◆ SceneTextureParameters
FSceneTextureShaderParameters FBranchingPCFProjectionPixelShader.SceneTextureParameters |
◆ ScreenToShadowMatrix
FShaderParameter FBranchingPCFProjectionPixelShader.ScreenToShadowMatrix |
◆ InvRandomAngleTextureSize
FShaderParameter FBranchingPCFProjectionPixelShader.InvRandomAngleTextureSize |
◆ ShadowDepthTexture
FShaderResourceParameter FBranchingPCFProjectionPixelShader.ShadowDepthTexture |
◆ RandomAngleTexture
FShaderResourceParameter FBranchingPCFProjectionPixelShader.RandomAngleTexture |
◆ RefiningSampleOffsets
FShaderParameter FBranchingPCFProjectionPixelShader.RefiningSampleOffsets |
◆ EdgeSampleOffsets
FShaderParameter FBranchingPCFProjectionPixelShader.EdgeSampleOffsets |
◆ ShadowBufferSize
FShaderParameter FBranchingPCFProjectionPixelShader.ShadowBufferSize |
◆ ShadowFadeFraction
FShaderParameter FBranchingPCFProjectionPixelShader.ShadowFadeFraction |
The documentation for this class was generated from the following file:
- LegendaryExplorer/LegendaryExplorerCore/Unreal/BinaryConverters/Shaders/Shader.cs