Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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FMaterialVertexShaderParameters Struct Reference

Public Member Functions

void Serialize (SerializingContainer sc)
 

Public Attributes

FShaderParameter CameraWorldPosition
 
FShaderParameter ObjectWorldPositionAndRadius
 
FShaderParameter ObjectOrientation
 
FShaderParameter WindDirectionAndSpeed
 
FShaderParameter FoliageImpulseDirection
 
FShaderParameter FoliageNormalizedRotationAxisAndAngle
 
TUniformParameter< FShaderParameter >[] UniformVertexScalarShaderParameters
 
TUniformParameter< FShaderParameter >[] UniformVertexVectorShaderParameters
 

Member Function Documentation

◆ Serialize()

void FMaterialVertexShaderParameters.Serialize ( SerializingContainer  sc)
inline

Member Data Documentation

◆ CameraWorldPosition

FShaderParameter FMaterialVertexShaderParameters.CameraWorldPosition

◆ ObjectWorldPositionAndRadius

FShaderParameter FMaterialVertexShaderParameters.ObjectWorldPositionAndRadius

◆ ObjectOrientation

FShaderParameter FMaterialVertexShaderParameters.ObjectOrientation

◆ WindDirectionAndSpeed

FShaderParameter FMaterialVertexShaderParameters.WindDirectionAndSpeed

◆ FoliageImpulseDirection

FShaderParameter FMaterialVertexShaderParameters.FoliageImpulseDirection

◆ FoliageNormalizedRotationAxisAndAngle

FShaderParameter FMaterialVertexShaderParameters.FoliageNormalizedRotationAxisAndAngle

◆ UniformVertexScalarShaderParameters

TUniformParameter<FShaderParameter> [] FMaterialVertexShaderParameters.UniformVertexScalarShaderParameters

◆ UniformVertexVectorShaderParameters

TUniformParameter<FShaderParameter> [] FMaterialVertexShaderParameters.UniformVertexVectorShaderParameters

The documentation for this struct was generated from the following file: