◆ USet() [1/2]
◆ USet() [2/2]
USet< T, TKey, TKeyFuncs >.USet |
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int |
capacity | ) |
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◆ Empty()
void USet< T, TKey, TKeyFuncs >.Empty |
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int |
newCapacity = 0 | ) |
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◆ Shrink()
void USet< T, TKey, TKeyFuncs >.Shrink |
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◆ Compact()
void USet< T, TKey, TKeyFuncs >.Compact |
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◆ Relax()
void USet< T, TKey, TKeyFuncs >.Relax |
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◆ IsValidId()
◆ Add()
void USet< T, TKey, TKeyFuncs >.Add |
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T |
value, |
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bool |
alwaysReplace = false |
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◆ TryAddUnique()
bool USet< T, TKey, TKeyFuncs >.TryAddUnique |
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T |
value | ) |
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◆ AddRange()
void USet< T, TKey, TKeyFuncs >.AddRange |
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IEnumerable< T > |
enumerable | ) |
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◆ Remove() [1/2]
◆ Remove() [2/2]
int USet< T, TKey, TKeyFuncs >.Remove |
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TKey |
key | ) |
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◆ Contains()
bool USet< T, TKey, TKeyFuncs >.Contains |
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TKey |
key | ) |
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◆ FindId()
◆ MultiFindId()
◆ TryGet()
bool USet< T, TKey, TKeyFuncs >.TryGet |
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TKey |
key, |
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out T |
value |
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◆ GetEnumerator()
IEnumerator< T > USet< T, TKey, TKeyFuncs >.GetEnumerator |
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◆ Count
int USet< T, TKey, TKeyFuncs >.Count |
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get |
The documentation for this class was generated from the following file:
- LegendaryExplorer/LegendaryExplorerCore/Unreal/Collections/USet.cs