| 
    Legendary Explorer Core Nightly
    
   Core library for working with Mass Effect Trilogy / Legendary Edition files 
   | 
 
A generic 4 byte name 4 byte length block that is not parsed. More...
  
Public Member Functions | |
| BankChunk () | |
| BankChunk (string chunkName, int chunkLen, Stream inStream, BankChunk parent) | |
| virtual void | Write (Stream outStream) | 
| IEnumerable< BankChunk > | GetAllSubChunks () | 
| virtual string | ToChunkDisplay () | 
| BankChunk | GetParent () | 
Public Attributes | |
| string | ChunkName | 
| byte[] | RawData | 
| List< BankChunk > | SubChunks = new List<BankChunk>(0) | 
| Some chunks have subchunks   More... | |
Protected Attributes | |
| BankChunk | Parent | 
| References the containing object   More... | |
Properties | |
| long | ChunkDataStartOffset [get] | 
| The offset in which this bank's data starts - + 8 after header & size. For name only this should not be used.   More... | |
A generic 4 byte name 4 byte length block that is not parsed.
      
  | 
  inline | 
      
  | 
  inline | 
      
  | 
  inlinevirtual | 
Reimplemented in LegendaryExplorerCore.Sound.ISACT.SyncBankChunk, LegendaryExplorerCore.Sound.ISACT.ChannelBankChunk, LegendaryExplorerCore.Sound.ISACT.ISACTListBankChunk, NameOnlyBankChunk, CompressionInfoBankChunk, SampleInfoBankChunk, SampleOffsetBankChunk, ContentGlobalVarInfoBankChunk, IntBankChunk, FloatBankChunk, BufferDistanceBankChunk, BufferSoundDistanceBankChunk, SoundConeBankChunk, SoundEventInfoBankChunk, ContentIndexBankChunk, SoundEventSoundTracksFour, and SoundEventSoundTracks.
      
  | 
  inline | 
      
  | 
  inlinevirtual | 
Reimplemented in LegendaryExplorerCore.Sound.ISACT.SyncBankChunk, LegendaryExplorerCore.Sound.ISACT.ChannelBankChunk, LegendaryExplorerCore.Sound.ISACT.ISACTListBankChunk, TitleBankChunk, GroupBankChunk, CompressionInfoBankChunk, SampleInfoBankChunk, SampleOffsetBankChunk, ContentGlobalVarInfoBankChunk, IntBankChunk, FloatBankChunk, BufferDistanceBankChunk, BufferSoundDistanceBankChunk, SoundConeBankChunk, SoundEventInfoBankChunk, ContentIndexBankChunk, SoundEventSoundTracksFour, and SoundEventSoundTracks.
      
  | 
  inline | 
| string BankChunk.ChunkName | 
| byte [] BankChunk.RawData | 
      
  | 
  protected | 
References the containing object
      
  | 
  get | 
The offset in which this bank's data starts - + 8 after header & size. For name only this should not be used.