◆ BufferIndex
      
        
          | uint ISACTSoundTrack.BufferIndex | 
        
      
 
 
◆ PathIndex
      
        
          | uint ISACTSoundTrack.PathIndex | 
        
      
 
 
◆ Order
      
        
          | uint ISACTSoundTrack.Order | 
        
      
 
 
◆ Chance
      
        
          | uint ISACTSoundTrack.Chance | 
        
      
 
 
◆ Position
◆ Orientation
◆ Velocity
◆ MinGain
      
        
          | float ISACTSoundTrack.MinGain | 
        
      
 
 
◆ MaxGain
      
        
          | float ISACTSoundTrack.MaxGain | 
        
      
 
 
◆ MinPitch
      
        
          | float ISACTSoundTrack.MinPitch | 
        
      
 
 
◆ MaxPitch
      
        
          | float ISACTSoundTrack.MaxPitch | 
        
      
 
 
◆ MinDirect
      
        
          | float ISACTSoundTrack.MinDirect | 
        
      
 
 
◆ MaxDirect
      
        
          | float ISACTSoundTrack.MaxDirect | 
        
      
 
 
◆ MinDirectHF
      
        
          | float ISACTSoundTrack.MinDirectHF | 
        
      
 
 
◆ MaxDirectHF
      
        
          | float ISACTSoundTrack.MaxDirectHF | 
        
      
 
 
◆ SendEnable
      
        
          | int [] ISACTSoundTrack.SendEnable | 
        
      
 
 
◆ MinSend
      
        
          | float [] ISACTSoundTrack.MinSend | 
        
      
 
 
◆ MaxSend
      
        
          | float [] ISACTSoundTrack.MaxSend | 
        
      
 
 
◆ MinSendHF
      
        
          | float [] ISACTSoundTrack.MinSendHF | 
        
      
 
 
◆ MaxSendHF
      
        
          | float [] ISACTSoundTrack.MaxSendHF | 
        
      
 
 
◆ Flags
      
        
          | uint ISACTSoundTrack.Flags | 
        
      
 
 
The documentation for this class was generated from the following file: