Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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Public Attributes | |
FVertexFactoryParameterRef | VertexFactoryParameters |
FMaterialVertexShaderParameters | MaterialParameters |
FShaderParameter | ProjectionMatrix |
FShaderParameter | InvMaxSubjectDepth |
FShaderParameter | DepthBias |
FShaderParameter | bClampToNearPlane |
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NameReference | ShaderType |
Guid | Guid |
ShaderFrequency | Frequency |
byte[] | ShaderByteCode |
uint | ParameterMapCRC |
int | InstructionCount |
byte | Platform |
NameReference? | VertexFactoryType |
Additional Inherited Members | |
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enum | ShaderFrequency : byte |
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virtual Shader | Clone () |
void | ReplaceByteCode (byte[] newShaderByteCode) |
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Shader | SharedClone () |
FVertexFactoryParameterRef TShadowDepthVertexShader.VertexFactoryParameters |
FMaterialVertexShaderParameters TShadowDepthVertexShader.MaterialParameters |
FShaderParameter TShadowDepthVertexShader.ProjectionMatrix |
FShaderParameter TShadowDepthVertexShader.InvMaxSubjectDepth |
FShaderParameter TShadowDepthVertexShader.DepthBias |
FShaderParameter TShadowDepthVertexShader.bClampToNearPlane |