Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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TAOApplyPixelShader Class Reference
Inheritance diagram for TAOApplyPixelShader:
Shader

Public Attributes

FAmbientOcclusionParams AOParams
 
FShaderParameter OcclusionColor
 
FShaderParameter FogColor
 
FShaderParameter TargetSize
 
FShaderParameter InvEncodePower
 
FShaderResourceParameter FogTexture
 
- Public Attributes inherited from Shader
NameReference ShaderType
 
Guid Guid
 
ShaderFrequency Frequency
 
byte[] ShaderByteCode
 
uint ParameterMapCRC
 
int InstructionCount
 
byte Platform
 
NameReference? VertexFactoryType
 

Additional Inherited Members

- Public Types inherited from Shader
enum  ShaderFrequency : byte
 
- Public Member Functions inherited from Shader
virtual Shader Clone ()
 
void ReplaceByteCode (byte[] newShaderByteCode)
 
- Protected Member Functions inherited from Shader
Shader SharedClone ()
 

Member Data Documentation

◆ AOParams

FAmbientOcclusionParams TAOApplyPixelShader.AOParams

◆ OcclusionColor

FShaderParameter TAOApplyPixelShader.OcclusionColor

◆ FogColor

FShaderParameter TAOApplyPixelShader.FogColor

◆ TargetSize

FShaderParameter TAOApplyPixelShader.TargetSize

◆ InvEncodePower

FShaderParameter TAOApplyPixelShader.InvEncodePower

◆ FogTexture

FShaderResourceParameter TAOApplyPixelShader.FogTexture

The documentation for this class was generated from the following file: