Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
|
Public Attributes | |
FHBAOShaderParameters | HBAOParameters |
FShaderResourceParameter | SceneDepthTexture |
FShaderResourceParameter | DeinterleaveOut |
FShaderParameter | ArrayOffset |
![]() | |
NameReference | ShaderType |
Guid | Guid |
ShaderFrequency | Frequency |
byte[] | ShaderByteCode |
uint | ParameterMapCRC |
int | InstructionCount |
byte | Platform |
NameReference? | VertexFactoryType |
Additional Inherited Members | |
![]() | |
enum | ShaderFrequency : byte |
![]() | |
virtual Shader | Clone () |
void | ReplaceByteCode (byte[] newShaderByteCode) |
![]() | |
Shader | SharedClone () |
FHBAOShaderParameters FHBAODeinterleaveComputeShader.HBAOParameters |
FShaderResourceParameter FHBAODeinterleaveComputeShader.SceneDepthTexture |
FShaderResourceParameter FHBAODeinterleaveComputeShader.DeinterleaveOut |
FShaderParameter FHBAODeinterleaveComputeShader.ArrayOffset |