Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
Loading...
Searching...
No Matches
LegendaryExplorerCore.Unreal Namespace Reference

Namespaces

namespace  Animation
namespace  BinaryConverters
namespace  Classes
namespace  Collections
namespace  ObjectInfo
namespace  PhysX

Classes

class  ActorUtils
class  ArrayProperty< T >
 Property containing a dynamic array of T s. More...
class  ArrayPropertyBase
 Base class for ArrayProperty<T> and ImmutableByteArrayProperty. More...
class  BioMask4Property
 Property containing a BioMask4 (a byte). More...
class  BoolProperty
 Property containing a boolean. More...
class  BVH
class  Bytecode
class  BytecodeSingularToken
class  ByteProperty
 Property containing a byte. More...
class  CNDFile
 Represents a Game 3 .cnd file. More...
class  CommonStructs
class  DelegateProperty
 Property containing a ScriptDelegate. More...
class  DLCPackage
class  EndianBitConverter
 Converts base data types to an array of bytes, and an array of bytes to base data types. All info taken from the meta data of System.BitConverter. This implementation allows for Endianness consideration. /summary>. More...
class  EnumProperty
 Property containing an enum value. More...
class  FloatProperty
 Property containing a single precision floating point number. More...
class  GLTF
class  ImmutableByteArrayProperty
 Replacement for ArrayProperty<T> where T is ByteProperty. Arrays of bytes are almost always embedded data (such as swfs) that are thousands or millions of bytes long. Allocating a ByteProperty for each byte is grossly inefficient, so this just keeps it internally as a byte[]. More...
class  IntProperty
 Property containing a 32-bit signed integer. More...
class  LEXJSONExtensions
class  LEXJSONState
class  ME3ConditionalsCompiler
class  NameProperty
 Property containg a NameReference. More...
struct  NameReference
class  NoneProperty
 Property that marks the end of a collection of properties. More...
class  ObjectProperty
 Property containing a UIndex. More...
class  Property
 Base class for all the Unreal property types that go in PropertyCollection. More...
class  PropertyCollection
 Collection of Propertys. More...
class  PropertyCollectionExtensions
class  PSA
class  PSK
struct  ScriptDelegate
struct  SerializingFile
class  SFAREntryReader
 Reads an entry from an SFAR file, but only in areas required for seeking, to minimize amount of reading. This is useful for large entries such as TFC when only a few entries need read. More...
class  SFARUnpacker
class  StorageTypeExtensions
class  StringRefProperty
 Property containing a string ref (an integer referring to a string in a tlk). More...
class  StrProperty
 Property containing a string. More...
class  StructProperty
 Property that represents a struct. More...
class  TextureCompression
class  TOCBinFile
class  TOCCreator
 Class for generating TOC files. More...
class  Token
class  UDKUnrealObjectInfo
class  UnknownProperty
 Only created through deserialization. Indicates either an error in the deserializer, or malformed data. More...
class  UnrealFlags
class  UPropertyExtensions
struct  VertexTextureNOriginalIndex

Enumerations

enum  BVHCoordinateSystem { ZUpLeftHanded , ZUpRightHanded , YUpLeftHanded , YUpRightHanded }
 Output coordinate system for BVH export. UE3's native space is Z-up, X-forward, Y-right, left-handed. More...
enum  EPickupObjectEvent { EPO_PickedUp , EPO_Dropped , EPO_Retrieved }
enum  ESetMaterialParameterType {
  SetVectorParameter , SetScalarParameter , SetTextureParameter , StartVectorParameter ,
  StartScalarParameter
}
enum  EGetHealthType { GetHealthType_Current , GetHealthType_Percent , GetHealthType_Maximum }
enum  EKismetAllowedCustomAction {
  KCA_None , KCA_Reaction_Standard , KCA_Reaction_Stagger , KCA_Reaction_Knockback ,
  KCA_Reaction_StaggerForward , KCA_Reaction_StandardForward , KCA_Reaction_OnFire , KCA_Reaction_OnFireII ,
  KCA_Reaction_PlayerStagger , KCA_Reaction_PlayerKnockback , KCA_Use , KCA_Revive ,
  KCA_ACTMNT_ExplosionBack , KCA_ACTMNT_ExplosionFront , KCA_ACTMNT_ExplosionLeft , KCA_ACTMNT_ExplosionRight ,
  KCA_ACTMNT_ShieldFace , KCA_Melee
}
enum  AIKismetMoods { AIKismet_Normal , AIKismet_Fallback , AIKismet_Aggressive }
enum  EShieldType { EShieldType_All , EShieldType_Energy , EShieldType_Barrier }
enum  EKaiLengRechargeState {
  KLRS_None , KLRS_First , KLRS_Second , KLRS_Third ,
  KLRS_Fourth
}
enum  EKaiLengState { KaiLeng_Normal , KaiLeng_Fleeing , KaiLeng_Aggressive }
enum  EMailState { MAIL_Undelivered , MAIL_New , MAIL_Read , MAIL_Archived }
enum  StuntActorTargettingMode { SATM_Running , SATM_StoppingGracefully , SATM_StoppingImmediately }
enum  HenchMeleeStage { HM_Attack1 , HM_Attack2 , HM_Attack3 }
enum  EFuelAwardType { SFXFuelAward_PercentMax , SFXFuelAward_PercentRemaining , SFXFuelAward_ExplicitValue }
enum  ECardRarity { Rarity_Common , Rarity_Uncommon , Rarity_Rare , Rarity_UltraRare }
enum  EPurchaseType {
  EPurchaseType_CreditsOnly , EPurchaseType_PlatformOnly , EPurchaseType_PlatformAndCredits , EPurchaseType_Free ,
  EPurchaseType_Unknown
}
enum  EStoreImageLocation { EStoreImageLocation_Local , EStoreImageLocation_Remote , EStoreImageLocation_Default }
enum  EUpgradeSlotType { Slot_Ammo , Slot_Weapon , Slot_Armor , Slot_Gear }
enum  EGameStatus {
  GS_None , GS_PendingMatch , GS_MatchInProgress , GS_MatchOver_Win ,
  GS_MatchOver_Lost , GS_ReturningToMainMenu
}
enum  EAppearanceMenuItemState { EAppearanceMenuItemState_Normal , EAppearanceMenuItemState_Disabled , EAppearanceMenuItemState_New }
enum  ELobbySubscreen {
  LSS_None , LSS_SelectCharacter , LSS_MissionSetup , LSS_Character ,
  LSS_Weapons , LSS_Store , LSS_Leaderboards , LSS_MatchResults ,
  LSS_MatchRewards , LSS_Appearance , LSS_MatchConsumables , LSS_MultiplayerMenu ,
  LSS_Lobby , LSS_Squad , LSS_TalentsLevelUp
}
enum  DISABLED_SAVE_REASON {
  DSR_LevelEvent1 , DSR_LevelEvent2 , DSR_LevelEvent3 , DSR_UnsafeArea1 ,
  DSR_UnsafeArea2 , DSR_UnsafeArea3 , DSR_Combat1 , DSR_Combat2 ,
  DSR_Combat3 , DSR_Misc1 , DSR_Misc2 , DSR_Misc3 ,
  DSR_All
}
enum  EInterpMethodType { IMT_UseFixedTangentEvalAndNewAutoTangents , IMT_UseFixedTangentEval , IMT_UseBrokenTangentEval }
enum  EInterpCurveMode {
  CIM_Linear , CIM_CurveAuto , CIM_Constant , CIM_CurveUser ,
  CIM_CurveBreak , CIM_CurveAutoClamped
}
enum  ETickingGroup {
  TG_PreAsyncWork , TG_DuringAsyncWork , TG_PostAsyncWork , TG_PostUpdateWork ,
  TG_PostDirtyComponentsWork
}
enum  ENetRole { ROLE_None , ROLE_SimulatedProxy , ROLE_AutonomousProxy , ROLE_Authority }
enum  EAutomatedRunResult { ARR_Unknown , ARR_OOM , ARR_Passed }
enum  EDebugBreakType { DEBUGGER_NativeOnly , DEBUGGER_ScriptOnly , DEBUGGER_Both }
enum  EAxis {
  AXIS_NONE , AXIS_X , AXIS_Y , AXIS_BLANK ,
  AXIS_Z
}
enum  EDistributionVectorLockFlags {
  EDVLF_None , EDVLF_XY , EDVLF_XZ , EDVLF_YZ ,
  EDVLF_XYZ
}
enum  EDistributionVectorMirrorFlags { EDVMF_Same , EDVMF_Different , EDVMF_Mirror }
enum  ESFXLanguageContentType { ESFXLanguageContentType_Package , ESFXLanguageContentType_Text , ESFXLanguageContentType_Speech }
enum  ESFXLanguageSetting { ESFXLanguageSetting_Current , ESFXLanguageSetting_SystemPreferred , ESFXLanguageSetting_SKUDefault }
enum  EInputEvent {
  IE_Pressed , IE_Released , IE_Repeat , IE_DoubleClick ,
  IE_Axis
}
enum  AlphaBlendType {
  ABT_Linear , ABT_Cubic , ABT_Sinusoidal , ABT_EaseInOutExponent2 ,
  ABT_EaseInOutExponent3 , ABT_EaseInOutExponent4 , ABT_EaseInOutExponent5 , ABT_EaseIn ,
  ABT_EaseOut
}
enum  EPhysics {
  PHYS_None , PHYS_Walking , PHYS_Falling , PHYS_Swimming ,
  PHYS_Flying , PHYS_Rotating , PHYS_Projectile , PHYS_Interpolating ,
  PHYS_Spider , PHYS_Ladder , PHYS_RigidBody , PHYS_SoftBody ,
  PHYS_NavMeshWalking , PHYS_PathApproximation , PHYS_Unused , PHYS_Custom
}
enum  EMoveDir {
  MD_Stationary , MD_Forward , MD_Backward , MD_Left ,
  MD_Right , MD_Up , MD_Down
}
enum  ECollisionType {
  COLLIDE_CustomDefault , COLLIDE_NoCollision , COLLIDE_BlockAll , COLLIDE_BlockWeapons ,
  COLLIDE_TouchAll , COLLIDE_TouchWeapons , COLLIDE_BlockAllButWeapons , COLLIDE_TouchAllButWeapons ,
  COLLIDE_WaterSurface , COLLIDE_BlockWeaponsKickable
}
enum  EPowerResistance { Resistance_Full , Resistance_Partial , Resistance_None }
enum  EComponentType {
  COMPONENT_Unknown , COMPONENT_Animation , COMPONENT_AI , COMPONENT_Gameplay ,
  COMPONENT_Graphics , COMPONENT_Particles , COMPONENT_StaticMesh , COMPONENT_SkinMesh ,
  COMPONENT_Lights , COMPONENT_Audio , COMPONENT_Physics , COMPONENT_Engine
}
enum  GJKResult { GJK_Intersect , GJK_NoIntersection , GJK_Fail }
enum  EDetailMode { DM_Low , DM_Medium , DM_High }
enum  ESceneDepthPriorityGroup {
  SDPG_UnrealEdBackground , SDPG_World , SDPG_Foreground , SDPG_UnrealEdForeground ,
  SDPG_PostProcess
}
enum  ERadialImpulseFalloff { RIF_Constant , RIF_Linear }
enum  ERBCollisionChannel {
  RBCC_Default , RBCC_Nothing , RBCC_Pawn , RBCC_Vehicle ,
  RBCC_Water , RBCC_GameplayPhysics , RBCC_EffectPhysics , RBCC_Untitled1 ,
  RBCC_Untitled2 , RBCC_Untitled3 , RBCC_Untitled4 , RBCC_Cloth ,
  RBCC_FluidDrain , RBCC_SoftBody , RBCC_FracturedMeshPart , RBCC_BlockingVolume ,
  RBCC_DeadPawn , RBCC_Clothing , RBCC_ClothingCollision
}
enum  ETravelType { TRAVEL_Absolute , TRAVEL_Partial , TRAVEL_Relative }
enum  EDoubleClickDir {
  DCLICK_None , DCLICK_Left , DCLICK_Right , DCLICK_Forward ,
  DCLICK_Back , DCLICK_Active , DCLICK_Done
}
enum  EViewTargetBlendFunction {
  VTBlend_Linear , VTBlend_Cubic , VTBlend_EaseIn , VTBlend_EaseOut ,
  VTBlend_EaseInOut
}
enum  EFocusType { FOCUS_Distance , FOCUS_Position }
enum  ECameraAnimPlaySpace { CAPS_CameraLocal , CAPS_World , CAPS_UserDefined }
enum  KismetVarTypes {
  KVT_Int , KVT_Float , KVT_Bool , KVT_String ,
  KVT_Object , KVT_Name , KVT_Vector
}
enum  EMovieControlType { MCT_Play , MCT_Stop , MCT_Pause }
enum  ELoginStatus { LS_NotLoggedIn , LS_UsingLocalProfile , LS_LoggedIn }
enum  EFeaturePrivilegeLevel { FPL_Disabled , FPL_EnabledFriendsOnly , FPL_Enabled }
enum  ENetworkNotificationPosition {
  NNP_TopLeft , NNP_TopCenter , NNP_TopRight , NNP_CenterLeft ,
  NNP_Center , NNP_CenterRight , NNP_BottomLeft , NNP_BottomCenter ,
  NNP_BottomRight
}
enum  EOnlineGameState {
  OGS_NoSession , OGS_Pending , OGS_Starting , OGS_InProgress ,
  OGS_Ending , OGS_Ended
}
enum  EOnlineEnumerationReadState { OERS_NotStarted , OERS_InProgress , OERS_Done , OERS_Failed }
enum  EOnlineFriendState { OFS_Offline , OFS_Online , OFS_Away , OFS_Busy }
enum  EOnlineServerConnectionStatus {
  OSCS_NotConnected , OSCS_Connected , OSCS_ConnectionDropped , OSCS_NoNetworkConnection ,
  OSCS_ServiceUnavailable , OSCS_UpdateRequired , OSCS_ServersTooBusy , OSCS_DuplicateLoginDetected ,
  OSCS_InvalidUser
}
enum  ENATType { NAT_Unknown , NAT_Open , NAT_Moderate , NAT_Strict }
enum  EProgressMessageType {
  PMT_Clear , PMT_Information , PMT_AdminMessage , PMT_DownloadProgress ,
  PMT_ConnectionFailure , PMT_SocketFailure
}
enum  EPhysBodyOp { PBO_None , PBO_Term , PBO_Disable }
enum  EFaceFXRegOp { FXRO_Add , FXRO_Multiply , FXRO_Replace }
enum  ERootMotionRotationMode { RMRM_Ignore , RMRM_RotateActor }
enum  EFaceFXBlendMode { FXBM_Overwrite , FXBM_Additive }
enum  ERootMotionMode {
  RMM_Translate , RMM_Velocity , RMM_Ignore , RMM_Accel ,
  RMM_Relative
}
enum  EInputTypes { IT_XAxis , IT_YAxis }
enum  EInputMatchAction { IMA_GreaterThan , IMA_LessThan }
enum  ELanBeaconState { LANB_NotUsingLanBeacon , LANB_Hosting , LANB_Searching }
enum  ENavMeshEdgeType {
  NAVEDGE_Normal , NAVEDGE_Mantle , NAVEDGE_Coverslip , NAVEDGE_SwatTurn ,
  NAVEDGE_DropDown , NAVEDGE_PathObject
}
enum  EAmbientOcclusionQuality { AO_High , AO_Medium , AO_Low }
enum  ESoundDistanceCalc { SOUNDDISTANCE_Normal , SOUNDDISTANCE_InfiniteXYPlane , SOUNDDISTANCE_InfiniteXZPlane , SOUNDDISTANCE_InfiniteYZPlane }
enum  SoundDistanceModel {
  ATTENUATION_Linear , ATTENUATION_Logarithmic , ATTENUATION_Inverse , ATTENUATION_LogReverse ,
  ATTENUATION_NaturalSound
}
enum  AnimationKeyFormat { AKF_ConstantKeyLerp , AKF_VariableKeyLerp }
enum  AnimationCompressionFormat {
  ACF_None , ACF_Float96NoW , ACF_Fixed48NoW , ACF_IntervalFixed32NoW ,
  ACF_Fixed32NoW , ACF_Float32NoW , ACF_BioFixed48
}
enum  ESliderType { ST_1D , ST_2D }
enum  EWeightCheck {
  EWC_AnimNodeSlotNotPlaying , EWC_ChildIndexFullWeight , EWC_ChildIndexNotFullWeight , EWC_ChildIndexRelevant ,
  EWC_ChildIndexNotRelevant
}
enum  EBlendType { EBT_ParentBoneSpace , EBT_MeshSpace }
enum  EAnimAimDir {
  ANIMAIM_LEFTUP , ANIMAIM_CENTERUP , ANIMAIM_RIGHTUP , ANIMAIM_LEFTCENTER ,
  ANIMAIM_CENTERCENTER , ANIMAIM_RIGHTCENTER , ANIMAIM_LEFTDOWN , ANIMAIM_CENTERDOWN ,
  ANIMAIM_RIGHTDOWN
}
enum  EAimID {
  EAID_LeftUp , EAID_LeftDown , EAID_RightUp , EAID_RightDown ,
  EAID_ZeroUp , EAID_ZeroDown , EAID_ZeroLeft , EAID_ZeroRight ,
  EAID_CellLU , EAID_CellCU , EAID_CellRU , EAID_CellLC ,
  EAID_CellCC , EAID_CellRC , EAID_CellLD , EAID_CellCD ,
  EAID_CellRD
}
enum  EBaseBlendType { BBT_ByActorTag , BBT_ByActorClass }
enum  ERootRotationOption { RRO_Default , RRO_Discard , RRO_Extract }
enum  ERootBoneAxis { RBA_Default , RBA_Discard , RBA_Translate }
enum  ELightAffectsClassification { LAC_USER_SELECTED , LAC_DYNAMIC_AFFECTING , LAC_STATIC_AFFECTING , LAC_DYNAMIC_AND_STATIC_AFFECTING }
enum  ELightShadowMode { LightShadow_Normal , LightShadow_Modulate , LightShadow_ModulateBetter }
enum  EShadowProjectionTechnique {
  ShadowProjTech_Default , ShadowProjTech_PCF , ShadowProjTech_VSM , ShadowProjTech_BPCF_Low ,
  ShadowProjTech_BPCF_Medium , ShadowProjTech_BPCF_High
}
enum  EShadowFilterQuality { SFQ_Low , SFQ_Medium , SFQ_High }
enum  EDynamicLightEnvironmentBoundsMethod { DLEB_OwnerComponents , DLEB_ManualOverride , DLEB_ActiveComponents }
enum  ESoundClassName { Master }
enum  EDebugState {
  DEBUGSTATE_None , DEBUGSTATE_IsolateDryAudio , DEBUGSTATE_IsolateReverb , DEBUGSTATE_TestLPF ,
  DEBUGSTATE_TestStereoBleed , DEBUGSTATE_TestLFEBleed , DEBUGSTATE_DisableLPF
}
enum  ECsgOper {
  CSG_Active , CSG_Add , CSG_Subtract , CSG_Intersect ,
  CSG_Deintersect
}
enum  ReverbPreset {
  REVERB_Default , REVERB_Bathroom , REVERB_StoneRoom , REVERB_Auditorium ,
  REVERB_ConcertHall , REVERB_Cave , REVERB_Hallway , REVERB_StoneCorridor ,
  REVERB_Alley , REVERB_Forest , REVERB_City , REVERB_Mountains ,
  REVERB_Quarry , REVERB_Plain , REVERB_ParkingLot , REVERB_SewerPipe ,
  REVERB_Underwater , REVERB_SmallRoom , REVERB_MediumRoom , REVERB_LargeRoom ,
  REVERB_MediumHall , REVERB_LargeHall , REVERB_Plate
}
enum  ETTSSpeaker {
  TTSSPEAKER_Paul , TTSSPEAKER_Harry , TTSSPEAKER_Frank , TTSSPEAKER_Dennis ,
  TTSSPEAKER_Kit , TTSSPEAKER_Betty , TTSSPEAKER_Ursula , TTSSPEAKER_Rita ,
  TTSSPEAKER_Wendy
}
enum  EDLEStateType { DLEST_Default , DLEST_Cinematic , DLEST_Simple }
enum  ERimLightControlType { RLCT_Key , RLCT_Camera }
enum  ETrackActiveCondition {
  ETAC_Always , ETAC_GoreEnabled , ETAC_GoreDisabled , ETAC_BioFemalePlayer ,
  ETAC_BioMalePlayer , ETAC_BioSingleHandWeapon , ETAC_BioDualHandWeapon
}
enum  EMaterialUsage {
  MATUSAGE_SkeletalMesh , MATUSAGE_FracturedMeshes , MATUSAGE_ParticleSprites , MATUSAGE_BeamTrails ,
  MATUSAGE_ParticleSubUV , MATUSAGE_Foliage , MATUSAGE_SpeedTree , MATUSAGE_StaticLighting ,
  MATUSAGE_GammaCorrection , MATUSAGE_LensFlare , MATUSAGE_InstancedMeshParticles , MATUSAGE_FluidSurface ,
  MATUSAGE_Decals , MATUSAGE_MaterialEffect , MATUSAGE_MorphTargets , MATUSAGE_FogVolumes ,
  MATUSAGE_RadialBlur , MATUSAGE_InstancedMeshes , MATUSAGE_SplineMesh , MATUSAGE_ScreenDoorFade ,
  MATUSAGE_APEXMesh , MATUSAGE_LightEnvironments , MATUSAGE_VectorLightMaps , MATUSAGE_SimpleLightMaps
}
enum  EMaterialProperty {
  MP_EmissiveColor , MP_Opacity , MP_OpacityMask , MP_Distortion ,
  MP_TwoSidedLightingMask , MP_DiffuseColor , MP_DiffusePower , MP_SpecularColor ,
  MP_SpecularPower , MP_Normal , MP_CustomLighting , MP_CustomLightingDiffuse ,
  MP_AnisotropicDirection , MP_WorldPositionOffset , MP_TMissionMask , MP_TMissionColor ,
  MP_CustomSkylightDiffuse
}
enum  eventMPEnumID {
  ENEMY_SPAWNED , ENEMY_DIED , SHIELDS_DOWN , PLAYER_DOWNED ,
  REVIVAL_STARTED , REVIVAL_CANCELLED , PLAYER_REVIVED , SHIELD_RESTORED ,
  WEAPON_PICKED_UP , SWITCH_WEAPON , RELOAD , AMMO_PICKED_UP ,
  HEAVY_MELEE , CUSTOM_ACTION_IMPACT , CAST_POWER , POWER_IMPACT ,
  PROJECTILE_CREATED , PROJECTILE_EXPLODED , ANIMATED_REACTION , START_CLIMBING_LADDER ,
  FINISH_CLIMBING_LADDER , Roll , ENTER_COVER , EXIT_COVER ,
  COVER_SLIP , SWAT_TURN , Mantle , GAME_STARTED ,
  WAVE_STARTED , WAVE_COMPLETED , ALL_WAVES_COMPLETED , GAME_OVER ,
  ANNEX_STARTED , ENTER_ANNEX_ZONE , LEAVE_ANNEX_ZONE , ANNEX_COMPLETE ,
  LAG_REPORTED , LOW_FRAMERATE , BANDWIDTH_SATURATED , CUSTOM_ACTION_STARTED ,
  NET_PERF_REPORTED , CUSTOM_EVENT_REPORTED , LOG_SPAM , POWER_SUBSEQUENT_IMPACT
}
enum  sessionStatus { SESSION_INACTIVE , SESSION_ACTIVE }
enum  EInitialOscillatorOffset { EOO_OffsetRandom , EOO_OffsetZero }
enum  EFontImportCharacterSet { FontICS_Default , FontICS_Ansi , FontICS_Symbol }
enum  TextureCompressionSettings {
  TC_Default , TC_Normalmap , TC_Displacementmap , TC_NormalmapAlpha ,
  TC_Grayscale , TC_HighDynamicRange , TC_OneBitAlpha , TC_NormalmapUncompressed ,
  TC_NormalmapBC5 , TC_OneBitMonochrome , TC_NormalmapHQ
}
enum  EPixelFormat {
  PF_Unknown , PF_A32B32G32R32F , PF_A8R8G8B8 , PF_G8 ,
  PF_G16 , PF_DXT1 , PF_DXT3 , PF_DXT5 ,
  PF_UYVY , PF_FloatRGB , PF_FloatRGBA , PF_DepthStencil ,
  PF_ShadowDepth , PF_FilteredShadowDepth , PF_R32F , PF_G16R16 ,
  PF_G16R16F , PF_G16R16F_FILTER , PF_G32R32F , PF_A2B10G10R10 ,
  PF_A16B16G16R16 , PF_D24 , PF_R16F , PF_R16F_FILTER ,
  PF_BC5 , PF_V8U8 , PF_A1 , PF_NormalMap_LQ ,
  PF_NormalMap_HQ
}
enum  TextureFilter { TF_Nearest , TF_Linear }
enum  TextureAddress { TA_Wrap , TA_Clamp , TA_Mirror }
enum  TextureGroup {
  TEXTUREGROUP_World , TEXTUREGROUP_WorldNormalMap , TEXTUREGROUP_Lightmap , TEXTUREGROUP_Shadowmap ,
  TEXTUREGROUP_RenderTarget , TEXTUREGROUP_Character_Diff , TEXTUREGROUP_Character_Norm , TEXTUREGROUP_Character_Spec ,
  TEXTUREGROUP_Environment_512 , TEXTUREGROUP_Environment_256 , TEXTUREGROUP_Environment_128 , TEXTUREGROUP_Environment_64 ,
  TEXTUREGROUP_VFX_512 , TEXTUREGROUP_VFX_256 , TEXTUREGROUP_VFX_128 , TEXTUREGROUP_VFX_64 ,
  TEXTUREGROUP_UI , TEXTUREGROUP_AmbientLightMap , TEXTUREGROUP_Environment_1024 , TEXTUREGROUP_VFX_1024 ,
  TEXTUREGROUP_APL_128 , TEXTUREGROUP_APL_256 , TEXTUREGROUP_APL_512 , TEXTUREGROUP_APL_1024 ,
  TEXTUREGROUP_Character_1024 , TEXTUREGROUP_Promotional , TEXTUREGROUP_ColorLookupTable
}
enum  TextureMipGenSettings {
  TMGS_FromTextureGroup , TMGS_SimpleAverage , TMGS_Sharpen0 , TMGS_Sharpen1 ,
  TMGS_Sharpen2 , TMGS_Sharpen3 , TMGS_Sharpen4 , TMGS_Sharpen5 ,
  TMGS_Sharpen6 , TMGS_Sharpen7 , TMGS_Sharpen8 , TMGS_Sharpen9 ,
  TMGS_Sharpen10
}
enum  EUIWidgetFace { UIFACE_Left , UIFACE_Top , UIFACE_Right , UIFACE_Bottom }
enum  EUIOrientation { UIORIENT_Horizontal , UIORIENT_Vertical }
enum  ENetMode { NM_Standalone , NM_DedicatedServer , NM_ListenServer , NM_Client }
enum  EConsoleType {
  CONSOLE_Any , CONSOLE_Xbox360 , CONSOLE_PS3 , CONSOLE_Mobile ,
  CONSOLE_IPhone , CONSOLE_Tegra
}
enum  EInputPlatformType { IPT_PC , IPT_360 , IPT_PS3 }
enum  EUIAlignment { UIALIGN_Left , UIALIGN_Center , UIALIGN_Right , UIALIGN_Default }
enum  ETextClipMode { CLIP_None , CLIP_Normal , CLIP_Ellipsis , CLIP_Wrap }
enum  ETextAutoScaleMode { UIAUTOSCALE_None , UIAUTOSCALE_Normal , UIAUTOSCALE_Justified , UIAUTOSCALE_ResolutionBased }
enum  EUIDefaultPenColor { UIPEN_White , UIPEN_Black , UIPEN_Grey }
enum  EMaterialAdjustmentType {
  ADJUST_None , ADJUST_Normal , ADJUST_Justified , ADJUST_Bound ,
  ADJUST_Stretch
}
enum  EUIDataProviderFieldType {
  DATATYPE_Property , DATATYPE_Provider , DATATYPE_RangeProperty , DATATYPE_NetIdProperty ,
  DATATYPE_Collection , DATATYPE_ProviderCollection
}
enum  ERotationAnchor {
  RA_Absolute , RA_Center , RA_PivotLeft , RA_PivotRight ,
  RA_PivotTop , RA_PivotBottom , RA_UpperLeft , RA_UpperRight ,
  RA_LowerLeft , RA_LowerRight
}
enum  EUIExtentEvalType {
  UIEXTENTEVAL_Pixels , UIEXTENTEVAL_PercentSelf , UIEXTENTEVAL_PercentOwner , UIEXTENTEVAL_PercentScene ,
  UIEXTENTEVAL_PercentViewport
}
enum  EUIDockPaddingEvalType {
  UIPADDINGEVAL_Pixels , UIPADDINGEVAL_PercentTarget , UIPADDINGEVAL_PercentOwner , UIPADDINGEVAL_PercentScene ,
  UIPADDINGEVAL_PercentViewport
}
enum  EPositionEvalType {
  EVALPOS_None , EVALPOS_PixelViewport , EVALPOS_PixelScene , EVALPOS_PixelOwner ,
  EVALPOS_PercentageViewport , EVALPOS_PercentageOwner , EVALPOS_PercentageScene
}
enum  EUIPostProcessGroup {
  UIPostProcess_None , UIPostProcess_Background , UIPostProcess_Foreground , UIPostProcess_BackgroundAndForeground ,
  UIPostProcess_Dynamic
}
enum  EUIAspectRatioConstraint { UIASPECTRATIO_AdjustNone , UIASPECTRATIO_AdjustWidth , UIASPECTRATIO_AdjustHeight }
enum  ECoverGroupFillAction {
  CGFA_Overwrite , CGFA_Add , CGFA_Remove , CGFA_Clear ,
  CGFA_Cylinder
}
enum  ECoverAction {
  CA_Default , CA_BlindLeft , CA_BlindRight , CA_LeanLeft ,
  CA_LeanRight , CA_PopUp , CA_BlindUp , CA_PeekLeft ,
  CA_PeekRight , CA_PeekUp , CA_SwatTurn , CA_Aimback
}
enum  ECoverDirection { CD_Default , CD_Left , CD_Right , CD_Up }
enum  ECoverType { CT_None , CT_Standing , CT_MidLevel }
enum  ECoverLocationDescription {
  CoverDesc_None , CoverDesc_InWindow , CoverDesc_InDoorway , CoverDesc_BehindCar ,
  CoverDesc_BehindTruck , CoverDesc_OnTruck , CoverDesc_BehindBarrier , CoverDesc_BehindColumn ,
  CoverDesc_BehindCrate , CoverDesc_BehindWall , CoverDesc_BehindStatue , CoverDesc_BehindSandbags
}
enum  EFireLinkID { FLI_FireLink , FLI_RejectedFireLink }
enum  LightMapEncodingType { LMET_UE3 , LMET_Vector , LMET_Simple }
enum  EProviderAccessType { ACCESS_ReadOnly , ACCESS_PerField , ACCESS_WriteAll }
enum  EDecalTransform { DecalTransform_OwnerAbsolute , DecalTransform_OwnerRelative , DecalTransform_SpawnRelative }
enum  EFilterMode { FM_None , FM_Ignore , FM_Affect }
enum  EBlendMode {
  BLEND_Opaque , BLEND_Masked , BLEND_Translucent , BLEND_Additive ,
  BLEND_Modulate , BLEND_SoftMasked , BLEND_AlphaComposite
}
enum  EMaterialLightingModel {
  MLM_Phong , MLM_NonDirectional , MLM_Unlit , MLM_SHPRT ,
  MLM_Custom , MLM_Anisotropic
}
enum  EBIOPhysicalMaterialAutoEnum { PHYM_Empty }
enum  EXbox360GammaQuality { XGQ_Default , XGQ_High , XGQ_Low }
enum  ELightingBuildQuality { Quality_Preview , Quality_Medium , Quality_High , Quality_Production }
enum  DistributionParamMode { DPM_Normal , DPM_Abs , DPM_Direct }
enum  EDoorType { DOOR_Shoot , DOOR_Touch }
enum  EParticleSystemUpdateMode { EPSUM_RealTime , EPSUM_FixedTime }
enum  EParticleSystemOcclusionBoundsMethod { EPSOBM_None , EPSOBM_ParticleBounds , EPSOBM_CustomBounds }
enum  ParticleSystemLODMethod { PARTICLESYSTEMLODMETHOD_Automatic , PARTICLESYSTEMLODMETHOD_DirectSet , PARTICLESYSTEMLODMETHOD_ActivateAutomatic }
enum  EParticleSysParamType {
  PSPT_None , PSPT_Scalar , PSPT_Vector , PSPT_Color ,
  PSPT_Actor , PSPT_Material
}
enum  ParticleReplayState { PRS_Disabled , PRS_Capturing , PRS_Replaying }
enum  EParticleEventType {
  EPET_Any , EPET_Spawn , EPET_Death , EPET_Collision ,
  EPET_Kismet
}
enum  EBioUnTexCompressSetting { BioTCS_NvTT_NoCuda , BioTCS_NvTT_Cuda }
enum  ETransitionType {
  TT_None , TT_Paused , TT_Loading , TT_Saving ,
  TT_Connecting , TT_Precaching
}
enum  FWFileType {
  FWFT_Log , FWFT_Stats , FWFT_HTML , FWFT_User ,
  FWFT_Debug
}
enum  EInfluenceType { Fluid_Flow , Fluid_Raindrops , Fluid_Wave , Fluid_Sphere }
enum  EWaveformFunction {
  WF_Constant , WF_LinearIncreasing , WF_LinearDecreasing , WF_Sin0to90 ,
  WF_Sin90to180 , WF_Sin0to180 , WF_Noise
}
enum  EFullyLoadPackageType {
  FULLYLOAD_Map , FULLYLOAD_Game_PreLoadClass , FULLYLOAD_Game_PostLoadClass , FULLYLOAD_Always ,
  FULLYLOAD_Mutator
}
enum  EStandbyType { STDBY_Rx , STDBY_Tx , STDBY_BadPing }
enum  ESettingsDataType {
  SDT_Empty , SDT_Int32 , SDT_Int64 , SDT_Double ,
  SDT_String , SDT_Float , SDT_Blob , SDT_DateTime
}
enum  EOnlineDataAdvertisementType { ODAT_DontAdvertise , ODAT_OnlineService , ODAT_QoS , ODAT_OnlineServiceAndQoS }
enum  EPropertyValueMappingType { PVMT_RawValue , PVMT_PredefinedValues , PVMT_Ranged , PVMT_IdMapped }
enum  ESplitScreenType {
  eSST_NONE , eSST_2P_HORIZONTAL , eSST_2P_VERTICAL , eSST_3P_FAVOR_TOP ,
  eSST_3P_FAVOR_BOTTOM , eSST_4P
}
enum  ESafeZoneType { eSZ_TOP , eSZ_BOTTOM , eSZ_LEFT , eSZ_RIGHT }
enum  EEdgeHandlingStatus { EHS_AddedBothDirs , EHS_Added0to1 , EHS_Added1to0 , EHS_AddedNone }
enum  EBioBinkAsyncState { BioBinkAsync_Closed , BioBinkAsync_Preloading , BioBinkAsync_PreloadComplete , BioBinkAsync_Running }
enum  ESFXFindByTagTypes { FindActorByTag , FindActorByNode , UseGroupActor }
enum  EBioAutoSetFXAnimTrack { FaceFXAnimTrack_Unset }
enum  EBioAutoSetFXAnimGroupTrack { FaceFXAnimGroupTrack_Unset }
enum  EBioAutoSetFXAnimSeqTrack { FaceFXAnimSeqTrack_Unset }
enum  ETrackToggleAction { ETTA_Off , ETTA_On , ETTA_Toggle , ETTA_Trigger }
enum  EVisibilityTrackCondition { EVTC_Always , EVTC_GoreEnabled , EVTC_GoreDisabled }
enum  EVisibilityTrackAction { EVTA_Hide , EVTA_Show , EVTA_Toggle }
enum  EInterpTrackMoveFrame { IMF_World , IMF_RelativeToInitial , IMF_AnchorObject }
enum  EInterpTrackMoveRotMode { IMR_Keyframed , IMR_LookAtGroup }
enum  EStreamingVolumeUsage {
  SVB_Loading , SVB_LoadingAndVisibility , SVB_VisibilityBlockingOnLoad , SVB_BlockingOnLoad ,
  SVB_LoadingNotVisible
}
enum  EAddPostProcessEffectCombineType { EAPPE_Override , EAPPE_Combine }
enum  ETextureColorChannel { TCC_Red , TCC_Green , TCC_Blue , TCC_Alpha }
enum  ECustomMaterialOutputType { CMOT_Float1 , CMOT_Float2 , CMOT_Float3 , CMOT_Float4 }
enum  ESceneTextureType { SceneTex_Lighting }
enum  EMaterialVectorCoordTransformSource { TRANSFORMSOURCE_World , TRANSFORMSOURCE_Local , TRANSFORMSOURCE_Tangent }
enum  EMaterialVectorCoordTransform { TRANSFORM_World , TRANSFORM_View , TRANSFORM_Local , TRANSFORM_Tangent }
enum  EMaterialPositionTransform { TRANSFORMPOS_World }
enum  EPathSearchType { PST_Default , PST_Breadth , PST_NewBestPathTo , PST_Constraint }
enum  FFG_ForceFieldCoordinates { FFG_CARTESIAN , FFG_SPHERICAL , FFG_CYLINDRICAL , FFG_TOROIDAL }
enum  FFB_ForceFieldCoordinates { FFB_CARTESIAN , FFB_SPHERICAL , FFB_CYLINDRICAL , FFB_TOROIDAL }
enum  EOnlineAccountCreateStatus {
  OACS_CreateSuccessful , OACS_UnknownError , OACS_InvalidUserName , OACS_InvalidPassword ,
  OACS_InvalidUniqueUserName , OACS_UniqueUserNameInUse , OACS_ServiceUnavailable
}
enum  EOnlineGameSearchEntryType { OGSET_Property , OGSET_LocalizedSetting , OGSET_ObjectProperty }
enum  EOnlineGameSearchSortType { OGSSO_Ascending , OGSSO_Descending }
enum  EOnlineNewsType { ONT_Unknown , ONT_GameNews , ONT_ContentAnnouncements , ONT_Misc }
enum  EOnlineProfilePropertyOwner { OPPO_None , OPPO_OnlineService , OPPO_Game }
enum  EOnlinePlayerStorageAsyncState { OPAS_None , OPAS_Read , OPAS_Write }
enum  EProfileSettingID {
  PSI_Unknown , PSI_ControllerVibration , PSI_YInversion , PSI_GamerCred ,
  PSI_GamerRep , PSI_VoiceMuted , PSI_VoiceThruSpeakers , PSI_VoiceVolume ,
  PSI_GamerPictureKey , PSI_GamerMotto , PSI_GamerTitlesPlayed , PSI_GamerAchievementsEarned ,
  PSI_GameDifficulty , PSI_ControllerSensitivity , PSI_PreferredColor1 , PSI_PreferredColor2 ,
  PSI_AutoAim , PSI_AutoCenter , PSI_MovementControl , PSI_RaceTransmission ,
  PSI_RaceCameraLocation , PSI_RaceBrakeControl , PSI_RaceAcceleratorControl , PSI_GameCredEarned ,
  PSI_GameAchievementsEarned , PSI_EndLiveIds , PSI_ProfileVersionNum , PSI_ProfileSaveCount
}
enum  EProfileDifficultyOptions { PDO_Normal , PDO_Easy , PDO_Hard }
enum  EProfileControllerSensitivityOptions { PCSO_Medium , PCSO_Low , PCSO_High }
enum  EProfilePreferredColorOptions {
  PPCO_None , PPCO_Black , PPCO_White , PPCO_Yellow ,
  PPCO_Orange , PPCO_Pink , PPCO_Red , PPCO_Purple ,
  PPCO_Blue , PPCO_Green , PPCO_Brown , PPCO_Silver
}
enum  EProfileAutoAimOptions { PAAO_Off , PAAO_On }
enum  EProfileAutoCenterOptions { PACO_Off , PACO_On }
enum  EProfileMovementControlOptions { PMCO_L_Thumbstick , PMCO_R_Thumbstick }
enum  EProfileRaceTransmissionOptions { PRTO_Auto , PRTO_Manual }
enum  EProfileRaceCameraLocationOptions { PRCLO_Behind , PRCLO_Front , PRCLO_Inside }
enum  EProfileRaceBrakeControlOptions { PRBCO_Trigger , PRBCO_Button }
enum  EProfileRaceAcceleratorControlOptions { PRACO_Trigger , PRACO_Button }
enum  EProfileYInversionOptions { PYIO_Off , PYIO_On }
enum  EProfileXInversionOptions { PXIO_Off , PXIO_On }
enum  EProfileControllerVibrationToggleOptions { PCVTO_Off , PCVTO_IgnoreThis , PCVTO_IgnoreThis2 , PCVTO_On }
enum  EProfileVoiceThruSpeakersOptions { PVTSO_Off , PVTSO_On , PVTSO_Both }
enum  EParticleBurstMethod { EPBM_Instant , EPBM_Interpolated }
enum  EParticleSubUVInterpMethod {
  PSUVIM_None , PSUVIM_Linear , PSUVIM_Linear_Blend , PSUVIM_Random ,
  PSUVIM_Random_Blend
}
enum  EEmitterRenderMode { ERM_Normal , ERM_Point , ERM_Cross , ERM_None }
enum  EModuleType {
  EPMT_General , EPMT_TypeData , EPMT_Beam , EPMT_Trail ,
  EPMT_Spawn , EPMT_Required , EPMT_Event
}
enum  EParticleSourceSelectionMethod { EPSSM_Random , EPSSM_Sequential }
enum  EAttractorParticleSelectionMethod { EAPSM_Random , EAPSM_Sequential }
enum  Beam2SourceTargetMethod {
  PEB2STM_Default , PEB2STM_UserSet , PEB2STM_Emitter , PEB2STM_Particle ,
  PEB2STM_Actor
}
enum  Beam2SourceTargetTangentMethod { PEB2STTM_Direct , PEB2STTM_UserSet , PEB2STTM_Distribution , PEB2STTM_Emitter }
enum  BeamModifierType { PEB2MT_Source , PEB2MT_Target }
enum  EParticleCollisionComplete {
  EPCC_Kill , EPCC_Freeze , EPCC_HaltCollisions , EPCC_FreezeTranslation ,
  EPCC_FreezeRotation , EPCC_FreezeMovement
}
enum  ELocationEmitterSelectionMethod { ELESM_Random , ELESM_Sequential }
enum  CylinderHeightAxis { PMLPC_HEIGHTAXIS_X , PMLPC_HEIGHTAXIS_Y , PMLPC_HEIGHTAXIS_Z }
enum  EOrbitChainMode { EOChainMode_Add , EOChainMode_Scale , EOChainMode_Link }
enum  EParticleAxisLock {
  EPAL_NONE , EPAL_X , EPAL_Y , EPAL_Z ,
  EPAL_NEGATIVE_X , EPAL_NEGATIVE_Y , EPAL_NEGATIVE_Z , EPAL_ROTATE_X ,
  EPAL_ROTATE_Y , EPAL_ROTATE_Z
}
enum  EEmitterDynamicParameterValue {
  EDPV_UserSet , EDPV_VelocityX , EDPV_VelocityY , EDPV_VelocityZ ,
  EDPV_VelocityMag
}
enum  EParticleScreenAlignment { PSA_Square , PSA_Rectangle , PSA_Velocity , PSA_TypeSpecific }
enum  EParticleSortMode {
  PSORTMODE_None , PSORTMODE_ViewProjDepth , PSORTMODE_DistanceToView , PSORTMODE_Age_OldestFirst ,
  PSORTMODE_Age_NewestFirst
}
enum  EEmitterNormalsMode { ENM_CameraFacing , ENM_Spherical , ENM_Cylindrical }
enum  ETrail2SourceMethod { PET2SRCM_Default , PET2SRCM_Particle , PET2SRCM_Actor }
enum  ETrail2SpawnMethod { PET2SM_Emitter , PET2SM_Velocity , PET2SM_Distance }
enum  ETrailTaperMethod { PETTM_None , PETTM_Full , PETTM_Partial }
enum  EBeamMethod {
  PEBM_Distance , PEBM_EndPoints , PEBM_EndPoints_Interpolated , PEBM_UserSet_EndPoints ,
  PEBM_UserSet_EndPoints_Interpolated
}
enum  EBeamEndPointMethod { PEBEPM_Calculated , PEBEPM_Distribution , PEBEPM_Distribution_Constant }
enum  EBeam2Method { PEB2M_Distance , PEB2M_Target , PEB2M_Branch }
enum  EBeamTaperMethod { PEBTM_None , PEBTM_Full , PEBTM_Partial }
enum  EMeshScreenAlignment { PSMA_MeshFaceCameraWithRoll , PSMA_MeshFaceCameraWithSpin , PSMA_MeshFaceCameraWithLockedAxis }
enum  EMeshCameraFacingUpAxis {
  CameraFacing_NoneUP , CameraFacing_ZUp , CameraFacing_NegativeZUp , CameraFacing_YUp ,
  CameraFacing_NegativeYUp
}
enum  EMeshCameraFacingOptions {
  XAxisFacing_NoUp , XAxisFacing_ZUp , XAxisFacing_NegativeZUp , XAxisFacing_YUp ,
  XAxisFacing_NegativeYUp , LockedAxis_ZAxisFacing , LockedAxis_NegativeZAxisFacing , LockedAxis_YAxisFacing ,
  LockedAxis_NegativeYAxisFacing , VelocityAligned_ZAxisFacing , VelocityAligned_NegativeZAxisFacing , VelocityAligned_YAxisFacing ,
  VelocityAligned_NegativeYAxisFacing
}
enum  EPhysXMeshRotationMethod {
  PMRM_Disabled , PMRM_Spherical , PMRM_Box , PMRM_LongBox ,
  PMRM_FlatBox , PMRM_Velocity
}
enum  ETrailsRenderAxisOption { Trails_CameraUp , Trails_SourceUp , Trails_WorldUp }
enum  EProcBuildingAxis { EPBAxis_X , EPBAxis_Z }
enum  EScopeEdge {
  EPSA_Top , EPSA_Bottom , EPSA_Left , EPSA_Right ,
  EPSA_None
}
enum  EBuildingStatsBrowserColumns {
  BSBC_Name , BSBC_Ruleset , BSBC_NumStaticMeshComps , BSBC_NumInstancedStaticMeshComps ,
  BSBC_NumInstancedTris , BSBC_LightmapMemBytes , BSBC_ShadowmapMemBytes , BSBC_LODDiffuseMemBytes ,
  BSBC_LODLightingMemBytes
}
enum  EPBCornerType { EPBC_Default , EPBC_Chamfer , EPBC_Round }
enum  EProcBuildingEdge { EPBE_Top , EPBE_Bottom , EPBE_Left , EPBE_Right }
enum  EPhysEffectType { EPMET_Impact , EPMET_Slide }
enum  EPhysXDestructibleChunkState {
  DCS_StaticRoot , DCS_StaticChild , DCS_DynamicRoot , DCS_DynamicChild ,
  DCS_Hidden
}
enum  ESimulationMethod { ESM_SPH , ESM_NO_PARTICLE_INTERACTION , ESM_MIXED_MODE }
enum  EPacketSizeMultiplier {
  EPSM_4 , EPSM_8 , EPSM_16 , EPSM_32 ,
  EPSM_64 , EPSM_128
}
enum  ESceneCaptureViewMode { SceneCapView_Lit , SceneCapView_Unlit , SceneCapView_LitNoShadows , SceneCapView_Wire }
enum  EBioPartGroup {
  BIOPARTGROUP_NONE , BIOPARTGROUP_INHERIT_FROM_PARENT , BIOPARTGROUP_HEAD , BIOPARTGROUP_LEFT_LEG ,
  BIOPARTGROUP_RIGHT_LEG , BIOPARTGROUP_LEFT_ARM , BIOPARTGROUP_RIGHT_ARM , BIOPARTGROUP_TORSO ,
  BIOPARTGROUP_SPECIAL
}
enum  ESleepFamily { SF_Normal , SF_Sensitive }
enum  ERadialForceType { RFT_Force , RFT_Impulse }
enum  ERouteFillAction { RFA_Overwrite , RFA_Add , RFA_Remove , RFA_Clear }
enum  ERouteDirection { ERD_Forward , ERD_Reverse }
enum  ERouteType { ERT_Linear , ERT_Loop , ERT_Circle }
enum  EPointSelection { PS_Normal , PS_Random , PS_Reverse }
enum  EMeshType { MeshType_StaticMesh , MeshType_SkeletalMesh }
enum  EWhoTriggers {
  WT_PlayerOnly , WT_PlayerOnlyLocal , WT_PlayerAndSquad , WT_Everyone ,
  WT_TagList
}
enum  EParticleEventOutputType { ePARTICLEOUT_Spawn , ePARTICLEOUT_Death , ePARTICLEOUT_Collision , ePARTICLEOUT_Kismet }
enum  ESFXSceneDataProcessMode { SceneProcessMode_InitGroupInst , SceneProcessMode_DontCare }
enum  EPostProcessAAType {
  PostProcessAA_Off , PostProcessAA_FXAA0 , PostProcessAA_FXAA1 , PostProcessAA_FXAA2 ,
  PostProcessAA_FXAA3 , PostProcessAA_FXAA4 , PostProcessAA_FXAA5 , PostProcessAA_MLAA ,
  PostProcessAA_SFX_FXAA
}
enum  TextureFlipBookMethod {
  TFBM_UL_ROW , TFBM_UL_COL , TFBM_UR_ROW , TFBM_UR_COL ,
  TFBM_LL_ROW , TFBM_LL_COL , TFBM_LR_ROW , TFBM_LR_COL ,
  TFBM_RANDOM
}
enum  EBoneControlSpace {
  BCS_WorldSpace , BCS_ActorSpace , BCS_ComponentSpace , BCS_ParentBoneSpace ,
  BCS_BoneSpace , BCS_OtherBoneSpace , BCS_BaseMeshSpace
}
enum  ESplineControlRotMode { SCR_NoChange , SCR_AlongSpline , SCR_Interpolate }
enum  SoftBodyBoneType { SOFTBODYBONE_Fixed , SOFTBODYBONE_BreakableAttachment , SOFTBODYBONE_TwoWayAttachment }
enum  EDecompressionType {
  DTYPE_Setup , DTYPE_Invalid , DTYPE_Preview , DTYPE_Native ,
  DTYPE_RealTime , DTYPE_Procedural , DTYPE_Xenon
}
enum  ESpeedTreeMeshType {
  STMT_MinMinusOne , STMT_Branches1 , STMT_Branches2 , STMT_Fronds ,
  STMT_LeafCards , STMT_LeafMeshes , STMT_Billboards
}
enum  EWheelSide { SIDE_None , SIDE_Left , SIDE_Right }
enum  ETerrainMappingType { TMT_Auto , TMT_XY , TMT_XZ , TMT_YZ }
enum  EMovieStreamSource { MovieStream_File , MovieStream_Memory }
enum  EUIAnimationLoopMode { UIANIMLOOP_None , UIANIMLOOP_Continuous , UIANIMLOOP_Bounce }
enum  EUIAnimType {
  EAT_None , EAT_Position , EAT_PositionOffset , EAT_RelPosition ,
  EAT_Rotation , EAT_RelRotation , EAT_Color , EAT_Opacity ,
  EAT_Visibility , EAT_Scale , EAT_Left , EAT_Top ,
  EAT_Right , EAT_Bottom , EAT_PPBloom , EAT_PPBlurSampleSize ,
  EAT_PPBlurAmount
}
enum  EUIAnimationInterpMode { UIANIMMODE_Linear , UIANIMMODE_EaseIn , UIANIMMODE_EaseOut , UIANIMMODE_EaseInOut }
enum  EUIAnimNotifyType { EANT_WidgetFunction , EANT_SceneFunction , EANT_KismetEvent , EANT_Sound }
enum  EFadeType { EFT_None , EFT_Fading , EFT_Pulsing }
enum  ECalloutButtonLayoutType {
  CBLT_None , CBLT_DockLeft , CBLT_DockRight , CBLT_Centered ,
  CBLT_Justified
}
enum  EUIListElementState { ELEMENT_Normal , ELEMENT_Active , ELEMENT_Selected , ELEMENT_UnderCursor }
enum  EColumnHeaderState { COLUMNHEADER_Normal , COLUMNHEADER_PrimarySort , COLUMNHEADER_SecondarySort }
enum  ECellAutoSizeMode { CELLAUTOSIZE_None , CELLAUTOSIZE_Uniform , CELLAUTOSIZE_Constrain , CELLAUTOSIZE_AdjustList }
enum  ECellLinkType { LINKED_None , LINKED_Rows , LINKED_Columns }
enum  EListWrapBehavior { LISTWRAP_None , LISTWRAP_Smooth , LISTWRAP_Jump }
enum  EContextMenuItemType {
  CMIT_Normal , CMIT_Submenu , CMIT_Separator , CMIT_Check ,
  CMIT_Radio
}
enum  EMenuOptionType {
  MENUOT_ComboReadOnly , MENUOT_ComboNumeric , MENUOT_CheckBox , MENUOT_Slider ,
  MENUOT_Spinner , MENUOT_EditBox , MENUOT_CollectionCheckBox , MENUOT_CollapsingList
}
enum  EEditBoxCharacterSet {
  CHARSET_All , CHARSET_NoSpecial , CHARSET_AlphaOnly , CHARSET_NumericOnly ,
  CHARSET_AlphaNumeric
}
enum  EStatsFetchType { SFT_Player , SFT_CenteredOnPlayer , SFT_Friends , SFT_TopRankings }
enum  ENavigationLinkType { NAVLINK_Automatic , NAVLINK_Manual }
enum  EScreenInputMode {
  INPUTMODE_None , INPUTMODE_Locked , INPUTMODE_Selective , INPUTMODE_MatchingOnly ,
  INPUTMODE_ActiveOnly , INPUTMODE_Free , INPUTMODE_Simultaneous
}
enum  ESplitscreenRenderMode { SPLITRENDER_Fullscreen , SPLITRENDER_PlayerOwner }
enum  ESafeRegionType { ESRT_FullRegion , ESRT_TextSafeRegion }
enum  EWeaponFireType { EWFT_InstantHit , EWFT_Projectile , EWFT_Custom , EWFT_None }
enum  ClothBoneType { CLOTHBONE_Fixed , CLOTHBONE_BreakableAttachment , CLOTHBONE_TearLine }
enum  TriangleSortOption {
  TRISORT_None , TRISORT_CenterRadialDistance , TRISORT_Random , TRISORT_Tootle ,
  TRISORT_MergeContiguous , TRISORT_Custom
}
enum  ClothMovementScaleGen { ECMDM_DistToFixedVert , ECMDM_VertexBoneWeight , ECMDM_Empty }
enum  EOnlineGameSearchComparisonType {
  OGSCT_Equals , OGSCT_NotEquals , OGSCT_GreaterThan , OGSCT_GreaterThanEquals ,
  OGSCT_LessThan , OGSCT_LessThanEquals
}
enum  eventEnumID {
  OUT_OF_WORLD , OUT_OF_TEXTUREMEMORY , OUT_OF_SYSTEMMEMORY , COMBAT_START ,
  COMBAT_END , GAME_START , GAME_END , GAME_LOADGAME ,
  GAME_SAVEGAME , GAME_PROFILINGTIME , CONVERSATION_MISSINGVO , CONVERSATION_MISSINGLIPSYNC ,
  CONVERSATION_FAILEDSTAGING , CONVERSATION_START , CONVERSATION_END , CONVERSATION_SKIPPEDLINE ,
  CONVERSATION_SELECTRESPONSE , CONVERSATION_NODETRANSITION , PAWN_DEATH , PAWN_LEVELUP ,
  PAWN_FAILEDPATHFIND , PAWN_TELEPORT , PAWN_USEPLACEABLE , PAWN_USEPOWER ,
  PAWN_USEGRENADE , OUT_OF_TRIGGERSTREAM , BAD_STREAMING , SLOW_STREAMING ,
  ERROR_LOADING , ERROR_NOAREAMAP , GAME_ENTERMAP , GAME_EXITMAP ,
  PLACEABLE_STATECHANGE , PLOTSTATE_CHANGE , GAME_STATISTICS , SCRIPTING_FAILED ,
  SCRIPTING_PASSED , USE_COVER , TREASURE , MISC_DEBUG ,
  PURPLE_LEVEL , USE_ZOOM , PLAYER_DEALTDAMAGE , PLAYER_TOOKDAMAGE ,
  PLAYER_FIREDWEAPON , PLAYER_DREWWEAPON , PLAYER_OBTAINEDMEDIGEL , PLAYER_OBTAINEDCREDITS ,
  PLAYER_STARTEDSTORM , PLAYER_ENDEDSTORM , AUTOMATION_START , AUTOMATION_WARNING ,
  AUTOMATION_ERROR , AUTOMATION_PRINT , AUTOMATION_END , AUTOMATION_OPERROR ,
  TEXTUREMEMORY_SACRIFICED , PAWN_KILL_INFO , PLAYER_OBTAINEDEEZO , PLAYER_OBTAINEDIRIDIUM ,
  PLAYER_OBTAINEDPALLADIUM , PLAYER_OBTAINEDAMMO , PLAYER_OBTAINEDPLATINUM , TEXTUREMEMORY_FACTOR ,
  PLAYER_OBTAINEDPROBES , BLOCKING_ADDTOWORLD , ENDGM1 , ENDGM2 ,
  ENDGM3 , PLAYER_OUTOFAMMO , PAWN_AIBARK , CONVERSATION_ENTRYNODE ,
  CONVERSATION_REPLYNODE , CONVERSATION_MISCLOG , PLAYER_NOTFUN , CONVAMBIENT_IGNOREBODYGESTURESNOTSET ,
  STRREF_NOT_FOUND , PLAYER_OBTAINEDFUEL , VSYNC_ENABLED , LEVEL_LOAD_TIME ,
  BLAZE_LOGIN_INFO , BLAZE_TELEMETRY , STRING_LAST_USE , PLAYER_OBTAINEDGRENADE ,
  UNIT_TEST_RESULT , PACKAGE_HAS_LOAD_WARNINGS , PACKAGE_HAS_LOAD_ERRORS , KISMET_MAP_REFERENCE ,
  KISMET_SEQUENCE_COUNT , PATHNODE_NETWORK_SIZE , PATHNODE_COUNT , PATHNODE_ONE_WAY ,
  PATHNODE_DESTINATION_ONLY , PATHNODE_UNMATCHED , PATHNODE_SOURCE_ONLY , JUMPNODE_BAD_DISTANCE ,
  JUMPNODE_NO_BLOCKVOL , BLOCKING_VOLUME_COUNT , BLOCKING_VOLUME_COMPLEXCOLLISION , TEXTURE_SIZE ,
  TEXTURE_NOMIPS , PAWN_LOC_ONPLAYERDEATH , PLAYER_LOC_ONPAWNDEATH , PLAYER_OBTAINEDPICKUP ,
  DRAWSCALE_NEARZERO , DRAWSCALE_PHYSICS_INVALID , PATHNODE_OUTSIDE_STREAMINGTRIGGER , PATHNODE_LINKED_EXTERNAL_CHUNKS ,
  HENCHMEN_SELECTED , MAP_PLAYED_THROUGH_COMPLETELY , FAST_RESUME_LOAD_TIME , GAWLOG_AWARD_ASSET ,
  GAWLOG_MODIFY_ASSET , GAWLOG_END_GAME_OPTIONS , GAWLOG_ENG_GAME_OPTION_CHOSEN , GAWLOG_CONFLICT_ZONE_UPDATED ,
  GAWLOG_PLACEHOLDER_2 , GAWLOG_PLACEHOLDER_3 , CONVERSATION_PLAYEDFOVO , KISMET_DUPLICATE_EVENT_COUNT
}
enum  EUIAutoSizeConstraintType { UIAUTOSIZEREGION_Minimum , UIAUTOSIZEREGION_Maximum }
enum  EShakeParam { ESP_OffsetRandom , ESP_OffsetZero }
enum  GFxTimingMode { TM_Game , TM_Real }
enum  GFxRenderTextureMode { RTM_Opaque , RTM_Alpha , RTM_AlphaComposite }
enum  ASType {
  AS_Undefined , AS_Null , AS_Number , AS_String ,
  AS_Boolean
}
enum  GFxAlign {
  Align_Center , Align_TopCenter , Align_BottomCenter , Align_CenterLeft ,
  Align_CenterRight , Align_TopLeft , Align_TopRight , Align_BottomLeft ,
  Align_BottomRight
}
enum  GFxScaleMode { SM_NoScale , SM_ShowAll , SM_ExactFit , SM_NoBorder }
enum  ELinkMode { MODE_Text , MODE_Line , MODE_Binary }
enum  ELineMode { LMODE_auto , LMODE_DOS , LMODE_UNIX , LMODE_MAC }
enum  EReceiveMode { RMODE_Manual , RMODE_Event }
enum  EMeshBeaconPacketType {
  MB_Packet_UnknownType , MB_Packet_ClientNewConnectionRequest , MB_Packet_ClientBeginBandwidthTest , MB_Packet_ClientCreateNewSessionResponse ,
  MB_Packet_HostNewConnectionResponse , MB_Packet_HostBandwidthTestRequest , MB_Packet_HostCompletedBandwidthTest , MB_Packet_HostTravelRequest ,
  MB_Packet_HostCreateNewSessionRequest , MB_Packet_DummyData , MB_Packet_Heartbeat
}
enum  EMeshBeaconConnectionResult { MB_ConnectionResult_Succeeded , MB_ConnectionResult_Duplicate , MB_ConnectionResult_Timeout , MB_ConnectionResult_Error }
enum  EMeshBeaconBandwidthTestState {
  MB_BandwidthTestState_NotStarted , MB_BandwidthTestState_RequestPending , MB_BandwidthTestState_StartPending , MB_BandwidthTestState_InProgress ,
  MB_BandwidthTestState_Completed , MB_BandwidthTestState_Incomplete , MB_BandwidthTestState_Timeout , MB_BandwidthTestState_Error
}
enum  EMeshBeaconBandwidthTestResult { MB_BandwidthTestResult_Succeeded , MB_BandwidthTestResult_Timeout , MB_BandwidthTestResult_Error }
enum  EMeshBeaconBandwidthTestType { MB_BandwidthTestType_Upstream , MB_BandwidthTestType_Downstream , MB_BandwidthTestType_RoundtripLatency }
enum  EMeshBeaconClientState {
  MBCS_None , MBCS_Connecting , MBCS_Connected , MBCS_ConnectionFailed ,
  MBCS_AwaitingResponse , MBCS_Closed
}
enum  EEventUploadType { EUT_GenericStats , EUT_ProfileData , EUT_HardwareData , EUT_MatchmakingData }
enum  EReservationPacketType {
  RPT_UnknownPacketType , RPT_ClientReservationRequest , RPT_ClientReservationUpdateRequest , RPT_ClientCancellationRequest ,
  RPT_HostReservationResponse , RPT_HostReservationCountUpdate , RPT_HostTravelRequest , RPT_HostIsReady ,
  RPT_HostHasCancelled , RPT_Heartbeat
}
enum  EPartyReservationResult {
  PRR_GeneralError , PRR_PartyLimitReached , PRR_IncorrectPlayerCount , PRR_RequestTimedOut ,
  PRR_ReservationDuplicate , PRR_ReservationNotFound , PRR_ReservationAccepted
}
enum  EPartyBeaconClientState {
  PBCS_None , PBCS_Connecting , PBCS_Connected , PBCS_ConnectionFailed ,
  PBCS_AwaitingResponse , PBCS_Closed
}
enum  EPartyBeaconClientRequest { PBClientRequest_NewReservation , PBClientRequest_UpdateReservation }
enum  ELinkState {
  STATE_Initialized , STATE_Ready , STATE_Listening , STATE_Connecting ,
  STATE_Connected , STATE_ListenClosePending , STATE_ConnectClosePending , STATE_ListenClosing ,
  STATE_ConnectClosing
}
enum  ERequestType { Request_GET , Request_POST }
enum  EAssassinationEvent { EA_TargetKilled , EA_TargetSpawned }
enum  ELocationType { LT_Known , LT_Interp , LT_Exact }
enum  EPerceptionType {
  PT_Sight , PT_Heard , PT_HurtBy , PT_NotifySight ,
  PT_Force
}
enum  eWalkWaypointsTypes {
  WWT_Linear , WWT_Looping , WWT_OutAndBack , WWT_OutAndBackLooping ,
  WWT_Random
}
enum  EAimInputType { AimInput_Pawn , AimInput_Vehicle , AimInput_Kismet , AimInput_PawnMotion }
enum  EBioAnimBlendDirection { eBioAnimBlend_NOBLEND , eBioAnimBlend_BLENDUP , eBioAnimBlend_BLENDDOWN , eBioAnimBlend_BLENDDIRECT }
enum  EBioAnimAdditive { eBioAnimAdd_Primary , eBioAnimAdd_Additive , eBioAnimAdd_BasePose }
enum  EBioActionAnimNode {
  ACTION_ANIM_NODE_POSTURE , ACTION_ANIM_NODE_MOUNT , ACTION_ANIM_NODE_HESITATE , ACTION_ANIM_NODE_FALL ,
  ACTION_ANIM_NODE_RAGDOLL , ACTION_ANIM_NODE_SNAPSHOT , ACTION_ANIM_NODE_DIE , ACTION_ANIM_NODE_TECH ,
  ACTION_ANIM_NODE_MATINEE , ACTION_ANIM_NODE_GETUP , ACTION_ANIM_NODE_GESTURES
}
enum  EBioAnimNodeBlendByAim {
  eBioAnimNodeBlendByAim_LevelFront , eBioAnimNodeBlendByAim_LevelLeft , eBioAnimNodeBlendByAim_LevelRight , eBioAnimNodeBlendByAim_UpFront ,
  eBioAnimNodeBlendByAim_UpLeft , eBioAnimNodeBlendByAim_UpRight , eBioAnimNodeBlendByAim_DownFront , eBioAnimNodeBlendByAim_DownLeft ,
  eBioAnimNodeBlendByAim_DownRight
}
enum  EBioAnimDamage { eBioAnimDamage_Front , eBioAnimDamage_Rear , eBioAnimDamage_Left , eBioAnimDamage_Right }
enum  EBioAnimDeath {
  eBioAnimDeath_Head , eBioAnimDeath_Stomach , eBioAnimDeath_ArmLeft , eBioAnimDeath_ArmRight ,
  eBioAnimDeath_LegLeft , eBioAnimDeath_LegRight
}
enum  EBioAnimNodeBlendByFireSequenceChild {
  BIO_ANIM_NODE_BLEND_BY_FIRE_SEQUENCE_CHILD_IDLE , BIO_ANIM_NODE_BLEND_BY_FIRE_SEQUENCE_CHILD_START , BIO_ANIM_NODE_BLEND_BY_FIRE_SEQUENCE_CHILD_LOOP , BIO_ANIM_NODE_BLEND_BY_FIRE_SEQUENCE_CHILD ,
  BIO_ANIM_NODE_BLEND_BY_FIRE_SEQUENCE_CHILD_END
}
enum  EBioAnimIncline { eBioAnimIncline_Up , eBioAnimIncline_Level , eBioAnimIncline_Down }
enum  EBioAnimNodePower { eBioAnimNodePower_Idle , eBioAnimNodePower_Casting , eBioAnimNodePower_Release , eBioAnimNodePower_Using }
enum  EBioAnimNodePowerNotifyActive { eBioAnimNodePowerNotifyActive_None , eBioAnimNodePowerNotifyActive_Casting , eBioAnimNodePowerNotifyActive_Release }
enum  EBioReloadAnimNode { RELOAD_ANIM_NODE_IDLE , RELOAD_ANIM_NODE_RELOADING }
enum  EBioAnimNodeBlendByStorm { eBioAnimNodeBlendByStorm_Idle , eBioAnimNodeBlendByStorm_Storm }
enum  WeaponAnimState { WeaponState_Expanded , WeaponState_Expanding , WeaponState_Collapsing , WeaponState_Collapsed }
enum  EBioAnimNodeBlendByWeaponEquip { eBioAnimNodeBlendByWeaponEquip_Idle , eBioAnimNodeBlendByWeaponEquip_Draw , eBioAnimNodeBlendByWeaponEquip_Holster }
enum  EBioAnimStartDirection {
  eBioAnimDirStart_ForwardRight , eBioAnimDirStart_ForwardLeft , eBioAnimDirStart_Right , eBioAnimDirStart_Left ,
  eBioAnimDirStart_BackwardRight , eBioAnimDirStart_BackwardLeft
}
enum  EBioAnimNodeFall { eBioAnimNodeFall_Falling , eBioAnimNodeFall_Landing }
enum  EBioAnimNodeBlendMovement { eBioAnimNodeBlendMovement_Idle , eBioAnimNodeBlendMovement_Walk , eBioAnimNodeBlendMovement_Run }
enum  EBioAnimMoveStop { eBioAnimMoveStop_StopRight , eBioAnimMoveStop_StopLeft }
enum  EBoneBlendType {
  BLENDTYPE_ALWAYS , BLENDTYPE_ALWAYS_BONE_SWITCH , BLENDTYPE_CROSSFADE_BONE_SWITCH , BLENDTYPE_SWITCH ,
  BLENDTYPE_TOGGLE , BLENDTYPE_WEIGHT
}
enum  EBoneBlendTestType { BLENDTESTTYPE_NONE , BLENDTESTTYPE_ANIM , BLENDTESTTYPE_BONE }
enum  EBioAnimNodeBlendScalarMovementBehavior {
  BScMv_None , BScMv_TurnAngle , BScMv_SpeedVelocity , BScMv_SpeedTacticalVelocity ,
  BScMv_AxisDirection
}
enum  EBioAnimNodeBlendScalarMoveSpeedStates { BScMvSS_Idle , BScMvSS_Walk , BScMvSS_Run , BScMvSS_Sprint }
enum  EBioAnimNodeBlendScalarMoveAxis {
  BScMvAxis_All , BScMvAxis_2D , BScMvAxis_X , BScMvAxis_Y ,
  BScMvAxis_Z
}
enum  EBioAnimNodeBlendScalarMoveAxisDir { BScMvAxisDir_X , BScMvAxisDir_Y , BScMvAxisDir_Z }
enum  EBioAnimNodeBlendScalarMoveAxisDirMode {
  BScMvAxisDirMode_WorldRotation , BScMvAxisDirMode_WorldVelDir , BScMvAxisDirMode_WorldAccelDir , BScMvAxisDirMode_LocalVelDir ,
  BScMvAxisDirMode_LocalAccelDir
}
enum  EBioAnimSkidTurn {
  eBioAnimSkidTurn_StartRight , eBioAnimSkidTurn_StartLeft , eBioAnimSkidTurn_TurnRightNear , eBioAnimSkidTurn_TurnRightFar ,
  eBioAnimSkidTurn_TurnLeftNear , eBioAnimSkidTurn_TurnLeftFar
}
enum  EBioAnim_SpeedType { eBioAnim_SpeedStandard , eBioAnim_SpeedStarting , eBioAnim_SpeedSnapshot }
enum  EBioBlendStatePlayMode { eBioBlendStatePlayMode_None , eBioBlendStatePlayMode_OneShot , eBioBlendStatePlayMode_Looping , eBioBlendStatePlayMode_Query }
enum  EBioBlendStatePlayAction {
  eBioBlendStatePlayAction_NoAction , eBioBlendStatePlayAction_Play , eBioBlendStatePlayAction_Stop , eBioBlendStatePlayAction_Reset ,
  eBioBlendStatePlayAction_PlayFromStart , eBioBlendStatePlayAction_PlayFromTime
}
enum  EBioAnimNodeBlendStateActionBehavior {
  BSAct_None , BSAct_PawnState , BSAct_PawnGesturesState , BSAct_ActiveState ,
  BSAct_Posture , BSAct_ArtPlaceable , BSAct_IdleState
}
enum  EBioPawnAnimActionStates {
  PAAS_Posture , PAAS_Dying , PAAS_Death , PAAS_Matinee ,
  PAAS_Recover , PAAS_Gestures
}
enum  EBioPawnAnimActiveStates { PAActiveS_Active , PAActiveS_ActiveToInactive , PAActiveS_InactiveToActive , PAActiveS_Inactive }
enum  EBioArtPlaceableActionStates { APAS_Default , APAS_Matinee }
enum  EBioAnimNodeBlendStateCombatBehavior {
  BSCbt_None , BSCbt_CoverSwitch , BSCbt_CoverDirection , BSCbt_CoverState ,
  BSCbt_CoverBlocked , BSCbt_CombatSwitch , BSCbt_CoverPredictDirection , BSCbt_CoverBlockType
}
enum  EBioAnimNodeBlendStateMovementBehavior {
  BSMove_None , BSMove_SpeedVelocity , BSMove_SpeedTacticalVelocity , BSMove_ScaleRate ,
  BSMove_ScaleRateByWalkSpeed , BSMove_ScaleRateByRunSpeed , BSMove_ScaleRateBySprintSpeed , BSMove_ScaleRateByTacticalWalkSpeed ,
  BSMove_ScaleRateByTacticalRunSpeed , BSMove_LookAtTurning , BSMove_TurningDirection , BSMove_AxisDirection ,
  BSMove_FlyingState , BSMove_StopSwitch , BSMove_StopOnFoot , BSMove_StartSwitch ,
  BSMove_ScaleRateByWalkRunRatio , BSMove_SkidTurnSwitch
}
enum  EBioMovementSpeedStates { MSS_Idle , MSS_Walk , MSS_Run , MSS_Sprint }
enum  EBioAnimNodeBlendStateMoveAxisDir { BSMoveAxisDir_X , BSMoveAxisDir_Y , BSMoveAxisDir_Z }
enum  EBioAnimNodeBlendStateMoveAxisDirMode {
  BSMoveAxisDirMode_WorldRotation , BSMoveAxisDirMode_WorldVelDir , BSMoveAxisDirMode_WorldAccelDir , BSMoveAxisDirMode_LocalVelDir ,
  BSMoveAxisDirMode_LocalAccelDir
}
enum  EBioAnimNodeBlendStrafe { eBioAnimNodeBlendStrafe_Forward , eBioAnimNodeBlendStrafe_Backward , eBioAnimNodeBlendStrafe_Left , eBioAnimNodeBlendStrafe_Right }
enum  EBioAnimNodeBlendTurn { eBioAnimNodeBlendTurn_Idle , eBioAnimNodeBlendTurn_TurnLeft , eBioAnimNodeBlendTurn_TurnRight }
enum  EBioAnimNodeCombatModeChild { BIO_ANIM_NODE_COMBAT_MODE_CHILD_NONCOMBAT , BIO_ANIM_NODE_COMBAT_MODE_CHILD_COMBAT , BIO_ANIM_NODE_COMBAT_MODE_CHILD_ENTERCOMBAT , BIO_ANIM_NODE_COMBAT_MODE_CHILD_EXITCOMBAT }
enum  EBioAnimNodeCombatModeState {
  BIO_ANIM_NODE_COMBAT_MODE_STATE_NONCOMBAT , BIO_ANIM_NODE_COMBAT_MODE_STATE_COMBAT , BIO_ANIM_NODE_COMBAT_MODE_STATE_ANIMATING_TO_COMBAT , BIO_ANIM_NODE_COMBAT_MODE_STATE_ANIMATING_TO_NONCOMBAT ,
  BIO_ANIM_NODE_COMBAT_MODE_STATE_BLENDING_TO_COMBAT , BIO_ANIM_NODE_COMBAT_MODE_STATE_BLENDING_TO_NONCOMBAT
}
enum  EBioAnimNodeCover2Actions {
  eBioAnimNodeCover2Actions_Default , eBioAnimNodeCover2Actions_Lean , eBioAnimNodeCover2Actions_PopUp , eBioAnimNodeCover2Actions_PeekSide ,
  eBioAnimNodeCover2Actions_PeekUp , eBioAnimNodeCover2Actions_PartialLean , eBioAnimNodeCover2Actions_PartialPopUp , eBioAnimNodeCover2Actions_Aimback
}
enum  EBioAnimNodeCover2ChangeDirection { eBioAnimNodeCover2ChangeDirection_Idle , eBioAnimNodeCover2ChangeDirection_TransitionToMirror , eBioAnimNodeCover2ChangeDirection_TransitionToDefault }
enum  EBioAnimNodeCover2Move { eBioAnimNodeCover2Move_Idle , eBioAnimNodeCover2Move_Move }
enum  EBioAnimNodeCover2Neutral { eBioAnimNodeCover2Neutral_Idle , eBioAnimNodeCover2Neutral_Active }
enum  EBioAnimNodeCover2Transition { eBioAnimNodeCover2Transition_Intro , eBioAnimNodeCover2Transition_Body , eBioAnimNodeCover2Transition_Outro }
enum  EBioAnimNodeLocomotion {
  eBioAnimNodeLocomotion_Idle , eBioAnimNodeLocomotion_MoveStart , eBioAnimNodeLocomotion_Moving , eBioAnimNodeLocomotion_MoveStop ,
  eBioAnimNodeLocomotion_SkidTurn , eBioAnimNodeLocomotion_PoseHolder
}
enum  EBioAnimNodeLocomotionMoving {
  eBioAnimNodeLocomotionMoving_Fwd , eBioAnimNodeLocomotionMoving_LeanLeft , eBioAnimNodeLocomotionMoving_LeanRight , eBioAnimNodeLocomotionMoving_Ascend ,
  eBioAnimNodeLocomotionMoving_Descend
}
enum  EBioAnimNodeLocomotionSpeed { eBioAnimNodeLocomotionSpeed_Idle , eBioAnimNodeLocomotionSpeed_Walk , eBioAnimNodeLocomotionSpeed_Run }
enum  EBioAnimNodeLocomotionStart {
  eBioAnimNodeLocomotionStart_ForwardRight , eBioAnimNodeLocomotionStart_ForwardLeft , eBioAnimNodeLocomotionStart_Right , eBioAnimNodeLocomotionStart_Left ,
  eBioAnimNodeLocomotionStart_BackwardRight , eBioAnimNodeLocomotionStart_BackwardLeft
}
enum  EBioAnimNodeLocomotionStop { eBioAnimNodeLocomotionStop_LeftFoot , eBioAnimNodeLocomotionStop_RightFoot }
enum  EBioCapMode {
  BIO_CAPMODE_WEAPON , BIO_CAPMODE_BIOTICS , BIO_CAPMODE_TECH , BIO_CAPMODE_COMBAT ,
  BIO_CAPMODE_GRENADES , BIO_CAPMODE_ERROR
}
enum  ECustomizableElementType {
  CustomizableType_None , CustomizableType_Torso , CustomizableType_Shoulders , CustomizableType_Arms ,
  CustomizableType_Legs , CustomizableType_Helmet , CustomizableType_Spec , CustomizableType_Tint ,
  CustomizableType_Pattern , CustomizableType_PatternColor , CustomizableType_Emissive
}
enum  ELookAtTransitionType { LookAt_Default , LookAt_Locked , LookAt_InstantTrans }
enum  EStateEventElementTypes {
  SEE_Bool , SEE_Consequence , SEE_Float , SEE_Function ,
  SEE_Int , SEE_LocalBool , SEE_LocalFloat , SEE_LocalInt ,
  SEE_Substate
}
enum  ECharacterType {
  CharacterType_None , CharacterType_Human , CharacterType_Cerberus_Trooper , CharacterType_Cerberus_Centurion ,
  CharacterType_Cerberus_Guardian , CharacterType_Cerberus_Nemesis , CharacterType_Cerberus_Phantom , CharacterType_Cerberus_Engineer ,
  CharacterType_Cerberus_Atlas , CharacterType_Reaper_Husk , CharacterType_Reaper_Cannibal , CharacterType_Reaper_Marauder ,
  CharacterType_Reaper_Brute , CharacterType_Reaper_Ravager , CharacterType_Reaper_Banshee , CharacterType_Geth_Trooper ,
  CharacterType_Geth_Rocket_Trooper , CharacterType_Geth_Pyro , CharacterType_Geth_Hunter , CharacterType_Geth_Prime
}
enum  EChallengeType {
  ChallengeType_None , ChallengeType_Minion , ChallengeType_Elite , ChallengeType_SubBoss ,
  ChallengeType_Boss
}
enum  EAffiliationType {
  AffiliationType_None , AffiliationType_GenericMerc , AffiliationType_Reaper , AffiliationType_Cerberus ,
  AffiliationType_Geth
}
enum  ERaceType { RaceType_None , RaceType_Humanoid , RaceType_Machine , RaceType_Animal }
enum  EResistanceType { ResistanceType_None , ResistanceType_Shield , ResistanceType_Biotic , ResistanceType_Armour }
enum  EGuiHandlers {
  GUI_HANDLER_NONE , GUI_HANDLER_INVENTORY , GUI_HANDLER_INGAMEGUI , GUI_HANDLER_CHARACTER_RECORD ,
  GUI_HANDLER_LOOT , GUI_HANDLER_CONVERSATION , GUI_HANDLER_SHOP , GUI_HANDLER_GALAXYMAP ,
  GUI_HANDLER_MAINMENU , GUI_HANDLER_NEW_CHARACTER , GUI_HANDLER_SELECT_CHARACTER , GUI_HANDLER_JOURNAL ,
  GUI_HANDLER_HUD , GUI_HANDLER_PARTYSELECT , GUI_HANDLER_XMODS , GUI_HANDLER_SQUADCOMMAND ,
  GUI_HANDLER_DATACODEX , GUI_HANDLER_SAVELOAD , GUI_HANDLER_ACHIEVEMENT , GUI_HANDLER_AREAMAP ,
  GUI_HANDLER_SHAREDINGAMEGUI , GUI_HANDLER_MENUBROWSER , GUI_HANDLER_GAMEOVER , GUI_HANDLER_SPECIALIZATION ,
  GUI_HANDLER_MESSAGEBOX , GUI_HANDLER_INTROTEXT , GUI_HANDLER_BLACKSCREEN , GUI_HANDLER_CREDITS ,
  GUI_HANDLER_OPTIONS , GUI_HANDLER_ADDITONALCONTENT , GUI_HANDLER_SKILLGAME , GUI_HANDLER_SPLASH_SCREEN ,
  GUI_HANDLER_REPLAYCHARACTERSELECT , GUI_HANDLER_CHOICEGUI , GUI_HANDLER_SNIPEROVERLAY
}
enum  BioGuiEvents {
  BIOGUI_EVENT_ON_ENTER , BIOGUI_EVENT_ON_EXIT , BIOGUI_EVENT_AXIS_LSTICK_X , BIOGUI_EVENT_AXIS_LSTICK_Y ,
  BIOGUI_EVENT_AXIS_RSTICK_X , BIOGUI_EVENT_AXIS_RSTICK_Y , BIOGUI_EVENT_AXIS_MOUSE_X , BIOGUI_EVENT_AXIS_MOUSE_Y ,
  BIOGUI_EVENT_KEY_WHEEL_UP , BIOGUI_EVENT_KEY_WHEEL_DOWN , BIOGUI_EVENT_CONTROL_COOLDOWN_EXPIRE , BIOGUI_EVENT_CONTROL_DOWN ,
  BIOGUI_EVENT_CONTROL_LEFT , BIOGUI_EVENT_CONTROL_RIGHT , BIOGUI_EVENT_CONTROL_UP , BIOGUI_EVENT_BUTTON_A ,
  BIOGUI_EVENT_BUTTON_B , BIOGUI_EVENT_BUTTON_X , BIOGUI_EVENT_BUTTON_Y , BIOGUI_EVENT_BUTTON_LT ,
  BIOGUI_EVENT_BUTTON_RT , BIOGUI_EVENT_BUTTON_LB , BIOGUI_EVENT_BUTTON_RB , BIOGUI_EVENT_BUTTON_BACK ,
  BIOGUI_EVENT_BUTTON_START , BIOGUI_EVENT_BUTTON_LTHUMB , BIOGUI_EVENT_BUTTON_RTHUMB , BIOGUI_EVENT_KEY_ESCAPE ,
  BIOGUI_EVENT_KEY_DELETE , BIOGUI_EVENT_KEY_TAB , BIOGUI_EVENT_MOUSE_BUTTON_RIGHT , BIOGUI_EVENT_MOUSE_BUTTON_LEFT ,
  BIOGUI_EVENT_CONTROL_DOWN_RELEASE , BIOGUI_EVENT_CONTROL_LEFT_RELEASE , BIOGUI_EVENT_CONTROL_RIGHT_RELEASE , BIOGUI_EVENT_CONTROL_UP_RELEASE ,
  BIOGUI_EVENT_BUTTON_A_RELEASE , BIOGUI_EVENT_BUTTON_B_RELEASE , BIOGUI_EVENT_BUTTON_X_RELEASE , BIOGUI_EVENT_BUTTON_Y_RELEASE ,
  BIOGUI_EVENT_BUTTON_LT_RELEASE , BIOGUI_EVENT_BUTTON_RT_RELEASE , BIOGUI_EVENT_BUTTON_LB_RELEASE , BIOGUI_EVENT_BUTTON_RB_RELEASE ,
  BIOGUI_EVENT_BUTTON_BACK_RELEASE , BIOGUI_EVENT_BUTTON_START_RELEASE , BIOGUI_EVENT_BUTTON_LTHUMB_RELEASE , BIOGUI_EVENT_BUTTON_RTHUMB_RELEASE ,
  BIOGUI_EVENT_KEY_ESCAPE_RELEASE , BIOGUI_EVENT_KEY_DELETE_RELEASE , BIOGUI_EVENT_KEY_TAB_RELEASE , BIOGUI_EVENT_MOUSE_BUTTON_RIGHT_RELEASE ,
  BIOGUI_EVENT_MOUSE_BUTTON_LEFT_RELEASE
}
enum  BioThumbstickDir { BTD_Centered , BTD_Negative , BTD_Positive }
enum  SFMovieStrokeStyle { SF_MSS_Correct , SF_MSS_Normal , SF_MSS_Hairline }
enum  BioTutorialPosition { BTP_Top , BTP_Bottom , BTP_MessageBox }
enum  SFXDisplayableSquadCommands { SFX_DSC_READY , SFX_DSC_ATTACK , SFX_DSC_MOVETO , SFX_DSC_FOLLOW }
enum  Cerberus3DState {
  C3D_Default , C3D_RightPanel_Open , C3D_RightPanel_Closed , C3D_RightPanel_Opening ,
  C3D_RightPanel_Closing
}
enum  BioMessageBoxIconSets {
  ICONSET_None , ICONSET_Manufacturer , ICONSET_Combat , ICONSET_Plot ,
  ICONSET_ItemProperties
}
enum  SFXHintPosition { SFXHINTPOS_Top , SFXHINTPOS_Middle , SFXHINTPOS_Bottom }
enum  SFXXBoxHintIcon {
  XBICON_None , XBICON_XBOX_A , XBICON_XBOX_B , XBICON_XBOX_Y ,
  XBICON_XBOX_X , XBICON_XBOX_Right_Thumb , XBICON_XBOX_Right_Thumb_Pressed , XBICON_XBOX_Right_Thumb_Released ,
  XBICON_XBOX_Left_Thumb , XBICON_XBOX_Left_Thumb_Pressed , XBICON_XBOX_Left_Thumb_Released , XBICON_XBOX_Right_Thumb_Up ,
  XBICON_XBOX_Right_Thumb_UpRight , XBICON_XBOX_Right_Thumb_Right , XBICON_XBOX_Right_Thumb_DownRight , XBICON_XBOX_Right_Thumb_Down ,
  XBICON_XBOX_Right_Thumb_DownLeft , XBICON_XBOX_Right_Thumb_Left , XBICON_XBOX_Right_Thumb_UpLeft , XBICON_XBOX_Left_Thumb_Up ,
  XBICON_XBOX_Left_Thumb_UpRight , XBICON_XBOX_Left_Thumb_Right , XBICON_XBOX_Left_Thumb_DownRight , XBICON_XBOX_Left_Thumb_Down ,
  XBICON_XBOX_Left_Thumb_DownLeft , XBICON_XBOX_Left_Thumb_Left , XBICON_XBOX_Left_Thumb_UpLeft , XBICON_XBOX_DPad ,
  XBICON_XBOX_DPad_Up , XBICON_XBOX_DPad_Right , XBICON_XBOX_DPad_Down , XBICON_XBOX_DPad_Left ,
  XBICON_XBOX_Start , XBICON_XBOX_Back , XBICON_XBOX_Right_Shoulder , XBICON_XBOX_Right_Trigger ,
  XBICON_XBOX_Left_Shoulder , XBICON_XBOX_Left_Trigger
}
enum  SFXPS3HintIcon { PS3ICON_None }
enum  SFXPCHintIcon { PCICON_None }
enum  SFXGenericHintIcon { HINTICON_None }
enum  SFX_MB_Skin { SFX_MB_Skin_User , SFX_MB_Skin_Shepard }
enum  SFX_MB_TextAlign { SFX_MB_Centered , SFX_MB_Left , SFX_MB_Right }
enum  EBioSkillGame { SKILL_GAME_DECRYPTION , SKILL_GAME_ELECTRONICS , SKILL_GAME_CUSTOM }
enum  EBioSkillGameDifficulty { SKILL_GAME_DIFFICULTY_EASY , SKILL_GAME_DIFFICULTY_MEDIUM , SKILL_GAME_DIFFICULTY_HARD }
enum  EBioRadarType {
  BRT_None , BRT_Pawn_Friendly , BRT_Pawn_Neutral , BRT_Pawn_Hostile ,
  BRT_Vehicle , BRT_Store , BRT_Destination , BRT_Plot ,
  BRT_Mineral , BRT_Anomaly , BRT_Point_Of_Interest , BRT_Debris ,
  BRT_Surveyed , BRT_Henchmen , BRT_Transition , BRT_TextNote
}
enum  EActionComplete_Combat {
  ACC_Cancelled , ACC_Success , ACC_Failed , ACC_Dead ,
  ACC_TargetKilled , ACC_TimeOut , ACC_LowTargeting , ACC_LostSight ,
  ACC_Disabled , ACC_PowerCooldown , ACC_WeaponOverheat , ACC_WeaponCoolDown
}
enum  EInventoryResourceTypes {
  INV_RESOURCE_CREDITS , INV_RESOURCE_MEDIGEL , INV_RESOURCE_SALVAGE , INV_RESOURCE_GRENADES ,
  INV_RESOURCE_RARE1_EEZO , INV_RESOURCE_RARE2_IRIDIUM , INV_RESOURCE_RARE3_PALLADIUM , INV_RESOURCE_RARE4_PLATINUM ,
  INV_RESOURCE_PROBES , INV_RESOURCE_FUEL
}
enum  EBioGalaxyMap_PlanetType {
  eBioGM_PlanetType_None , eBioGM_PlanetType_Planet , eBioGM_PlanetType_Anomaly , eBioGM_PlanetType_PlanetAndAnomaly ,
  eBioGM_PlanetType_Citadel , eBioGM_PlanetType_Prefab , eBioGM_PlanetType_PlanetAndRing , eBioGM_PlanetType_2DImage
}
enum  EBioGalaxyMapState {
  GalaxyMapState_None , GalaxyMapState_Galaxy , GalaxyMapState_Cluster , GalaxyMapState_System ,
  GalaxyMapState_Planet , GalaxyMapState_PlanetScan
}
enum  EProfileType {
  Profile_None , Profile_AI , Profile_Camera , Profile_Combat ,
  Profile_MPGame , Profile_Weapon , Profile_CombatStats , Profile_Difficulty ,
  Profile_Angst , Profile_Cooldown , Profile_Damage , Profile_Pawn ,
  Profile_Power , Profile_Tech , Profile_Treasure , Profile_Locomotion ,
  Profile_AnimTree , Profile_Ticket , Profile_Vehicle , Profile_Henchmen ,
  Profile_Settings , Profile_Effects , Profile_Scaleform , Profile_SaveGame ,
  Profile_GAWAssets , Profile_GAWAssets_Military , Profile_GAWAssets_Device , Profile_GAWAssets_Intel ,
  Profile_GAWAssets_Salvage , Profile_GAWAssets_Artifact , Profile_Focus , Profile_LoadSeekFreeAsync ,
  Profile_Placeable , Profile_Reinforcements , Profile_Anim , Profile_Cover ,
  Profile_Door , Profile_Conversation , Profile_ConversationBug , Profile_Gestures ,
  Profile_Bonuses , Profile_Multipliers , Profile_LookAt , Profile_Wwise ,
  Profile_Kinect , Profile_AnimPreload , Profile_Galaxy
}
enum  ASParamTypes {
  ASParam_Integer , ASParam_Float , ASParam_String , ASParam_Boolean ,
  ASParam_Undefined
}
enum  ESFXHUDPOIIconState { SFXHUD_POI_Off , SFXHUD_POI_On , SFXHUD_POI_Activated }
enum  ESFXHUDActionIcon {
  SFXHUD_Action_NONE , SFXHUD_Cover_Enter , SFXHUD_Cover_Mantle , SFXHUD_Cover_Climb ,
  SFXHUD_Cover_90DegreeRight , SFXHUD_Cover_90DegreeLeft , SFXHUD_Cover_SlipRight , SFXHUD_Cover_SlipLeft ,
  SFXHUD_Cover_SwatTurnRight , SFXHUD_Cover_SwatTurnLeft , SFXHUD_Cover_Grab , SFXHUD_LadderUp ,
  SFXHUD_LadderDown , SFXHUD_GapJump , SFXHUD_AtlasSuit
}
enum  EAsyncLoadStatus { ASYNC_LOAD_ERROR , ASYNC_LOAD_STARTED , ASYNC_LOAD_INPROGRESS , ASYNC_LOAD_COMPLETE }
enum  EGAWAssetType {
  GAWAssetType_Military , GAWAssetType_Device , GAWAssetType_Intel , GAWAssetType_Artifact ,
  GAWAssetType_Salvage , GAWAssetType_Treasure , GAWAssetType_External , GAWAssetType_Modifier ,
  GAWAssetType_Quest
}
enum  EGAWAssetSubType { GAWAssetSubType_None , GAWAssetSubType_Ground , GAWAssetSubType_Fleet }
enum  EObjectiveMarkerIconType { EOMIT_None , EOMIT_Attack , EOMIT_Supply , EOMIT_Alert }
enum  ETargetTipText {
  TargetTipText_None , TargetTipText_Talk , TargetTipText_Examine , TargetTipText_Use ,
  TargetTipText_Open , TargetTipText_Salvage , TargetTipText_PickUp , TargetTipText_Bypass ,
  TargetTipText_Support , TargetTipText_Reactivate , TargetTipText_Deactivate , TargetTipText_Activate ,
  TargetTipText_Warn , TargetTipText_Revive
}
enum  EEndGameOption {
  EGO_ReapersDestroyedEarthDestroyed , EGO_ReapersDestroyedEarthDevastated , EGO_ReapersDestroyedEarthOk , EGO_ReapersDestroyedEarthOkShepardAlive ,
  EGO_BecomeAReaperAndEarthDestroyedAndReapersLeave , EGO_BecomeAReaperAndEarthOkAndReapersLeave , EGO_HarmonyOfManAndMachine , EGO_Demo ,
  EGO_None
}
enum  GAWExternalAssetID { GAWExternalAssetID_Multiplayer , GAWExternalAssetID_Iphone , GAWExternalAssetID_FaceBook }
enum  EParameterType {
  ParamType_FaceValue , ParamType_Location , ParamType_Normal , ParamType_ScreenLocation ,
  ParamType_ScreenNormal
}
enum  EParameterDataType { ParamDataType_Ambiguous , ParamDataType_Float , ParamDataType_Vector , ParamDataType_ColorWithAlpha }
enum  EEndGameState { EGS_NotFinished , EGS_OutInABlazeOfGlory , EGS_LivedToFightAgain }
enum  EPlayerAppearanceType { PlayerAppearanceType_Parts , PlayerAppearanceType_Full }
enum  EOriginType { OriginType_None , OriginType_Spacer , OriginType_Colony , OriginType_Earthborn }
enum  ENotorietyType { NotorietyType_None , NotorietyType_Survivor , NotorietyType_Warhero , NotorietyType_Ruthless }
enum  ESFXNetworkErrorStatus { ErrorStatus_NoError , ErrorStatus_DisplayingPrompt , ErrorStatus_DisplayPromptAfterTravel }
enum  EWaitMessage { EWaitMessage_Generic , EWaitMessage_MatchStarted , EWaitMessage_MatchEnded }
enum  ESFXSaveGameAction {
  SaveGame_DoNothing , SaveGame_Load , SaveGame_Save , SaveGame_Delete ,
  SaveGame_CreateCareer , SaveGame_DeleteCareer , SaveGame_EnumerateCareers , SaveGame_EnumerateSaves ,
  SaveGame_QueryFreeSpace , SaveGame_PrepareSave , SaveGame_DeletePreparedSave
}
enum  ELoadoutWeaponFlags { LoadoutWeaponFlag_NotNew }
enum  ELoadoutWeapons {
  LoadoutWeapons_AssaultRifles , LoadoutWeapons_Shotguns , LoadoutWeapons_SniperRifles , LoadoutWeapons_AutoPistols ,
  LoadoutWeapons_HeavyPistols , LoadoutWeapons_HeavyWeapons
}
enum  ESFXSaveGameType {
  SaveGameType_Manual , SaveGameType_Quick , SaveGameType_Auto , SaveGameType_Chapter ,
  SaveGameType_Export , SaveGameType_Legend
}
enum  EHitReactRange {
  HitReactRange_Invalid , HitReactRange_Melee , HitReactRange_Short , HitReactRange_Medium ,
  HitReactRange_Long
}
enum  ESFXDamageFalloffType { DamageFalloffType_Constant , DamageFalloffType_Linear }
enum  EAICustomAction {
  CA_None , CA_Ragdoll , CA_AnimRagdoll_Singularity , CA_SyncAttackVictim ,
  CA_Use , CA_Revive , CA_PickUpWeapon , CA_BovineFortitude ,
  CA_Frozen , CA_Reload , CA_MountedGunReload , CA_HolsterWeapon ,
  CA_DrawWeapon , CA_EnterVehicle , CA_ExitVehicle , CA_SpawnEntrance ,
  CA_PrecisionMove , CA_HackDoor , CA_OmniWave , CA_ActivateWeaponFlashlight ,
  CA_LookAt_Mantle , CA_LookAt_MidCoverSlip , CA_LookAt_StdCoverSlip , CA_LookAt_MidSwatTurn ,
  CA_LookAt_StdSwatTurn , CA_MP_RetrieveFlag , CA_MP_DisarmBomb , CA_MP_AnnexHack ,
  CA_GapJump , CA_StandingGapJump , CA_JumpDown , CA_MantleOver ,
  CA_EarlyMantleOver , CA_MantleUp , CA_MantleDown , CA_SlotToSlot ,
  CA_CoverSlipLeft , CA_CoverSlipLeftStanding , CA_CoverSlipRight , CA_CoverSlipRightStanding ,
  CA_Cover90TurnRight , CA_Cover90TurnRightStanding , CA_Cover90TurnLeft , CA_Cover90TurnLeftStanding ,
  CA_SwatTurnLeft , CA_SwatTurnRight , CA_LadderClimbUp , CA_LadderClimbDown ,
  CA_BoostDown , CA_BoostUp , CA_ClimbUpWall , CA_ClimbDownWall ,
  CA_LeapHumanoid , CA_LeapLarge , CA_RollLeft , CA_RollRight ,
  CA_RollForward , CA_RollBackward , CA_ClassMelee , CA_MantleMelee ,
  CA_BackTakeDown , CA_InfiltratorCloakPunch , CA_MidCoverMeleeGrab , CA_MidCoverMeleeOver ,
  CA_StdCoverMeleeLeft , CA_StdCoverMeleeRight , CA_CoverMeleeRight , CA_CoverMeleeLeft ,
  CA_HvyStdCoverMeleeLeft , CA_HvyStdCoverMeleeRight , CA_HvyCoverMeleeRight , CA_HvyCoverMeleeLeft ,
  CA_HeavyStdCoverMeleeRight , CA_StormPunch , CA_BioticStormPunch , CA_RifleMeleeOne ,
  CA_RifleMeleeTwo , CA_RifleMeleeThree , CA_PistolMeleeOne , CA_PistolMeleeTwo ,
  CA_PistolMeleeThree , CA_Reaction_Standard , CA_Reaction_StandardII , CA_Reaction_StandardForward ,
  CA_Reaction_StandardLeft , CA_Reaction_StandardRight , CA_Reaction_StandardKnee , CA_Reaction_Stagger ,
  CA_Reaction_StaggerII , CA_Reaction_StaggerForward , CA_Reaction_StaggerLeft , CA_Reaction_StaggerRight ,
  CA_Reaction_Knockback , CA_Reaction_KnockbackForward , CA_Reaction_KnockbackLeft , CA_Reaction_KnockbackRight ,
  CA_Reaction_Meleed , CA_Reaction_MeleedForward , CA_Reaction_MeleedLeft , CA_Reaction_MeleedRight ,
  CA_Reaction_ShieldBreach , CA_Reaction_FlinchLight , CA_Reaction_FlinchHeavy , CA_Reaction_OnFire ,
  CA_Reaction_OnFireII , CA_Reaction_GreatPain , CA_Reaction_GreatPainII , CA_Reaction_Freezing ,
  CA_Reaction_FreezingII , CA_Reaction_FreezingIII , CA_Reaction_LargeStagger , CA_Reaction_LargeStandard ,
  CA_Reaction_LargeStandardForward , CA_Reaction_LargeStandardLeft , CA_Reaction_LargeStandardRight , CA_ACTMNT_ExplosionBack ,
  CA_ACTMNT_ExplosionFront , CA_ACTMNT_ExplosionLeft , CA_ACTMNT_ExplosionRight , CA_ACTMNT_ShieldFace ,
  CA_DeathReaction_Standard , CA_DeathReaction_HeadShot , CA_DeathReaction_HitLeftArm , CA_DeathReaction_HitRightArm ,
  CA_DeathReaction_HeavyHitLeftArm , CA_DeathReaction_HeavyHitRightArm , CA_DeathReaction_HitLeftLeg , CA_DeathReaction_HitRightLeg ,
  CA_DeathReaction_Stomach , CA_DeathReaction_Knockback , CA_DeathReaction_Corkscrew , CA_DeathReaction_FlinchDeath ,
  CA_Power , CA_AI_Melee , CA_AI_Melee2 , CA_AI_SyncMelee ,
  CA_AI_KillingBlow , CA_Engineer_DeployTurret , CA_Engineer_Repair , CA_Engineer_Breach ,
  CA_Cannibal_ConsumeBody , CA_Marauder_BuffAllies , CA_Marauder_Breach , CA_Marauder_BuffedByMarauder ,
  CA_Swarmer_Spawn , CA_KaiLeng_Vortex , CA_KaiLeng_SuperVortex , CA_Phantom_Shield ,
  CA_Phantom_AirRecover , CA_Roar , CA_Brute_Block , CA_Brute_Charge ,
  CA_Harvester_TakeOff , CA_Harvester_Land , CA_Harvester_EnterAim , CA_Harvester_LeaveAim ,
  CA_Harvester_FlyingDeath , CA_Guardian_ShieldBash , CA_Guardian_Breach , CA_Guardian_LoseShield ,
  CA_Guardian_Stagger , CA_Atlas_Smoke , CA_Atlas_Block , CA_Atlas_OpenCockpitDeath ,
  CA_Atlas_CloseCockpitCombat , CA_Atlas_OpenCockpitIdle , CA_Atlas_CloseCockpitIdle , CA_Atlas_DriverEnter ,
  CA_Atlas_DriverExit , CA_Banshee_Blast , CA_Banshee_AOEBlast , CA_Banshee_Shield ,
  CA_Banshee_Phase , CA_Banshee_Breach , CA_Ravager_SpawnSwarmers , CA_Ravager_PopSacks ,
  CA_Idle_StandGuard , CA_Idle_InspectWeapon , CA_Idle_InspectOmniTool , CA_Idle_OmniToolScan ,
  CA_Idle_UseConsole , CA_Idle_Talking , CA_Idle_Talking2 , CA_Idle_Talking3 ,
  CA_Idle_Listening , CA_Idle_Listening2 , CA_Idle_Listening3 , CA_Idle_Centurion ,
  CA_Idle_GuardPose , CA_Idle_SniperSweep , CA_Idle_SwordFlourish , CA_Idle_Cannibal ,
  CA_Idle_Brute , CA_Idle_Husk , CA_Idle_Ravager , CA_Idle_Banshee ,
  CA_OmniTool , CA_StandTyping , CA_DesignerSpecified , CA_BeckonFront ,
  CA_BeckonRear , CA_OmniToolCrouch , CA_Crouch , CA_InteractLow ,
  CA_StandIdle , CA_DLC1 , CA_DLC2 , CA_DLC3 ,
  CA_DLC4 , CA_DLC5 , CA_DLC6 , CA_DLC7 ,
  CA_DLC8 , CA_DLC9 , CA_DLC10 , CA_DLC11 ,
  CA_DLC12 , CA_DLC13 , CA_DLC14 , CA_DLC15 ,
  CA_DLC16 , CA_DLC17 , CA_DLC18 , CA_DLC19 ,
  CA_DLC20 , CA_DLC21 , CA_DLC22 , CA_DLC23 ,
  CA_DLC24 , CA_DLC25 , CA_DLC26 , CA_DLC27 ,
  CA_DLC28 , CA_DLC29
}
enum  EPowerCustomAction {
  PCA_None , PCA_Power_Reave , PCA_Power_Throw , PCA_Power_Pull ,
  PCA_Power_Singularity , PCA_Power_Warp , PCA_Power_Shockwave , PCA_Power_Stasis ,
  PCA_Power_Overpower , PCA_Power_Slam , PCA_Power_Barrier , PCA_Power_Dominate ,
  PCA_Power_LiftGrenade , PCA_Power_AdrenalineRush , PCA_Power_ConcussiveShot , PCA_Power_Carnage ,
  PCA_Power_Fortification , PCA_Power_IncendiaryAmmo , PCA_Power_DisruptorAmmo , PCA_Power_CryoAmmo ,
  PCA_Power_ArmorPiercingAmmo , PCA_Power_WarpAmmo , PCA_Power_ShredderAmmo , PCA_Power_InfernoGrenade ,
  PCA_Power_FlashbangGrenade , PCA_Power_FragGrenade , PCA_Power_StickyGrenade , PCA_Power_BioticGrenade ,
  PCA_Power_Overload , PCA_Power_Incinerate , PCA_Power_CryoBlast , PCA_Power_CombatDrone ,
  PCA_Power_SentryTurret , PCA_Power_Hacking , PCA_Power_GethShieldBoost , PCA_Power_EnergyDrain ,
  PCA_Power_NeuralShock , PCA_Power_BioticCharge , PCA_Power_TechArmor , PCA_Power_Amplification ,
  PCA_Power_Cloak , PCA_Power_Regeneration , PCA_Power_ClassPassive , PCA_Power_ClassMeleePassive ,
  PCA_Power_Cannibal_BioticBlast , PCA_Power_Atlas_ConcussiveShot , PCA_Power_GethPrime_ShieldDrone , PCA_Power_GethPrime_Turret ,
  PCA_Power_CombatDrone_Zap , PCA_Power_CombatDrone_Shock , PCA_Power_CombatDrone_Rocket , PCA_Power_ProtectorDrone ,
  PCA_Power_Decoy , PCA_Power_Titan_Rocket , PCA_Power_Titan_Rocket_Player , PCA_Power_EnemyGrenade ,
  PCA_Power_SentryTurret_Rocket , PCA_Power_SentryTurret_Shock , PCA_Power_GethReaper_Attack , PCA_Power_Marksman ,
  PCA_Power_ProximityMine , PCA_Power_ShieldDroneBuff , PCA_Power_BioticFocus , PCA_Power_Lockdown ,
  PCA_Power_Discharge , PCA_Power_DarkChannel , PCA_Power_Consumable_Rocket , PCA_Power_Consumable_Revive ,
  PCA_Power_Consumable_Shield , PCA_Power_Consumable_Ammo , PCA_Power_MatchConsumableAmmo , PCA_POWER_DLC1 ,
  PCA_POWER_DLC2 , PCA_POWER_DLC3 , PCA_POWER_DLC4 , PCA_POWER_DLC5 ,
  PCA_POWER_DLC6 , PCA_POWER_DLC7 , PCA_POWER_DLC8 , PCA_POWER_DLC9 ,
  PCA_POWER_DLC10 , PCA_POWER_DLC11 , PCA_POWER_DLC12 , PCA_POWER_DLC13 ,
  PCA_POWER_DLC14 , PCA_POWER_DLC15 , PCA_POWER_DLC16 , PCA_POWER_DLC17 ,
  PCA_POWER_DLC18 , PCA_POWER_DLC19 , PCA_POWER_DLC20 , PCA_POWER_DLC21 ,
  PCA_POWER_DLC22 , PCA_POWER_DLC23 , PCA_POWER_DLC24 , PCA_POWER_DLC25 ,
  PCA_POWER_DLC26 , PCA_POWER_DLC27 , PCA_POWER_DLC28 , PCA_POWER_DLC29 ,
  PCA_Power_Unity
}
enum  EReactionTypes {
  Reaction_Light , Reaction_Medium , Reaction_Heavy , Reaction_Pain ,
  Reaction_Fire , Reaction_ShieldBreach , Reaction_DeathLight , Reaction_DeathHeavy
}
enum  EWoundDamage { WoundDamage_None , WoundDamage_Light , WoundDamage_Medium , WoundDamage_Heavy }
enum  EDamageCalculationSource { DamageCalcWeapon , DamageCalcPower }
enum  EAICombatRange { AI_Range_Melee , AI_Range_Short , AI_Range_Medium , AI_Range_Long }
enum  EAICombatMood {
  AI_NoMood , AI_Unaware , AI_Fallback , AI_Normal ,
  AI_Aggressive , AI_Berserk
}
enum  ESFXVocalizationRole {
  SFXVocalizationRole_None , SFXVocalizationRole_Instigator , SFXVocalizationRole_Instigator_NonCombat , SFXVocalizationRole_Instigator_Stealth ,
  SFXVocalizationRole_Recipient , SFXVocalizationRole_EnemyWitness , SFXVocalizationRole_TeammateWitness , SFXVocalizationRole_HenchmanWitness ,
  SFXVocalizationRole_ReferencedPawn
}
enum  ESFXVocalizationVariationType {
  SFXVocalizationSpecificType_None , SFXVocalizationSpecificType_Location , SFXVocalizationSpecificType_CharacterName , SFXVocalizationSpecificType_CharacterType ,
  SFXVocalizationSpecificType_Affiliation , SFXVocalizationSpecificType_Gender , SFXVocalizationSpecificType_Weapon , SFXVocalizationSpecificType_Challenge ,
  SFXVocalizationSpecificType_Me , SFXVocalizationSpecificType_IsFriendly
}
enum  ESFXVocalizationBool { SFXVocalizationBool_False , SFXVocalizationBool_True }
enum  ESFXVocalizationLocation {
  SFXVocalizationLocation_None , SFXVocalizationLocation_Above , SFXVocalizationLocation_Below , SFXVocalizationLocation_Right ,
  SFXVocalizationLocation_Left , SFXVocalizationLocation_Ahead , SFXVocalizationLocation_Behind , SFXVocalizationLocation_Specific
}
enum  ESFXVocalizationGender { SFXVocalizationGender_None , SFXVocalizationGender_Male , SFXVocalizationGender_Female }
enum  ESFXVocalizationWeapon {
  SFXVocalizationWeapon_None , SFXVocalizationWeapon_Pistol , SFXVocalizationWeapon_SMG , SFXVocalizationWeapon_AssaultRifle ,
  SFXVocalizationWeapon_Shotgun , SFXVocalizationWeapon_SniperRifle , SFXVocalizationWeapon_HeavyWeapon
}
enum  ESFXVocalizationName {
  SFXVocalizationCharacter_None , SFXVocalizationCharacter_Shepard , SFXVocalizationCharacter_Garrus , SFXVocalizationCharacter_Tali ,
  SFXVocalizationCharacter_Legion , SFXVocalizationCharacter_Samara , SFXVocalizationCharacter_Morinth , SFXVocalizationCharacter_Jacob ,
  SFXVocalizationCharacter_Miranda , SFXVocalizationCharacter_Grunt , SFXVocalizationCharacter_Mordin , SFXVocalizationCharacter_Thane ,
  SFXVocalizationCharacter_Jack , SFXVocalizationCharacter_Kasumi , SFXVocalizationCharacter_Zaeed
}
enum  ESFXVocalizationEventID {
  SFXVocalizationEvent_None , SFXVocalizationEvent_EnteredCombat , SFXVocalizationEvent_ReceivedOrder_Attack , SFXVocalizationEvent_ReceivedOrder_Attack_TargetValid ,
  SFXVocalizationEvent_ReceivedOrder_Attack_MovingFirst , SFXVocalizationEvent_ReceivedOrder_Attack_KilledTarget , SFXVocalizationEvent_ReceivedOrder_ChangeWeapon , SFXVocalizationEvent_ReceivedOrder_Move ,
  SFXVocalizationEvent_ReceivedOrder_Follow , SFXVocalizationEvent_ReceivedOrder_TakeCover , SFXVocalizationEvent_ReceivedOrder_Hold , SFXVocalizationEvent_CancellingHoldOrder ,
  SFXVocalizationEvent_FailedMoveOrder , SFXVocalizationEvent_Attacking , SFXVocalizationEvent_Attacking_Henchman , SFXVocalizationEvent_KilledTarget_Henchman ,
  SFXVocalizationEvent_LostSight , SFXVocalizationEvent_EnemySighted , SFXVocalizationEvent_MovingToCover , SFXVocalizationEvent_UsingPower ,
  SFXVocalizationEvent_ChangingWeapon , SFXVocalizationEvent_Death , SFXVocalizationEvent_Death_NonTrivial , SFXVocalizationEvent_Death_Henchman ,
  SFXVocalizationEvent_ReceivedDamage , SFXVocalizationEvent_ReceivedDamage_LowHealth , SFXVocalizationEvent_ReceivedDamage_ExtremelyLowHealth , SFXVocalizationEvent_RequireHealing ,
  SFXVocalizationEvent_ShieldsDown , SFXVocalizationEvent_OneEnemyRemaining , SFXVocalizationEvent_ZeroEnemiesRemaining , SFXVocalizationEvent_Agitation_High ,
  SFXVocalizationEvent_Agitation_Medium , SFXVocalizationEvent_DamageReaction_GreatPain , SFXVocalizationEvent_DamageReaction_OnFire , SFXVocalizationEvent_DamageReaction_KnockedBack ,
  SFXVocalizationEvent_Falling , SFXVocalizationEvent_Tossed , SFXVocalizationEvent_Brainwashed , SFXVocalizationEvent_Taunt ,
  SFXVocalizationEvent_Ambient , SFXVocalizationEvent_Power_Failed_ShieldsUp , SFXVocalizationEvent_Power_Failed_BarrierUp , SFXVocalizationEvent_Power_Failed_ArmorUp ,
  SFXVocalizationEvent_Power_EnergyDrain , SFXVocalizationEvent_Power_Reave , SFXVocalizationEvent_Power_ShockWave , SFXVocalizationEvent_Power_Crush ,
  SFXVocalizationEvent_Power_CombatDrone , SFXVocalizationEvent_Power_Incinerate , SFXVocalizationEvent_Power_Lift , SFXVocalizationEvent_Power_Pull ,
  SFXVocalizationEvent_Power_Singularity , SFXVocalizationEvent_Power_Stasis , SFXVocalizationEvent_Power_Throw , SFXVocalizationEvent_Power_Warp ,
  SFXVocalizationEvent_Power_Biotic_Misc , SFXVocalizationEvent_Power_AIHack , SFXVocalizationEvent_Power_Fissure , SFXVocalizationEvent_Power_Flashbang ,
  SFXVocalizationEvent_Power_NeuralShock , SFXVocalizationEvent_Power_Overload , SFXVocalizationEvent_Power_Sabotage , SFXVocalizationEvent_Power_Tech_Misc ,
  SFXVocalizationEvent_Power_Ammo , SFXVocalizationEvent_Power_Explosion , SFXVocalizationEvent_Power_Melee , SFXVocalizationEvent_Power_Projectile ,
  SFXVocalizationEvent_Power_Combat_Misc , SFXVocalizationEvent_Power_Buff , SFXVocalizationEvent_Power_Cloak , SFXVocalizationEvent_Power_Regeneration ,
  SFXVocalizationEvent_Power_Resurrection , SFXVocalizationEvent_Power_KroganCharge , SFXVocalizationEvent_Power_KroganResurrection , SFXVocalizationEvent_MultipleAttackers ,
  SFXVocalizationEvent_ViolenceAwe , SFXVocalizationEvent_Bored , SFXVocalizationEvent_DrewWeapon_OutOfCombat , SFXVocalizationEvent_StaredAt ,
  SFXVocalizationEvent_Bumped , SFXVocalizationEvent_FriendlyFire , SFXVocalizationEvent_Headshot , SFXVocalizationEvent_ShootDeadBody ,
  SFXVocalizationEvent_UsedNuclearWeapon , SFXVocalizationEvent_CoverCrateExplosion , SFXVocalizationEvent_HeavyMechGoingToExplode , SFXVocalizationEvent_Flanked ,
  SFXVocalizationEvent_UnCloaked , SFXVocalizationEvent_ChargeFailed , SFXVocalizationEvent_BlockedPower , SFXVocalizationEvent_PowerStillOnCooldown ,
  SFXVocalizationEvent_Varren_Charge , SFXVocalizationEvent_Husk_Charge , SFXVocalizationEvent_DamageReaction_PlayerStagger , SFXVocalizationEvent_DamageReaction_PlayerMeleed ,
  SFXVocalizationEvent_DamageReaction_PlayerMeleedII , SFXVocalizationEvent_DamageReaction_PlayerMeleedNoRotate , SFXVocalizationEvent_DamageReaction_PlayerStandardImpact , SFXVocalizationEvent_DamageReaction_PlayerKnockback ,
  SFXVocalizationEvent_DamageReaction_BloodyPlayerStandardImpact , SFXVocalizationEvent_DamageReaction_PlayerOnFire , SFXVocalizationEvent_CollectorPossession , SFXVocalizationEvent_VorchaBloodlust ,
  SFXVocalizationEvent_CausedDamage , SFXVocalizationEvent_LowAmmo , SFXVocalizationEvent_OutOfAmmo , SFXVocalizationEvent_Loot_AmmoFound ,
  SFXVocalizationEvent_Loot_AmmoFull , SFXVocalizationEvent_Loot_TreasureFound , SFXVocalizationEvent_Saw_HeavyMech , SFXVocalizationEvent_CollectorGeneral_ReceivedDamage ,
  SFXVocalizationEvent_Aggressive_Flank , SFXVocalizationEvent_PraetorianImmune_ReceivedDamage , SFXVocalizationEvent_Krogan_ReceivedDamage , SFXVocalizationEvent_CollectorPossessed ,
  SFXVocalizationEvent_Multiplayer_Revive , SFXVocalizationEvent_Multiplayer_PlayerAssisted , SFXVocalizationEvent_Multiplayer_ObjectiveBegin , SFXVocalizationEvent_Multiplayer_RequestAssistMelee ,
  SFXVocalizationEvent_Multiplayer_RequestAssistRanged , SFXVocalizationEvent_Multiplayer_RequestCoveringFire , SFXVocalizationEvent_Multiplayer_RangedAssistMelee , SFXVocalizationEvent_Multiplayer_RangedAssistRanged ,
  SFXVocalizationEvent_Multiplayer_PowerAssist , SFXVocalizationEvent_Multiplayer_Combo , SFXVocalizationEvent_Multiplayer_Headshot , SFXVocalizationEvent_Mutliplayer_Cloaked ,
  SFXVocalizationEvent_Multiplayer_Flanking , SFXVocalizationEvent_Power_HeavyMelee , SFXVocalizationEvent_Custom1 , SFXVocalizationEvent_Custom2 ,
  SFXVocalizationEvent_Custom3 , SFXVocalizationEvent_Custom4 , SFXVocalizationEvent_Custom5 , SFXVocalizationEvent_Custom6 ,
  SFXVocalizationEvent_Custom7 , SFXVocalizationEvent_Custom8 , SFXVocalizationEvent_Custom9 , SFXVocalizationEvent_PlayerControllingAtlas ,
  SFXVocalizationEvent_EngineerSetUpTurret , SFXVocalizationEvent_EngineerRepairingAtlas
}
enum  ECharacterClass {
  ClassType_Invalid , ClassType_Soldier , ClassType_Adept , ClassType_Infiltrator ,
  ClassType_Engineer , ClassType_Vanguard , ClassType_Sentinel
}
enum  EAccomplishmentStorage { ACCSTOR_None , ACCSTOR_AsAchievement , ACCSTOR_InOnlineStorage , ACCSTOR_InProfileSettings }
enum  EEffectLocationTarget {
  ELT_None , ELT_Effect , ELT_Instigator , ELT_HitActor ,
  ELT_Tool , ELT_HitLocation , ELT_HitCharacter , ELT_LocalPlayer ,
  ELT_Camera
}
enum  EValueModifierSelection {
  VMS_Spawn_Value_X , VMS_Spawn_Value_Y , VMS_Spawn_Value_Z , VMS_Spawn_Value_Vector ,
  VMS_Parameter_X , VMS_Parameter_Y , VMS_Parameter_Z , VMS_Parameter_Vector ,
  VMS_Blood_Color
}
enum  EValueModifierOperation {
  VMO_None , VMO_Add , VMO_Subtract , VMO_Multiply ,
  VMO_Divide , VMO_Power , VMO_DotProduct , VMO_CrossProduct ,
  VMO_Greater , VMO_Less , VMO_NearlyEqual , VMO_NotNearlyEqual
}
enum  EAchievementID {
  ACHIEVEMENT_00_PROEAR , ACHIEVEMENT_01_PROMAR , ACHIEVEMENT_02_KROGAR , ACHIEVEMENT_03_KRO001 ,
  ACHIEVEMENT_04_KRO002 , ACHIEVEMENT_05_KROGRU , ACHIEVEMENT_06_GTH001 , ACHIEVEMENT_07_GTH002 ,
  ACHIEVEMENT_08_GTHLEG , ACHIEVEMENT_09_CAT003 , ACHIEVEMENT_10_CAT002 , ACHIEVEMENT_11_CAT004 ,
  ACHIEVEMENT_12_CERMIR , ACHIEVEMENT_13_CITSAM , ACHIEVEMENT_14_OMGJCK , ACHIEVEMENT_15_CERJCB ,
  ACHIEVEMENT_16_END001 , ACHIEVEMENT_17_END002 , ACHIEVEMENT_18_STORE , ACHIEVEMENT_19_ENDGAMEMAX ,
  ACHIEVEMENT_20_FINDSALVAGE , ACHIEVEMENT_21_IMPORT , ACHIEVEMENT_22_INSANITY , ACHIEVEMENT_23_WEAPONMOD ,
  ACHIEVEMENT_24_ROMANCE , ACHIEVEMENT_25_POWERCOMBO , ACHIEVEMENT_26_MAXPOWER , ACHIEVEMENT_27_KILLA ,
  ACHIEVEMENT_28_KILLB , ACHIEVEMENT_29_KILLC , ACHIEVEMENT_30_MELEE , ACHIEVEMENT_31_ESCAPEREAPER ,
  ACHIEVEMENT_32_MAXSECURITY , ACHIEVEMENT_33_OVERLOADSHIELDS , ACHIEVEMENT_34_ENEMIESFLYING , ACHIEVEMENT_35_ENEMIESONFIRE ,
  ACHIEVEMENT_36_BRUTECHARGE , ACHIEVEMENT_37_GUARDIANMAILSLOT , ACHIEVEMENT_38_HIJACKATLAS , ACHIEVEMENT_39_HARVESTER ,
  ACHIEVEMENT_40_CREATECHAR , ACHIEVEMENT_41_PLAYALLMAPS , ACHIEVEMENT_42_PREPARED , ACHIEVEMENT_43_MISSIONSA ,
  ACHIEVEMENT_44_MISSIONSB , ACHIEVEMENT_45_WEAPONMAXED , ACHIEVEMENT_46_HIGHLEVEL , ACHIEVEMENT_47_MAXLEVEL ,
  ACHIEVEMENT_48_NEWGAME , ACHIEVEMENT_49_ALLMAPSGOLD , AVATAR_00_OMNIBLADE , ACHIEVEMENT_DLC_1 ,
  ACHIEVEMENT_DLC_2 , ACHIEVEMENT_DLC_3 , ACHIEVEMENT_DLC_4 , ACHIEVEMENT_DLC_5 ,
  ACHIEVEMENT_DLC_6 , ACHIEVEMENT_DLC_7 , ACHIEVEMENT_DLC_8 , ACHIEVEMENT_DLC_9 ,
  ACHIEVEMENT_DLC_10 , ACHIEVEMENT_DLC_11 , ACHIEVEMENT_DLC_12 , ACHIEVEMENT_DLC_13 ,
  ACHIEVEMENT_DLC_14 , ACHIEVEMENT_DLC_15 , ACHIEVEMENT_DLC_16 , ACHIEVEMENT_DLC_17 ,
  ACHIEVEMENT_DLC_18 , ACHIEVEMENT_DLC_19 , ACHIEVEMENT_DLC_20 , ACHIEVEMENT_DLC_21 ,
  ACHIEVEMENT_DLC_22 , ACHIEVEMENT_DLC_23 , ACHIEVEMENT_DLC_24 , ACHIEVEMENT_DLC_25 ,
  ACHIEVEMENT_PS3_SPECIAL_N7ELITE_NO_USE , ACHIEVEMENT_NONE
}
enum  EStickConfigOptions { SCO_Default , SCO_SouthPaw }
enum  ETriggerConfigOptions { TCO_Default , TCO_SouthPaw , TCO_DefaultSwapped , TCO_SouthPawSwapped }
enum  EAimAssistOptions { AAO_Low , AAO_Normal , AAO_High }
enum  EDifficultyOptions {
  DO_Level1 , DO_Level2 , DO_Level3 , DO_Level4 ,
