Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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Public Attributes | |
FShaderParameter | HitStartLocation |
FShaderParameter | HitLocation |
FShaderParameter | HitRadius |
FShaderParameter | HitCullDistance |
FShaderResourceParameter | CurrentMaskTexture |
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FMaterialPixelShaderParameters | MaterialParameters |
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NameReference | ShaderType |
Guid | Guid |
ShaderFrequency | Frequency |
byte[] | ShaderByteCode |
uint | ParameterMapCRC |
int | InstructionCount |
byte | Platform |
NameReference? | VertexFactoryType |
Additional Inherited Members | |
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enum | ShaderFrequency : byte |
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virtual Shader | Clone () |
void | ReplaceByteCode (byte[] newShaderByteCode) |
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Shader | SharedClone () |
FShaderParameter FHitMaskPixelShader.HitStartLocation |
FShaderParameter FHitMaskPixelShader.HitLocation |
FShaderParameter FHitMaskPixelShader.HitRadius |
FShaderParameter FHitMaskPixelShader.HitCullDistance |
FShaderResourceParameter FHitMaskPixelShader.CurrentMaskTexture |