Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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Public Attributes | |
FShaderResourceParameter | NoiseTexture |
FShaderParameter | NoiseTextureOffset |
FShaderParameter | FilmGrain_Scale |
FShaderResourceParameter | smpFilmicLUT |
FShaderParameter | ScreenUVScaleBias |
FShaderParameter | HighPrecisionGamma |
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FColorRemapShaderParameters | MaterialParameters |
FGammaShaderParameters | GammaParameters |
FShaderResourceParameter | LowResSceneBuffer |
FShaderParameter | HalfResMaskRect |
FMotionBlurShaderParameters | MotionBlurParameters |
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FDOFShaderParameters | DOFParameters |
FSceneTextureShaderParameters | SceneTextureParameters |
FShaderResourceParameter | BlurredImage |
FShaderResourceParameter | DOFBlurredNear |
FShaderResourceParameter | DOFBlurredFar |
FShaderResourceParameter | BlurredImageSeperateBloom |
FShaderParameter | BloomTintAndScreenBlendThreshold |
FShaderResourceParameter | SeparateTranslucencyTexture |
FShaderParameter | InputTextureSize |
FShaderParameter | DOFKernelParams |
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NameReference | ShaderType |
Guid | Guid |
ShaderFrequency | Frequency |
byte[] | ShaderByteCode |
uint | ParameterMapCRC |
int | InstructionCount |
byte | Platform |
NameReference? | VertexFactoryType |
Additional Inherited Members | |
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enum | ShaderFrequency : byte |
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virtual Shader | Clone () |
void | ReplaceByteCode (byte[] newShaderByteCode) |
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Shader | SharedClone () |
FShaderResourceParameter FSFXUberPostProcessBlendPixelShader.NoiseTexture |
FShaderParameter FSFXUberPostProcessBlendPixelShader.NoiseTextureOffset |
FShaderParameter FSFXUberPostProcessBlendPixelShader.FilmGrain_Scale |
FShaderResourceParameter FSFXUberPostProcessBlendPixelShader.smpFilmicLUT |
FShaderParameter FSFXUberPostProcessBlendPixelShader.ScreenUVScaleBias |
FShaderParameter FSFXUberPostProcessBlendPixelShader.HighPrecisionGamma |