Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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Namespaces | |
namespace | BinaryConverters |
namespace | Classes |
namespace | ObjectInfo |
namespace | PhysX |
Classes | |
class | ActorUtils |
class | ArrayProperty |
Property containing a dynamic array of T s More... | |
class | ArrayPropertyBase |
Base class for ArrayProperty<T> and ImmutableByteArrayProperty More... | |
class | BioMask4Property |
Property containing a BioMask4 (a byte) More... | |
class | BoolProperty |
Property containing a boolean More... | |
class | Bytecode |
class | BytecodeSingularToken |
class | ByteProperty |
Property containing a byte More... | |
class | CNDFile |
Represents a Game 3 .cnd file More... | |
class | CommonStructs |
class | DelegateProperty |
Property containing a ScriptDelegate More... | |
class | DLCPackage |
class | EndianBitConverter |
Converts base data types to an array of bytes, and an array of bytes to base data types. All info taken from the meta data of System.BitConverter. This implementation allows for Endianness consideration. /summary> More... | |
class | EnumProperty |
Property containing an enum value More... | |
class | FloatProperty |
Property containing a single precision floating point number More... | |
class | ImmutableByteArrayProperty |
Replacement for ArrayProperty<T> where T is ByteProperty. Arrays of bytes are almost always embedded data (such as swfs) that are thousands or millions of bytes long. Allocating a ByteProperty for each byte is grossly inefficient, so this just keeps it internally as a byte[] More... | |
class | IntProperty |
Property containing a 32-bit signed integer More... | |
class | LEXJSONExtensions |
class | LEXJSONState |
class | ME3ConditionalsCompiler |
class | NameProperty |
Property containg a NameReference More... | |
struct | NameReference |
class | NoneProperty |
Property that marks the end of a collection of properties. More... | |
class | ObjectProperty |
Property containing a UIndex More... | |
class | Property |
Base class for all the Unreal property types that go in PropertyCollection More... | |
class | PropertyCollection |
Collection of Propertys More... | |
class | PSA |
class | PSK |
struct | SerializingFile |
class | SFAREntryReader |
Reads an entry from an SFAR file, but only in areas required for seeking, to minimize amount of reading. This is useful for large entries such as TFC when only a few entries need read More... | |
class | SFARUnpacker |
class | StorageTypeExtensions |
class | StringRefProperty |
Property containing a string ref (an integer referring to a string in a tlk) More... | |
class | StrProperty |
Property containing a string More... | |
class | StructProperty |
Property that represents a struct More... | |
class | TextureCompression |
class | TOCBinFile |
class | TOCCreator |
Class for generating TOC files More... | |
class | Token |
class | UDKUnrealObjectInfo |
class | UnknownProperty |
Only created through deserialization. Indicates either an error in the deserializer, or malformed data. More... | |
class | UnrealFlags |
Storage Types for Texture2D
Storage type flags for Texture2D