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Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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Public Attributes | |
| FShaderResourceParameter | NoiseTexture |
| FShaderParameter | NoiseTextureOffset |
| FShaderParameter | FilmGrain_Scale |
| FShaderResourceParameter | smpFilmicLUT |
| FShaderParameter | ScreenUVScaleBias |
| FShaderParameter | HighPrecisionGamma |
Public Attributes inherited from FUberPostProcessBlendPixelShader | |
| FColorRemapShaderParameters | MaterialParameters |
| FGammaShaderParameters | GammaParameters |
| FShaderResourceParameter | LowResSceneBuffer |
| FShaderParameter | HalfResMaskRect |
| FMotionBlurShaderParameters | MotionBlurParameters |
Public Attributes inherited from FDOFAndBloomBlendPixelShader | |
| FDOFShaderParameters | DOFParameters |
| FSceneTextureShaderParameters | SceneTextureParameters |
| FShaderResourceParameter | BlurredImage |
| FShaderResourceParameter | DOFBlurredNear |
| FShaderResourceParameter | DOFBlurredFar |
| FShaderResourceParameter | BlurredImageSeperateBloom |
| FShaderParameter | BloomTintAndScreenBlendThreshold |
| FShaderResourceParameter | SeparateTranslucencyTexture |
| FShaderParameter | InputTextureSize |
| FShaderParameter | DOFKernelParams |
Public Attributes inherited from Shader | |
| NameReference | ShaderType |
| Guid | Guid |
| ShaderFrequency | Frequency |
| byte[] | ShaderByteCode |
| uint | ParameterMapCRC |
| int | InstructionCount |
| byte | Platform |
| NameReference? | VertexFactoryType |
Additional Inherited Members | |
Public Types inherited from Shader | |
| enum | ShaderFrequency : byte |
Public Member Functions inherited from Shader | |
| virtual Shader | Clone () |
| void | ReplaceByteCode (byte[] newShaderByteCode) |
Protected Member Functions inherited from Shader | |
| Shader | SharedClone () |
| FShaderResourceParameter FSFXUberPostProcessBlendPixelShader.NoiseTexture |
| FShaderParameter FSFXUberPostProcessBlendPixelShader.NoiseTextureOffset |
| FShaderParameter FSFXUberPostProcessBlendPixelShader.FilmGrain_Scale |
| FShaderResourceParameter FSFXUberPostProcessBlendPixelShader.smpFilmicLUT |
| FShaderParameter FSFXUberPostProcessBlendPixelShader.ScreenUVScaleBias |
| FShaderParameter FSFXUberPostProcessBlendPixelShader.HighPrecisionGamma |