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override void | Serialize (SerializingContainer sc) |
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abstract void | Serialize (SerializingContainer sc) |
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◆ Serialize()
override void FGPUSkinVertexFactoryShaderParameters.Serialize |
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SerializingContainer |
sc | ) |
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inlineprotectedvirtual |
◆ LocalToWorld
◆ WorldToLocal
◆ BoneMatrices
◆ MaxBoneInfluences
◆ MeshOrigin
◆ MeshExtension
◆ WoundEllipse0
◆ WoundEllipse1
The documentation for this class was generated from the following file:
- LegendaryExplorer/LegendaryExplorerCore/Unreal/BinaryConverters/Shaders/VertexFactories.cs