Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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Public Attributes | |
LightTypePolicy | LightTypePixelParams |
ShadowingTypePolicy | ShadowingPixelParams |
FMaterialPixelShaderParameters | MaterialParameters |
FShaderResourceParameter | LightAttenuationTexture |
FShaderParameter | bReceiveDynamicShadows |
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NameReference | ShaderType |
Guid | Guid |
ShaderFrequency | Frequency |
byte[] | ShaderByteCode |
uint | ParameterMapCRC |
int | InstructionCount |
byte | Platform |
NameReference? | VertexFactoryType |
Additional Inherited Members | |
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enum | ShaderFrequency : byte |
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virtual Shader | Clone () |
void | ReplaceByteCode (byte[] newShaderByteCode) |
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Shader | SharedClone () |
LightTypePolicy TLightPixelShader< LightTypePolicy, ShadowingTypePolicy >.LightTypePixelParams |
ShadowingTypePolicy TLightPixelShader< LightTypePolicy, ShadowingTypePolicy >.ShadowingPixelParams |
FMaterialPixelShaderParameters TLightPixelShader< LightTypePolicy, ShadowingTypePolicy >.MaterialParameters |
FShaderResourceParameter TLightPixelShader< LightTypePolicy, ShadowingTypePolicy >.LightAttenuationTexture |
FShaderParameter TLightPixelShader< LightTypePolicy, ShadowingTypePolicy >.bReceiveDynamicShadows |