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| override void | Serialize (SerializingContainer sc) |
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| abstract void | Serialize (SerializingContainer sc) |
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◆ Serialize()
| override void FTerrainVertexFactoryShaderParameters.Serialize |
( |
SerializingContainer |
sc | ) |
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inlineprotectedvirtual |
◆ LocalToWorld
| FShaderParameter FTerrainVertexFactoryShaderParameters.LocalToWorld |
◆ WorldToLocal
| FShaderParameter FTerrainVertexFactoryShaderParameters.WorldToLocal |
◆ LocalToView
| FShaderParameter FTerrainVertexFactoryShaderParameters.LocalToView |
◆ TerrainLightmapCoordinateScaleBias
| FShaderParameter FTerrainVertexFactoryShaderParameters.TerrainLightmapCoordinateScaleBias |
◆ TessellationInterpolation
| FShaderParameter FTerrainVertexFactoryShaderParameters.TessellationInterpolation |
◆ InvMaxTesselationLevel_ZScale
| FShaderParameter FTerrainVertexFactoryShaderParameters.InvMaxTesselationLevel_ZScale |
◆ InvTerrainSize_SectionBase
| FShaderParameter FTerrainVertexFactoryShaderParameters.InvTerrainSize_SectionBase |
◆ Unused
| FShaderParameter FTerrainVertexFactoryShaderParameters.Unused |
◆ TessellationDistanceScale
| FShaderParameter FTerrainVertexFactoryShaderParameters.TessellationDistanceScale |
◆ TessInterpDistanceValues
| FShaderParameter FTerrainVertexFactoryShaderParameters.TessInterpDistanceValues |
The documentation for this class was generated from the following file:
- LegendaryExplorer/LegendaryExplorerCore/Unreal/BinaryConverters/Shaders/VertexFactories.cs