Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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BufferDistanceBankChunk Class Reference
Inheritance diagram for BufferDistanceBankChunk:
BankChunk

Public Member Functions

 BufferDistanceBankChunk (Stream inStream, BankChunk parent)
 Not legacy sdst version More...
 
 BufferDistanceBankChunk ()
 
override void Write (Stream outStream)
 
override string ToChunkDisplay ()
 
- Public Member Functions inherited from BankChunk
 BankChunk ()
 
 BankChunk (string chunkName, int chunkLen, Stream inStream, BankChunk parent)
 
virtual void Write (Stream outStream)
 
IEnumerable< BankChunkGetAllSubChunks ()
 
virtual string ToChunkDisplay ()
 
BankChunk GetParent ()
 

Properties

float MinDistance [get, set]
 
float MaxDistance [get, set]
 
float DistanceLevel [get, set]
 
uint DistanceFlags [get]
 
- Properties inherited from BankChunk
long ChunkDataStartOffset [get]
 The offset in which this bank's data starts - + 8 after header & size. For name only this should not be used. More...
 

Additional Inherited Members

- Public Attributes inherited from BankChunk
string ChunkName
 
byte[] RawData
 
List< BankChunkSubChunks = new List<BankChunk>(0)
 Some chunks have subchunks More...
 
- Protected Attributes inherited from BankChunk
BankChunk Parent
 References the containing object More...
 

Constructor & Destructor Documentation

◆ BufferDistanceBankChunk() [1/2]

BufferDistanceBankChunk.BufferDistanceBankChunk ( Stream  inStream,
BankChunk  parent 
)
inline

Not legacy sdst version

Parameters
inStream

◆ BufferDistanceBankChunk() [2/2]

BufferDistanceBankChunk.BufferDistanceBankChunk ( )
inline

Member Function Documentation

◆ Write()

override void BufferDistanceBankChunk.Write ( Stream  outStream)
inlinevirtual

Reimplemented from BankChunk.

◆ ToChunkDisplay()

override string BufferDistanceBankChunk.ToChunkDisplay ( )
inlinevirtual

Reimplemented from BankChunk.

Property Documentation

◆ MinDistance

float BufferDistanceBankChunk.MinDistance
getset

◆ MaxDistance

float BufferDistanceBankChunk.MaxDistance
getset

◆ DistanceLevel

float BufferDistanceBankChunk.DistanceLevel
getset

◆ DistanceFlags

uint BufferDistanceBankChunk.DistanceFlags
get

The documentation for this class was generated from the following file: