Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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TShadowDepthVertexShader Class Reference
Inheritance diagram for TShadowDepthVertexShader:
Shader

Public Attributes

FVertexFactoryParameterRef VertexFactoryParameters
 
FMaterialVertexShaderParameters MaterialParameters
 
FShaderParameter ProjectionMatrix
 
FShaderParameter InvMaxSubjectDepth
 
FShaderParameter DepthBias
 
FShaderParameter bClampToNearPlane
 
- Public Attributes inherited from Shader
NameReference ShaderType
 
Guid Guid
 
ShaderFrequency Frequency
 
byte[] ShaderByteCode
 
uint ParameterMapCRC
 
int InstructionCount
 
byte Platform
 
NameReference? VertexFactoryType
 

Additional Inherited Members

- Public Types inherited from Shader
enum  ShaderFrequency : byte
 
- Public Member Functions inherited from Shader
virtual Shader Clone ()
 
void ReplaceByteCode (byte[] newShaderByteCode)
 
- Protected Member Functions inherited from Shader
Shader SharedClone ()
 

Member Data Documentation

◆ VertexFactoryParameters

FVertexFactoryParameterRef TShadowDepthVertexShader.VertexFactoryParameters

◆ MaterialParameters

FMaterialVertexShaderParameters TShadowDepthVertexShader.MaterialParameters

◆ ProjectionMatrix

FShaderParameter TShadowDepthVertexShader.ProjectionMatrix

◆ InvMaxSubjectDepth

FShaderParameter TShadowDepthVertexShader.InvMaxSubjectDepth

◆ DepthBias

FShaderParameter TShadowDepthVertexShader.DepthBias

◆ bClampToNearPlane

FShaderParameter TShadowDepthVertexShader.bClampToNearPlane

The documentation for this class was generated from the following file: