Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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Public Attributes | |
FShaderResourceParameter | HWork |
FShaderResourceParameter | VWork |
FShaderResourceParameter | Color |
FShaderResourceParameter | Luma |
FShaderResourceParameter | LinearSampler |
FShaderParameter | RcpTextureSize |
FShaderParameter | TextureOffset |
FShaderParameter | ContrastThreshold |
FShaderParameter | SubpixelRemoval |
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NameReference | ShaderType |
Guid | Guid |
ShaderFrequency | Frequency |
byte[] | ShaderByteCode |
uint | ParameterMapCRC |
int | InstructionCount |
byte | Platform |
NameReference? | VertexFactoryType |
Additional Inherited Members | |
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enum | ShaderFrequency : byte |
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virtual Shader | Clone () |
void | ReplaceByteCode (byte[] newShaderByteCode) |
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Shader | SharedClone () |
FShaderResourceParameter FFXAAPrepComputeShader.HWork |
FShaderResourceParameter FFXAAPrepComputeShader.VWork |
FShaderResourceParameter FFXAAPrepComputeShader.Color |
FShaderResourceParameter FFXAAPrepComputeShader.Luma |
FShaderResourceParameter FFXAAPrepComputeShader.LinearSampler |
FShaderParameter FFXAAPrepComputeShader.RcpTextureSize |
FShaderParameter FFXAAPrepComputeShader.TextureOffset |
FShaderParameter FFXAAPrepComputeShader.ContrastThreshold |
FShaderParameter FFXAAPrepComputeShader.SubpixelRemoval |