Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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FHitMaskPixelShader Class Reference
Inheritance diagram for FHitMaskPixelShader:
MaterialPixelShader Shader

Public Attributes

FShaderParameter HitStartLocation
 
FShaderParameter HitLocation
 
FShaderParameter HitRadius
 
FShaderParameter HitCullDistance
 
FShaderResourceParameter CurrentMaskTexture
 
- Public Attributes inherited from MaterialPixelShader
FMaterialPixelShaderParameters MaterialParameters
 
- Public Attributes inherited from Shader
NameReference ShaderType
 
Guid Guid
 
ShaderFrequency Frequency
 
byte[] ShaderByteCode
 
uint ParameterMapCRC
 
int InstructionCount
 
byte Platform
 
NameReference? VertexFactoryType
 

Additional Inherited Members

- Public Types inherited from Shader
enum  ShaderFrequency : byte
 
- Public Member Functions inherited from Shader
virtual Shader Clone ()
 
void ReplaceByteCode (byte[] newShaderByteCode)
 
- Protected Member Functions inherited from Shader
Shader SharedClone ()
 

Member Data Documentation

◆ HitStartLocation

FShaderParameter FHitMaskPixelShader.HitStartLocation

◆ HitLocation

FShaderParameter FHitMaskPixelShader.HitLocation

◆ HitRadius

FShaderParameter FHitMaskPixelShader.HitRadius

◆ HitCullDistance

FShaderParameter FHitMaskPixelShader.HitCullDistance

◆ CurrentMaskTexture

FShaderResourceParameter FHitMaskPixelShader.CurrentMaskTexture

The documentation for this class was generated from the following file: