Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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USparseArray< T >.SparseArrayEnumerator Struct Reference
Inheritance diagram for USparseArray< T >.SparseArrayEnumerator:
IRefEnumerator< T >

Public Member Functions

 SparseArrayEnumerator (USparseArray< T > sparseArray)
 
bool MoveNext ()
 
void Reset ()
 
void Dispose ()
 

Properties

int Index [get]
 
Current [get]
 
ref T CurrentRef [get]
 
object IEnumerator. Current [get]
 
- Properties inherited from IRefEnumerator< T >
ref T CurrentRef [get]
 

Constructor & Destructor Documentation

◆ SparseArrayEnumerator()

USparseArray< T >.SparseArrayEnumerator.SparseArrayEnumerator ( USparseArray< T >  sparseArray)
inline

Member Function Documentation

◆ MoveNext()

bool USparseArray< T >.SparseArrayEnumerator.MoveNext ( )
inline

◆ Reset()

void USparseArray< T >.SparseArrayEnumerator.Reset ( )
inline

◆ Dispose()

void USparseArray< T >.SparseArrayEnumerator.Dispose ( )
inline

Property Documentation

◆ Index

int USparseArray< T >.SparseArrayEnumerator.Index
get

◆ Current [1/2]

T USparseArray< T >.SparseArrayEnumerator.Current
get

◆ CurrentRef

ref T USparseArray< T >.SparseArrayEnumerator.CurrentRef
get

Implements IRefEnumerator< T >.

◆ Current [2/2]

object IEnumerator. USparseArray< T >.SparseArrayEnumerator.Current
get

The documentation for this struct was generated from the following file: