about the LE2 game directory |
CLegendaryExplorerCore.TLK.LE2TalkFiles | Manages stringref lookup for LE2 tlks |
CLegendaryExplorerCore.Unreal.ObjectInfo.LE2UnrealObjectInfo | |
CLegendaryExplorerCore.GameFilesystem.LE3Directory | Contains information about the LE3 game directory |
CLegendaryExplorerCore.TLK.LE3TalkFiles | Manages stringref lookup for LE3 tlks |
CLegendaryExplorerCore.Unreal.ObjectInfo.LE3UnrealObjectInfo | |
CLegendaryExplorerCore.Packages.LECLData | Data that is appended to a saved package file |
CLegendaryExplorerCore.Localization.LECLocalizationShim | Compatibility shim for M3 <-> LEC localization. This provides non-localized string values based on their keys. |
CLegendaryExplorerCore.DebugTools.LECLog | |
CLegendaryExplorerCore.Coalesced.LECoalescedBundle | |
CLegendaryExplorerCore.Coalesced.LECoalescedConverter | Tools to unpack/repack LE1 and LE2 coalesced files. |
CLegendaryExplorerCore.GameFilesystem.LEDirectory | Contains information about the main LE directory as well as Launcher location. LE[X]Directory classes will use the LEDirectory default path to build their game paths. |
CLegendaryExplorerCore.LegendaryExplorerCoreLib | Entrypoint for the LegendaryExplorerCore Library |
CLegendaryExplorerCore.Helpers.LegendaryExplorerCoreUtilities | |
CLegendaryExplorerCore.Pathing.LevelTools | Methods for working with levels |
CLegendaryExplorerCore.Unreal.BinaryConverters.LevelViewportInfo | |
CLegendaryExplorerCore.UnrealScript.Lexing.Lexer | |
CLegendaryExplorerCore.Unreal.LEXJSONExtensions | |
CLegendaryExplorerCore.Unreal.LEXJSONState | |
CLegendaryExplorerCore.Misc.LEXOpenable | Information about how to open an export in a LEX tool; can be used by external tools (such as M3's deployment checks). Used to store an entry reference without holding onto the package |
CLegendaryExplorerCore.UDK.LightingImportSetup | Contains variables for configuring lightmap importing |
►CLegendaryExplorerCore.Unreal.BinaryConverters.LightMap | |
CLegendaryExplorerCore.Unreal.BinaryConverters.LightMap_1D | |
CLegendaryExplorerCore.Unreal.BinaryConverters.LightMap_2D | |
CLegendaryExplorerCore.Unreal.BinaryConverters.LightMap_3 | |
CLegendaryExplorerCore.Unreal.BinaryConverters.LightMap_4or6 | |
CLegendaryExplorerCore.Unreal.BinaryConverters.LightMap_5 | |
CLegendaryExplorerCore.Unreal.BinaryConverters.LightmassPrimitiveSettings | |
CLegendaryExplorerCore.UnrealScript.Parsing.LineLookup | |
►CList | |
CLegendaryExplorerCore.Helpers.ListInitHelper.InitCollection< T > | |
CLegendaryExplorerCore.Misc.OrderedMultiValueDictionary< TKey, TValue > | Embarrassingly bad implementation of a Dictionary where things are ordered like a list and there can be more than one value per key (It's just a List<KeyValuePair<TKey,TValue>>) |
CLegendaryExplorerCore.Packages.DisposableCollection< T > | |
CLegendaryExplorerCore.Unreal.PropertyCollection | Collection of Propertys |
CLegendaryExplorerCore.Misc.ListenableDictionary< LegendaryExplorerCore.Packages.IEntry, LegendaryExplorerCore.Packages.IEntry > | |
CLegendaryExplorerCore.Gammtek.Extensions.Collections.Generic.ListExtensions | |
CLegendaryExplorerCore.Helpers.ListInitHelper | For use with List initializers |
CLegendaryExplorerCore.Save.LocalProfile | Serializer and deserializer for Local_Profile files |
CLegendaryExplorerCore.Save.LocalProfileLE1 | Serializer for LE1's GamerProfile.pcsav file. |
►CLegendaryExplorerCore.UnrealScript.Compiling.Errors.LogMessage | |
►CLegendaryExplorerCore.UnrealScript.Compiling.Errors.Error | |
CLegendaryExplorerCore.UnrealScript.Compiling.Errors.ExternalError | |
►CLegendaryExplorerCore.UnrealScript.Compiling.Errors.PositionedMessage | |
►CLegendaryExplorerCore.UnrealScript.Compiling.Errors.LineError | |
CLegendaryExplorerCore.UnrealScript.Compiling.Errors.LexError | |
CLegendaryExplorerCore.UnrealScript.Compiling.Errors.LineWarning | |
CLegendaryExplorerCore.UnrealScript.Compiling.Errors.Warning | |
CLegendaryExplorerCore.Compression.LZMA | |
CLegendaryExplorerCore.Compression.LZO2 | |
CLegendaryExplorerCore.Compression.LZX | |
CLegendaryExplorerCore.Unreal.Classes.MaterialInstanceConstant | |
►CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialResource | |
CLegendaryExplorerCore.Unreal.BinaryConverters.TerrainMaterialResource | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialShaderMap | |
►CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpression | |
►CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionBinaryOp | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionAppendVector | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionFmod | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionFoldedMath | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionMax | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionMin | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionClamp | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionConstant | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionFlipbookParameter | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionFractionOfEffectEnabled | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionRealTime | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionScalarParameter | |
►CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionTexture | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionFlipBookTextureParameter | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionTextureParameter | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionTime | |
►CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionUnaryOp | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionAbs | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionCeil | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionFloor | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionFrac | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionPeriodic | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionSine | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionSquareRoot | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionVectorParameter | |
CLegendaryExplorerCore.SharpDX.MathUtil | |
CLegendaryExplorerCore.Matinee.MatineeHelper | Static methods to perform common Matinee editing operations |
CLegendaryExplorerCore.Unreal.BinaryConverters.ME1MaterialUniformExpressionsElement | |
CLegendaryExplorerCore.TLK.ME1TalkFiles | Manages stringref lookup for LE1 tlks |
CLegendaryExplorerCore.Unreal.ObjectInfo.ME1UnrealObjectInfo | |
►CLegendaryExplorerCore.TLK.ME2ME3.ME2ME3TLKBase | Contains functionality shared between ME2ME3TalkFile and ME2ME3LazyTLK |
CLegendaryExplorerCore.TLK.ME2ME3.ME2ME3LazyTLK | Like ME2ME3TalkFile, but does not decompress the strings when loaded. Only decompresses a string when it's requested. |
CLegendaryExplorerCore.TLK.ME2ME3.ME2ME3TalkFile | Represents a .tlk file, as used by ME2/ME3/LE2/LE3. For ME1/LE1 TLK, use ME1TalkFile. Used for reading from .tlk files, and writing an xml representation. |
CLegendaryExplorerCore.TLK.ME2TalkFiles | Manages stringref lookup for ME2 tlks |
CLegendaryExplorerCore.Unreal.ObjectInfo.ME2UnrealObjectInfo | |
CLegendaryExplorerCore.Unreal.ME3ConditionalsCompiler | |
CLegendaryExplorerCore.TLK.ME3TalkFiles | Manages stringref lookup for ME3 tlks |
CLegendaryExplorerCore.Misc.ME3Tweaks.ME3TweaksBackups | Contains information about backups provided by ME3Tweaks programs. Backups paths returned by this only work with the new ME3Tweaks registry key which began being used in June 2021. |
CLegendaryExplorerCore.Unreal.ObjectInfo.ME3UnrealObjectInfo | |
CLegendaryExplorerCore.GameFilesystem.MEDirectories | Static methods to get game directory information from an MEGame enum |
CLegendaryExplorerCore.Packages.MEGameExtensions | Extension methods for the MEGame enum |
CLegendaryExplorerCore.GameFilesystem.MELoadedDLC | Static methods to get information on DLC installed in a game |
CLegendaryExplorerCore.GameFilesystem.MELoadedFiles | Static methods to get collections of files in a game directory |
CLegendaryExplorerCore.Packages.MELocalizationExtensions | Extension methods for the MELocalization enum |
CLegendaryExplorerCore.Gammtek.Extensions.Reflection.MemberInfoExtensions | |
CLegendaryExplorerCore.Misc.MemoryAnalyzer | Used for tracking memory usage and finding memory leaks. Must be initialized with IsTrackingMemory = true;. |
CLegendaryExplorerCore.Memory.MemoryManager | |
►CMemoryStream | |
CLegendaryExplorerCore.Audio.OggWaveStream | Class identifier for Ogg-encoded data |
CLegendaryExplorerCore.Textures.Studio.MEMTextureMap | Precomputed texture map info (from Mass EFfect Modder "MEM") |
CLegendaryExplorerCore.Packages.MEPackageExtensions | |
CLegendaryExplorerCore.Packages.MEPackageHandler | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MeshBone | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MeshEdge | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MeshShaderMap | |
CLegendaryExplorerCore.UnrealScript.Compiling.Errors.MessageLog | |
CLegendaryExplorerCore.Textures.MipMap | Describes a texture MipMap for use with texturing tools. |
CLegendaryExplorerCore.Helpers.MiscExtensions | |
CLegendaryExplorerCore.Unreal.BinaryConverters.ModelElement | |
CLegendaryExplorerCore.Unreal.BinaryConverters.ModelVertex | |
CLegendaryExplorerCore.Misc.ME3Tweaks.ModManagerIntegration | |
CLegendaryExplorerCore.PlotDatabase.ModPlotContainer | Manages loading, saving, and accessing of multiple mod plot databases for a single game |
CLegendaryExplorerCore.Unreal.Classes.MorphFeature | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MorphTarget.MorphLODModel | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MorphTarget.MorphVertex | |
CLegendaryExplorerCore.GameFilesystem.MountFile | Represents a Mount.dlc file for a Game2 or Game3 DLC |
CLegendaryExplorerCore.Unreal.BinaryConverters.NameEntryGuidPair | |
CLegendaryExplorerCore.Coalesced.Huffman.Node | |
CLegendaryExplorerCore.UnrealScript.Language.Util.NodeUtils | |
►CObject | |
CLegendaryExplorerCore.Gammtek.IO.MutableByte | Mutable byte implementation class |
►CLegendaryExplorerCore.Unreal.BinaryConverters.ObjectBinary | |
CLegendaryExplorerCore.Unreal.BinaryConverters.AnimSequence | |
CLegendaryExplorerCore.Unreal.BinaryConverters.Bio2DABinary | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioActorBehavior | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioCodexMap | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioDiscoveredCodexMap | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioDynamicAnimSet | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioGamePropertyEventDispatcher | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioGestureAnimSetMgr | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioGestureRuntimeData | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioInert | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioMorphFace | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioPawn | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioQuestMap | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioQuestProgressionMap | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioSoundNodeWaveStreamingData | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioSquadCombat | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioStage | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioStateEventMap | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BioTlkFileSet | |
CLegendaryExplorerCore.Unreal.BinaryConverters.BrushComponent | |
CLegendaryExplorerCore.Unreal.BinaryConverters.DecalComponent | |
CLegendaryExplorerCore.Unreal.BinaryConverters.FaceFXAnimSet | |
CLegendaryExplorerCore.Unreal.BinaryConverters.FaceFXAsset | |
CLegendaryExplorerCore.Unreal.BinaryConverters.FluidSurfaceComponent | |
CLegendaryExplorerCore.Unreal.BinaryConverters.ForceFeedbackWaveform | |
CLegendaryExplorerCore.Unreal.BinaryConverters.GuidCache | |
CLegendaryExplorerCore.Unreal.BinaryConverters.Level | |
CLegendaryExplorerCore.Unreal.BinaryConverters.LightComponent | |
CLegendaryExplorerCore.Unreal.BinaryConverters.Material | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialInstance | |
CLegendaryExplorerCore.Unreal.BinaryConverters.Model | |
CLegendaryExplorerCore.Unreal.BinaryConverters.ModelComponent | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MorphTarget | |
CLegendaryExplorerCore.Unreal.BinaryConverters.ObjectRedirector | |
CLegendaryExplorerCore.Unreal.BinaryConverters.PhysicsAssetInstance | |
CLegendaryExplorerCore.Unreal.BinaryConverters.Polys | |
CLegendaryExplorerCore.Unreal.BinaryConverters.PrefabInstance | |
CLegendaryExplorerCore.Unreal.BinaryConverters.RB_BodySetup | |
CLegendaryExplorerCore.Unreal.BinaryConverters.SFXMorphFaceFrontEndDataSource | |
CLegendaryExplorerCore.Unreal.BinaryConverters.ShaderCache | |
CLegendaryExplorerCore.Unreal.BinaryConverters.ShadowMap1D | |
CLegendaryExplorerCore.Unreal.BinaryConverters.SkeletalMesh | |
CLegendaryExplorerCore.Unreal.BinaryConverters.SoundCue | |
CLegendaryExplorerCore.Unreal.BinaryConverters.SoundNodeWave | |
CLegendaryExplorerCore.Unreal.BinaryConverters.SpeedTreeComponent | |
CLegendaryExplorerCore.Unreal.BinaryConverters.StateFrame | |
►CLegendaryExplorerCore.Unreal.BinaryConverters.StaticCollectionActor | |
CLegendaryExplorerCore.Unreal.BinaryConverters.StaticLightCollectionActor | |
CLegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshCollectionActor | |
►CLegendaryExplorerCore.Unreal.BinaryConverters.StaticMesh | |
CLegendaryExplorerCore.Unreal.BinaryConverters.FracturedStaticMesh | |
CLegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshComponent | |
CLegendaryExplorerCore.Unreal.BinaryConverters.Terrain | |
CLegendaryExplorerCore.Unreal.BinaryConverters.TerrainComponent | |
CLegendaryExplorerCore.Unreal.BinaryConverters.TextureMovie | |
►CLegendaryExplorerCore.Unreal.BinaryConverters.UField | |
CLegendaryExplorerCore.Unreal.BinaryConverters.UConst | |
CLegendaryExplorerCore.Unreal.BinaryConverters.UEnum | |
►CLegendaryExplorerCore.Unreal.BinaryConverters.UProperty | |
CLegendaryExplorerCore.Unreal.BinaryConverters.UArrayProperty | |
CLegendaryExplorerCore.Unreal.BinaryConverters.UBoolProperty | |
►CLegendaryExplorerCore.Unreal.BinaryConverters.UByteProperty | |
CLegendaryExplorerCore.Unreal.BinaryConverters.UBioMask4Property | |
CLegendaryExplorerCore.Unreal.BinaryConverters.UDelegateProperty | |
CLegendaryExplorerCore.Unreal.BinaryConverters.UFloatProperty | |
CLegendaryExplorerCore.Unreal.BinaryConverters.UIntProperty | |
CLegendaryExplorerCore.Unreal.BinaryConverters.UMapProperty | |
CLegendaryExplorerCore.Unreal.BinaryConverters.UNameProperty | |
►CLegendaryExplorerCore.Unreal.BinaryConverters.UObjectProperty | |
CLegendaryExplorerCore.Unreal.BinaryConverters.UClassProperty | |
CLegendaryExplorerCore.Unreal.BinaryConverters.UComponentProperty | |
CLegendaryExplorerCore.Unreal.BinaryConverters.UInterfaceProperty | |
CLegendaryExplorerCore.Unreal.BinaryConverters.UStrProperty | |
CLegendaryExplorerCore.Unreal.BinaryConverters.UStringRefProperty | |
CLegendaryExplorerCore.Unreal.BinaryConverters.UStructProperty | |
►CLegendaryExplorerCore.Unreal.BinaryConverters.UStruct | |
CLegendaryExplorerCore.Unreal.BinaryConverters.UFunction | |
CLegendaryExplorerCore.Unreal.BinaryConverters.UScriptStruct | |
►CLegendaryExplorerCore.Unreal.BinaryConverters.UState | |
CLegendaryExplorerCore.Unreal.BinaryConverters.UClass | |
►CLegendaryExplorerCore.Unreal.BinaryConverters.UTexture | |
►CLegendaryExplorerCore.Unreal.BinaryConverters.UTexture2D | |
CLegendaryExplorerCore.Unreal.BinaryConverters.LightMapTexture2D | |
CLegendaryExplorerCore.Unreal.BinaryConverters.UTextureCube | |
CLegendaryExplorerCore.Unreal.BinaryConverters.UTextureRenderTarget2D | |
CLegendaryExplorerCore.Unreal.BinaryConverters.World | |
►CLegendaryExplorerCore.Unreal.BinaryConverters.WwiseBank | Basic BulkData WwiseBank class. If you need the ability to parse the contents, use WwiseBankParsed instead. |
CLegendaryExplorerCore.Unreal.BinaryConverters.WwiseBankParsed | |
CLegendaryExplorerCore.Unreal.BinaryConverters.WwiseEvent | |
CLegendaryExplorerCore.Unreal.BinaryConverters.WwiseStream | |
CLegendaryExplorerCore.Gammtek.Extensions.ObjectExtensions | |
CLegendaryExplorerCore.Gammtek.Helpers.ObjectHelper | Object helper class. |
CLegendaryExplorerCore.Unreal.ObjectInfo.ObjectInfoLoader | |
CLegendaryExplorerCore.Packages.CloningImportingAndRelinking.ObjectInstanceDB | Database class for mapping objects from an export in one game to the same one in another game |
CLegendaryExplorerCore.Packages.CloningImportingAndRelinking.ObjectInstanceInfo | |
CLegendaryExplorerCore.UnrealScript.Utilities.ObjectReader | |
CLegendaryExplorerCore.Gammtek.Helpers.ObjectToStringHelper | Simple static class that turns an object to string. |
►CObservableCollection | |
CLegendaryExplorerCore.Misc.ObservableCollectionExtended< T > | |
CLegendaryExplorerCore.Misc.ObservableCollectionExtendedThreading | This is total hackjob cause I don't want to have pass type argument to static method in ObservableCollectionExtended. |
CLegendaryExplorerCore.Gammtek.Collections.ObjectModel.ObservableDictionary< TKey1, TValue1 > | |
CLegendaryExplorerCore.Compression.OodleHelper | This helper class works by copying the game's oodle dll to the native libs folder of LEC and pulling it in from there. |
►CLegendaryExplorerCore.UnrealScript.Language.Tree.OperatorDeclaration | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.InOpDeclaration | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.PostOpDeclaration | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.PreOpDeclaration | |
CLegendaryExplorerCore.Misc.OrderedMultiValueDictionary< NameReference, LegendaryExplorerCore.Packages.PropertyInfo > | |
COutputLink | Represents an output link from a sequence object |
►CPackageCache | |
CTieredPackageCache | PackageCache implementation that allows looking for packages in parent caches. Parent caches will not open packages on cache miss. |
CLegendaryExplorerCore.Packages.PackageDiff | |
CLegendaryExplorerCore.Packages.PackageResynthesizer | |
CLegendaryExplorerCore.Packages.PackageSaver | |
CLegendaryExplorerCore.Packages.PackageUpdate | |
CLegendaryExplorerCore.Coalesced.Huffman.Pair | |
CLegendaryExplorerCore.Shaders.ParameterDeclaration | |
CLegendaryExplorerCore.Gammtek.Extensions.Linq.ExpressionExtensions.ParameterInfo< T > | The parameter info. |
CLegendaryExplorerCore.Pathing.PathTools | |
CLegendaryExplorerCore.Gammtek.Extensions.IO.PathWrapper | |
CLegendaryExplorerCore.Unreal.BinaryConverters.PerPolyBoneCollisionData | |
►CLegendaryExplorerCore.PlotDatabase.Databases.PlotDatabaseBase | Abstract base class representing a database of game plot information |
CLegendaryExplorerCore.PlotDatabase.Databases.BasegamePlotDatabase | Represents a table of plot elements for a single game created from the BioWare-provided plot databases |
CLegendaryExplorerCore.PlotDatabase.Databases.ModPlotDatabase | Represents a database of Plot Elements for a single mod |
CLegendaryExplorerCore.PlotDatabase.PlotDatabases | Manages plot element databases for all games. Contains static methods used to lookup plot element info by ID. |
CLegendaryExplorerCore.PlotDatabase.PlotElements.PlotElementTypeExtensions | Extension methods for the PlotElementType enum |
CLegendaryExplorerCore.Pathing.Point3D | |
CLegendaryExplorerCore.Unreal.BinaryConverters.Poly | |
CLegendaryExplorerCore.Packages.CloningImportingAndRelinking.PortingOptions | Options that change how porting is done |
CLegendaryExplorerCore.Unreal.BinaryConverters.PositionVertexBuffer | |
CLegendaryExplorerCore.Gammtek.Collections.Generic.PriorityQueue< T > | |
CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.ProblemRegistry | |
CLegendaryExplorerCore.Save.ProfileSetting | Defines a profile setting for LE2/LE3 Local_Profile/GamerProfile |
►CLegendaryExplorerCore.Unreal.Property | Base class for all the Unreal property types that go in PropertyCollection |
CLegendaryExplorerCore.Unreal.ArrayPropertyBase | Base class for ArrayProperty<T> and ImmutableByteArrayProperty |
CLegendaryExplorerCore.Unreal.BioMask4Property | Property containing a BioMask4 (a byte) |
CLegendaryExplorerCore.Unreal.BoolProperty | Property containing a boolean |
CLegendaryExplorerCore.Unreal.ByteProperty | Property containing a byte |
CLegendaryExplorerCore.Unreal.DelegateProperty | Property containing a ScriptDelegate |
CLegendaryExplorerCore.Unreal.EnumProperty | Property containing an enum value |
CLegendaryExplorerCore.Unreal.FloatProperty | Property containing a single precision floating point number |
CLegendaryExplorerCore.Unreal.IntProperty | Property containing a 32-bit signed integer |
CLegendaryExplorerCore.Unreal.NameProperty | Property containg a NameReference |
CLegendaryExplorerCore.Unreal.NoneProperty | Property that marks the end of a collection of properties. |
CLegendaryExplorerCore.Unreal.ObjectProperty | Property containing a UIndex |
CLegendaryExplorerCore.Unreal.StrProperty | Property containing a string |
CLegendaryExplorerCore.Unreal.StringRefProperty | Property containing a string ref (an integer referring to a string in a tlk) |
CLegendaryExplorerCore.Unreal.StructProperty | Property that represents a struct |
CLegendaryExplorerCore.Unreal.UnknownProperty | Only created through deserialization. Indicates either an error in the deserializer, or malformed data. |
CLegendaryExplorerCore.Coalesced.PropertyValue | |
CLegendaryExplorerCore.Unreal.PSA | |
CLegendaryExplorerCore.Unreal.PSA.PSAAnimInfo | |
CLegendaryExplorerCore.Unreal.PSA.PSAAnimKeys | |
CLegendaryExplorerCore.Unreal.PSA.PSABone | |
CLegendaryExplorerCore.Unreal.PSK | |
CLegendaryExplorerCore.Unreal.PSK.PSKMaterial | |
CLegendaryExplorerCore.Unreal.PSK.PSKTriangle | |
CLegendaryExplorerCore.Unreal.PSK.PSKWedge | |
CLegendaryExplorerCore.Unreal.PSK.PSKWeight | |
CLegendaryExplorerCore.Unreal.BinaryConverters.QuantizedDirectionalLightSample | |
CLegendaryExplorerCore.Unreal.BinaryConverters.QuantizedSimpleLightSample | |
►CQueue | |
CLegendaryExplorerCore.Gammtek.Collections.Generic.Buffer< T > | |
CLegendaryExplorerCore.Packages.CloningImportingAndRelinking.ReferenceCheckPackage | |
CLegendaryExplorerCore.Audio.AFCCompactor.ReferencedAudio | Represents a reference to a piece of audio in an AFC |
CLegendaryExplorerCore.Packages.ReferenceTreeBase< TSelf > | |
CLegendaryExplorerCore.Shaders.RefShaderCacheReader | |
CLegendaryExplorerCore.Packages.CloningImportingAndRelinking.Relinker | |
CLegendaryExplorerCore.Packages.CloningImportingAndRelinking.RelinkerOptionsPackage | Specifies options used for relinking, as well as containing objects that can be passed through the entry porting process without having to modify method signatures. |
CLegendaryExplorerCore.Unreal.BinaryConverters.RigidSkinVertex | |
►CLegendaryExplorerCore.Save.SaveRecordSerializable | Base class for all serializable LE1 save record types |
CLegendaryExplorerCore.Save.BonusTalentSaveRecord | |
CLegendaryExplorerCore.Save.CharacterProfileSaveRecord | |
CLegendaryExplorerCore.Save.CharacterStatisticsSaveRecord | |
CLegendaryExplorerCore.Save.GameOptionsSaveRecord | |
CLegendaryExplorerCore.Save.GamerProfileSaveRecord | |
CLegendaryExplorerCore.Save.PlotManagerAchievementSaveRecord | |
CLegendaryExplorerCore.Save.ProfileBoolSaveRecord | |
CLegendaryExplorerCore.Save.ProfileFloatSaveRecord | |
CLegendaryExplorerCore.Save.ProfileIntSaveRecord | |
CLegendaryExplorerCore.Save.ProfilePlaythroughSaveRecord | |
CLegendaryExplorerCore.Save.ProfileRewardSaveRecord | |
CLegendaryExplorerCore.Gammtek.Extensions.SByteExtensions | |
CLegendaryExplorerCore.UnrealScript.Compiling.ScriptObjectCompiler | |
CLegendaryExplorerCore.UnrealScript.Compiling.ScriptPropertiesCompiler | |
CLegendaryExplorerCore.UnrealScript.Lexing.ScriptToken | |
CLegendaryExplorerCore.Misc.DuplicatingIni.Section | |
CLegendaryExplorerCore.Kismet.SeqTools | Static methods to obtain information on sequence objects, and perform common sequence editing operations |
CLegendaryExplorerCore.Kismet.SequenceDesigner | Class used for designing sequences, not just making nodes. |
CLegendaryExplorerCore.Kismet.SequenceObjectCreator | Static methods to handle sequence variable creation |
CLegendaryExplorerCore.Unreal.ObjectInfo.SequenceObjectInfo | |
►CLegendaryExplorerCore.PlotDatabase.Serialization.SerializedPlotDatabase | Represents a JSON serialized plot database file |
CLegendaryExplorerCore.PlotDatabase.Serialization.SerializedModPlotDatabase | Represents a JSON serialized plot database for a single mod |
CLegendaryExplorerCore.Unreal.BinaryConverters.SerializingContainer | |
CUSet< T, TKey, TKeyFuncs >.SetElementId | |
CLegendaryExplorerCore.Unreal.SFAREntryReader | Reads an entry from an SFAR file, but only in areas required for seeking, to minimize amount of reading. This is useful for large entries such as TFC when only a few entries need read |
►CShader | |
CFAmbientOcclusionVertexShader | |
CFApplyForcePixelShader | |
CFApplyLightShaftsPixelShader | |
CFApplyLightShaftsVertexShader | |
CFBinkGpuShaderHDR | |
CFBinkGpuShaderYCrCbToRGB | |
CFBinkYCrCbAToRGBAPixelShader | |
CFBinkYCrCbToRGBNoPixelAlphaPixelShader | |
CFBlurLightShaftsPixelShader | |
►CFBranchingPCFProjectionPixelShader | |
CTBranchingPCFModProjectionPixelShader< LightMapPolicy > | |
CFCalibrationBoxHDRPixelShader | |
CFCopyTranslucencyDepthPixelShader | |
►CFDOFAndBloomBlendPixelShader | |
CFUberHalfResPixelShader | |
►CFUberPostProcessBlendPixelShader | |
CFSFXUberPostProcessBlendPixelShader | |
CFDOFAndBloomBlendVertexShader | |
CFDistortionApplyScreenPixelShader | |
CFDistortionApplyScreenVertexShader | |
CFDownsampleDepthVertexShader | |
CFDownsampleLightShaftsVertexShader | |
CFDownsampleSceneDepthAndNormalsPixelShader | |
CFDownsampleSceneDepthPixelShader | |
CFFXAA3BlendPixelShader | |
CFFXAA3VertexShader | |
CFFXAAPrepComputeShader | |
CFFXAAResolveComputeShader | |
CFFilterVSMComputeShader | |
CFFluidApplyPixelShader | |
CFFluidNormalPixelShader | |
CFFluidSimulatePixelShader | |
CFFogVolumeApplyPixelShader | |
►CFGFxPixelShader | |
CFGFxPixelShaderHDR | |
CFGFxVertexShader | |
CFGammaCorrectionPixelShader | |
CFGenerateDeinterleavedHBAOComputeShader | |
CFHBAOBlurComputeShader | |
CFHBAODeinterleaveComputeShader | |
CFHBAOReconstructNormalsComputeShader | |
CFHistoryUpdateVertexShader | |
CFLUTBlenderPixelShader_1 | |
CFLUTBlenderPixelShader_2 | |
CFLUTBlenderPixelShader_3 | |
CFLUTBlenderPixelShader_4 | |
CFLUTBlenderPixelShader_5 | |
CFLightFunctionPixelShader | |
CFModShadowMeshPixelShader | |
CFMotionBlurPixelShader | |
CFOneColorPixelShader | |
CFRadialBlurPixelShader | |
CFRadialBlurVertexShader | |
CFReconstructHDRPixelShader | |
CFResolveDepthPixelShader | |
CFResolveSingleSamplePixelShader | |
CFSRGBMLAABlendPixelShader | |
CFSRGBMLAAEdgeDetectionPixelShader | |
CFShaderComplexityAccumulatePixelShader | |
CFShaderComplexityApplyPixelShader | |
CFShadowProjectionMaskPixelShader | |
CFShadowVolumeVertexShader | |
CFSimpleElementDistanceFieldGammaPixelShader | |
►CFSimpleElementPixelShader | |
►CFSimpleElementGammaPixelShader | |
CFSimpleElementMaskedGammaPixelShader | |
CFSimpleElementVertexShader | |
CFStaticHistoryUpdatePixelShader | |
CFTexturedCalibrationBoxHDRPixelShader | |
CFUberPostProcessVertexShader | |
CFXAAFilterComputeShader | |
►CMaterialPixelShader | |
CFHitMaskPixelShader | |
CFHitProxyPixelShader | |
CFTextureDensityPixelShader | |
CFVelocityPixelShader | |
CTFogIntegralPixelShader | |
CTShadowDepthPixelShader | |
►CMaterialVertexShader | |
CFHitMaskVertexShader | |
CFModShadowMeshVertexShader | |
CFVelocityVertexShader | |
CTFogIntegralVertexShader | |
CSingleTextureShader | |
CTAOApplyPixelShader | |
CTAOMaskPixelShader | |
CTAOMeshVertexShader | |
CTAmbientOcclusionPixelShader | |
CTBasePassPixelShader< LightMapPolicy > | |
CTBasePassVertexShader< LightMapPolicy, DensityPolicy > | |
►CTDOFAndBloomGatherPixelShader | |
CTDOFGatherPixelShader | |
CTDOFAndBloomGatherVertexShader | |
CTDOFBlurPixelShader | |
CTDownsampleDepthPixelShader | |
CTDownsampleLightShaftsPixelShader | |
CTEdgePreservingFilterPixelShader | |
CTFilterPixelShader | |
CTFilterVertexShader | |
CTHeightFogPixelShader | |
CTHeightFogVertexShader | |
CTLightMapDensityPixelShader< LightMapTexturePolicy > | |
CTLightPixelShader< LightTypePolicy, ShadowingTypePolicy > | |
CTLightVertexShader< LightTypePolicy, ShadowingTypePolicy > | |
CTModShadowProjectionPixelShader< LightMapPolicy > | |
CTModShadowVolumePixelShader< LightMapPolicy > | |
CTShadowDepthVertexShader | |
CTShadowProjectionPixelShader | |
CUnparsedShader | |
CLegendaryExplorerCore.Shaders.ShaderCacheManipulator | |
CLegendaryExplorerCore.Shaders.ShaderInfo | |
CLegendaryExplorerCore.Shaders.ShaderReader | |
CLegendaryExplorerCore.Unreal.BinaryConverters.ShaderReference | |
CLegendaryExplorerCore.Gammtek.Extensions.SingleExtensions | |
CLegendaryExplorerCore.Unreal.BinaryConverters.SkeletalMeshVertexBuffer | |
CLegendaryExplorerCore.Unreal.BinaryConverters.SkelMeshChunk | |
CLegendaryExplorerCore.Unreal.BinaryConverters.SkelMeshSection | |
CLegendaryExplorerCore.Unreal.BinaryConverters.SoftSkinVertex | |
CLegendaryExplorerCore.Gammtek.Extensions.Collections.Generic.SpanExtensions | |
CLegendaryExplorerCore.Unreal.BinaryConverters.Sphere | |
CLegendaryExplorerCore.Unreal.BinaryConverters.WwiseStateManagement.StateGroup | |
CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.Statement | |
►CStatement | |
►CLegendaryExplorerCore.UnrealScript.Decompiling.Jump | |
►CLegendaryExplorerCore.UnrealScript.Decompiling.UnconditionalJump | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.Goto | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.AssertStatement | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.AssignStatement | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.BreakStatement | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.CaseStatement | |
►CLegendaryExplorerCore.UnrealScript.Language.Tree.CodeBody | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.DefaultPropertiesBlock | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.Subobject | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.ContinueStatement | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.DefaultCaseStatement | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.DoUntilLoop | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.ErrorStatement | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.ExpressionOnlyStatement | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.ForEachLoop | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.ForLoop | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.IfStatement | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.Label | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.ReplicationStatement | |
►CLegendaryExplorerCore.UnrealScript.Language.Tree.ReturnStatement | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.ReturnNothingStatement | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.StateGoto | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.StopStatement | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.SwitchStatement | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.VariableDeclaration | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.WhileLoop | |
CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.StatementList | |
CLegendaryExplorerCore.UDK.StaticLightingImporter | |
CLegendaryExplorerCore.Unreal.BinaryConverters.StaticLODModel | |
CLegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshComponentLODInfo | |
CLegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshElement | |
CLegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshVertexBuffer.StaticMeshFullVertex | |
CLegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshRenderData | |
CLegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshTriangle | |
CLegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshVertexBuffer | |
CLegendaryExplorerCore.Unreal.BinaryConverters.StaticReceiverData | |
CLegendaryExplorerCore.Unreal.StorageTypeExtensions | |
►CStream | |
►CLegendaryExplorerCore.Gammtek.IO.BitStream | Stream class for writing individual bits to a stream. Packs subsequent bytes written to the stream. |
CLegendaryExplorerCore.Gammtek.IO.BitStreamReader | Stream class for writing individual bits to a stream. Packs subsequent bytes written to the stream. |
CLegendaryExplorerCore.Gammtek.IO.BitStreamWriter | Stream class for writing individual bits to a stream. Packs subsequent bytes written to the stream. |
CLegendaryExplorerCore.Gammtek.IO.MemoryTributary | |
CLegendaryExplorerCore.Gammtek.IO.MultiStream | |
CLegendaryExplorerCore.Unreal.BinaryConverters.StreamableTextureInstance | |
CLegendaryExplorerCore.Unreal.BinaryConverters.StreamableTextureInstanceList | |
CLegendaryExplorerCore.Gammtek.Extensions.IO.StreamExtensions | |
CLegendaryExplorerCore.Helpers.StreamHelpers | |
CLegendaryExplorerCore.Gammtek.Extensions.StringComparisonExtensions | |
CLegendaryExplorerCore.Gammtek.Extensions.StringExtensions | |
CLegendaryExplorerCore.Helpers.StringExtensions | |
CLegendaryExplorerCore.Coalesced.StringHelpers | |
CLegendaryExplorerCore.Gammtek.Helpers.StringToObjectHelper | String to object helper class that converts a string to the right object if possible. |
CLegendaryExplorerCore.Shaders.StructMember | |
CLegendaryExplorerCore.Unreal.BinaryConverters.WwiseStateManagement.SwitchGroup | |
CLegendaryExplorerCore.Unreal.BinaryConverters.WwiseStateManagement.SwitchPoint | |
CLegendaryExplorerCore.Helpers.TaskExtensions | |
CLegendaryExplorerCore.Unreal.BinaryConverters.TerrainBVNode | |
CLegendaryExplorerCore.Unreal.BinaryConverters.TerrainMaterialMask | |
CLegendaryExplorerCore.Unreal.BinaryConverters.TerrainPatchBounds | |
CLegendaryExplorerCore.Textures.TexConverter | |
CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.TextBuilder | |
CLegendaryExplorerCore.Unreal.Classes.Texture2D | |
CLegendaryExplorerCore.Unreal.Classes.Texture2DMipInfo | |
CLegendaryExplorerCore.Unreal.BinaryConverters.UTexture2D.Texture2DMipMap | |
CLegendaryExplorerCore.Unreal.TextureCompression | |
CLegendaryExplorerCore.Textures.TextureCRC | Helper class for generating CRCs in the tpf format |
CLegendaryExplorerCore.Textures.TextureLODInfo | |
CLegendaryExplorerCore.Unreal.BinaryConverters.MaterialResource.TextureLookup | |
CLegendaryExplorerCore.Textures.Studio.TextureMap | |
CLegendaryExplorerCore.Textures.Studio.MEMTextureMap.TextureMapEntry | Entry for the MEM Texture Map |
CLegendaryExplorerCore.Textures.Studio.TextureMapGenerator | |
CLegendaryExplorerCore.Textures.Studio.TextureMapMemoryEntry | Describes a memory-unique texture, e.g. a unique full path. |
CLegendaryExplorerCore.Textures.Studio.TextureMapPackageEntry | Describes where a texture can be found for Texture Studio. This object describes a single instance of a texture, rather than a single 'texture' which can have multiple defined instances |
CLegendaryExplorerCore.Textures.TFCCompactor | |
CLegendaryExplorerCore.Textures.TFCCompactorInfoPackage | |
CLegendaryExplorerCore.Textures.TFCInfo | Describes where to put TFC data for a specific texture |
CLegendaryExplorerCore.Textures.TFCTools | Class containing useful TFC-related methods |
CLegendaryExplorerCore.Gammtek.ThrowHelper | |
CLegendaryExplorerCore.TLK.TLKBitArray | Stripped-down version of System.Collections.BitArray used by the TLK classes for huffman decompression. |
CLegendaryExplorerCore.TLK.ME2ME3.ME2ME3TLKBase.TLKHeader | |
CLegendaryExplorerCore.Unreal.TOCBinFile | |
CLegendaryExplorerCore.Unreal.TOCCreator | Class for generating TOC files |
CLegendaryExplorerCore.Unreal.TOCBinFile.TOCHashTableEntry | |
CLegendaryExplorerCore.Unreal.ME3ConditionalsCompiler.Compiler.Token | |
CLegendaryExplorerCore.Unreal.Token | |
CTUniformParameter< TParam > | |
CTUniformParameter< FShaderParameter > | |
CTUniformParameter< FShaderResourceParameter > | |
CLegendaryExplorerCore.Helpers.TypeExtension | |
CLegendaryExplorerCore.Gammtek.Extensions.Reflection.TypeExtensions | Reflection extension class. |
CLegendaryExplorerCore.Gammtek.TypeSwitch | |
CLegendaryExplorerCore.UDK.UDKAssetInfo | |
CLegendaryExplorerCore.UDK.UDKMaterialPort | Ports assets from a game into UDK so the materials can be used in-editor. Full expression information must be available in the source data for this to be useful; UDK cannot compile shaders without it. |
CLegendaryExplorerCore.Unreal.UDKUnrealObjectInfo | |
CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.UE3FunctionReader | |
CLegendaryExplorerCore.Gammtek.Extensions.UInt16Extensions | |
CLegendaryExplorerCore.Gammtek.Extensions.UInt32Extensions | |
CLegendaryExplorerCore.Gammtek.Extensions.UInt64Extensions | |
CLegendaryExplorerCore.Gammtek.Extensions.UIntPtrExtensions | |
►CUMapBase< TKey, TValue, MapKeyFuncs< TKey, TValue > > | |
CUMap< TKey, TValue > | |
►CUMapBase< TKey, TValue, MultiMapKeyFuncs< TKey, TValue > > | |
CUMultiMap< TKey, TValue > | |
CUMultiMap< Guid, Shader > | |
CUMultiMap< int, Bio2DACell > | |
CUMultiMap< LegendaryExplorerCore.Unreal.BinaryConverters.StaticParameterSet, LegendaryExplorerCore.Unreal.BinaryConverters.MaterialShaderMap > | |
CUMultiMap< LegendaryExplorerCore.Unreal.NameReference, Guid > | |
CUMultiMap< LegendaryExplorerCore.Unreal.NameReference, int > | |
CUMultiMap< LegendaryExplorerCore.Unreal.NameReference, LegendaryExplorerCore.Unreal.BinaryConverters.BioGestureRuntimeData.BioGestCharOverride > | |
CUMultiMap< LegendaryExplorerCore.Unreal.NameReference, LegendaryExplorerCore.Unreal.BinaryConverters.BioGestureRuntimeData.BioMeshPropActionData > | |
CUMultiMap< LegendaryExplorerCore.Unreal.NameReference, LegendaryExplorerCore.Unreal.BinaryConverters.BioGestureRuntimeData.BioMeshPropData > | |
CUMultiMap< LegendaryExplorerCore.Unreal.NameReference, LegendaryExplorerCore.Unreal.BinaryConverters.BioTlkFileSet.BioTlkSet > | |
CUMultiMap< LegendaryExplorerCore.Unreal.NameReference, LegendaryExplorerCore.Unreal.BinaryConverters.ShaderReference > | |
CUMultiMap< LegendaryExplorerCore.Unreal.NameReference, LegendaryExplorerCore.Unreal.NameReference > | |
CUMultiMap< LegendaryExplorerCore.Unreal.NameReference, LegendaryExplorerCore.Unreal.PropertyCollection > | |
CUMultiMap< LegendaryExplorerCore.Unreal.NameReference, UIndex > | |
CUMultiMap< LegendaryExplorerCore.Unreal.NameReference, uint > | |
CUMultiMap< UIndex, bool > | |
CUMultiMap< UIndex, int > | |
CUMultiMap< UIndex, LegendaryExplorerCore.Unreal.BinaryConverters.CachedPhysSMData > | |
CUMultiMap< UIndex, LegendaryExplorerCore.Unreal.BinaryConverters.StreamableTextureInstanceList > | |
CUMultiMap< UIndex, Point > | |
CUMultiMap< UIndex, UIndex > | |
CUMultiMap< UIndex, uint > | |
CUMultiMap< uint, byte[]> | |
CUMultiMap< uint, float > | |
CUMultiMap< uint, LegendaryExplorerCore.Unreal.BinaryConverters.WwiseBankParsed.HIRCObject > | |
CUMultiMap< uint, LegendaryExplorerCore.Unreal.BinaryConverters.WwiseStateManagement.StateGroup > | |
CUMultiMap< uint, LegendaryExplorerCore.Unreal.BinaryConverters.WwiseStateManagement.SwitchGroup > | |
CUMultiMap< uint, string > | |
►CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.UnBytecodeOwner | |
►CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.UnContainer | |
CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.UnClass | |
CLegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.UnFunction | |
CLegendaryExplorerCore.Unreal.BinaryConverters.kDOPNode.Union | |
CLegendaryExplorerCore.Gammtek.Extensions.UnrealExtensions | |
CLegendaryExplorerCore.Helpers.UnrealExtensions | |
CLegendaryExplorerCore.Unreal.UnrealFlags | |
CLegendaryExplorerCore.UnrealScript.UnrealScriptCompiler | |
CLegendaryExplorerCore.UnrealScript.UnrealScriptLookup | |
CLegendaryExplorerCore.UnrealScript.UnrealScriptOptionsPackage | Object for passing through to various compiler functions to allow adding new features without having to edit method signatures. |
CLegendaryExplorerCore.Gammtek.Extensions.UnsafeExtensions | |
CLegendaryExplorerCore.Unreal.BinaryConverters.URL | |
CUSet< KeyValuePair< TKey, TValue >, TKey, TKeyFuncs > | |
►CUSet< T, T, DefaultKeyFuncs< T > > | |
CUSet< T, TKey, TKeyFuncs > | |
CLegendaryExplorerCore.Misc.ValueTupleEqualityComparer | |
CLegendaryExplorerCore.UnrealScript.Language.Tree.VariableTypeExtensions | |
CLegendaryExplorerCore.Gammtek.IO.VarInt | Extension methods to write variable length integers to a BinaryWriter. |
CVarLinkInfo | Basic description of a single VarLink (bottom of kismet action - this includes all links) |
CLegendaryExplorerCore.Unreal.BinaryConverters.Vector2DHalf | |
CLegendaryExplorerCore.Unreal.BinaryConverters.Vert | |
CLegendaryExplorerCore.Unreal.BinaryConverters.WaveformSample | |
CLegendaryExplorerCore.Shaders.WriteMask | |
CLegendaryExplorerCore.Audio.WwiseBankImport | Handles importing a .bnk file into a package file and setting up relevant data |
CLegendaryExplorerCore.Unreal.BinaryConverters.WwiseEvent.WwiseEventLink | |
CLegendaryExplorerCore.Sound.Wwise.WwiseHelper | Contains useful utility methods for Wwise. |
CLegendaryExplorerCore.Unreal.BinaryConverters.WwiseStateManagement | |
CLegendaryExplorerCore.Audio.WwiseVersions | Contains info on the Wwise version for each game |
CLegendaryExplorerCore.Gammtek.IO.Converters.ZigZagConverter | The zig zag converter performs a 1-1 and onto mapping of signed integers onto unsigned integers using the transformation defined at: https://developers.google.com/protocol-buffers/docs/encoding |
CLegendaryExplorerCore.Compression.Zlib | |
CLegendaryExplorerCore.Unreal.BinaryConverters.ZoneProperties | |