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| override void | Serialize (SerializingContainer sc) |
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| abstract void | Serialize (SerializingContainer sc) |
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◆ Serialize()
| override void FGPUSkinVertexFactoryShaderParameters.Serialize |
( |
SerializingContainer |
sc | ) |
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inlineprotectedvirtual |
◆ LocalToWorld
| FShaderParameter FGPUSkinVertexFactoryShaderParameters.LocalToWorld |
◆ WorldToLocal
| FShaderParameter FGPUSkinVertexFactoryShaderParameters.WorldToLocal |
◆ BoneMatrices
| FShaderParameter FGPUSkinVertexFactoryShaderParameters.BoneMatrices |
◆ MaxBoneInfluences
| FShaderParameter FGPUSkinVertexFactoryShaderParameters.MaxBoneInfluences |
◆ MeshOrigin
| FShaderParameter FGPUSkinVertexFactoryShaderParameters.MeshOrigin |
◆ MeshExtension
| FShaderParameter FGPUSkinVertexFactoryShaderParameters.MeshExtension |
◆ WoundEllipse0
| FShaderParameter FGPUSkinVertexFactoryShaderParameters.WoundEllipse0 |
◆ WoundEllipse1
| FShaderParameter FGPUSkinVertexFactoryShaderParameters.WoundEllipse1 |
The documentation for this class was generated from the following file:
- LegendaryExplorer/LegendaryExplorerCore/Unreal/BinaryConverters/Shaders/VertexFactories.cs