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Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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Public Attributes | |
| FHBAOShaderParameters | HBAOParameters |
| FShaderResourceParameter | SceneDepthTexture |
| FShaderResourceParameter | DeinterleaveOut |
| FShaderParameter | ArrayOffset |
Public Attributes inherited from Shader | |
| NameReference | ShaderType |
| Guid | Guid |
| ShaderFrequency | Frequency |
| byte[] | ShaderByteCode |
| uint | ParameterMapCRC |
| int | InstructionCount |
| byte | Platform |
| NameReference? | VertexFactoryType |
Additional Inherited Members | |
Public Types inherited from Shader | |
| enum | ShaderFrequency : byte |
Public Member Functions inherited from Shader | |
| virtual Shader | Clone () |
| void | ReplaceByteCode (byte[] newShaderByteCode) |
Protected Member Functions inherited from Shader | |
| Shader | SharedClone () |
| FHBAOShaderParameters FHBAODeinterleaveComputeShader.HBAOParameters |
| FShaderResourceParameter FHBAODeinterleaveComputeShader.SceneDepthTexture |
| FShaderResourceParameter FHBAODeinterleaveComputeShader.DeinterleaveOut |
| FShaderParameter FHBAODeinterleaveComputeShader.ArrayOffset |