◆ AOParams
FAmbientOcclusionParams TAOApplyPixelShader.AOParams |
◆ OcclusionColor
FShaderParameter TAOApplyPixelShader.OcclusionColor |
◆ FogColor
FShaderParameter TAOApplyPixelShader.FogColor |
◆ TargetSize
FShaderParameter TAOApplyPixelShader.TargetSize |
◆ InvEncodePower
FShaderParameter TAOApplyPixelShader.InvEncodePower |
◆ FogTexture
FShaderResourceParameter TAOApplyPixelShader.FogTexture |
The documentation for this class was generated from the following file:
- LegendaryExplorer/LegendaryExplorerCore/Unreal/BinaryConverters/Shaders/Shader.cs