Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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FLightFunctionPixelShader Class Reference
Inheritance diagram for FLightFunctionPixelShader:
Shader

Public Attributes

FShaderResourceParameter SceneColorTexture
 
FShaderResourceParameter SceneDepthTexture
 
FShaderParameter MinZ_MaxZRatio
 
FShaderParameter ScreenPositionScaleBias
 
FShaderParameter ScreenToLight
 
FMaterialPixelShaderParameters MaterialParameters
 
- Public Attributes inherited from Shader
NameReference ShaderType
 
Guid Guid
 
ShaderFrequency Frequency
 
byte[] ShaderByteCode
 
uint ParameterMapCRC
 
int InstructionCount
 
byte Platform
 
NameReference? VertexFactoryType
 

Additional Inherited Members

- Public Types inherited from Shader
enum  ShaderFrequency : byte
 
- Public Member Functions inherited from Shader
virtual Shader Clone ()
 
void ReplaceByteCode (byte[] newShaderByteCode)
 
- Protected Member Functions inherited from Shader
Shader SharedClone ()
 

Member Data Documentation

◆ SceneColorTexture

FShaderResourceParameter FLightFunctionPixelShader.SceneColorTexture

◆ SceneDepthTexture

FShaderResourceParameter FLightFunctionPixelShader.SceneDepthTexture

◆ MinZ_MaxZRatio

FShaderParameter FLightFunctionPixelShader.MinZ_MaxZRatio

◆ ScreenPositionScaleBias

FShaderParameter FLightFunctionPixelShader.ScreenPositionScaleBias

◆ ScreenToLight

FShaderParameter FLightFunctionPixelShader.ScreenToLight

◆ MaterialParameters

FMaterialPixelShaderParameters FLightFunctionPixelShader.MaterialParameters

The documentation for this class was generated from the following file: