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override void | Serialize (SerializingContainer sc) |
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abstract void | Serialize (SerializingContainer sc) |
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◆ Serialize()
override void FParticleVertexFactoryShaderParameters.Serialize |
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SerializingContainer |
sc | ) |
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inlineprotectedvirtual |
◆ CameraWorldPosition
◆ CameraRight
◆ CameraUp
◆ ScreenAlignment
◆ LocalToWorld
◆ AxisRotationVectorSourceIndex
FShaderParameter FParticleVertexFactoryShaderParameters.AxisRotationVectorSourceIndex |
◆ AxisRotationVectors
◆ ParticleUpRightResultScalars
FShaderParameter FParticleVertexFactoryShaderParameters.ParticleUpRightResultScalars |
◆ NormalsType
◆ NormalsSphereCenter
◆ NormalsCylinderUnitDirection
FShaderParameter FParticleVertexFactoryShaderParameters.NormalsCylinderUnitDirection |
The documentation for this class was generated from the following file:
- LegendaryExplorer/LegendaryExplorerCore/Unreal/BinaryConverters/Shaders/VertexFactories.cs