Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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Public Attributes | |
FDOFShaderParameters | DOFParameters |
FSceneTextureShaderParameters | SceneTextureParameters |
FShaderResourceParameter | BlurredImage |
FShaderResourceParameter | DOFBlurredNear |
FShaderResourceParameter | DOFBlurredFar |
FShaderResourceParameter | BlurredImageSeperateBloom |
FShaderParameter | BloomTintAndScreenBlendThreshold |
FShaderParameter | InputTextureSize |
FShaderParameter | DOFKernelParams |
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NameReference | ShaderType |
Guid | Guid |
ShaderFrequency | Frequency |
byte[] | ShaderByteCode |
uint | ParameterMapCRC |
int | InstructionCount |
byte | Platform |
NameReference? | VertexFactoryType |
Additional Inherited Members | |
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enum | ShaderFrequency : byte |
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virtual Shader | Clone () |
void | ReplaceByteCode (byte[] newShaderByteCode) |
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Shader | SharedClone () |
FDOFShaderParameters FDOFAndBloomBlendPixelShader.DOFParameters |
FSceneTextureShaderParameters FDOFAndBloomBlendPixelShader.SceneTextureParameters |
FShaderResourceParameter FDOFAndBloomBlendPixelShader.BlurredImage |
FShaderResourceParameter FDOFAndBloomBlendPixelShader.DOFBlurredNear |
FShaderResourceParameter FDOFAndBloomBlendPixelShader.DOFBlurredFar |
FShaderResourceParameter FDOFAndBloomBlendPixelShader.BlurredImageSeperateBloom |
FShaderParameter FDOFAndBloomBlendPixelShader.BloomTintAndScreenBlendThreshold |
FShaderParameter FDOFAndBloomBlendPixelShader.InputTextureSize |
FShaderParameter FDOFAndBloomBlendPixelShader.DOFKernelParams |