◆ BufferIndex
| uint ISACTSoundTrack.BufferIndex |
◆ PathIndex
| uint ISACTSoundTrack.PathIndex |
◆ Order
| uint ISACTSoundTrack.Order |
◆ Chance
| uint ISACTSoundTrack.Chance |
◆ Position
◆ Orientation
◆ Velocity
◆ MinGain
| float ISACTSoundTrack.MinGain |
◆ MaxGain
| float ISACTSoundTrack.MaxGain |
◆ MinPitch
| float ISACTSoundTrack.MinPitch |
◆ MaxPitch
| float ISACTSoundTrack.MaxPitch |
◆ MinDirect
| float ISACTSoundTrack.MinDirect |
◆ MaxDirect
| float ISACTSoundTrack.MaxDirect |
◆ MinDirectHF
| float ISACTSoundTrack.MinDirectHF |
◆ MaxDirectHF
| float ISACTSoundTrack.MaxDirectHF |
◆ SendEnable
| int [] ISACTSoundTrack.SendEnable |
◆ MinSend
| float [] ISACTSoundTrack.MinSend |
◆ MaxSend
| float [] ISACTSoundTrack.MaxSend |
◆ MinSendHF
| float [] ISACTSoundTrack.MinSendHF |
◆ MaxSendHF
| float [] ISACTSoundTrack.MaxSendHF |
◆ Flags
| uint ISACTSoundTrack.Flags |
The documentation for this class was generated from the following file: