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override void | Serialize (SerializingContainer sc) |
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abstract void | Serialize (SerializingContainer sc) |
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◆ Serialize()
override void FParticleVertexFactoryShaderParameters.Serialize |
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SerializingContainer |
sc | ) |
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inlineprotectedvirtual |
◆ CameraWorldPosition
FShaderParameter FParticleVertexFactoryShaderParameters.CameraWorldPosition |
◆ CameraRight
FShaderParameter FParticleVertexFactoryShaderParameters.CameraRight |
◆ CameraUp
FShaderParameter FParticleVertexFactoryShaderParameters.CameraUp |
◆ ScreenAlignment
FShaderParameter FParticleVertexFactoryShaderParameters.ScreenAlignment |
◆ LocalToWorld
FShaderParameter FParticleVertexFactoryShaderParameters.LocalToWorld |
◆ AxisRotationVectorSourceIndex
FShaderParameter FParticleVertexFactoryShaderParameters.AxisRotationVectorSourceIndex |
◆ AxisRotationVectors
FShaderParameter FParticleVertexFactoryShaderParameters.AxisRotationVectors |
◆ ParticleUpRightResultScalars
FShaderParameter FParticleVertexFactoryShaderParameters.ParticleUpRightResultScalars |
◆ NormalsType
FShaderParameter FParticleVertexFactoryShaderParameters.NormalsType |
◆ NormalsSphereCenter
FShaderParameter FParticleVertexFactoryShaderParameters.NormalsSphereCenter |
◆ NormalsCylinderUnitDirection
FShaderParameter FParticleVertexFactoryShaderParameters.NormalsCylinderUnitDirection |
The documentation for this class was generated from the following file:
- LegendaryExplorer/LegendaryExplorerCore/Unreal/BinaryConverters/Shaders/VertexFactories.cs