Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
Loading...
Searching...
No Matches
FSFXUberPostProcessBlendPixelShader Class Reference
Inheritance diagram for FSFXUberPostProcessBlendPixelShader:
FUberPostProcessBlendPixelShader FDOFAndBloomBlendPixelShader Shader

Public Attributes

FShaderResourceParameter NoiseTexture
 
FShaderParameter NoiseTextureOffset
 
FShaderParameter FilmGrain_Scale
 
FShaderResourceParameter smpFilmicLUT
 
FShaderParameter ScreenUVScaleBias
 
FShaderParameter HighPrecisionGamma
 
- Public Attributes inherited from FUberPostProcessBlendPixelShader
FColorRemapShaderParameters MaterialParameters
 
FGammaShaderParameters GammaParameters
 
FShaderResourceParameter LowResSceneBuffer
 
FShaderParameter HalfResMaskRec
 
FMotionBlurShaderParameters MotionBlurParameters
 
- Public Attributes inherited from FDOFAndBloomBlendPixelShader
FDOFShaderParameters DOFParameters
 
FSceneTextureShaderParameters SceneTextureParameters
 
FShaderResourceParameter BlurredImage
 
FShaderResourceParameter DOFBlurredNear
 
FShaderResourceParameter DOFBlurredFar
 
FShaderResourceParameter BlurredImageSeperateBloom
 
FShaderParameter BloomTintAndScreenBlendThreshold
 
FShaderParameter InputTextureSize
 
FShaderParameter DOFKernelParams
 
- Public Attributes inherited from Shader
NameReference ShaderType
 
Guid Guid
 
ShaderFrequency Frequency
 
byte[] ShaderByteCode
 
uint ParameterMapCRC
 
int InstructionCount
 
byte Platform
 
NameReference? VertexFactoryType
 

Additional Inherited Members

- Public Types inherited from Shader
enum  ShaderFrequency : byte
 
- Public Member Functions inherited from Shader
virtual Shader Clone ()
 
void ReplaceByteCode (byte[] newShaderByteCode)
 
- Protected Member Functions inherited from Shader
Shader SharedClone ()
 

Member Data Documentation

◆ NoiseTexture

FShaderResourceParameter FSFXUberPostProcessBlendPixelShader.NoiseTexture

◆ NoiseTextureOffset

FShaderParameter FSFXUberPostProcessBlendPixelShader.NoiseTextureOffset

◆ FilmGrain_Scale

FShaderParameter FSFXUberPostProcessBlendPixelShader.FilmGrain_Scale

◆ smpFilmicLUT

FShaderResourceParameter FSFXUberPostProcessBlendPixelShader.smpFilmicLUT

◆ ScreenUVScaleBias

FShaderParameter FSFXUberPostProcessBlendPixelShader.ScreenUVScaleBias

◆ HighPrecisionGamma

FShaderParameter FSFXUberPostProcessBlendPixelShader.HighPrecisionGamma

The documentation for this class was generated from the following file: