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Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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Public Attributes | |
| FAmbientOcclusionParams | AOParams |
| FShaderParameter | OcclusionColor |
| FShaderParameter | FogColor |
| FShaderParameter | TargetSize |
| FShaderParameter | InvEncodePower |
| FShaderResourceParameter | FogTexture |
Public Attributes inherited from Shader | |
| NameReference | ShaderType |
| Guid | Guid |
| ShaderFrequency | Frequency |
| byte[] | ShaderByteCode |
| uint | ParameterMapCRC |
| int | InstructionCount |
| byte | Platform |
| NameReference? | VertexFactoryType |
Additional Inherited Members | |
Public Types inherited from Shader | |
| enum | ShaderFrequency : byte |
Public Member Functions inherited from Shader | |
| virtual Shader | Clone () |
| void | ReplaceByteCode (byte[] newShaderByteCode) |
Protected Member Functions inherited from Shader | |
| Shader | SharedClone () |
| FAmbientOcclusionParams TAOApplyPixelShader.AOParams |
| FShaderParameter TAOApplyPixelShader.OcclusionColor |
| FShaderParameter TAOApplyPixelShader.FogColor |
| FShaderParameter TAOApplyPixelShader.TargetSize |
| FShaderParameter TAOApplyPixelShader.InvEncodePower |
| FShaderResourceParameter TAOApplyPixelShader.FogTexture |