Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
|
Public Attributes | |
FSceneTextureShaderParameters | SceneTextureParameters |
FShaderParameter | ScreenToShadowMatrix |
FShaderResourceParameter | ShadowDepthTexture |
FShaderResourceParameter | ShadowDepthTextureComparisonSampler |
FShaderParameter | SampleOffsets |
FShaderParameter | ShadowBufferSize |
FShaderParameter | ShadowFadeFraction |
![]() | |
NameReference | ShaderType |
Guid | Guid |
ShaderFrequency | Frequency |
byte[] | ShaderByteCode |
uint | ParameterMapCRC |
int | InstructionCount |
byte | Platform |
NameReference? | VertexFactoryType |
Additional Inherited Members | |
![]() | |
enum | ShaderFrequency : byte |
![]() | |
virtual Shader | Clone () |
void | ReplaceByteCode (byte[] newShaderByteCode) |
![]() | |
Shader | SharedClone () |
FSceneTextureShaderParameters TShadowProjectionPixelShader.SceneTextureParameters |
FShaderParameter TShadowProjectionPixelShader.ScreenToShadowMatrix |
FShaderResourceParameter TShadowProjectionPixelShader.ShadowDepthTexture |
FShaderResourceParameter TShadowProjectionPixelShader.ShadowDepthTextureComparisonSampler |
FShaderParameter TShadowProjectionPixelShader.SampleOffsets |
FShaderParameter TShadowProjectionPixelShader.ShadowBufferSize |
FShaderParameter TShadowProjectionPixelShader.ShadowFadeFraction |