Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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FFluidSimulatePixelShader Class Reference
Inheritance diagram for FFluidSimulatePixelShader:
Shader

Public Attributes

FShaderParameter CellSize
 
FShaderParameter DampFactor
 
FShaderParameter TravelSpeed
 
FShaderParameter PreviousOffset1
 
FShaderParameter PreviousOffset2
 
FShaderResourceParameter PreviousHeights1
 
FShaderResourceParameter PreviousHeights2
 
- Public Attributes inherited from Shader
NameReference ShaderType
 
Guid Guid
 
ShaderFrequency Frequency
 
byte[] ShaderByteCode
 
uint ParameterMapCRC
 
int InstructionCount
 
byte Platform
 
NameReference? VertexFactoryType
 

Additional Inherited Members

- Public Types inherited from Shader
enum  ShaderFrequency : byte
 
- Public Member Functions inherited from Shader
virtual Shader Clone ()
 
void ReplaceByteCode (byte[] newShaderByteCode)
 
- Protected Member Functions inherited from Shader
Shader SharedClone ()
 

Member Data Documentation

◆ CellSize

FShaderParameter FFluidSimulatePixelShader.CellSize

◆ DampFactor

FShaderParameter FFluidSimulatePixelShader.DampFactor

◆ TravelSpeed

FShaderParameter FFluidSimulatePixelShader.TravelSpeed

◆ PreviousOffset1

FShaderParameter FFluidSimulatePixelShader.PreviousOffset1

◆ PreviousOffset2

FShaderParameter FFluidSimulatePixelShader.PreviousOffset2

◆ PreviousHeights1

FShaderResourceParameter FFluidSimulatePixelShader.PreviousHeights1

◆ PreviousHeights2

FShaderResourceParameter FFluidSimulatePixelShader.PreviousHeights2

The documentation for this class was generated from the following file: