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| override void | Serialize (SerializingContainer sc) |
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| abstract void | Serialize (SerializingContainer sc) |
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◆ Serialize()
| override void FParticleBeamTrailVertexFactoryShaderParameters.Serialize |
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SerializingContainer |
sc | ) |
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inlineprotectedvirtual |
◆ CameraWorldPosition
| FShaderParameter FParticleBeamTrailVertexFactoryShaderParameters.CameraWorldPosition |
◆ CameraRight
| FShaderParameter FParticleBeamTrailVertexFactoryShaderParameters.CameraRight |
◆ CameraUp
| FShaderParameter FParticleBeamTrailVertexFactoryShaderParameters.CameraUp |
◆ ScreenAlignment
| FShaderParameter FParticleBeamTrailVertexFactoryShaderParameters.ScreenAlignment |
◆ LocalToWorld
| FShaderParameter FParticleBeamTrailVertexFactoryShaderParameters.LocalToWorld |
The documentation for this class was generated from the following file:
- LegendaryExplorer/LegendaryExplorerCore/Unreal/BinaryConverters/Shaders/VertexFactories.cs