◆ SceneTextureParameters
| FSceneTextureShaderParameters FBranchingPCFProjectionPixelShader.SceneTextureParameters |
◆ ScreenToShadowMatrix
| FShaderParameter FBranchingPCFProjectionPixelShader.ScreenToShadowMatrix |
◆ InvRandomAngleTextureSize
| FShaderParameter FBranchingPCFProjectionPixelShader.InvRandomAngleTextureSize |
◆ ShadowDepthTexture
| FShaderResourceParameter FBranchingPCFProjectionPixelShader.ShadowDepthTexture |
◆ RandomAngleTexture
| FShaderResourceParameter FBranchingPCFProjectionPixelShader.RandomAngleTexture |
◆ RefiningSampleOffsets
| FShaderParameter FBranchingPCFProjectionPixelShader.RefiningSampleOffsets |
◆ EdgeSampleOffsets
| FShaderParameter FBranchingPCFProjectionPixelShader.EdgeSampleOffsets |
◆ ShadowBufferSize
| FShaderParameter FBranchingPCFProjectionPixelShader.ShadowBufferSize |
◆ ShadowFadeFraction
| FShaderParameter FBranchingPCFProjectionPixelShader.ShadowFadeFraction |
The documentation for this class was generated from the following file:
- LegendaryExplorer/LegendaryExplorerCore/Unreal/BinaryConverters/Shaders/Shader.cs