Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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Public Attributes | |
FShaderParameter | ShadowModulateColorParam |
FShaderParameter | ScreenToWorldParam |
FShaderParameter | EmissiveAlphaMaskScale |
FShaderParameter | UseEmissiveMask |
LightMapPolicy | ModShadowPixelParams |
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FSceneTextureShaderParameters | SceneTextureParameters |
FShaderParameter | ScreenToShadowMatrix |
FShaderParameter | InvRandomAngleTextureSize |
FShaderResourceParameter | ShadowDepthTexture |
FShaderResourceParameter | RandomAngleTexture |
FShaderParameter | RefiningSampleOffsets |
FShaderParameter | EdgeSampleOffsets |
FShaderParameter | ShadowBufferSize |
FShaderParameter | ShadowFadeFraction |
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NameReference | ShaderType |
Guid | Guid |
ShaderFrequency | Frequency |
byte[] | ShaderByteCode |
uint | ParameterMapCRC |
int | InstructionCount |
byte | Platform |
NameReference? | VertexFactoryType |
Additional Inherited Members | |
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enum | ShaderFrequency : byte |
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virtual Shader | Clone () |
void | ReplaceByteCode (byte[] newShaderByteCode) |
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Shader | SharedClone () |
FShaderParameter TBranchingPCFModProjectionPixelShader< LightMapPolicy >.ShadowModulateColorParam |
FShaderParameter TBranchingPCFModProjectionPixelShader< LightMapPolicy >.ScreenToWorldParam |
FShaderParameter TBranchingPCFModProjectionPixelShader< LightMapPolicy >.EmissiveAlphaMaskScale |
FShaderParameter TBranchingPCFModProjectionPixelShader< LightMapPolicy >.UseEmissiveMask |
LightMapPolicy TBranchingPCFModProjectionPixelShader< LightMapPolicy >.ModShadowPixelParams |