Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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TLightPixelShader< LightTypePolicy, ShadowingTypePolicy > Class Template Reference
Inheritance diagram for TLightPixelShader< LightTypePolicy, ShadowingTypePolicy >:
Shader

Public Attributes

LightTypePolicy LightTypePixelParams
 
ShadowingTypePolicy ShadowingPixelParams
 
FMaterialPixelShaderParameters MaterialParameters
 
FShaderResourceParameter LightAttenuationTexture
 
FShaderParameter bReceiveDynamicShadows
 
- Public Attributes inherited from Shader
NameReference ShaderType
 
Guid Guid
 
ShaderFrequency Frequency
 
byte[] ShaderByteCode
 
uint ParameterMapCRC
 
int InstructionCount
 
byte Platform
 
NameReference? VertexFactoryType
 

Additional Inherited Members

- Public Types inherited from Shader
enum  ShaderFrequency : byte
 
- Public Member Functions inherited from Shader
virtual Shader Clone ()
 
void ReplaceByteCode (byte[] newShaderByteCode)
 
- Protected Member Functions inherited from Shader
Shader SharedClone ()
 

Member Data Documentation

◆ LightTypePixelParams

LightTypePolicy TLightPixelShader< LightTypePolicy, ShadowingTypePolicy >.LightTypePixelParams

◆ ShadowingPixelParams

ShadowingTypePolicy TLightPixelShader< LightTypePolicy, ShadowingTypePolicy >.ShadowingPixelParams

◆ MaterialParameters

FMaterialPixelShaderParameters TLightPixelShader< LightTypePolicy, ShadowingTypePolicy >.MaterialParameters

◆ LightAttenuationTexture

FShaderResourceParameter TLightPixelShader< LightTypePolicy, ShadowingTypePolicy >.LightAttenuationTexture

◆ bReceiveDynamicShadows

FShaderParameter TLightPixelShader< LightTypePolicy, ShadowingTypePolicy >.bReceiveDynamicShadows

The documentation for this class was generated from the following file: