Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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Public Attributes | |
FSceneTextureShaderParameters | SceneTextureParameters |
FShaderParameter | ScreenToShadowMatrix |
FShaderParameter | InvRandomAngleTextureSize |
FShaderResourceParameter | ShadowDepthTexture |
FShaderResourceParameter | RandomAngleTexture |
FShaderParameter | RefiningSampleOffsets |
FShaderParameter | EdgeSampleOffsets |
FShaderParameter | ShadowBufferSize |
FShaderParameter | ShadowFadeFraction |
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NameReference | ShaderType |
Guid | Guid |
ShaderFrequency | Frequency |
byte[] | ShaderByteCode |
uint | ParameterMapCRC |
int | InstructionCount |
byte | Platform |
NameReference? | VertexFactoryType |
Additional Inherited Members | |
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enum | ShaderFrequency : byte |
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virtual Shader | Clone () |
void | ReplaceByteCode (byte[] newShaderByteCode) |
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Shader | SharedClone () |
FSceneTextureShaderParameters FBranchingPCFProjectionPixelShader.SceneTextureParameters |
FShaderParameter FBranchingPCFProjectionPixelShader.ScreenToShadowMatrix |
FShaderParameter FBranchingPCFProjectionPixelShader.InvRandomAngleTextureSize |
FShaderResourceParameter FBranchingPCFProjectionPixelShader.ShadowDepthTexture |
FShaderResourceParameter FBranchingPCFProjectionPixelShader.RandomAngleTexture |
FShaderParameter FBranchingPCFProjectionPixelShader.RefiningSampleOffsets |
FShaderParameter FBranchingPCFProjectionPixelShader.EdgeSampleOffsets |
FShaderParameter FBranchingPCFProjectionPixelShader.ShadowBufferSize |
FShaderParameter FBranchingPCFProjectionPixelShader.ShadowFadeFraction |