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| abstract void | Serialize (SerializingContainer sc) |
| |
◆ Serialize()
| abstract void FVertexFactoryShaderParameters.Serialize |
( |
SerializingContainer |
sc | ) |
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protectedpure virtual |
Implemented in FLocalVertexFactoryShaderParameters, FFluidTessellationVertexFactoryShaderParameters, FFoliageVertexFactoryShaderParameters, FGPUSkinDecalVertexFactoryShaderParameters, FGPUSkinVertexFactoryShaderParameters, FInstancedStaticMeshVertexFactoryShaderParameters, FLensFlareVertexFactoryShaderParameters, FLocalDecalVertexFactoryShaderParameters, FGPUSkinVertexFactoryApexShaderParameters, FParticleBeamTrailVertexFactoryShaderParameters, FParticleInstancedMeshVertexFactoryShaderParameters, FParticleVertexFactoryShaderParameters, FSplineMeshVertexFactoryShaderParameters, FTerrainDecalVertexFactoryShaderParameters, and FTerrainVertexFactoryShaderParameters.
The documentation for this class was generated from the following file:
- LegendaryExplorer/LegendaryExplorerCore/Unreal/BinaryConverters/Shaders/VertexFactories.cs