  DO_Level5 , DO_Level6
}
enum  EAutoLevelOptions { ALO_Off , ALO_Squad , ALO_All }
enum  ETVType { TVT_Default , TVT_Soft , TVT_Lucent , TVT_Vibrant }
enum  EAutoReplyModeOptions { ARMO_All_Decisions , ARMO_Major_Decisions , ARMO_No_Decisions }
enum  EHenchHelmetOptions { HHO_DefaultOff , HHO_DefaultOn , HHO_ConversationOff }
enum  EAudioDynamicRangeOptions { ADR_High , ADR_Low }
enum  EOptionYesNo { OYN_Yes , OYN_No }
enum  EOptionOnOff { OOO_On , OOO_Off }
enum  EProfileSetting {
  Setting_Unknown , Setting_ControllerVibration , Setting_YInversion , Setting_GamerCred ,
  Setting_GamerRep , Setting_VoiceMuted , Setting_VoiceThruSpeakers , Setting_VoiceVolume ,
  Setting_GamerPictureKey , Setting_GamerMotto , Setting_GamerTitlesPlayed , Setting_GamerAchievementsEarned ,
  Setting_GameDifficulty , Setting_ControllerSensitivity , Setting_PreferredColor1 , Setting_PreferredColor2 ,
  Setting_AutoAim , Setting_AutoCenter , Setting_MovementControl , Setting_RaceTransmission ,
  Setting_RaceCameraLocation , Setting_RaceBrakeControl , Setting_RaceAcceleratorControl , Setting_GameCredEarned ,
  Setting_GameAchievementsEarned , Setting_EndLiveIds , Setting_ProfileVersionNum , Setting_ProfileSaveCount ,
  Setting_StickConfiguration , Setting_TriggerConfiguration , Setting_Subtitles , Setting_AimAssist ,
  Setting_Difficulty , Setting_InitialGameDifficulty , Setting_AutoLevel , Setting_SquadPowers ,
  Setting_AutoSave , Setting_MusicVolume , Setting_FXVolume , Setting_DialogVolume ,
  Setting_MotionBlur , Setting_FilmGrain , Setting_SelectedDeviceID , Setting_CurrentCareer ,
  Setting_DaysSinceRegistration , Setting_AutoLogin , Setting_LoginInfo , Setting_PersonaID ,
  Setting_NucleusRefused , Setting_NucleusSuccessful , Setting_CerberusRefused , Setting_Achievement_FieldA ,
  Setting_Achievement_FieldB , Setting_Achievement_FieldC , Setting_TelemetryCollectionEnabled , Setting_KeyBindings ,
  Setting_DisplayGamma , Setting_CurrentSaveGame , Setting_HideCinematicHelmet , Setting_ActionIconUIHints ,
  Setting_NumGameCompletions , Setting_ShowHints , Setting_MorinthNotSamara , Setting_MaxWeaponUpgradeCount ,
  Setting_LastFinishedCareer , Setting_SwapTriggersShoulders , Setting_PS3_RedeemedProductCode , Setting_LastSelectedPawn ,
  Setting_ShowScoreIndicators , Setting_Accomplishment_FieldA , Setting_Accomplishment_FieldB , Setting_Accomplishment_FieldC ,
  Setting_Accomplishment_FieldD , Setting_Accomplishment_FieldE , Setting_Accomplishment_FieldF , Setting_Accomplishment_FieldG ,
  Setting_Accomplishment_FieldH , Setting_NumSalvageFound , Setting_SPLevel , Setting_NumKills ,
  Setting_NumMeleeKills , Setting_NumShieldsOverloaded , Setting_NumEnemiesFlying , Setting_NumEnemiesOnFire ,
  Setting_CachedDisconnectError , Setting_CachedDisconnectFromState , Setting_CachedDisconnectToState , Setting_CachedDisconnectSessionId ,
  Setting_Language_VO , Setting_Language_Text , Setting_Language_Speech , Setting_MPAutoLevel ,
  Setting_GalaxyAtWarLevel , Setting_N7Rating_LocalUser , Setting_N7Rating_FriendBlob , Setting_AutoReplyMode ,
  Setting_BonusPower , Setting_NumGuardianHeadKilled , Setting_MPCreateNewMatchPrivacySetting , Setting_MPCreateNewMatchMapName ,
  Setting_MPCreateNewMatchEnemyType , Setting_MPCreateNewMatchDifficulty , Setting_HenchmenHelmetOption , Setting_AudioDynamicRange ,
  Setting_NumPowerCombos , Setting_SPMaps , Setting_SPMapsCount , Setting_NumArmorBought ,
  Setting_WeaponLevel , Setting_SPMapsInsane , Setting_SPMapsInsaneCount , Setting_PowerLevel ,
  Setting_MPQuickMatchMapName , Setting_MPQuickMatchEnemyType , Setting_MPQuickMatchDifficulty , Setting_KinectTutorialPromptViewed ,
  Setting_GAW_Readiness , Setting_GAW_ZoneIndex0 , Setting_GAW_ZoneIndex1 , Setting_GAW_ZoneIndex2 ,
  Setting_GAW_ZoneIndex3 , Setting_GAW_ZoneIndex4 , Setting_GAW_ZoneIndex5 , Setting_GAW_AssetMultiplayer ,
  Setting_GAW_AssetIPhone , Setting_GAW_AssetFacebook
}
enum  EME3Level {
  ME3Level_None , ME3Level_ProEar , ME3Level_ProMar , ME3Level_SPRctr ,
  ME3Level_CitHub , ME3Level_Nor , ME3Level_KroGar , ME3Level_OmgJck ,
  ME3Level_SPCer , ME3Level_Kro001 , ME3Level_KroN7a , ME3Level_KroGru ,
  ME3Level_KroN7b , ME3Level_SPNov , ME3Level_Kro002 , ME3Level_Cat003 ,
  ME3Level_CitSam , ME3Level_CerJcb , ME3Level_SPDish , ME3Level_SPTowr ,
  ME3Level_SPSlum , ME3Level_Gth001 , ME3Level_GthLeg , ME3Level_GthN7a ,
  ME3Level_Gth002 , ME3Level_Cat002 , ME3Level_CerMir , ME3Level_Cat004 ,
  ME3Level_End001 , ME3Level_End002 , ME3Level_End003 , ME3Level_EricCombat ,
  ME3Level_Cat001 , ME3Level_DLC1 , ME3Level_DLC2 , ME3Level_DLC3 ,
  ME3Level_DLC4 , ME3Level_DLC5 , ME3Level_DLC6 , ME3Level_DLC7 ,
  ME3Level_DLC8 , ME3Level_DLC9 , ME3Level_DLC10 , ME3Level_DLC11 ,
  ME3Level_DLC12 , ME3Level_DLC13 , ME3Level_DLC14 , ME3Level_DLC15 ,
  ME3Level_DLC16 , ME3Level_DLC17 , ME3Level_DLC18 , ME3Level_DLC19 ,
  ME3Level_DLC20
}
enum  EArmorTreasurePiece {
  ArmorTreasure_None , ArmorTreasure_Helmet_Health , ArmorTreasure_Helmet_Shield , ArmorTreasure_Helmet_ShieldRegen ,
  ArmorTreasure_Helmet_PowerDamage , ArmorTreasure_Helmet_PowerRecharge , ArmorTreasure_Helmet_Movement , ArmorTreasure_Helmet_WeaponDamage ,
  ArmorTreasure_Helmet_ConstraintDamage , ArmorTreasure_Helmet_AmmoCapacity , ArmorTreasure_Helmet_MeleeDamage , ArmorTreasure_Torso_Health ,
  ArmorTreasure_Torso_Shield , ArmorTreasure_Torso_ShieldRegen , ArmorTreasure_Torso_PowerDamage , ArmorTreasure_Torso_PowerRecharge ,
  ArmorTreasure_Torso_Movement , ArmorTreasure_Torso_WeaponDamage , ArmorTreasure_Torso_ConstraintDamage , ArmorTreasure_Torso_AmmoCapacity ,
  ArmorTreasure_Torso_MeleeDamage , ArmorTreasure_Shoulders_Health , ArmorTreasure_Shoulders_Shield , ArmorTreasure_Shoulders_ShieldRegen ,
  ArmorTreasure_Shoulders_PowerDamage , ArmorTreasure_Shoulders_PowerRecharge , ArmorTreasure_Shoulders_Movement , ArmorTreasure_Shoulders_WeaponDamage ,
  ArmorTreasure_Shoulders_ConstraintDamage , ArmorTreasure_Shoulders_AmmoCapacity , ArmorTreasure_Shoulders_MeleeDamage , ArmorTreasure_Legs_Health ,
  ArmorTreasure_Legs_Shield , ArmorTreasure_Legs_ShieldRegen , ArmorTreasure_Legs_PowerDamage , ArmorTreasure_Legs_PowerRecharge ,
  ArmorTreasure_Legs_Movement , ArmorTreasure_Legs_WeaponDamage , ArmorTreasure_Legs_ConstraintDamage , ArmorTreasure_Legs_AmmoCapacity ,
  ArmorTreasure_Legs_MeleeDamage , ArmorTreasure_Arms_Health , ArmorTreasure_Arms_Shield , ArmorTreasure_Arms_ShieldRegen ,
  ArmorTreasure_Arms_PowerDamage , ArmorTreasure_Arms_PowerRecharge , ArmorTreasure_Arms_Movement , ArmorTreasure_Arms_WeaponDamage ,
  ArmorTreasure_Arms_ConstraintDamage , ArmorTreasure_Arms_AmmoCapacity , ArmorTreasure_Arms_MeleeDamage , ArmorTreasure_DLC_01 ,
  ArmorTreasure_DLC_02 , ArmorTreasure_DLC_03 , ArmorTreasure_DLC_04 , ArmorTreasure_DLC_05 ,
  ArmorTreasure_DLC_06 , ArmorTreasure_DLC_07 , ArmorTreasure_DLC_08 , ArmorTreasure_DLC_09 ,
  ArmorTreasure_DLC_10 , ArmorTreasure_DLC_11 , ArmorTreasure_DLC_12 , ArmorTreasure_DLC_13 ,
  ArmorTreasure_DLC_14 , ArmorTreasure_DLC_15 , ArmorTreasure_DLC_16 , ArmorTreasure_DLC_17 ,
  ArmorTreasure_DLC_18 , ArmorTreasure_DLC_19 , ArmorTreasure_DLC_20 , ArmorTreasure_DLC_21 ,
  ArmorTreasure_DLC_22 , ArmorTreasure_DLC_23 , ArmorTreasure_DLC_24 , ArmorTreasure_DLC_25 ,
  ArmorTreasure_DLC_26 , ArmorTreasure_DLC_27 , ArmorTreasure_DLC_28 , ArmorTreasure_DLC_29 ,
  ArmorTreasure_DLC_30 , ArmorTreasure_CollectorsEdition_1 , ArmorTreasure_CollectorsEdition_2 , ArmorTreasure_CollectorsEdition_3 ,
  ArmorTreasure_Helmet_Mnemonic , ArmorTreasure_Helmet_Delumcore , ArmorTreasure_Helmet_Securitel
}
enum  EPlotElementTypes {
  BIO_SE_ELEMENT_TYPE_INT , BIO_SE_ELEMENT_TYPE_FLOAT , BIO_SE_ELEMENT_TYPE_BOOL , BIO_SE_ELEMENT_TYPE_FUNCTION ,
  BIO_SE_ELEMENT_TYPE_LOCAL_INT , BIO_SE_ELEMENT_TYPE_LOCAL_FLOAT , BIO_SE_ELEMENT_TYPE_LOCAL_BOOL , BIO_SE_ELEMENT_TYPE_SUBSTATE ,
  BIO_SE_ELEMENT_TYPE_CONSEQUENCE
}
enum  EConvGUIStyles {
  GUI_STYLE_NONE , GUI_STYLE_CHARM , GUI_STYLE_INTIMIDATE , GUI_STYLE_PLAYER_ALERT ,
  GUI_STYLE_ILLEGAL
}
enum  EReplyCategory {
  REPLY_CATEGORY_DEFAULT , REPLY_CATEGORY_AGREE , REPLY_CATEGORY_DISAGREE , REPLY_CATEGORY_FRIENDLY ,
  REPLY_CATEGORY_HOSTILE , REPLY_CATEGORY_INVESTIGATE , REPLY_CATEGORY_RENEGADE_INTERRUPT , REPLY_CATEGORY_PARAGON_INTERRUPT
}
enum  EInterruptionType { INTERRUPTION_RENEGADE , INTERRUPTION_PARAGON }
enum  EReplyTypes { REPLY_STANDARD , REPLY_AUTOCONTINUE , REPLY_DIALOGEND }
enum  EBioConversationType { BIOCONV_NULL , BIOCONV_FOVO , BIOCONV_Ambient , BIOCONV_Full }
enum  EConvLightingType { ConvLighting_Cinematic , ConvLighting_Exploration , ConvLighting_Dynamic }
enum  ECustomActionPriority {
  CA_Priority_None , CA_Priority_Low , CA_Priority_Medium , CA_Priority_High ,
  CA_Priority_SuperHigh
}
enum  EBodyStance {
  BS_FullBody , BS_Standing_Upper , BS_Standing_Lower , BS_Standing_Cov_Upper ,
  BS_Standing_Cov_Lean_Upper , BS_Mid_Cov_Upper , BS_Mid_Cov_Lean_Upper , BS_Mid_Cov_Popup_Upper ,
  BS_Standing_Cov_PartLean_Upper , BS_Mid_Cov_PartLean_Upper , BS_Mid_Cov_PartPopup_Upper , BS_Crouching_Upper
}
enum  ECoverBodyStanceID { ECS_None , ECS_FromExplore , ECS_FromCombat , ECS_FromCover }
enum  EKroganChargeActions { EKC_Start , EKC_Miss , EKC_Hit }
enum  BioNoticeDisplayTypes { NOTICE_TYPE_DELTA , NOTICE_TYPE_TEXT , NOTICE_TYPE_QUANTITY , NOTICE_TYPE_QUANTITY_TEXT }
enum  BioNoticeIcons {
  NOTICE_ICON_UNASSIGNED_0 , NOTICE_ICON_QUEST_UPDATE , NOTICE_ICON_LEVELUP , NOTICE_ICON_DEFICIENCY ,
  NOTICE_ICON_XP , NOTICE_ICON_PARAGON , NOTICE_ICON_RENEGADE , NOTICE_ICON_OMNITOOL ,
  NOTICE_ICON_BIOAMP , NOTICE_ICON_XMOD , NOTICE_ICON_CODEX_ADDED , NOTICE_ICON_COIN ,
  NOTICE_ICON_MEDIGEL , NOTICE_ICON_SALVAGE , NOTICE_ICON_PISTOL , NOTICE_ICON_SHOTGUN ,
  NOTICE_ICON_ASSAULT_RIFLE , NOTICE_ICON_SNIPER_RIFLE , NOTICE_ICON_ARMOR , NOTICE_ICON_GRENADE ,
  NOTICE_ICON_QUEST_ADDED , NOTICE_ICON_AREAMAPNODE
}
enum  BioNoticeContexts {
  NOTICE_CONTEXT_JOURNAL , NOTICE_CONTEXT_CODEX , NOTICE_CONTEXT_INVENTORY , NOTICE_CONTEXT_PARTYLEVEL ,
  NOTICE_CONTEXT_XP , NOTICE_CONTEXT_MEDIGEL , NOTICE_CONTEXT_SALVAGE , NOTICE_CONTEXT_CREDITS ,
  NOTICE_CONTEXT_GRENADES , NOTICE_CONTEXT_PARAGON , NOTICE_CONTEXT_RENEGADE , NOTICE_CONTEXT_AREAMAP ,
  NOTICE_CONTEXT_ABILITY
}
enum  BioQuestEventTypes { QET_New , QET_Updated , QET_Completed }
enum  EBioGestureAllPoses { GestPose_Unset }
enum  EBioGestureOverrideType { DEFAULT_TRACK , FEMALE_PLAYER_TRACK }
enum  EBioGestureValidPoses { GestValidPoses_Unset }
enum  EBioGestureValidGestures { GestValidGest_Unset }
enum  EBioGestureGroups { GestGroups_Unset }
enum  EBioValidPoseGroups { ValidPoseGroups_Unset }
enum  EBioTrackAllPoseGroups { AllPoseGroups_Unset }
enum  EDynPropList { DynPropList_Unset }
enum  EDynPropActionList { DynPropActionList_Unset }
enum  EDynamicStageNodes { EDynamicStageNodes_UNSET }
enum  EBioSwitchCamSpecific { SwitchCam_Unset }
enum  SFXRomanced {
  SFXRomanced_NO_ONE , SFXRomanced_Ashley , SFXRomanced_Kaidan , SFXRomanced_Liara ,
  SFXRomanced_Miranda , SFXRomanced_Garrus , SFXRomanced_Jacob , SFXRomanced_Thane ,
  SFXRomanced_Jack , SFXRomanced_Tali
}
enum  SFXME2Plot_CollectorBaseState { CollectorBase_Irradiate , CollectorBase_Destroyed }
enum  SFXME2Plot_HereticsState { Heretics_Rewrite , Heretics_Destroyed , Heretics_NotComplete }
enum  SFXME1Plot_WrexState { WREX_ALIVE , WREX_DEAD , WREX_IGNORED }
enum  SFXPlotType { SFXPlotType_Float , SFXPlotType_Integer , SFXPlotType_Boolean }
enum  SFXNotificationPriotity { NOTIFICATIONPRIORITY_UNDEFINED , NOTIFICATIONPRIORITY_NORMAL , NOTIFICATIONPRIORITY_HIGH }
enum  SFXPowerTutorialType { PowerTutorial_Singularity }
enum  ECommandInputMethod { CIM_Default , CIM_Kinect }
enum  GUILayout { GUILayout_PC , GUILayout_XBox , GUILayout_PS3 }
enum  ESpeechContext { SpeechContext_Combat , SpeechContext_Explore , SpeechContext_Global , SpeechContext_Conversation }
enum  EAxisBuffer {
  AxisBuffer_LX , AxisBuffer_LY , AxisBuffer_RX , AxisBuffer_RY ,
  AxisBuffer_MouseX , AxisBuffer_MouseY
}
enum  EGameModes {
  GameMode_Default , GameMode_Vehicle , GameMode_Atlas , GameMode_PowerWheel ,
  GameMode_WeaponWheel , GameMode_Command , GameMode_InjuredShepard , GameMode_Conversation ,
  GameMode_Cinematic , GameMode_GUI , GameMode_Movie , GameMode_Galaxy ,
  GameMode_Orbital , GameMode_MultiLand , GameMode_CheatMenu , GameMode_AIDebug ,
  GameMode_Prototyping , GameMode_DreamSequence , GameMode_IllusiveManConflict , GameMode_Spectator ,
  GameMode_Dying , GameMode_FlyCam , GameMode_ReplicationDebug , GameMode_Lobby
}
enum  BioDUIElements {
  BIO_DUI_PassiveTimer , BIO_DUI_PassiveCounter , BIO_DUI_PassiveText , BIO_DUI_PassiveBar ,
  BIO_DUI_PassiveBarMarker1 , BIO_DUI_PassiveBarMarker2 , BIO_DUI_ModalBar , BIO_DUI_ModalBarMarker1 ,
  BIO_DUI_ModalBarMarker2 , BIO_DUI_ModalCounter , BIO_DUI_ModalTimer , BIO_DUI_ModalText ,
  BIO_DUI_ModalBackground , BIO_DUI_ButtonA , BIO_DUI_ButtonAText , BIO_DUI_ButtonB ,
  BIO_DUI_ButtonBText , BIO_DUI_ButtonX , BIO_DUI_ButtonXText , BIO_DUI_ButtonY ,
  BIO_DUI_ButtonYText , BIO_DUI_ModalBackground2
}
enum  EBioInterpolationMethod { BIO_INTERPOLATION_METHOD_LINEAR , BIO_INTERPOLATION_METHOD_LOG_E , BIO_INTERPOLATION_METHOD_QUARTER_SIN }
enum  EBioPlotAutoSet { Plot_Unset }
enum  EBioAutoSet { Unset }
enum  WeaponAnimType {
  WeaponAnimType_Pistol , WeaponAnimType_Shotgun , WeaponAnimType_Rifle , WeaponAnimType_Sniper ,
  WeaponAnimType_GrenadeLauncher , WeaponAnimType_MissileLauncher , WeaponAnimType_NukeLauncher , WeaponAnimType_ParticleBeam ,
  WeaponAnimType_RepulsorBeam , WeaponAnimType_AutoShotgun , WeaponAnimType_AutoSniper , WeaponAnimType_AutoPistol
}
enum  EBioRegionAutoSet { Region_Unset }
enum  EBioMorphUtilityComponentType {
  BMU_Component_Unknown , BMU_Component_Picker , BMU_Component_Slider , BMU_Component_Combo ,
  BMU_Component_RGBA , BMU_Component_Compound
}
enum  EBioMorphUtilityHairComponentType { BMU_HairComponent_Hair , BMU_HairComponent_Other }
enum  EBioMorphFrontendSliderType { BMFE_SLIDER_MORPH_SINGLE , BMFE_SLIDER_MORPH_DOUBLE , BMFE_SLIDER_MATERIAL }
enum  EmissionAreaSpecificationType {
  EAST_UniformDensityPerVertex , EAST_UniformDensityPerBone , EAST_WeightedDensityPerBone , EAST_WeightedDensityPerEmissionArea ,
  EAST_UniformDensityPerEmissionArea
}
enum  ELocationNearestSurface { eLocationNearestSurface_Stay , eLocationNearestSurface_StayAtRadius , eLocationNearestSurface_Kill }
enum  EBioParticleCollisionComplete {
  EBPCC_DoNothing , EBPCC_Kill , EBPCC_Freeze , EBPCC_FreezeTranslation ,
  EBPCC_FreezeRotation , EBPCC_FreezeMovement
}
enum  MultiplyByEmitterSpeedProperty { MESProperty_SpawnRate }
enum  EInstanceVersion { ParticleModSound_OriginalVer , ParticleModSound_PerParticleVer , ParticleModSound_MaxVer }
enum  EBioPathNodeAlignment { BIO_PATH_ALIGN_NONE , BIO_PATH_ALIGN_CENTER , BIO_PATH_ALIGN_JUSTIFY }
enum  EBioPathNodeGenerators { PATHNODE_SQUARE }
enum  EWeaponRange {
  WeaponRange_Invalid , WeaponRange_Melee , WeaponRange_Short , WeaponRange_Medium ,
  WeaponRange_Long
}
enum  EAimNodes {
  AimNode_Cover , AimNode_Head , AimNode_LeftShoulder , AimNode_RightShoulder ,
  AimNode_Chest , AimNode_Groin , AimNode_LeftKnee , AimNode_RightKnee
}
enum  EBioAnimNodeCombatModeFadeOut {
  BIO_ANIM_NODE_COMBAT_MODE_FADEOUT_NONE , BIO_ANIM_NODE_COMBAT_MODE_FADEOUT_ANIMATING_ENTER , BIO_ANIM_NODE_COMBAT_MODE_FADEOUT_ENTER , BIO_ANIM_NODE_COMBAT_MODE_FADEOUT_ANIMATING_EXIT ,
  BIO_ANIM_NODE_COMBAT_MODE_FADEOUT_EXIT
}
enum  EReplicatedCustomActionCmd { eRCACmd_Start , eRCACmd_Override , eRCACmd_Interrupt }
enum  EBioAnimStopState {
  eBioAnimStop_NoState , eBioAnimStop_StopLeftMove , eBioAnimStop_StopRightMove , eBioAnimStop_FinishLeftMove ,
  eBioAnimStop_FinishRightMove , eBioAnimStop_InterruptLeftMove , eBioAnimStop_InterruptRightMove , eBioAnimStop_DoneFinishLeftMove ,
  eBioAnimStop_DoneFinishRightMove , eBioAnimStop_DoneIntLeftMove , eBioAnimStop_DoneIntRightMove
}
enum  EBioAnimSkidTurnState {
  eBioAnimSkid_NoState , eBioAnimSkid_StartingLeft , eBioAnimSkid_StartingRight , eBioAnimSkid_TurningLeft ,
  eBioAnimSkid_TurningRight , eBioAnimSkid_FinishingLeft , eBioAnimSkid_FinishingRight
}
enum  EBioAnimTurnDirState {
  eBioAnimTurn_NoTurn , eBioAnimTurn_ReqStartLeft , eBioAnimTurn_ReqStartRight , eBioAnimTurn_AckStartLeft ,
  eBioAnimTurn_AckStartRight , eBioAnimTurn_ProcessLeft , eBioAnimTurn_ProcessRight
}
enum  EBioAnimStartState {
  eBioAnimStart_NoState , eBioAnimStart_StartingMove , eBioAnimStart_FinishStartMove , eBioAnimStart_DoneStartMove ,
  eBioAnimStart_RotationUnlocked , eBioAnimStart_PlayingMove
}
enum  EBioAnimGetUpState { eBioAnimGetUp_Idle , eBioAnimGetUp_Start , eBioAnimGetUp_Processing }
enum  ESFXLocomotionState {
  eSFXLocomotionState_Inactive , eSFXLocomotionState_Moving , eSFXLocomotionState_Idle , eSFXLocomotionState_MoveStart ,
  eSFXLocomotionState_MoveStop , eSFXLocomotionState_SkidTurn
}
enum  EWalkingSpeedMode {
  eWalkingSpeedMode_ExploreRun , eWalkingSpeedMode_ExploreWalk , eWalkingSpeedMode_ExploreStorming , eWalkingSpeedMode_ExploreCrouched ,
  eWalkingSpeedMode_CombatRun , eWalkingSpeedMode_CombatWalk , eWalkingSpeedMode_CombatStorming , eWalkingSpeedMode_CombatCrouched ,
  eWalkingSpeedMode_CombatSniping , eWalkingSpeedMode_CombatZoomed , eWalkingSpeedMode_CoverMove , eWalkingSpeedMode_CoverCrouched
}
enum  EAttachSlot {
  EASlot_Holster , EASlot_LowerBack , EASlot_LeftShoulder , EASlot_RightShoulder ,
  EASlot_CenterBack
}
enum  EBonusFormula { BonusFormula_Add , BonusFormula_Substract , BonusFormula_LargestValue , BonusFormula_Custom }
enum  EDurationType { DurationType_Instant , DurationType_Temporary , DurationType_Permanent }
enum  EHealthType { HealthType_Default , HealthType_Shields , HealthType_Barrier , HealthType_Armour }
enum  ESFXAmbientPerfGroupEnum { SFXAmbPerfGroup_Unset }
enum  ESFXAmbientPerformanceEnum { SFXAmbPerf_Unset }
enum  ESFXAmbientPoseGroupEnum { SFXAmbPoseGroup_Unset }
enum  ESFXDefaultPoseEnum { SFXDefPose_Unset }
enum  ESFXGalaxyMapObjectLevel {
  GalaxyMapObjType_Undefined , GalaxyMapObjType_GalaxyLevel , GalaxyMapObjType_ClusterLevel , GalaxyMapObjType_SystemLevel ,
  GalaxyMapObjType_PlanetLevel
}
enum  EGalaxyObjectVisiblePlotAutoSet { GalaxyObjectVisiblePlot_Unset }
enum  EGalaxyObjectVisibleAutoSet { GalaxyObjectVisible_Unset }
enum  EGalaxyObjectUsablePlotAutoSet { GalaxyObjectUsablePlot_Unset }
enum  EGalaxyObjectUsableAutoSet { GalaxyObjectUsable_Unset }
enum  ESystemLevelType {
  SL_PLANET , SL_ANOMALY , SL_RINGPLANET , SL_MASSRELAY ,
  SL_DEPOT , SL_SUN
}
enum  EOrbitRingType { OR_NONE , OR_ORBIT , OR_ASTEROID }
enum  EPlanetType {
  NOSCAN_PLANET , ROCK_PLANET , DESERT_PLANET , OCEAN_PLANET ,
  GARDEN_PLANET , GIANT_ICE_PLANET , GIANT_JOVIAN_PLANET , GIANT_PEGASID_PLANET ,
  POST_GARDEN , BROWN_DWARF , TIDAL_LOCK
}
enum  EBioPlanetEventConditionPlotAutoSet { BioPlanetEventConditionPlot_Unset }
enum  EBioPlanetEventConditionAutoSet { BioPlanetEventCondition_Unset }
enum  EBioPlanetEventTransitionPlotAutoSet { BioPlanetEventTransitionPlot_Unset }
enum  EBioPlanetEventTransitionAutoSet { BioPlanetEventTransition_Unset }
enum  EBioPlanetLandConditionPlotAutoSet { BioPlanetLandConditionPlot_Unset }
enum  EBioPlanetLandConditionAutoSet { BioPlanetLandCondition_Unset }
enum  EBioPlanetPlotLabelConditionPlotAutoSet { BioPlanetPlotLabelConditionPlot_Unset }
enum  EBioPlanetPlotLabelConditionAutoSet { BioPlanetPlotLabelCondition_Unset }
enum  EMineralType { MINERAL_RED , MINERAL_BLUE , MINERAL_GREEN , MINERAL_ALPHA }
enum  ESFXPlanetFeatureEventTransitionPlotAutoSet { SFXPlanetFeatureEventTransitionPlot_Unset }
enum  ESFXPlanetFeatureEventTransitionAutoSet { SFXPlanetFeatureEventTransition_Unset }
enum  EFeatureType {
  FEATURE_INVALID , FEATURE_MINERAL , FEATURE_LABEL , FEATURE_PROBES ,
  FEATURE_ARTIFACT , FEATURE_LANDINGSITE , FEATURE_ANOMOLY
}
enum  ETutorialHooks {
  TUT_Storm , TUT_Cover , TUT_Mantle , TUT_MeleeHeavy ,
  TUT_MeleeLight , TUT_AmmoPickup , TUT_Reload , TUT_WeaponSwapWheel ,
  TUT_WeaponSwapButton , TUT_CastPowerWheel , TUT_CastPowerButton , TUT_AssignedPower ,
  TUT_MeleeFromCover , TUT_CoverSlip , TUT_SWATRoll , TUT_TurnCoverCorner ,
  TUT_SquadCommand , TUT_ClimbUp , TUT_ObjectiveCheck
}
enum  ECoverVisualizations { CV_None , CV_Mantle }
enum  AttackResult { ATTACK_SUCCESS , ATTACK_FAIL , ATTACK_FAIL_RELOADING , ATTACK_FAIL_NO_LOS }
enum  EAITicketType { AI_NoTicket , AI_TargetTicket , AI_AttackTicket }
enum  KismetOrderType { KISMET_ORDER_NONE , KISMET_ORDER_FIRE_WEAPON , KISMET_ORDER_MOVE }
enum  HenchmanOrderType {
  HENCHMAN_ORDER_NONE , HENCHMAN_ORDER_USE_POWER , HENCHMAN_ORDER_SWITCH_WEAPON , HENCHMAN_ORDER_ATTACK_TARGET ,
  HENCHMAN_ORDER_FOLLOW , HENCHMAN_ORDER_HOLD_POSITION
}
enum  AimProfiles { AimProfile_Rifle , AimProfile_Pistol , AimProfile_PistolShield }
enum  IKProfiles { IKProfile_Rifle , IKProfile_Pistol , IKProfile_SMG }
enum  FireModes {
  FireMode_None , FireMode_SemiAuto , FireMode_FullAuto , FireMode_Burst ,
  FireMode_Reload
}
enum  EWeaponStatBars {
  EWeaponStatBarAccuracy , EWeaponStatBarDamage , EWeaponStatBarFireRate , EWeaponStatBarMagSize ,
  EWeaponStatBarWeight , EWeaponStatBarOther , EWeaponStatBar_MAX
}
enum  EExperienceSourceType { EXPSourceType_SimpleDeath , EXPSourceType_SkillUse , EXPSourceType_QuestCompletion , EXPSourceType_Generic }
enum  EBioPowerType {
  BIO_POWER_TYPE_UNKNOWN , BIO_POWER_TYPE_CYLINDER , BIO_POWER_TYPE_TARGET , BIO_POWER_TYPE_PARTY ,
  BIO_POWER_TYPE_IMPACT_VOLUME , BIO_POWER_TYPE_MELEE
}
enum  BlackScreenActionSet { BlackScreenAction_TurnBlackOn , BlackScreenAction_TurnBlackOff , BlackScreenAction_FadeToBlack , BlackScreenAction_FadeFromBlack }
enum  EBioFOVOLines { FOVOLines_Unset }
enum  EBioFOVOSpeakers { FOVOSpeakers_Unset }
enum  EScalarMathOps {
  SMO_Add , SMO_Subtract , SMO_Multiply , SMO_Divide ,
  SMO_Exponent , SMO_Modulo
}
enum  BioBrowserStates { BBS_NORMAL , BBS_ALERT , BBS_DISABLED }
enum  BioLocalVariableObjectType {
  BIO_LVOT_PLAYER , BIO_LVOT_OWNER , BIO_LVOT_TARGET , BIO_LVOT_BYTAG ,
  BIO_LVOT_SPEAKER
}
enum  EPlayerRenderStateSetting { PRSS_NEARCLIP }
enum  JournalSortMethods { JSM_Newest , JSM_Name , JSM_Oldest }
enum  ESubtitlesRenderMode {
  SUBTITLE_RENDER_NONE , SUBTITLE_RENDER_DEFAULT , SUBTITLE_RENDER_TOP , SUBTITLE_RENDER_BOTTOM ,
  SUBTITLE_RENDER_ABOVE_WHEEL , SUBTITLE_RENDER_LOADSCREEN
}
enum  MEBrowserWheelSubPages {
  MBW_SP_Map , MBW_SP_Save , MBW_SP_SquadRecord , MBW_SP_Load ,
  MBW_SP_Journal , MBW_SP_DataPad , MBW_SP_Options , MBW_SP_ReturnToMainMenu ,
  MBW_SP_ExitGame , MBW_SP_Manual
}
enum  EBioSetGestureModes { GestureMode_On , GestureMode_Off }
enum  EBioSeqActSetWeaponLinks { EBioSeqActSetWeaponLinks_Success , EBioSeqActSetWeaponLinks_Failure }
enum  ESkillGameComplete { SK_CANCEL , SK_SUCCESS , SK_FAIL , SK_UNDEFINED }
enum  ToggleLightEnvType { TLET_ENABLE , TLET_DISABLE , TLET_TOGGLE }
enum  EConversationScriptType {
  NodeEnd , NodeStart , StartConversationScript , EndConversationScript ,
  SwitchFromFullToAmbient
}
enum  SFXChoiceColors { CHOICECOLOR_Orange , CHOICECOLOR_Red , CHOICECOLOR_Green }
enum  EChoiceDisplayType { EChoiceDisplayType_Normal , EChoiceDisplayType_Nested , EChoiceDisplayType_Special , EChoiceDisplayType_None }
enum  BlackScreenDisplayModes {
  BlackScreenMode_None , BlackScreenMode_TurnBlackOn , BlackScreenMode_TurnBlackOff , BlackScreenMode_FadeToBlack ,
  BlackScreenMode_FadeFromBlack
}
enum  EPowerType { PowerType_Instant , PowerType_Projectile , PowerType_Melee , PowerType_Buff }
enum  EPowerStatBarFormula { EPowerStatBarFormula_Normal , EPowerStatBarFormula_Percent , EPowerStatBarFormula_Distance }
enum  EPowerDataFormula { Normal , BonusIsHardValue , DivideByBonusSum }
enum  EEvolveChoice {
  EvolveChoice1 , EvolveChoice2 , EvolveChoice3 , EvolveChoice4 ,
  EvolveChoice5 , EvolveChoice6
}
enum  EChoiceGUIHandlerID {
  CHOICEHANDLER_NONE , CHOICEHANDLER_SELECTED , CHOICEHANDLER_EXIT , CHOICEHANDLER_UPDATE_IMAGE ,
  CHOICEHANDLER_SHOW_CREDITS
}
enum  BioConvWheelPositions {
  REPLY_WHEEL_MIDDLE_RIGHT , REPLY_WHEEL_BOTTOM_RIGHT , REPLY_WHEEL_BOTTOM_LEFT , REPLY_WHEEL_MIDDLE_LEFT ,
  REPLY_WHEEL_TOP_LEFT , REPLY_WHEEL_TOP_RIGHT
}
enum  ESFXGalaxyMapUIAction {
  GalaxyAction_None , GalaxyAction_Exit , GalaxyAction_LeavePlanet , GalaxyAction_EnterPlanetScan ,
  GalaxyAction_LeavePlanetScan , GalaxyAction_SystemObjectAction , GalaxyAction_PlanetAction , GalaxyAction_MassRelayJump ,
  GalaxyAction_BuyFuel , GalaxyAction_ClusterSelect , GalaxyAction_SystemSelect , GalaxyAction_MultiLandLand
}
enum  SFXWeaponPickupUIOption { WEAPPICKUP_AddToInventory , WEAPPICKUP_OpenInventory , WEAPPICKUP_Equip }
enum  EPlotChoice { EPlotChoice_None , EPlotChoice_KaidenDies , EPlotChoice_AshleyDies }
enum  EDataOrigin { DataOrigin_NewGame , DataOrigin_ME1 , DataOrigin_ME2 , DataOrigin_ME3 }
enum  ECreateCharacterGUIGender { ECreateCharacterGUIGender_Male , ECreateCharacterGUIGender_Female }
enum  BioNewCharacterTemplates { BNCT_ICONIC , BNCT_CUSTOM , BNCT_IMPORTED }
enum  NewCharacterLookAtTarget {
  NCLAT_Ahead , NCLAT_Left , NCLAT_Right , NCLAT_Up ,
  NCLAT_Down
}
enum  EGuiOptions {
  OPTION_NULL , OPTION_Difficulty , OPTION_AutoLvlUp , OPTION_Subtitles ,
  OPTION_SquadPower , OPTION_AutoSave , OPTION_ControlBindings , OPTION_MouseInvert ,
  OPTION_MouseSmooth , OPTION_MouseSensitivity , OPTION_Resolution , OPTION_WindowMode ,
  OPTION_Gamma , OPTION_Bloom , OPTION_DynShadows , OPTION_EnvShadows ,
  OPTION_FilmGrain , OPTION_MusicVolume , OPTION_SFXVolume , OPTION_DlgVolume ,
  OPTION_OnlineTelemetry , OPTION_OnlineAutoLogin , OPTION_ControllerRumble , OPTION_InvertYAxis ,
  OPTION_ControllerSensitivity , OPTION_StickConfig , OPTION_TriggerConfig , OPTION_SwapTriggersShoulders ,
  OPTION_MotionBlur , OPTION_AimAssist , OPTION_HideCinematicHelmet , OPTION_HenchHelmetOption ,
  OPTION_ActionUIHints , OPTION_TextLanguage , OPTION_VOLanguage , OPTION_SpeechLanguage ,
  OPTION_MPAutoLvlUp , OPTION_MPVoiceChatInputDevice , OPTION_MPVoiceChatOutputDevice , OPTION_MPVoiceChatVolume ,
  OPTION_MPVoiceChatMode , OPTION_MPVoiceContinueOnLostFocus , OPTION_AutoReplyMode , OPTION_AudioDynamicRange ,
  OPTION_Hints , OPTION_AntiAliasing , OPTION_CONTENT_1 , OPTION_CONTENT_2 ,
  OPTION_CONTENT_3 , OPTION_CONTENT_4 , OPTION_CONTENT_5 , OPTION_CONTENT_6 ,
  OPTION_CONTENT_7 , OPTION_CONTENT_8 , OPTION_CONTENT_9 , OPTION_CONTENT_10 ,
  OPTION_CONTENT_11 , OPTION_CONTENT_12 , OPTION_CONTENT_13 , OPTION_CONTENT_14 ,
  OPTION_CONTENT_15 , OPTION_CONTENT_16 , OPTION_CONTENT_17 , OPTION_CONTENT_18 ,
  OPTION_CONTENT_19 , OPTION_CONTENT_20 , OPTION_CONTENT_21 , OPTION_CONTENT_22 ,
  OPTION_CONTENT_23 , OPTION_CONTENT_24 , OPTION_CONTENT_25
}
enum  EOptionsGuiMode { GuiMode_BrowserWheel , GuiMode_MainMenu , GuiMode_NewGame , GuiMode_Multiplayer }
enum  MessageBoxIcon { MBI_None , MBI_Error , MBI_Warning , MBI_Alert }
enum  EEffectLocationReference {
  ELR_Actor , ELR_Bone , ELR_Socket , ELR_HitBone ,
  ELR_TargetSocket , ELR_TargetBone
}
enum  EModuleTickGroup { MTG_Main , MTG_Location , MTG_Parameters }
enum  EEffectRotationTarget {
  ERotTarget_OppositeRayDir , ERotTarget_RayDir , ERotTarget_AwayFromImpact , ERotTarget_IntoImpact ,
  ERotTarget_World , ERotTarget_Actor , ERotTarget_Bone
}
enum  EEffectBoneAxis { EBoneAxis_All , EBoneAxis_X , EBoneAxis_Y , EBoneAxis_Z }
enum  EClientEffectMaterial { CEM_Dummy }
enum  FallBackMethod {
  eFBM_None , eFBM_MoveToPlayer , eFBM_TeleportToNearbyNode , eFBM_DirectTeleport ,
  eFBM_TeleportWhileVisible
}
enum  ESFXAnimNodeBlendStrafe {
  eSFXAnimNodeBlendStrafe_Forward , eSFXAnimNodeBlendStrafe_ForwardLeft , eSFXAnimNodeBlendStrafe_Left , eSFXAnimNodeBlendStrafe_BackwardLeft ,
  eSFXAnimNodeBlendStrafe_Backward , eSFXAnimNodeBlendStrafe_BackwardRight , eSFXAnimNodeBlendStrafe_Right , eSFXAnimNodeBlendStrafe_ForwardRight
}
enum  SFXAreaMapLayout {
  AM_CitDock , AM_CitEmb , AM_CitHosp , AM_CitPurg ,
  AM_CitCommons , AM_CitCamp , AM_Biop_nor_1 , AM_Biop_nor_2 ,
  AM_Biop_nor_3 , AM_Biop_nor_4 , AM_Biop_nor_5
}
enum  EMoveStage { EMS_Sync , EMS_Start , EMS_Loop , EMS_End }
enum  ETimelineType {
  TLT_None , TLT_Visual , TLT_Sound , TLT_Voc ,
  TLT_Rumble , TLT_ScreenShake , TLT_TimeDilation , TLT_Ragdoll ,
  TLT_Reaction , TLT_Damage , TLT_AOE , TLT_AOEVisiblePawns ,
  TLT_AOESingle , TLT_SyncPartner , TLT_Timeline , TLT_InputOn ,
  TLT_InputOff , TLT_Function , TLT_RadialBlurOn , TLT_RadialBlurOff ,
  TLT_CameraAnim , TLT_ClientEffect , TLT_ClientEffect_Stop , TLT_GameEffect
}
enum  ETimelineTarget { TRG_Source , TRG_Target }
enum  ETimelineAOEType { AOE_Radius , AOE_Cone }
enum  ECustomActionLoopState { LoopState_Start , LoopState_Loop , LoopState_End }
enum  EInteractionAnimStage { IS_Start , IS_Loop , IS_End }
enum  ESFXDoorType { EDT_Manual , EDT_Proximity , EDT_AutoEntrance , EDT_AutoExit }
enum  ESFXDoorState {
  EDS_Closed , EDS_Open , EDS_Hackable , EDS_PlotLocked ,
  EDS_Disabled , EDS_Delayed , EDS_DelayedActive
}
enum  EGameModePriority2 {
  ModePriority_Base , ModePriority_CheatMenu , ModePriority_Conversation , ModePriority_Menus ,
  ModePriority_Popup
}
enum  EGAWZone {
  EGAWZone_InnerCouncil , EGAWZone_Terminus , EGAWZone_Earth , EGAWZone_Council ,
  EGAWZone_Attican
}
enum  ECreditEntryType {
  CREDIT_Heading , CREDIT_Flashing , CREDIT_Scrolling , CREDIT_Delay ,
  CREDIT_LineBreak
}
enum  EFlashingCreditState { FLASHCREDIT_FadeIn , FLASHCREDIT_Hold , FLASHCREDIT_FadeOut , FLASHCREDIT_Delay }
enum  MMM_Status {
  MMM_DataUnloaded , MMM_DataLoading , MMM_DataLoadFailed , MMM_DataLoadSuccess ,
  MMM_DataLoadProcessed
}
enum  EMM_GameType { MM_GameType_None , MM_GameType_New , MM_GameType_Plus , MM_GameType_Legacy }
enum  PowerStateEnum { STATE_LOCKED , STATE_UNLOCKED }
enum  EvolutionStateEnum { STATE_LOCKED , STATE_BUYABLE , STATE_BOUGHT }
enum  EItemType {
  TYPE_MOD , TYPE_QUEST , TYPE_DECORATION , TYPE_WEAPON ,
  TYPE_WEAPONUPGRADE , TYPE_HELMET , TYPE_TORSO , TYPE_SHOULDERS ,
  TYPE_LEGS , TYPE_ARMS , TYPE_UNIQUEARMOR , TYPE_PARTBASEDARMOR ,
  TYPE_MEDIGEL , TYPE_POWER , TYPE_TALENTRESET , TYPE_INTELREWARD ,
  TYPE_NESTEDCATEGORY , TYPE_RETURN , TYPE_INTELSUMMARY
}
enum  EWeaponModCategory {
  WModCategory_Uncategorized , WModCategory_Barrel , WModCategory_Scope , WModCategory_Body ,
  WModCategory_Grip , WModCategory_Emissive , WModCategory_Blade , WModCategory_DLC1 ,
  WModCategory_DLC2 , WModCategory_DLC3 , WModCategory_DLC4 , WModCategory_DLC5 ,
  WModCategory_DLC6 , WModCategory_DLC7 , WModCategory_DLC8 , WModCategory_DLC9 ,
  WModCategory_DLC10
}
enum  EPlayerCountdownTypes { PCT_Death , PCT_ThisPlayerRevive , PCT_OtherPlayerRevive }
enum  SFXFontStyle {
  SFXFONT_Normal , SFXFONT_Italic , SFXFONT_Bold , SFXFONT_BoldItalic ,
  SFXFONT_FauxItalic , SFXFONT_FauxBold , SFXFONT_FauxBoldItalic
}
enum  WeaponUIModSlot { UIModSlot_1 , UIModSlot_2 }
enum  Keyboard_Options { KEYBOARD_STANDARD , KEYBOARD_EMAIL , KEYBOARD_PASSWORD , KEYBOARD_CODE }
enum  MouseSupportLevel { Mouse_None , Mouse_Click , Mouse_ClickAndMove }
enum  SFXPowerWheelMapButtonIcon {
  PWBI_Icon_NONE , PWBI_FaceButtonTop , PWBI_FaceButtonLeft , PWBI_DPadLeft ,
  PWBI_DPadRight , PWBI_ShoulderLeft , PWBI_ShoulderRight , PWBI_TriggerLeft ,
  PWBI_TriggerRight , PWBI_ICON_COUNT
}
enum  SFXPowerWheelPowerState {
  PWPS_Selectable , PWPS_Selected , PWPS_Inactive , PWPS_Activated ,
  PWPS_Overload , PWPS_EmptySelectable , PWPS_EmptySelected , PWPS_NotSuggested ,
  PWPS_STATE_COUNT
}
enum  EPlayerPositionRTPC {
  EXPLORE , UPRIGHT_NORMAL , UPRIGHT_IRONSIGHTS , UPRIGHT_SCOPE_SNIPER ,
  UPRIGHT_SCOPE_OTHER , COVER_NORMAL , COVER_IRONSIGHTS , COVER_SCOPE_SNIPER ,
  COVER_SCOPE_OTHER
}
enum  ChargeEffectType { CET_ShutOffAll , CET_StopCharge , CET_StartCharge }
enum  EWaveCoordinator_HordeOpEvent {
  EW_StartWaves , EW_BeginWave , EW_BeginSupplyWave , EW_FinishWave ,
  EW_JoinInProgress
}
enum  EMoviePlayState { EMPS_Play , EMPS_Stop , EMPS_Pause }
enum  ETreasureType { AMMO_TREASURE , MEDIGEL_TREASURE , CREDITS_TREASURE , GRENADE_TREASURE }
enum  CREDCurveSet {
  CREDCurve_NoReward , CREDCurve_Minor , CREDCurve_Small , CREDCurve_Medium ,
  CREDCurve_Large , CREDCurve_Major
}
enum  LoadingMovieState { LMS_NotPlaying , LMS_Playing }
enum  EBleedoutState { BleedOutState_None , BleedOutState_InBleedOut , BleedOutState_ShieldGate , BleedOutState_HealthGate }
enum  EWoundSeverity { WoundSev_Light , WoundSev_Medium , WoundSev_Heavy }
enum  EObjectiveLocation { EObjectiveLocation_Table , EObjectiveLocation_Floor }
enum  EBotGameContext {
  BGC_Unknown , BGC_Splash , BGC_MainMenu , BGC_LobbyCharacter ,
  BGC_LobbyMain , BGC_InGame , BGC_GameOver , BGC_Prompt
}
enum  EBotAction { BOT_NoAction , BOT_MoveForward , BOT_MoveBackward , BOT_Disconnect }
enum  EAGUI_MsgBoxResult { EAG_MSGBOX_BTN_1 , EAG_MSGBOX_BTN_2 , EAG_MSGBOX_BTN_3 , EAG_MSGBOX_BTN_4 }
enum  EAGUI_CerberusIntroResult { EAG_CI_REDEEM_CODE , EAG_CI_BUY_CODE , EAG_CI_CANCEL }
enum  EAGUI_NucleusLoginResult { EAG_NL_LOGIN , EAG_NL_CREATE , EAG_NL_CANCEL }
enum  EAGUI_EmailPswdMismatchResult { EAG_EPM_SUBMIT , EAG_EPM_EMAIL_PSWD , EAG_EPM_CANCEL }
enum  MPFlowType { MPF_Inactive , MPF_Connect , MPF_ResolvingInvite , MPF_LobbyAccess }
enum  EStorageField {
  SGF_Base , SGF_Class00 , SGF_Class01 , SGF_Class02 ,
  SGF_Class03 , SGF_Class04 , SGF_Class05 , SGF_Class06 ,
  SGF_Class07 , SGF_Character00 , SGF_Character01 , SGF_Character02 ,
  SGF_Character03 , SGF_Character04 , SGF_Character05 , SGF_Character06 ,
  SGF_Character07 , SGF_Character08 , SGF_Character09 , SGF_Character10 ,
  SGF_Character11 , SGF_Character12 , SGF_Character13 , SGF_Character14 ,
  SGF_Character15 , SGF_Character16 , SGF_Character17 , SGF_Character18 ,
  SGF_Character19 , SGF_Character20 , SGF_Character21 , SGF_Character22 ,
  SGF_Character23 , SGF_Character24 , SGF_Character25 , SGF_Character26 ,
  SGF_Character27 , SGF_Character28 , SGF_Character29 , SGF_Character30 ,
  SGF_Character31 , SGF_Character32 , SGF_Character33 , SGF_Character34 ,
  SGF_Character35 , SGF_Character36 , SGF_Character37 , SGF_Character38 ,
  SGF_Character39 , SGF_Character40 , SGF_Character41 , SGF_Character42 ,
  SGF_Character43 , SGF_Character44 , SGF_Character45 , SGF_Character46 ,
  SGF_Character47 , SGF_Character48 , SGF_Character49 , SGF_Character50 ,
  SGF_Character51 , SGF_Character52 , SGF_Character53 , SGF_Character54 ,
  SGF_Character55 , SGF_Character56 , SGF_Character57 , SGF_Character58 ,
  SGF_Character59 , SGF_Character60 , SGF_Character61 , SGF_Character62 ,
  SGF_Character63 , SGF_Character64 , SGF_Character65 , SGF_Character66 ,
  SGF_Character67 , SGF_Character68 , SGF_Character69 , SGF_Character70 ,
  SGF_Character71 , SGF_Character72 , SGF_Character73 , SGF_Character74 ,
  SGF_Character75 , SGF_Character76 , SGF_Character77 , SGF_FaceCodes ,
  SGF_NewReinforcements , ASF_Completion , ASF_Progress
}
enum  EMPSerializationResult {
  EMPSerializationResult_Success , EMPSerializationResult_Failure , EMPSerializationResult_TooOld , EMPSerializationResult_TooNew ,
  EMPSerializationResult_ForcedWipe
}
enum  ECharacterNameResult { ECharacterNameResult_AllGood , ECharacterNameResult_NotUnique , ECharacterNameResult_NameTooLong , ECharacterNameResult_Empty }
enum  EReinforcementGUICategory {
  EReinforcementGUICategory_None , EReinforcementGUICategory_AssaultRifle , EReinforcementGUICategory_SMG , EReinforcementGUICategory_SniperRifle ,
  EReinforcementGUICategory_Pistol , EReinforcementGUICategory_Shotgun , EReinforcementGUICategory_Mod , EReinforcementGUICategory_Kit ,
  EReinforcementGUICategory_MatchConsumableAmmo , EReinforcementGUICategory_MatchConsumableWeapon , EReinforcementGUICategory_MatchConsumableArmor , EReinforcementGUICategory_MatchConsumableGear ,
  EReinforcementGUICategory_NewlyAffordableStoreItems , EReinforcementGUICategory_KitAppearance
}
enum  EStyleEventMultiplier {
  STYLE_EVENT_NORMAL , STYLE_EVENT_NONE , STYLE_EVENT_VERYWEAK , STYLE_EVENT_WEAK ,
  STYLE_EVENT_GOOD , STYLE_EVENT_VERYGOOD
}
enum  EHelmetState { HS_Default , HS_ForcedOn , HS_ForcedOn_Full , HS_ForcedOff }
enum  EHelmetStateController { HSC_Kismet , HSC_Conversation , HSC_Cinematic , HSC_UserOptions_Default }
enum  EHelmetPart { HelmetPart_Helmet , HelmetPart_Visor , HelmetPart_Breather }
enum  EPermanentGameEffect_Type { PermanentGEType_Player , PermanentGEType_Weapon , PermanentGEType_GAWAsset }
enum  EClientNoCooldownDecision { NoCooldown_NoDecision , NoCooldown_Success , NoCooldown_Failure }
enum  ECastingPhase { CP_Start , CP_End }
enum  EBioCapabilityTypes { BioCaps_Normal , BioCaps_Death }
enum  ESFXSavedMoveType {
  SavedMoveType_Walk , SavedMoveType_Storm , SavedMoveType_InCover , SavedMoveType_AimBack ,
  SavedMoveType_RootMotion , SavedMoveType_Standard
}
enum  ESFXSSPlotVarType { PlotVar_Unset , PlotVar_State , PlotVar_Int , PlotVar_Float }
enum  MPMedalType {
  MPMedalType_Invalid , MPMedalType_Kill , MPMedalType_MeleeKill , MPMedalType_OverCoverKill ,
  MPMedalType_Headshot , MPMedalType_AssaultRifle , MPMedalType_SniperRifle , MPMedalType_Shotgun ,
  MPMedalType_Pistol , MPMedalType_SMG , MPMedalType_HeavyWeapon , MPMedalType_Biotics ,
  MPMedalType_Tech , MPMedalType_Revive , MPMedalType_Assist , MPMedalType_Survival ,
  MPMedalType_ChallengeLevel , MPMedalType_Extraction , MPMedalType_Killstreak , MPMedalType_RandomMap ,
  MPMedalType_RandomFaction
}
enum  ScoreTagType { ScoreTagType_Kill , ScoreTagType_Assist , ScoreTagType_Objective , ScoreTagType_Medal }
enum  ScoreType { SCORETYPE_DAMAGE , SCORETYPE_POWER , SCORETYPE_OBJECTIVE , SCORETYPE_MEDAL }
enum  ESpawnSortType { SST_Shuffle , SST_Linear }
enum  ETreasureIndex {
  TREASURE_ONE , TREASURE_TWO , TREASURE_THREE , TREASURE_FOUR ,
  TREASURE_FIVE , TREASURE_SIX , TREASURE_SEVEN , TREASURE_EIGHT ,
  TREASURE_NINE , TREASURE_TEN
}
enum  DummyFireObjectCyclingMethod { DFOCM_Sequential , DFOCM_Random }
enum  EMoviePlatform { MoviePlatform_None , MoviePlatform_PC , MoviePlatform_PS3 , MoviePlatform_Xbox360 }
enum  eMode { MODE_TOPLEVEL , MODE_RESEARCH , MODE_TECH }
enum  EResearchMode {
  MODE_RESEARCH_TOP , MODE_RESEARCH_WEAPON , MODE_RESEARCH_ARMOR , MODE_RESEARCH_SHIP ,
  MODE_RESEARCH_GEAR
}
enum  ESFXAmbPerfEventType {
  AmbPerf_UNSET , AmbPerf_PerformanceStart , AmbPerf_PerformanceEnd , AmbPerf_PoseStart ,
  AmbPerf_PoseEnd , AmbPerf_GestureStart , AmbPerf_GestureEnd , AmbPerf_PoseEnterTransDone
}
enum  ESFXAmbPerfEventPoseEnum { SFXAPEPose_Unset }
enum  ESFXAmbPerfEventGestureEnum { SFXAPEGesture_Unset }
enum  ESFXVarHenchTag { VarHenchTag_Unset }
enum  ESFXPortraitState { PORTRAIT_STATE_NORMAL , PORTRAIT_STATE_DEAD , PORTRAIT_STATE_BUSY }
enum  ESaveGuiMode { SaveGuiMode_BrowserWheel , SaveGuiMode_MainMenu , SaveGuiMode_GameOver }
enum  ELoadGuiMode { LoadGuiMode_Default , LoadGuiMode_NGPlus , LoadGuiMode_LegacyME2 }
enum  ESFXPersonalizationOption {
  SFXPersOpt_Casual , SFXPersOpt_Type , SFXPersOpt_Helmet , SFXPersOpt_Torso ,
  SFXPersOpt_Shoulder , SFXPersOpt_Arm , SFXPersOpt_Leg , SFXPersOpt_Spec ,
  SFXPersOpt_Pattern , SFXPersOpt_PatternColor , SFXPersOpt_Tint1 , SFXPersOpt_Tint2 ,
  SFXPersOpt_Emissive
}
enum  SFXPowerWheelMode { PWM_NONE , PWM_Powers , PWM_Weapons , PWM_PC }
enum  SFXPowerWheelPawnID { PWPID_Player , PWPID_Hench1 , PWPID_Hench2 }
enum  SFXPowerWheelWeaponState {
  PWWS_Normal , PWWS_Hover , PWWS_Disabled , PWWS_Selected ,
  PWWS_WEAPSTATE_COUNT
}
enum  EBioReaperControlConditionPlotAutoSet { BioReaperControlConditionPlot_Unset }
enum  EBioReaperControlConditionAutoSet { BioReaperControlCondition_Unset }
enum  ESFXTeam { TEAM_PLAYER , TEAM_ENEMY , TEAM_DUMMY , TEAM_EVERYONE }
enum  ESFXTracerState { eSFXTracerState_Idle , eSFXTracerState_ScaleUp , eSFXTracerState_ScaleDown }
enum  EBioPowerResource {
  BIO_POWER_RESOURCE_VFX_PLAYER_CRUST , BIO_POWER_RESOURCE_VFX_PLAYER_MATERIAL , BIO_POWER_RESOURCE_VFX_TARGET_CRUST , BIO_POWER_RESOURCE_VFX_TARGET_MATERIAL ,
  BIO_POWER_RESOURCE_VFX_FRAMEBUFFER , BIO_POWER_RESOURCE_VFX_TRAVELLING , BIO_POWER_RESOURCE_VFX_IMPACT , BIO_POWER_RESOURCE_VFX_WORLD_IMPACT ,
  BIO_POWER_RESOURCE_VFX_RELEASE , BIO_POWER_RESOURCE_VFX_CASTING_BEAM , BIO_POWER_RESOURCE_CASTING , BIO_POWER_RESOURCE_RELEASE
}
enum  EAICompletionReasons {
  AI_Cancelled , AI_Success , AI_Failed , AI_LOS ,
  AI_Cooldown , AI_Disabled
}
enum  CodeRedemptionResult { REDEMPTION_SUCCESS , REDEMPTION_CANCELED , REDEMPTION_INVALID , REDEMPTION_ERROR }
enum  EGawParamType { GawMsgParamType_Bool , GawMsgParamType_Int , GawMsgParamType_Float }
enum  SFXOnlineUIState {
  SFXONLINE_UISTATE_NONE , SFXONLINE_UISTATE_NUCLEUS_CONNECTING , SFXONLINE_UISTATE_NUCLEUS_CONNECTED , SFXONLINE_UISTATE_CERBERUS_CONNECTING ,
  SFXONLINE_UISTATE_CERBERUS_ENTITLED , SFXONLINE_UISTATE_CERBERUS_CONNECTED
}
enum  SFXOnlineConnection_MessageType {
  SFXONLINE_MT_MESSAGEOFTHEDAY , SFXONLINE_MT_DOWNLOAD_PROMPT , SFXONLINE_MT_GAW_SUMMARY , SFXONLINE_MT_GAW_STATUS_UPDATE ,
  SFXONLINE_MT_FRIEND_ACHIVEMENT , SFXONLINE_MT_FRIEND_LEADERBOARD_RANK_CHANGE , SFXONLINE_MT_MESSAGEOFTHEDAY_TICKERONLY , SFXONLINE_MT_DISCONNECTED_TICKERONLY ,
  SFXONLINE_MT_MP_PROMO
}
enum  SFXOnlinePurchaseSource { SFXONLINE_PS_CERBERUS_MAIN , SFXONLINE_PS_SHOW_LIVE_CONTENT , SFXONLINE_PS_DLC_AVAILABLE , SFXONLINE_PS_MARKETPLACE }
enum  SFXOnlineError {
  SFXONLINE_ERR_OK , SFXONLINE_AUTH_ERR_DEFAULT , SFXONLINE_AUTH_ERR_SYSTEM , SFXONLINE_ERR_AUTHORIZATION_REQUIRED ,
  SFXONLINE_AUTH_ERR_TOS_REQUIRED , SFXONLINE_AUTH_ERR_INVALID_COUNTRY , SFXONLINE_AUTH_ERR_INVALID_USER , SFXONLINE_AUTH_ERR_INVALID_PASSWORD ,
  SFXONLINE_AUTH_ERR_MISSING_PASSWORD , SFXONLINE_AUTH_ERR_INVALID_TOKEN , SFXONLINE_AUTH_ERR_EXPIRED_TOKEN , SFXONLINE_AUTH_ERR_EXISTS ,
  SFXONLINE_AUTH_ERR_TOO_YOUNG , SFXONLINE_AUTH_ERR_NO_ACCOUNT , SFXONLINE_AUTH_ERR_PERSONA_NOT_FOUND , SFXONLINE_AUTH_ERR_PERSONA_INACTIVE ,
  SFXONLINE_AUTH_ERR_INVALID_PMAIL , SFXONLINE_AUTH_ERR_INVALID_FIELD , SFXONLINE_AUTH_ERR_INVALID_EMAIL , SFXONLINE_AUTH_ERR_MISSING_EMAIL ,
  SFXONLINE_AUTH_ERR_INVALID_STATUS , SFXONLINE_AUTH_ERR_INVALID_SESSION_KEY , SFXONLINE_AUTH_ERR_PERSONA_BANNED , SFXONLINE_AUTH_ERR_DEACTIVATED ,
  SFXONLINE_AUTH_ERR_PENDING , SFXONLINE_AUTH_ERR_BANNED , SFXONLINE_AUTH_ERR_DISABLED , SFXONLINE_AUTH_ERR_MISSING_PERSONAID ,
  SFXONLINE_AUTH_ERR_USER_DOES_NOT_MATCH_PERSONA , SFXONLINE_AUTH_ERR_USER_INACTIVE , SFXONLINE_AUTH_ERR_NAME_MISMATCH , SFXONLINE_AUTH_ERR_INVALID_PS3_TICKET ,
  SFXONLINE_AUTH_ERR_INVALID_NAMESPACE , SFXONLINE_AUTH_ERR_FIELD_INVALID_CHARS , SFXONLINE_AUTH_ERR_FIELD_TOO_SHORT , SFXONLINE_AUTH_ERR_FIELD_TOO_LONG ,
  SFXONLINE_AUTH_ERR_FIELD_MUST_BEGIN_WITH_LETTER , SFXONLINE_AUTH_ERR_FIELD_MISSING , SFXONLINE_AUTH_ERR_FIELD_INVALID , SFXONLINE_AUTH_ERR_FIELD_NOT_ALLOWED ,
  SFXONLINE_AUTH_ERR_FIELD_NEEDS_SPECIAL_CHARS , SFXONLINE_AUTH_ERR_FIELD_ALREADY_EXISTS , SFXONLINE_AUTH_ERR_FIELD_NEEDS_CONSENT , SFXONLINE_AUTH_ERR_FIELD_TOO_YOUNG ,
  SFXONLINE_ERR_DUPLICATE_LOGIN , SFXONLINE_ERR_DISCONNECTED , SFXONLINE_SDK_ERR_SERVER_DISCONNECT , SFXONLINE_SDK_ERR_XBL_DISCONNECT ,
  SFXONLINE_SDK_ERR_PSN_DISCONNECT , SFXONLINE_REDIRECTOR_NO_MATCHING_INSTANCE , SFXONLINE_REDIRECTOR_CLIENT_NOT_COMPATIBLE , SFXONLINE_REDIRECTOR_CLIENT_UNKNOWN ,
  SFXONLINE_REDIRECTOR_SERVER_DOWN , SFXONLINE_REDIRECTOR_SERVER_SUNSET , SFXONLINE_REDIRECTOR_NO_SERVER_CAPACITY , SFXONLINE_SDK_ERR_NO_MULTIPLAYER_PRIVILEGE ,
  SFXONLINE_REDIRECTOR_SERVER_NOT_FOUND , SFXONLINE_AUTH_ERR_PASSWORD_NOT_MATCH , SFXONLINE_AUTH_ERR_INVALID_CODE , SFXONLINE_AUTH_ERR_CODE_ALREADY_USED ,
  SFXONLINE_SDK_ERR_MINIMUM_AGE_CHECK_FAILED
}
enum  SFXOnlineErrorContext {
  SFXONLINE_ERRCONTEXT_NONE , SFXONLINE_ERRCONTEXT_Connect , SFXONLINE_ERRCONTEXT_Login , SFXONLINE_ERRCONTEXT_CreatePersona ,
  SFXONLINE_ERRCONTEXT_LoginPersona , SFXONLINE_ERRCONTEXT_CreateAccount , SFXONLINE_ERRCONTEXT_AssociateAccount , SFXONLINE_ERRCONTEXT_SignOut
}
enum  SFXOnlineErrorField {
  SFXONLINE_FIELD_UNKNOWN , SFXONLINE_FIELD_PASSWORD , SFXONLINE_FIELD_VERIFY_PASSWORD , SFXONLINE_FIELD_EMAIL ,
  SFXONLINE_FIELD_PARENTAL_EMAIL , SFXONLINE_FIELD_DISPLAY_NAME , SFXONLINE_FIELD_STATUS , SFXONLINE_FIELD_DOB ,
  SFXONLINE_FIELD_TOKEN , SFXONLINE_FIELD_EXPIRATION
}
enum  SFXOnlineErrorFieldCause {
  SFXONLINE_FIELD_ERR_UNKNOWN , SFXONLINE_FIELD_ERR_INVALID_VALUE , SFXONLINE_FIELD_ERR_ILLEGAL_VALUE , SFXONLINE_FIELD_ERR_MISSING_VALUE ,
  SFXONLINE_FIELD_ERR_DUPLICATE_VALUE , SFXONLINE_FIELD_ERR_INVALID_EMAIL_DOMAIN , SFXONLINE_FIELD_ERR_SPACES_NOT_ALLOWED , SFXONLINE_FIELD_ERR_TOO_SHORT ,
  SFXONLINE_FIELD_ERR_TOO_LONG , SFXONLINE_FIELD_ERR_TOO_YOUNG , SFXONLINE_FIELD_ERR_TOO_OLD , SFXONLINE_FIELD_ERR_ILLEGAL_FOR_COUNTRY ,
  SFXONLINE_FIELD_ERR_BANNED_COUNTRY , SFXONLINE_FIELD_ERR_NOT_ALLOWED , SFXONLINE_FIELD_ERR_NOT_MATCH
}
enum  SFXOnlineStatsID { SFXONLINE_STATS_N7RATING }
enum  SFXOnlineSettingPropertiesID { SFXONLINESETTINGS_PROPERTY_MAP_INDEX }
enum  SFXOnlineGameStatus {
  SFXONLINE_IN_MATCH_MAKING , SFXONLINE_IN_LOBBY , SFXONLINE_IN_LOBBY_LONGTIME , SFXONLINE_IN_GAME_STARTING ,
  SFXONLINE_IN_GAME_MIDGAME , SFXONLINE_IN_GAME_FINISHING , SFXONLINE_IN_UNKNOWN_STATE
}
enum  SFXOnlineGameEnemyType {
  SFXONLINE_ENEMY_RANDOM , SFXONLINE_ENEMY_CERBERUS , SFXONLINE_ENEMY_GETH , SFXONLINE_ENEMY_REAPER ,
  SFXONLINE_ENEMY_ANY
}
enum  SFXOnlineGameDifficulty { SFXONLINE_DIFFICULTY_BRONZE , SFXONLINE_DIFFICULTY_SILVER , SFXONLINE_DIFFICULTY_GOLD , SFXONLINE_DIFFICULTY_ANY }
enum  SFXOnlineMessageType { SFXONLINE_MESSAGE_ACHIEVEMENT }
enum  LeaderboardStatsError { LBS_OK , LBS_FAILED , LBS_LB_RANK_NOT_FOUND }
enum  JoinFailureReason {
  JFR_Unknown , JFR_GameFull , JFR_InviterLeft , JFR_ProtocolMismatch ,
  JFR_MissingDLCInviter , JFR_MissingDLCInvitee
}
enum  SFXOnlineConnectMode {
  SFXONLINE_CM_NONE , SFXONLINE_CM_IMPLICIT , SFXONLINE_CM_EXPLICIT , SFXONLINE_CM_SILENT ,
  SFXONLINE_CM_FORCEDAUTOMATIC
}
enum  SFXOnlineNotificationPriority {
  SFXONLINE_NOTIFICATION_PRIORITY_CERBERUS_CONTENT , SFXONLINE_NOTIFICATION_PRIORITY_NEW_UNLOCK , SFXONLINE_NOTIFICATION_PRIORITY_SOON_DLC , SFXONLINE_NOTIFICATION_PRIORITY_MOTD ,
  SFXONLINE_NOTIFICATION_PRIORITY_UPCOMING_UNLOCK , SFXONLINE_NOTIFICATION_PRIORITY_UPCOMING_DLC
}
enum  SFXOnlineNotificationOfferPurchaseStatus { SFXONLINE_NOTIFICATION_PURHASE_UNKNOWN , SFXONLINE_NOTIFICATION_PURHASE_COMPLETED , SFXONLINE_NOTIFICATION_PURHASE_NONE }
enum  SFXOnlineEntitlementLookupInfoType { SFX_OELIT_NAM_ENTITLEMENT , SFX_OELIT_NAM_GROUP , SFX_OELIT_SERVER_ENTITLEMENT , SFX_OELIT_SERVER_REVOKE }
enum  EKeyboardType { KT_Standard , KT_Password , KT_Email , KT_Code }
enum  ETelemetryChannel { Channel_Normal , Channel_Anonymous }
enum  ETelemetryAttributeType {
  AttributeType_None , AttributeType_String , AttributeType_Int , AttributeType_Float ,
  AttributeType_Bool , AttributeType_ClassName
}
enum  SFXOnlineEventStatusFinished { SFXONLINE_EVENT_STATUS_FINISHED_SUCCESS , SFXONLINE_EVENT_STATUS_FINISHED_FAILED , SFXONLINE_EVENT_STATUS_FINISHED_CANCELED , SFXONLINE_EVENT_STATUS_FINISHED_TIMEOUT }
enum  SFXOnlineEventStatus { SFXONLINE_EVENT_STATUS_NONE , SFXONLINE_EVENT_STATUS_PENDING , SFXONLINE_EVENT_STATUS_COMPLETE }
enum  SFXOnlineEventType {
  SFXONLINE_EVENT_NONE , SFXONLINE_EVENT_TICK , SFXONLINE_EVENT_TIMER , SFXONLINE_EVENT_MP_GAME_STATUS_CHANGE ,
  SFXONLINE_EVENT_PLATFORM_CONTROLLERCHANGE_0 , SFXONLINE_EVENT_PLATFORM_CONTROLLERCHANGE_1 , SFXONLINE_EVENT_PLATFORM_CONTROLLERCHANGE_2 , SFXONLINE_EVENT_PLATFORM_CONTROLLERCHANGE_3 ,
  SFXONLINE_EVENT_PLATFORM_CONNECT , SFXONLINE_EVENT_PLATFORM_DISCONNECT , SFXONLINE_EVENT_PLATFORM_LOGINCHANGE_0 , SFXONLINE_EVENT_PLATFORM_LOGINCHANGE_1 ,
  SFXONLINE_EVENT_PLATFORM_LOGINCHANGE_2 , SFXONLINE_EVENT_PLATFORM_LOGINCHANGE_3 , SFXONLINE_EVENT_PLATFORM_UI_OPEN , SFXONLINE_EVENT_PLATFORM_UI_CLOSE ,
  SFXONLINE_EVENT_PLATFORM_LOGINCANCEL , SFXONLINE_EVENT_PLATFORM_LOGINSUCCESS , SFXONLINE_EVENT_PLATFORM_UI_KEYBOARD , SFXONLINE_EVENT_LOGIN_SIGNED_IN ,
  SFXONLINE_EVENT_UTIL_GET_CONFIG_SECTION , SFXONLINE_EVENT_ACHIEVEMENT_GRANT , SFXONLINE_EVENT_QUICKMATCH , SFXONLINE_EVENT_INVITE ,
  SFXONLINE_EVENT_SEEN_PLAYER , SFXONLINE_EVENT_NETWORK_WAIT_START , SFXONLINE_EVENT_NETWORK_WAIT_FINISHED
}
enum  SFXOnlineComponentBlazeHubEnvironment {
  SFXONLINE_BLAZEHUB_ENV_DISABLED , SFXONLINE_BLAZEHUB_ENV_DEV , SFXONLINE_BLAZEHUB_ENV_TEST , SFXONLINE_BLAZEHUB_ENV_CERT ,
  SFXONLINE_BLAZEHUB_ENV_PROD , SFXONLINE_BLAZEHUB_ENV_LOCAL
}
enum  SFXOnlineComponentBlazeHubDirtyAllocationContext { SFXONLINE_BLAZEHUB_DIRTY_ALLOC_DEFAULT , SFXONLINE_BLAZEHUB_DIRTY_ALLOC_BUGSENTRY }
enum  EDownloadDataStep {
  DDS_Init , DDS_GalaxyAtWarLevel , DDS_BinaryLiveIniData , DDS_LiveTlkTable ,
  DDS_GetLeaderboardList , DDS_ReadPlayerStorage
}
enum  OnlineJobCategory {
  OJC_Default , OJC_Storage , OJC_Leaderboards , OJC_FriendList ,
  OJC_HTTPSystem , OJC_GetAuthToken , OJC_ImageSystem
}
enum  OnlineJobType {
  OJT_None , OJT_SaveSettings , OJT_LoadSettings , OJT_GameReporting ,
  OJT_GetLeaderboardData , OJT_GetLeaderboardList , OJT_GetStatsGroupList , OJT_ImportFriendListToBlaze ,
  OJT_SendMessage , OJT_FetchAllMessages , OJT_PurgeMessages , OJT_HTTPRequest ,
  OJT_GetAuthToken , OJT_GalaxyAtWarHTTPRequest , OJT_HTTPImageRequest , OJT_AllJobs
}
enum  OnlineJobErrorCode {
  OJEC_None , OJEC_Cancelled , OJEC_FailedToStart , OJEC_Disconnected ,
  OJEC_System , OJEC_Timeout , OJEC_AuthorizationRequired , OJEC_RecordNotFound ,
  OJEC_TooManyKeys , OJEC_DBError
}
enum  ECHTTPManagerState { HTTP_MANAGER_STATE_IDLE , HTTP_MANAGER_STATE_DOWNLOAD }
enum  EPCPresenceStates {
  PC_PRESENCE_OFFLINE , PC_PRESENCE_ONLINE , PC_PRESENCE_INGAME , PC_PRESENCE_BUSY ,
  PC_PRESENCE_IDLE , PC_PRESENCE_JOINABLE
}
enum  SFXOnlineXenonPlayerListButtonType {
  SFXONLINE_XENON_PLAYERLIST_BUTTON_TYPE_TITLECUSTOM , SFXONLINE_XENON_PLAYERLIST_BUTTON_TYPE_PLAYERREVIEW , SFXONLINE_XENON_PLAYERLIST_BUTTON_TYPE_GAMEINVITE , SFXONLINE_XENON_PLAYERLIST_BUTTON_TYPE_MESSAGE ,
  SFXONLINE_XENON_PLAYERLIST_BUTTON_TYPE_FRIENDREQUEST , SFXONLINE_XENON_PLAYERLIST_BUTTON_TYPE_NONE
}
enum  SFXOnlineQuickMatchOutcome {
  SFXONLINE_MATCHMAKER_IN_PROGRESS , SFXONLINE_MATCHMAKER_CREATE , SFXONLINE_MATCHMAKER_JOIN , SFXONLINE_MATCHMAKER_SEARCH_TIMEOUT ,
  SFXONLINE_MATCHMAKER_FAILED
}
enum  EPersonalMatchSettingsType { SETTINGS_FOR_SEARCH , SETTINGS_FOR_CREATE }
enum  EHTTPRequest { HTTP_REQUEST_INVALID }
enum  SFXOnlineComponentType {
  SFXONLINE_COMPONENT_TYPE_COORDINATOR , SFXONLINE_COMPONENT_TYPE_ONLINE_API , SFXONLINE_COMPONENT_TYPE_ONLINE_UI , SFXONLINE_COMPONENT_TYPE_PLATFORM ,
  SFXONLINE_COMPONENT_TYPE_LOGIN , SFXONLINE_COMPONENT_TYPE_LEADERBOARD , SFXONLINE_COMPONENT_TYPE_STATS , SFXONLINE_COMPONENT_TYPE_ACHIEVEMENT ,
  SFXONLINE_COMPONENT_TYPE_PLAYGROUP , SFXONLINE_COMPONENT_TYPE_MATCH_MAKER , SFXONLINE_COMPONENT_TYPE_GAME_MANAGER , SFXONLINE_COMPONENT_TYPE_VOICE ,
  SFXONLINE_COMPONENT_TYPE_ANTICHEAT , SFXONLINE_COMPONENT_TYPE_SERVER_LIST , SFXONLINE_COMPONENT_TYPE_GAMEFLOW , SFXONLINE_COMPONENT_TYPE_ASSOCIATION ,
  SFXONLINE_COMPONENT_TYPE_UNREALSYSTEM , SFXONLINE_COMPONENT_TYPE_UNREALPLAYER , SFXONLINE_COMPONENT_TYPE_UNREALPLAYEREX , SFXONLINE_COMPONENT_TYPE_NOTIFICATION ,
  SFXONLINE_COMPONENT_TYPE_ORIGIN , SFXONLINE_COMPONENT_TYPE_JOBQUEUE , SFXONLINE_COMPONENT_TYPE_MATCH_MAKING_BOT , SFXONLINE_COMPONENT_TYPE_MESSAGING ,
  SFXONLINE_COMPONENT_TYPE_GAME_ENTRY_FLOW , SFXONLINE_COMPONENT_TYPE_TELEMETRY , SFXONLINE_COMPONENT_TYPE_LIVE_PARTY , SFXONLINE_COMPONENT_TYPE_HTTP_MANAGER ,
  SFXONLINE_COMPONENT_TYPE_XML_PARSER , SFXONLINE_COMPONENT_TYPE_GALAXYATWAR , SFXONLINE_COMPONENT_TYPE_COMMERCE , SFXONLINE_COMPONENT_TYPE_IMAGE_MANAGER ,
  SFXONLINE_COMPONENT_TYPE_AVATAR_AWARD
}
enum  EGaWMsgType { GaWMsgType_Zero , GaWMsgType_PlotEvent }
enum  ECreatureLogState {
  ECREATURELOGSTATE_INITIAL , ECREATURELOGSTATE_LOADING , ECREATURELOGSTATE_SPAWNING , ECREATURELOGSTATE_SPAWNING_2nd ,
  ECREATURELOGSTATE_UNLOADING , ECREATURELOGSTATE_ENDING
}
enum  SFXUnitTestAsyncLoading_RequestAction { SFXRequestAction_None , SFXRequestAction_SkipPriorityRequests , SFXRequestAction_Suspend }
enum  WwiseEventPrepareState {
  WwiseEvent_Unprepared , WwiseEvent_Preparing , WwiseEvent_PrepareSuccess , WwiseEvent_PrepareFailed ,
  WwiseEvent_UnPrepareFailed
}
enum  MPChallengeCategory { MPChallengeCat_NONE , MPChallengeCat_General , MPChallengeCat_Aliens , MPChallengeCat_Weapons }
enum  MPChallengeRankIcon {
  MPChallengeRankIcon_Bronze , MPChallengeRankIcon_Bronze_Complete , MPChallengeRankIcon_Silver , MPChallengeRankIcon_Silver_Complete ,
  MPChallengeRankIcon_Gold , MPChallengeRankIcon_Gold_Complete
}
enum  MPChallengeRank { MPChallengeRank_Unknown , MPChallengeRank_Gold , MPChallengeRank_Silver , MPChallengeRank_Bronze }
enum  ePowerState { CPS_PowerStable , CPS_PowerDraining , CPS_PowerCharging }
enum  MiniGame {
  MiniGame_ClawMachine , MiniGame_Roullette , MiniGame_RobotFighting , MiniGame_MissileDefense ,
  MiniGame_VarrenRacing , MiniGame_Qasar , MiniGame_CombatSim1 , MiniGame_CombatSim2 ,
  MiniGame_CombatSim3 , MiniGame_Qasar2 , MiniGame_Qasar3 , MiniGame_VarrenRacing2 ,
  MiniGame_VarrenRacing3
}
enum  CloneClassType {
  CloneClass_Soldier , CloneClass_Adept , CloneClass_Engineer , CloneClass_Infiltrator ,
  CloneClass_Sentinel , CloneClass_Vanguard
}
enum  ConeCheck { ConeCheck_Front , ConeCheck_Back , ConeCheck_Right , ConeCheck_Left }
enum  PropertyType {
  Unknown = -1 , None = 0 , StructProperty = 1 , IntProperty = 2 ,
  FloatProperty = 3 , ObjectProperty = 4 , NameProperty = 5 , BoolProperty = 6 ,
  ByteProperty = 7 , ArrayProperty = 8 , StrProperty = 9 , StringRefProperty = 10 ,
  DelegateProperty = 11 , BioMask4Property = 12 , InterfaceProperty = 13 , ComponentProperty = 14
}
enum  StorageTypes {
  pccUnc = StorageFlags.noFlags , pccLZO = StorageFlags.compressedLZO , pccZlib = StorageFlags.compressedZlib , pccOodle = StorageFlags.compressedOodle ,
  extUnc = StorageFlags.externalFile , extLZO = StorageFlags.externalFile | StorageFlags.compressedLZO , extZlib = StorageFlags.externalFile | StorageFlags.compressedZlib , extLZMA = StorageFlags.externalFile | StorageFlags.compressedLZMA ,
  extOodle = StorageFlags.externalFile | StorageFlags.compressedOodle , empty = StorageFlags.externalFile | StorageFlags.unused
}
 Storage Types for Texture2D. More...
enum  StorageFlags {
  noFlags = 0 , externalFile = 1 << 0 , compressedZlib = 1 << 1 , compressedLZO = 1 << 4 ,
  compressedLZMA = 1 << 8 , compressedOodle = 1 << 12 , unused = 1 << 5
}
 Storage type flags for Texture2D. More...

Enumeration Type Documentation

◆ BVHCoordinateSystem

Output coordinate system for BVH export. UE3's native space is Z-up, X-forward, Y-right, left-handed.

Enumerator
ZUpLeftHanded 

UE3 native — no transform applied.

ZUpRightHanded 

Z-up right-handed (Y axis flipped to change handedness).

YUpLeftHanded 

Y-up left-handed (cyclic axis permutation: X→Y, Y→Z, Z→X).

YUpRightHanded 

Y-up right-handed — Blender's default BVH import convention.

◆ EPickupObjectEvent

Enumerator
EPO_PickedUp 
EPO_Dropped 
EPO_Retrieved 

◆ ESetMaterialParameterType

Enumerator
SetVectorParameter 
SetScalarParameter 
SetTextureParameter 
StartVectorParameter 
StartScalarParameter 

◆ EGetHealthType

Enumerator
GetHealthType_Current 
GetHealthType_Percent 
GetHealthType_Maximum 

◆ EKismetAllowedCustomAction

Enumerator
KCA_None 
KCA_Reaction_Standard 
KCA_Reaction_Stagger 
KCA_Reaction_Knockback 
KCA_Reaction_StaggerForward 
KCA_Reaction_StandardForward 
KCA_Reaction_OnFire 
KCA_Reaction_OnFireII 
KCA_Reaction_PlayerStagger 
KCA_Reaction_PlayerKnockback 
KCA_Use 
KCA_Revive 
KCA_ACTMNT_ExplosionBack 
KCA_ACTMNT_ExplosionFront 
KCA_ACTMNT_ExplosionLeft 
KCA_ACTMNT_ExplosionRight 
KCA_ACTMNT_ShieldFace 
KCA_Melee 

◆ AIKismetMoods

Enumerator
AIKismet_Normal 
AIKismet_Fallback 
AIKismet_Aggressive 

◆ EShieldType

Enumerator
EShieldType_All 
EShieldType_Energy 
EShieldType_Barrier 

◆ EKaiLengRechargeState

Enumerator
KLRS_None 
KLRS_First 
KLRS_Second 
KLRS_Third 
KLRS_Fourth 

◆ EKaiLengState

Enumerator
KaiLeng_Normal 
KaiLeng_Fleeing 
KaiLeng_Aggressive 

◆ EMailState

Enumerator
MAIL_Undelivered 
MAIL_New 
MAIL_Read 
MAIL_Archived 

◆ StuntActorTargettingMode

Enumerator
SATM_Running 
SATM_StoppingGracefully 
SATM_StoppingImmediately 

◆ HenchMeleeStage

Enumerator
HM_Attack1 
HM_Attack2 
HM_Attack3 

◆ EFuelAwardType

Enumerator
SFXFuelAward_PercentMax 
SFXFuelAward_PercentRemaining 
SFXFuelAward_ExplicitValue 

◆ ECardRarity

Enumerator
Rarity_Common 
Rarity_Uncommon 
Rarity_Rare 
Rarity_UltraRare 

◆ EPurchaseType

Enumerator
EPurchaseType_CreditsOnly 
EPurchaseType_PlatformOnly 
EPurchaseType_PlatformAndCredits 
EPurchaseType_Free 
EPurchaseType_Unknown 

◆ EStoreImageLocation

Enumerator
EStoreImageLocation_Local 
EStoreImageLocation_Remote 
EStoreImageLocation_Default 

◆ EUpgradeSlotType

Enumerator
Slot_Ammo 
Slot_Weapon 
Slot_Armor 
Slot_Gear 

◆ EGameStatus

Enumerator
GS_None 
GS_PendingMatch 
GS_MatchInProgress 
GS_MatchOver_Win 
GS_MatchOver_Lost 
GS_ReturningToMainMenu 

◆ EAppearanceMenuItemState

Enumerator
EAppearanceMenuItemState_Normal 
EAppearanceMenuItemState_Disabled 
EAppearanceMenuItemState_New 

◆ ELobbySubscreen

Enumerator
LSS_None 
LSS_SelectCharacter 
LSS_MissionSetup 
LSS_Character 
LSS_Weapons 
LSS_Store 
LSS_Leaderboards 
LSS_MatchResults 
LSS_MatchRewards 
LSS_Appearance 
LSS_MatchConsumables 
LSS_MultiplayerMenu 
LSS_Lobby 
LSS_Squad 
LSS_TalentsLevelUp 

◆ DISABLED_SAVE_REASON

Enumerator
DSR_LevelEvent1 
DSR_LevelEvent2 
DSR_LevelEvent3 
DSR_UnsafeArea1 
DSR_UnsafeArea2 
DSR_UnsafeArea3 
DSR_Combat1 
DSR_Combat2 
DSR_Combat3 
DSR_Misc1 
DSR_Misc2 
DSR_Misc3 
DSR_All 

◆ EInterpMethodType

Enumerator
IMT_UseFixedTangentEvalAndNewAutoTangents 
IMT_UseFixedTangentEval 
IMT_UseBrokenTangentEval 

◆ EInterpCurveMode

Enumerator
CIM_Linear 
CIM_CurveAuto 
CIM_Constant 
CIM_CurveUser 
CIM_CurveBreak 
CIM_CurveAutoClamped 

◆ ETickingGroup

Enumerator
TG_PreAsyncWork 
TG_DuringAsyncWork 
TG_PostAsyncWork 
TG_PostUpdateWork 
TG_PostDirtyComponentsWork 

◆ ENetRole

Enumerator
ROLE_None 
ROLE_SimulatedProxy 
ROLE_AutonomousProxy 
ROLE_Authority 

◆ EAutomatedRunResult

Enumerator
ARR_Unknown 
ARR_OOM 
ARR_Passed 

◆ EDebugBreakType

Enumerator
DEBUGGER_NativeOnly 
DEBUGGER_ScriptOnly 
DEBUGGER_Both 

◆ EAxis

Enumerator
AXIS_NONE 
AXIS_X 
AXIS_Y 
AXIS_BLANK 
AXIS_Z 

◆ EDistributionVectorLockFlags

Enumerator
EDVLF_None 
EDVLF_XY 
EDVLF_XZ 
EDVLF_YZ 
EDVLF_XYZ 

◆ EDistributionVectorMirrorFlags

Enumerator
EDVMF_Same 
EDVMF_Different 
EDVMF_Mirror 

◆ ESFXLanguageContentType

Enumerator
ESFXLanguageContentType_Package 
ESFXLanguageContentType_Text 
ESFXLanguageContentType_Speech 

◆ ESFXLanguageSetting

Enumerator
ESFXLanguageSetting_Current 
ESFXLanguageSetting_SystemPreferred 
ESFXLanguageSetting_SKUDefault 

◆ EInputEvent

Enumerator
IE_Pressed 
IE_Released 
IE_Repeat 
IE_DoubleClick 
IE_Axis 

◆ AlphaBlendType

Enumerator
ABT_Linear 
ABT_Cubic 
ABT_Sinusoidal 
ABT_EaseInOutExponent2 
ABT_EaseInOutExponent3 
ABT_EaseInOutExponent4 
ABT_EaseInOutExponent5 
ABT_EaseIn 
ABT_EaseOut 

◆ EPhysics

Enumerator
PHYS_None 
PHYS_Walking 
PHYS_Falling 
PHYS_Swimming 
PHYS_Flying 
PHYS_Rotating 
PHYS_Projectile 
PHYS_Interpolating 
PHYS_Spider 
PHYS_Ladder 
PHYS_RigidBody 
PHYS_SoftBody 
PHYS_NavMeshWalking 
PHYS_PathApproximation 
PHYS_Unused 
PHYS_Custom 

◆ EMoveDir

Enumerator
MD_Stationary 
MD_Forward 
MD_Backward 
MD_Left 
MD_Right 
MD_Up 
MD_Down 

◆ ECollisionType

Enumerator
COLLIDE_CustomDefault 
COLLIDE_NoCollision 
COLLIDE_BlockAll 
COLLIDE_BlockWeapons 
COLLIDE_TouchAll 
COLLIDE_TouchWeapons 
COLLIDE_BlockAllButWeapons 
COLLIDE_TouchAllButWeapons 
COLLIDE_WaterSurface 
COLLIDE_BlockWeaponsKickable 

◆ EPowerResistance

Enumerator
Resistance_Full 
Resistance_Partial 
Resistance_None 

◆ EComponentType

Enumerator
COMPONENT_Unknown 
COMPONENT_Animation 
COMPONENT_AI 
COMPONENT_Gameplay 
COMPONENT_Graphics 
COMPONENT_Particles 
COMPONENT_StaticMesh 
COMPONENT_SkinMesh 
COMPONENT_Lights 
COMPONENT_Audio 
COMPONENT_Physics 
COMPONENT_Engine 

◆ GJKResult

Enumerator
GJK_Intersect 
GJK_NoIntersection 
GJK_Fail 

◆ EDetailMode

Enumerator
DM_Low 
DM_Medium 
DM_High 

◆ ESceneDepthPriorityGroup

Enumerator
SDPG_UnrealEdBackground 
SDPG_World 
SDPG_Foreground 
SDPG_UnrealEdForeground 
SDPG_PostProcess 

◆ ERadialImpulseFalloff

Enumerator
RIF_Constant 
RIF_Linear 

◆ ERBCollisionChannel

Enumerator
RBCC_Default 
RBCC_Nothing 
RBCC_Pawn 
RBCC_Vehicle 
RBCC_Water 
RBCC_GameplayPhysics 
RBCC_EffectPhysics 
RBCC_Untitled1 
RBCC_Untitled2 
RBCC_Untitled3 
RBCC_Untitled4 
RBCC_Cloth 
RBCC_FluidDrain 
RBCC_SoftBody 
RBCC_FracturedMeshPart 
RBCC_BlockingVolume 
RBCC_DeadPawn 
RBCC_Clothing 
RBCC_ClothingCollision 

◆ ETravelType

Enumerator
TRAVEL_Absolute 
TRAVEL_Partial 
TRAVEL_Relative 

◆ EDoubleClickDir

Enumerator
DCLICK_None 
DCLICK_Left 
DCLICK_Right 
DCLICK_Forward 
DCLICK_Back 
DCLICK_Active 
DCLICK_Done 

◆ EViewTargetBlendFunction

Enumerator
VTBlend_Linear 
VTBlend_Cubic 
VTBlend_EaseIn 
VTBlend_EaseOut 
VTBlend_EaseInOut 

◆ EFocusType

Enumerator
FOCUS_Distance 
FOCUS_Position 

◆ ECameraAnimPlaySpace

Enumerator
CAPS_CameraLocal 
CAPS_World 
CAPS_UserDefined 

◆ KismetVarTypes

Enumerator
KVT_Int 
KVT_Float 
KVT_Bool 
KVT_String 
KVT_Object 
KVT_Name 
KVT_Vector 

◆ EMovieControlType

Enumerator
MCT_Play 
MCT_Stop 
MCT_Pause 

◆ ELoginStatus

Enumerator
LS_NotLoggedIn 
LS_UsingLocalProfile 
LS_LoggedIn 

◆ EFeaturePrivilegeLevel

Enumerator
FPL_Disabled 
FPL_EnabledFriendsOnly 
FPL_Enabled 

◆ ENetworkNotificationPosition

Enumerator
NNP_TopLeft 
NNP_TopCenter 
NNP_TopRight 
NNP_CenterLeft 
NNP_Center 
NNP_CenterRight 
NNP_BottomLeft 
NNP_BottomCenter 
NNP_BottomRight 

◆ EOnlineGameState

Enumerator
OGS_NoSession 
OGS_Pending 
OGS_Starting 
OGS_InProgress 
OGS_Ending 
OGS_Ended 

◆ EOnlineEnumerationReadState

Enumerator
OERS_NotStarted 
OERS_InProgress 
OERS_Done 
OERS_Failed 

◆ EOnlineFriendState

Enumerator
OFS_Offline 
OFS_Online 
OFS_Away 
OFS_Busy 

◆ EOnlineServerConnectionStatus

Enumerator
OSCS_NotConnected 
OSCS_Connected 
OSCS_ConnectionDropped 
OSCS_NoNetworkConnection 
OSCS_ServiceUnavailable 
OSCS_UpdateRequired 
OSCS_ServersTooBusy 
OSCS_DuplicateLoginDetected 
OSCS_InvalidUser 

◆ ENATType

Enumerator
NAT_Unknown 
NAT_Open 
NAT_Moderate 
NAT_Strict 

◆ EProgressMessageType

Enumerator
PMT_Clear 
PMT_Information 
PMT_AdminMessage 
PMT_DownloadProgress 
PMT_ConnectionFailure 
PMT_SocketFailure 

◆ EPhysBodyOp

Enumerator
PBO_None 
PBO_Term 
PBO_Disable 

◆ EFaceFXRegOp

Enumerator
FXRO_Add 
FXRO_Multiply 
FXRO_Replace 

◆ ERootMotionRotationMode

Enumerator
RMRM_Ignore 
RMRM_RotateActor 

◆ EFaceFXBlendMode

Enumerator
FXBM_Overwrite 
FXBM_Additive 

◆ ERootMotionMode

Enumerator
RMM_Translate 
RMM_Velocity 
RMM_Ignore 
RMM_Accel 
RMM_Relative 

◆ EInputTypes

Enumerator
IT_XAxis 
IT_YAxis 

◆ EInputMatchAction

Enumerator
IMA_GreaterThan 
IMA_LessThan 

◆ ELanBeaconState

Enumerator
LANB_NotUsingLanBeacon 
LANB_Hosting 
LANB_Searching 

◆ ENavMeshEdgeType

Enumerator
NAVEDGE_Normal 
NAVEDGE_Mantle 
NAVEDGE_Coverslip 
NAVEDGE_SwatTurn 
NAVEDGE_DropDown 
NAVEDGE_PathObject 

◆ EAmbientOcclusionQuality

Enumerator
AO_High 
AO_Medium 
AO_Low 

◆ ESoundDistanceCalc

Enumerator
SOUNDDISTANCE_Normal 
SOUNDDISTANCE_InfiniteXYPlane 
SOUNDDISTANCE_InfiniteXZPlane 
SOUNDDISTANCE_InfiniteYZPlane 

◆ SoundDistanceModel

Enumerator
ATTENUATION_Linear 
ATTENUATION_Logarithmic 
ATTENUATION_Inverse 
ATTENUATION_LogReverse 
ATTENUATION_NaturalSound 

◆ AnimationKeyFormat

Enumerator
AKF_ConstantKeyLerp 
AKF_VariableKeyLerp 

◆ AnimationCompressionFormat

Enumerator
ACF_None 
ACF_Float96NoW 
ACF_Fixed48NoW 
ACF_IntervalFixed32NoW 
ACF_Fixed32NoW 
ACF_Float32NoW 
ACF_BioFixed48 

◆ ESliderType

Enumerator
ST_1D 
ST_2D 

◆ EWeightCheck

Enumerator
EWC_AnimNodeSlotNotPlaying 
EWC_ChildIndexFullWeight 
EWC_ChildIndexNotFullWeight 
EWC_ChildIndexRelevant 
EWC_ChildIndexNotRelevant 

◆ EBlendType

Enumerator
EBT_ParentBoneSpace 
EBT_MeshSpace 

◆ EAnimAimDir

Enumerator
ANIMAIM_LEFTUP 
ANIMAIM_CENTERUP 
ANIMAIM_RIGHTUP 
ANIMAIM_LEFTCENTER 
ANIMAIM_CENTERCENTER 
ANIMAIM_RIGHTCENTER 
ANIMAIM_LEFTDOWN 
ANIMAIM_CENTERDOWN 
ANIMAIM_RIGHTDOWN 

◆ EAimID

Enumerator
EAID_LeftUp 
EAID_LeftDown 
EAID_RightUp 
EAID_RightDown 
EAID_ZeroUp 
EAID_ZeroDown 
EAID_ZeroLeft 
EAID_ZeroRight 
EAID_CellLU 
EAID_CellCU 
EAID_CellRU 
EAID_CellLC 
EAID_CellCC 
EAID_CellRC 
EAID_CellLD 
EAID_CellCD 
EAID_CellRD 

◆ EBaseBlendType

Enumerator
BBT_ByActorTag 
BBT_ByActorClass 

◆ ERootRotationOption

Enumerator
RRO_Default 
RRO_Discard 
RRO_Extract 

◆ ERootBoneAxis

Enumerator
RBA_Default 
RBA_Discard 
RBA_Translate 

◆ ELightAffectsClassification

Enumerator
LAC_USER_SELECTED 
LAC_DYNAMIC_AFFECTING 
LAC_STATIC_AFFECTING 
LAC_DYNAMIC_AND_STATIC_AFFECTING 

◆ ELightShadowMode

Enumerator
LightShadow_Normal 
LightShadow_Modulate 
LightShadow_ModulateBetter 

◆ EShadowProjectionTechnique

Enumerator
ShadowProjTech_Default 
ShadowProjTech_PCF 
ShadowProjTech_VSM 
ShadowProjTech_BPCF_Low 
ShadowProjTech_BPCF_Medium 
ShadowProjTech_BPCF_High 

◆ EShadowFilterQuality

Enumerator
SFQ_Low 
SFQ_Medium 
SFQ_High 

◆ EDynamicLightEnvironmentBoundsMethod

Enumerator
DLEB_OwnerComponents 
DLEB_ManualOverride 
DLEB_ActiveComponents 

◆ ESoundClassName

◆ EDebugState

Enumerator
DEBUGSTATE_None 
DEBUGSTATE_IsolateDryAudio 
DEBUGSTATE_IsolateReverb 
DEBUGSTATE_TestLPF 
DEBUGSTATE_TestStereoBleed 
DEBUGSTATE_TestLFEBleed 
DEBUGSTATE_DisableLPF 

◆ ECsgOper

Enumerator
CSG_Active 
CSG_Add 
CSG_Subtract 
CSG_Intersect 
CSG_Deintersect 

◆ ReverbPreset

Enumerator
REVERB_Default 
REVERB_Bathroom 
REVERB_StoneRoom 
REVERB_Auditorium 
REVERB_ConcertHall 
REVERB_Cave 
REVERB_Hallway 
REVERB_StoneCorridor 
REVERB_Alley 
REVERB_Forest 
REVERB_City 
REVERB_Mountains 
REVERB_Quarry 
REVERB_Plain 
REVERB_ParkingLot 
REVERB_SewerPipe 
REVERB_Underwater 
REVERB_SmallRoom 
REVERB_MediumRoom 
REVERB_LargeRoom 
REVERB_MediumHall 
REVERB_LargeHall 
REVERB_Plate 

◆ ETTSSpeaker

Enumerator
TTSSPEAKER_Paul 
TTSSPEAKER_Harry 
TTSSPEAKER_Frank 
TTSSPEAKER_Dennis 
TTSSPEAKER_Kit 
TTSSPEAKER_Betty 
TTSSPEAKER_Ursula 
TTSSPEAKER_Rita 
TTSSPEAKER_Wendy 

◆ EDLEStateType

Enumerator
DLEST_Default 
DLEST_Cinematic 
DLEST_Simple 

◆ ERimLightControlType

Enumerator
RLCT_Key 
RLCT_Camera 

◆ ETrackActiveCondition

Enumerator
ETAC_Always 
ETAC_GoreEnabled 
ETAC_GoreDisabled 
ETAC_BioFemalePlayer 
ETAC_BioMalePlayer 
ETAC_BioSingleHandWeapon 
ETAC_BioDualHandWeapon 

◆ EMaterialUsage

Enumerator
MATUSAGE_SkeletalMesh 
MATUSAGE_FracturedMeshes 
MATUSAGE_ParticleSprites 
MATUSAGE_BeamTrails 
MATUSAGE_ParticleSubUV 
MATUSAGE_Foliage 
MATUSAGE_SpeedTree 
MATUSAGE_StaticLighting 
MATUSAGE_GammaCorrection 
MATUSAGE_LensFlare 
MATUSAGE_InstancedMeshParticles 
MATUSAGE_FluidSurface 
MATUSAGE_Decals 
MATUSAGE_MaterialEffect 
MATUSAGE_MorphTargets 
MATUSAGE_FogVolumes 
MATUSAGE_RadialBlur 
MATUSAGE_InstancedMeshes 
MATUSAGE_SplineMesh 
MATUSAGE_ScreenDoorFade 
MATUSAGE_APEXMesh 
MATUSAGE_LightEnvironments 
MATUSAGE_VectorLightMaps 
MATUSAGE_SimpleLightMaps 

◆ EMaterialProperty

Enumerator
MP_EmissiveColor 
MP_Opacity 
MP_OpacityMask 
MP_Distortion 
MP_TwoSidedLightingMask 
MP_DiffuseColor 
MP_DiffusePower 
MP_SpecularColor 
MP_SpecularPower 
MP_Normal 
MP_CustomLighting 
MP_CustomLightingDiffuse 
MP_AnisotropicDirection 
MP_WorldPositionOffset 
MP_TMissionMask 
MP_TMissionColor 
MP_CustomSkylightDiffuse 

◆ eventMPEnumID

Enumerator
ENEMY_SPAWNED 
ENEMY_DIED 
SHIELDS_DOWN 
PLAYER_DOWNED 
REVIVAL_STARTED 
REVIVAL_CANCELLED 
PLAYER_REVIVED 
SHIELD_RESTORED 
WEAPON_PICKED_UP 
SWITCH_WEAPON 
RELOAD 
AMMO_PICKED_UP 
HEAVY_MELEE 
CUSTOM_ACTION_IMPACT 
CAST_POWER 
POWER_IMPACT 
PROJECTILE_CREATED 
PROJECTILE_EXPLODED 
ANIMATED_REACTION 
START_CLIMBING_LADDER 
FINISH_CLIMBING_LADDER 
Roll 
ENTER_COVER 
EXIT_COVER 
COVER_SLIP 
SWAT_TURN 
Mantle 
GAME_STARTED 
WAVE_STARTED 
WAVE_COMPLETED 
ALL_WAVES_COMPLETED 
GAME_OVER 
ANNEX_STARTED 
ENTER_ANNEX_ZONE 
LEAVE_ANNEX_ZONE 
ANNEX_COMPLETE 
LAG_REPORTED 
LOW_FRAMERATE 
BANDWIDTH_SATURATED 
CUSTOM_ACTION_STARTED 
NET_PERF_REPORTED 
CUSTOM_EVENT_REPORTED 
LOG_SPAM 
POWER_SUBSEQUENT_IMPACT 

◆ sessionStatus

Enumerator
SESSION_INACTIVE 
SESSION_ACTIVE 

◆ EInitialOscillatorOffset

Enumerator
EOO_OffsetRandom 
EOO_OffsetZero 

◆ EFontImportCharacterSet

Enumerator
FontICS_Default 
FontICS_Ansi 
FontICS_Symbol 

◆ TextureCompressionSettings

Enumerator
TC_Default 
TC_Normalmap 
TC_Displacementmap 
TC_NormalmapAlpha 
TC_Grayscale 
TC_HighDynamicRange 
TC_OneBitAlpha 
TC_NormalmapUncompressed 
TC_NormalmapBC5 
TC_OneBitMonochrome 
TC_NormalmapHQ 

◆ EPixelFormat

Enumerator
PF_Unknown 
PF_A32B32G32R32F 
PF_A8R8G8B8 
PF_G8 
PF_G16 
PF_DXT1 
PF_DXT3 
PF_DXT5 
PF_UYVY 
PF_FloatRGB 
PF_FloatRGBA 
PF_DepthStencil 
PF_ShadowDepth 
PF_FilteredShadowDepth 
PF_R32F 
PF_G16R16 
PF_G16R16F 
PF_G16R16F_FILTER 
PF_G32R32F 
PF_A2B10G10R10 
PF_A16B16G16R16 
PF_D24 
PF_R16F 
PF_R16F_FILTER 
PF_BC5 
PF_V8U8 
PF_A1 
PF_NormalMap_LQ 
PF_NormalMap_HQ 

◆ TextureFilter

Enumerator
TF_Nearest 
TF_Linear 

◆ TextureAddress

Enumerator
TA_Wrap 
TA_Clamp 
TA_Mirror 

◆ TextureGroup

Enumerator
TEXTUREGROUP_World 
TEXTUREGROUP_WorldNormalMap 
TEXTUREGROUP_Lightmap 
TEXTUREGROUP_Shadowmap 
TEXTUREGROUP_RenderTarget 
TEXTUREGROUP_Character_Diff 
TEXTUREGROUP_Character_Norm 
TEXTUREGROUP_Character_Spec 
TEXTUREGROUP_Environment_512 
TEXTUREGROUP_Environment_256 
TEXTUREGROUP_Environment_128 
TEXTUREGROUP_Environment_64 
TEXTUREGROUP_VFX_512 
TEXTUREGROUP_VFX_256 
TEXTUREGROUP_VFX_128 
TEXTUREGROUP_VFX_64 
TEXTUREGROUP_UI 
TEXTUREGROUP_AmbientLightMap 
TEXTUREGROUP_Environment_1024 
TEXTUREGROUP_VFX_1024 
TEXTUREGROUP_APL_128 
TEXTUREGROUP_APL_256 
TEXTUREGROUP_APL_512 
TEXTUREGROUP_APL_1024 
TEXTUREGROUP_Character_1024 
TEXTUREGROUP_Promotional 
TEXTUREGROUP_ColorLookupTable 

◆ TextureMipGenSettings

Enumerator
TMGS_FromTextureGroup 
TMGS_SimpleAverage 
TMGS_Sharpen0 
TMGS_Sharpen1 
TMGS_Sharpen2 
TMGS_Sharpen3 
TMGS_Sharpen4 
TMGS_Sharpen5 
TMGS_Sharpen6 
TMGS_Sharpen7 
TMGS_Sharpen8 
TMGS_Sharpen9 
TMGS_Sharpen10 

◆ EUIWidgetFace

Enumerator
UIFACE_Left 
UIFACE_Top 
UIFACE_Right 
UIFACE_Bottom 

◆ EUIOrientation

Enumerator
UIORIENT_Horizontal 
UIORIENT_Vertical 

◆ ENetMode

Enumerator
NM_Standalone 
NM_DedicatedServer 
NM_ListenServer 
NM_Client 

◆ EConsoleType

Enumerator
CONSOLE_Any 
CONSOLE_Xbox360 
CONSOLE_PS3 
CONSOLE_Mobile 
CONSOLE_IPhone 
CONSOLE_Tegra 

◆ EInputPlatformType

Enumerator
IPT_PC 
IPT_360 
IPT_PS3 

◆ EUIAlignment

Enumerator
UIALIGN_Left 
UIALIGN_Center 
UIALIGN_Right 
UIALIGN_Default 

◆ ETextClipMode

Enumerator
CLIP_None 
CLIP_Normal 
CLIP_Ellipsis 
CLIP_Wrap 

◆ ETextAutoScaleMode

Enumerator
UIAUTOSCALE_None 
UIAUTOSCALE_Normal 
UIAUTOSCALE_Justified 
UIAUTOSCALE_ResolutionBased 

◆ EUIDefaultPenColor

Enumerator
UIPEN_White 
UIPEN_Black 
UIPEN_Grey 

◆ EMaterialAdjustmentType

Enumerator
ADJUST_None 
ADJUST_Normal 
ADJUST_Justified 
ADJUST_Bound 
ADJUST_Stretch 

◆ EUIDataProviderFieldType

Enumerator
DATATYPE_Property 
DATATYPE_Provider 
DATATYPE_RangeProperty 
DATATYPE_NetIdProperty 
DATATYPE_Collection 
DATATYPE_ProviderCollection 

◆ ERotationAnchor

Enumerator
RA_Absolute 
RA_Center 
RA_PivotLeft 
RA_PivotRight 
RA_PivotTop 
RA_PivotBottom 
RA_UpperLeft 
RA_UpperRight 
RA_LowerLeft 
RA_LowerRight 

◆ EUIExtentEvalType

Enumerator
UIEXTENTEVAL_Pixels 
UIEXTENTEVAL_PercentSelf 
UIEXTENTEVAL_PercentOwner 
UIEXTENTEVAL_PercentScene 
UIEXTENTEVAL_PercentViewport 

◆ EUIDockPaddingEvalType

Enumerator
UIPADDINGEVAL_Pixels 
UIPADDINGEVAL_PercentTarget 
UIPADDINGEVAL_PercentOwner 
UIPADDINGEVAL_PercentScene 
UIPADDINGEVAL_PercentViewport 

◆ EPositionEvalType

Enumerator
EVALPOS_None 
EVALPOS_PixelViewport 
EVALPOS_PixelScene 
EVALPOS_PixelOwner 
EVALPOS_PercentageViewport 
EVALPOS_PercentageOwner 
EVALPOS_PercentageScene 

◆ EUIPostProcessGroup

Enumerator
UIPostProcess_None 
UIPostProcess_Background 
UIPostProcess_Foreground 
UIPostProcess_BackgroundAndForeground 
UIPostProcess_Dynamic 

◆ EUIAspectRatioConstraint

Enumerator
UIASPECTRATIO_AdjustNone 
UIASPECTRATIO_AdjustWidth 
UIASPECTRATIO_AdjustHeight 

◆ ECoverGroupFillAction

Enumerator
CGFA_Overwrite 
CGFA_Add 
CGFA_Remove 
CGFA_Clear 
CGFA_Cylinder 

◆ ECoverAction

Enumerator
CA_Default 
CA_BlindLeft 
CA_BlindRight 
CA_LeanLeft 
CA_LeanRight 
CA_PopUp 
CA_BlindUp 
CA_PeekLeft 
CA_PeekRight 
CA_PeekUp 
CA_SwatTurn 
CA_Aimback 

◆ ECoverDirection

Enumerator
CD_Default 
CD_Left 
CD_Right 
CD_Up 

◆ ECoverType

Enumerator
CT_None 
CT_Standing 

Index 1.

CT_MidLevel 

Index 2.

◆ ECoverLocationDescription

Enumerator
CoverDesc_None 
CoverDesc_InWindow 
CoverDesc_InDoorway 
CoverDesc_BehindCar 
CoverDesc_BehindTruck 
CoverDesc_OnTruck 
CoverDesc_BehindBarrier 
CoverDesc_BehindColumn 
CoverDesc_BehindCrate 
CoverDesc_BehindWall 
CoverDesc_BehindStatue 
CoverDesc_BehindSandbags 

◆ EFireLinkID

Enumerator
FLI_FireLink 
FLI_RejectedFireLink 

◆ LightMapEncodingType

Enumerator
LMET_UE3 
LMET_Vector 
LMET_Simple 

◆ EProviderAccessType

Enumerator
ACCESS_ReadOnly 
ACCESS_PerField 
ACCESS_WriteAll 

◆ EDecalTransform

Enumerator
DecalTransform_OwnerAbsolute 
DecalTransform_OwnerRelative 
DecalTransform_SpawnRelative 

◆ EFilterMode

Enumerator
FM_None 
FM_Ignore 
FM_Affect 

◆ EBlendMode

Enumerator
BLEND_Opaque 
BLEND_Masked 
BLEND_Translucent 
BLEND_Additive 
BLEND_Modulate 
BLEND_SoftMasked 
BLEND_AlphaComposite 

◆ EMaterialLightingModel

Enumerator
MLM_Phong 
MLM_NonDirectional 
MLM_Unlit 
MLM_SHPRT 
MLM_Custom 
MLM_Anisotropic 

◆ EBIOPhysicalMaterialAutoEnum

◆ EXbox360GammaQuality

Enumerator
XGQ_Default 
XGQ_High 
XGQ_Low 

◆ ELightingBuildQuality

Enumerator
Quality_Preview 
Quality_Medium 
Quality_High 
Quality_Production 

◆ DistributionParamMode

Enumerator
DPM_Normal 
DPM_Abs 
DPM_Direct 

◆ EDoorType

Enumerator
DOOR_Shoot 
DOOR_Touch 

◆ EParticleSystemUpdateMode

Enumerator
EPSUM_RealTime 
EPSUM_FixedTime 

◆ EParticleSystemOcclusionBoundsMethod

Enumerator
EPSOBM_None 
EPSOBM_ParticleBounds 
EPSOBM_CustomBounds 

◆ ParticleSystemLODMethod

Enumerator
PARTICLESYSTEMLODMETHOD_Automatic 
PARTICLESYSTEMLODMETHOD_DirectSet 
PARTICLESYSTEMLODMETHOD_ActivateAutomatic 

◆ EParticleSysParamType

Enumerator
PSPT_None 
PSPT_Scalar 
PSPT_Vector 
PSPT_Color 
PSPT_Actor 
PSPT_Material 

◆ ParticleReplayState

Enumerator
PRS_Disabled 
PRS_Capturing 
PRS_Replaying 

◆ EParticleEventType

Enumerator
EPET_Any 
EPET_Spawn 
EPET_Death 
EPET_Collision 
EPET_Kismet 

◆ EBioUnTexCompressSetting

Enumerator
BioTCS_NvTT_NoCuda 
BioTCS_NvTT_Cuda 

◆ ETransitionType

Enumerator
TT_None 
TT_Paused 
TT_Loading 
TT_Saving 
TT_Connecting 
TT_Precaching 

◆ FWFileType

Enumerator
FWFT_Log 
FWFT_Stats 
FWFT_HTML 
FWFT_User 
FWFT_Debug 

◆ EInfluenceType

Enumerator
Fluid_Flow 
Fluid_Raindrops 
Fluid_Wave 
Fluid_Sphere 

◆ EWaveformFunction

Enumerator
WF_Constant 
WF_LinearIncreasing 
WF_LinearDecreasing 
WF_Sin0to90 
WF_Sin90to180 
WF_Sin0to180 
WF_Noise 

◆ EFullyLoadPackageType

Enumerator
FULLYLOAD_Map 
FULLYLOAD_Game_PreLoadClass 
FULLYLOAD_Game_PostLoadClass 
FULLYLOAD_Always 
FULLYLOAD_Mutator 

◆ EStandbyType

Enumerator
STDBY_Rx 
STDBY_Tx 
STDBY_BadPing 

◆ ESettingsDataType

Enumerator
SDT_Empty 
SDT_Int32 
SDT_Int64 
SDT_Double 
SDT_String 
SDT_Float 
SDT_Blob 
SDT_DateTime 

◆ EOnlineDataAdvertisementType

Enumerator
ODAT_DontAdvertise 
ODAT_OnlineService 
ODAT_QoS 
ODAT_OnlineServiceAndQoS 

◆ EPropertyValueMappingType

Enumerator
PVMT_RawValue 
PVMT_PredefinedValues 
PVMT_Ranged 
PVMT_IdMapped 

◆ ESplitScreenType

Enumerator
eSST_NONE 
eSST_2P_HORIZONTAL 
eSST_2P_VERTICAL 
eSST_3P_FAVOR_TOP 
eSST_3P_FAVOR_BOTTOM 
eSST_4P 

◆ ESafeZoneType

Enumerator
eSZ_TOP 
eSZ_BOTTOM 
eSZ_LEFT 
eSZ_RIGHT 

◆ EEdgeHandlingStatus

Enumerator
EHS_AddedBothDirs 
EHS_Added0to1 
EHS_Added1to0 
EHS_AddedNone 

◆ EBioBinkAsyncState

Enumerator
BioBinkAsync_Closed 
BioBinkAsync_Preloading 
BioBinkAsync_PreloadComplete 
BioBinkAsync_Running 

◆ ESFXFindByTagTypes

Enumerator
FindActorByTag 
FindActorByNode 
UseGroupActor 

◆ EBioAutoSetFXAnimTrack

Enumerator
FaceFXAnimTrack_Unset 

◆ EBioAutoSetFXAnimGroupTrack

Enumerator
FaceFXAnimGroupTrack_Unset 

◆ EBioAutoSetFXAnimSeqTrack

Enumerator
FaceFXAnimSeqTrack_Unset 

◆ ETrackToggleAction

Enumerator
ETTA_Off 
ETTA_On 
ETTA_Toggle 
ETTA_Trigger 

◆ EVisibilityTrackCondition

Enumerator
EVTC_Always 
EVTC_GoreEnabled 
EVTC_GoreDisabled 

◆ EVisibilityTrackAction

Enumerator
EVTA_Hide 
EVTA_Show 
EVTA_Toggle 

◆ EInterpTrackMoveFrame

Enumerator
IMF_World 
IMF_RelativeToInitial 
IMF_AnchorObject 

◆ EInterpTrackMoveRotMode

Enumerator
IMR_Keyframed 
IMR_LookAtGroup 

◆ EStreamingVolumeUsage

Enumerator
SVB_Loading 
SVB_LoadingAndVisibility 
SVB_VisibilityBlockingOnLoad 
SVB_BlockingOnLoad 
SVB_LoadingNotVisible 

◆ EAddPostProcessEffectCombineType

Enumerator
EAPPE_Override 
EAPPE_Combine 

◆ ETextureColorChannel

Enumerator
TCC_Red 
TCC_Green 
TCC_Blue 
TCC_Alpha 

◆ ECustomMaterialOutputType

Enumerator
CMOT_Float1 
CMOT_Float2 
CMOT_Float3 
CMOT_Float4 

◆ ESceneTextureType

Enumerator
SceneTex_Lighting 

◆ EMaterialVectorCoordTransformSource

Enumerator
TRANSFORMSOURCE_World 
TRANSFORMSOURCE_Local 
TRANSFORMSOURCE_Tangent 

◆ EMaterialVectorCoordTransform

Enumerator
TRANSFORM_World 
TRANSFORM_View 
TRANSFORM_Local 
TRANSFORM_Tangent 

◆ EMaterialPositionTransform

Enumerator
TRANSFORMPOS_World 

◆ EPathSearchType

Enumerator
PST_Default 
PST_Breadth 
PST_NewBestPathTo 
PST_Constraint 

◆ FFG_ForceFieldCoordinates

Enumerator
FFG_CARTESIAN 
FFG_SPHERICAL 
FFG_CYLINDRICAL 
FFG_TOROIDAL 

◆ FFB_ForceFieldCoordinates

Enumerator
FFB_CARTESIAN 
FFB_SPHERICAL 
FFB_CYLINDRICAL 
FFB_TOROIDAL 

◆ EOnlineAccountCreateStatus

Enumerator
OACS_CreateSuccessful 
OACS_UnknownError 
OACS_InvalidUserName 
OACS_InvalidPassword 
OACS_InvalidUniqueUserName 
OACS_UniqueUserNameInUse 
OACS_ServiceUnavailable 

◆ EOnlineGameSearchEntryType

Enumerator
OGSET_Property 
OGSET_LocalizedSetting 
OGSET_ObjectProperty 

◆ EOnlineGameSearchSortType

Enumerator
OGSSO_Ascending 
OGSSO_Descending 

◆ EOnlineNewsType

Enumerator
ONT_Unknown 
ONT_GameNews 
ONT_ContentAnnouncements 
ONT_Misc 

◆ EOnlineProfilePropertyOwner

Enumerator
OPPO_None 
OPPO_OnlineService 
OPPO_Game 

◆ EOnlinePlayerStorageAsyncState

Enumerator
OPAS_None 
OPAS_Read 
OPAS_Write 

◆ EProfileSettingID

Enumerator
PSI_Unknown 
PSI_ControllerVibration 
PSI_YInversion 
PSI_GamerCred 
PSI_GamerRep 
PSI_VoiceMuted 
PSI_VoiceThruSpeakers 
PSI_VoiceVolume 
PSI_GamerPictureKey 
PSI_GamerMotto 
PSI_GamerTitlesPlayed 
PSI_GamerAchievementsEarned 
PSI_GameDifficulty 
PSI_ControllerSensitivity 
PSI_PreferredColor1 
PSI_PreferredColor2 
PSI_AutoAim 
PSI_AutoCenter 
PSI_MovementControl 
PSI_RaceTransmission 
PSI_RaceCameraLocation 
PSI_RaceBrakeControl 
PSI_RaceAcceleratorControl 
PSI_GameCredEarned 
PSI_GameAchievementsEarned 
PSI_EndLiveIds 
PSI_ProfileVersionNum 
PSI_ProfileSaveCount 

◆ EProfileDifficultyOptions

Enumerator
PDO_Normal 
PDO_Easy 
PDO_Hard 

◆ EProfileControllerSensitivityOptions

Enumerator
PCSO_Medium 
PCSO_Low 
PCSO_High 

◆ EProfilePreferredColorOptions

Enumerator
PPCO_None 
PPCO_Black 
PPCO_White 
PPCO_Yellow 
PPCO_Orange 
PPCO_Pink 
PPCO_Red 
PPCO_Purple 
PPCO_Blue 
PPCO_Green 
PPCO_Brown 
PPCO_Silver 

◆ EProfileAutoAimOptions

Enumerator
PAAO_Off 
PAAO_On 

◆ EProfileAutoCenterOptions

Enumerator
PACO_Off 
PACO_On 

◆ EProfileMovementControlOptions

Enumerator
PMCO_L_Thumbstick 
PMCO_R_Thumbstick 

◆ EProfileRaceTransmissionOptions

Enumerator
PRTO_Auto 
PRTO_Manual 

◆ EProfileRaceCameraLocationOptions

Enumerator
PRCLO_Behind 
PRCLO_Front 
PRCLO_Inside 

◆ EProfileRaceBrakeControlOptions

Enumerator
PRBCO_Trigger 
PRBCO_Button 

◆ EProfileRaceAcceleratorControlOptions

Enumerator
PRACO_Trigger 
PRACO_Button 

◆ EProfileYInversionOptions

Enumerator
PYIO_Off 
PYIO_On 

◆ EProfileXInversionOptions

Enumerator
PXIO_Off 
PXIO_On 

◆ EProfileControllerVibrationToggleOptions

Enumerator
PCVTO_Off 
PCVTO_IgnoreThis 
PCVTO_IgnoreThis2 
PCVTO_On 

◆ EProfileVoiceThruSpeakersOptions

Enumerator
PVTSO_Off 
PVTSO_On 
PVTSO_Both 

◆ EParticleBurstMethod

Enumerator
EPBM_Instant 
EPBM_Interpolated 

◆ EParticleSubUVInterpMethod

Enumerator
PSUVIM_None 
PSUVIM_Linear 
PSUVIM_Linear_Blend 
PSUVIM_Random 
PSUVIM_Random_Blend 

◆ EEmitterRenderMode

Enumerator
ERM_Normal 
ERM_Point 
ERM_Cross 
ERM_None 

◆ EModuleType

Enumerator
EPMT_General 
EPMT_TypeData 
EPMT_Beam 
EPMT_Trail 
EPMT_Spawn 
EPMT_Required 
EPMT_Event 

◆ EParticleSourceSelectionMethod

Enumerator
EPSSM_Random 
EPSSM_Sequential 

◆ EAttractorParticleSelectionMethod

Enumerator
EAPSM_Random 
EAPSM_Sequential 

◆ Beam2SourceTargetMethod

Enumerator
PEB2STM_Default 
PEB2STM_UserSet 
PEB2STM_Emitter 
PEB2STM_Particle 
PEB2STM_Actor 

◆ Beam2SourceTargetTangentMethod

Enumerator
PEB2STTM_Direct 
PEB2STTM_UserSet 
PEB2STTM_Distribution 
PEB2STTM_Emitter 

◆ BeamModifierType

Enumerator
PEB2MT_Source 
PEB2MT_Target 

◆ EParticleCollisionComplete

Enumerator
EPCC_Kill 
EPCC_Freeze 
EPCC_HaltCollisions 
EPCC_FreezeTranslation 
EPCC_FreezeRotation 
EPCC_FreezeMovement 

◆ ELocationEmitterSelectionMethod

Enumerator
ELESM_Random 
ELESM_Sequential 

◆ CylinderHeightAxis

Enumerator
PMLPC_HEIGHTAXIS_X 
PMLPC_HEIGHTAXIS_Y 
PMLPC_HEIGHTAXIS_Z 

◆ EOrbitChainMode

Enumerator
EOChainMode_Add 
EOChainMode_Scale 
EOChainMode_Link 

◆ EParticleAxisLock

Enumerator
EPAL_NONE 
EPAL_X 
EPAL_Y 
EPAL_Z 
EPAL_NEGATIVE_X 
EPAL_NEGATIVE_Y 
EPAL_NEGATIVE_Z 
EPAL_ROTATE_X 
EPAL_ROTATE_Y 
EPAL_ROTATE_Z 

◆ EEmitterDynamicParameterValue

Enumerator
EDPV_UserSet 
EDPV_VelocityX 
EDPV_VelocityY 
EDPV_VelocityZ 
EDPV_VelocityMag 

◆ EParticleScreenAlignment

Enumerator
PSA_Square 
PSA_Rectangle 
PSA_Velocity 
PSA_TypeSpecific 

◆ EParticleSortMode

Enumerator
PSORTMODE_None 
PSORTMODE_ViewProjDepth 
PSORTMODE_DistanceToView 
PSORTMODE_Age_OldestFirst 
PSORTMODE_Age_NewestFirst 

◆ EEmitterNormalsMode

Enumerator
ENM_CameraFacing 
ENM_Spherical 
ENM_Cylindrical 

◆ ETrail2SourceMethod

Enumerator
PET2SRCM_Default 
PET2SRCM_Particle 
PET2SRCM_Actor 

◆ ETrail2SpawnMethod

Enumerator
PET2SM_Emitter 
PET2SM_Velocity 
PET2SM_Distance 

◆ ETrailTaperMethod

Enumerator
PETTM_None 
PETTM_Full 
PETTM_Partial 

◆ EBeamMethod

Enumerator
PEBM_Distance 
PEBM_EndPoints 
PEBM_EndPoints_Interpolated 
PEBM_UserSet_EndPoints 
PEBM_UserSet_EndPoints_Interpolated 

◆ EBeamEndPointMethod

Enumerator
PEBEPM_Calculated 
PEBEPM_Distribution 
PEBEPM_Distribution_Constant 

◆ EBeam2Method

Enumerator
PEB2M_Distance 
PEB2M_Target 
PEB2M_Branch 

◆ EBeamTaperMethod

Enumerator
PEBTM_None 
PEBTM_Full 
PEBTM_Partial 

◆ EMeshScreenAlignment

Enumerator
PSMA_MeshFaceCameraWithRoll 
PSMA_MeshFaceCameraWithSpin 
PSMA_MeshFaceCameraWithLockedAxis 

◆ EMeshCameraFacingUpAxis

Enumerator
CameraFacing_NoneUP 
CameraFacing_ZUp 
CameraFacing_NegativeZUp 
CameraFacing_YUp 
CameraFacing_NegativeYUp 

◆ EMeshCameraFacingOptions

Enumerator
XAxisFacing_NoUp 
XAxisFacing_ZUp 
XAxisFacing_NegativeZUp 
XAxisFacing_YUp 
XAxisFacing_NegativeYUp 
LockedAxis_ZAxisFacing 
LockedAxis_NegativeZAxisFacing 
LockedAxis_YAxisFacing 
LockedAxis_NegativeYAxisFacing 
VelocityAligned_ZAxisFacing 
VelocityAligned_NegativeZAxisFacing 
VelocityAligned_YAxisFacing 
VelocityAligned_NegativeYAxisFacing 

◆ EPhysXMeshRotationMethod

Enumerator
PMRM_Disabled 
PMRM_Spherical 
PMRM_Box 
PMRM_LongBox 
PMRM_FlatBox 
PMRM_Velocity 

◆ ETrailsRenderAxisOption

Enumerator
Trails_CameraUp 
Trails_SourceUp 
Trails_WorldUp 

◆ EProcBuildingAxis

Enumerator
EPBAxis_X 
EPBAxis_Z 

◆ EScopeEdge

Enumerator
EPSA_Top 
EPSA_Bottom 
EPSA_Left 
EPSA_Right 
EPSA_None 

◆ EBuildingStatsBrowserColumns

Enumerator
BSBC_Name 
BSBC_Ruleset 
BSBC_NumStaticMeshComps 
BSBC_NumInstancedStaticMeshComps 
BSBC_NumInstancedTris 
BSBC_LightmapMemBytes 
BSBC_ShadowmapMemBytes 
BSBC_LODDiffuseMemBytes 
BSBC_LODLightingMemBytes 

◆ EPBCornerType

Enumerator
EPBC_Default 
EPBC_Chamfer 
EPBC_Round 

◆ EProcBuildingEdge

Enumerator
EPBE_Top 
EPBE_Bottom 
EPBE_Left 
EPBE_Right 

◆ EPhysEffectType

Enumerator
EPMET_Impact 
EPMET_Slide 

◆ EPhysXDestructibleChunkState

Enumerator
DCS_StaticRoot 
DCS_StaticChild 
DCS_DynamicRoot 
DCS_DynamicChild 
DCS_Hidden 

◆ ESimulationMethod

Enumerator
ESM_SPH 
ESM_NO_PARTICLE_INTERACTION 
ESM_MIXED_MODE 

◆ EPacketSizeMultiplier

Enumerator
EPSM_4 
EPSM_8 
EPSM_16 
EPSM_32 
EPSM_64 
EPSM_128 

◆ ESceneCaptureViewMode

Enumerator
SceneCapView_Lit 
SceneCapView_Unlit 
SceneCapView_LitNoShadows 
SceneCapView_Wire 

◆ EBioPartGroup

Enumerator
BIOPARTGROUP_NONE 
BIOPARTGROUP_INHERIT_FROM_PARENT 
BIOPARTGROUP_HEAD 
BIOPARTGROUP_LEFT_LEG 
BIOPARTGROUP_RIGHT_LEG 
BIOPARTGROUP_LEFT_ARM 
BIOPARTGROUP_RIGHT_ARM 
BIOPARTGROUP_TORSO 
BIOPARTGROUP_SPECIAL 

◆ ESleepFamily

Enumerator
SF_Normal 
SF_Sensitive 

◆ ERadialForceType

Enumerator
RFT_Force 
RFT_Impulse 

◆ ERouteFillAction

Enumerator
RFA_Overwrite 
RFA_Add 
RFA_Remove 
RFA_Clear 

◆ ERouteDirection

Enumerator
ERD_Forward 
ERD_Reverse 

◆ ERouteType

Enumerator
ERT_Linear 
ERT_Loop 
ERT_Circle 

◆ EPointSelection

Enumerator
PS_Normal 
PS_Random 
PS_Reverse 

◆ EMeshType

Enumerator
MeshType_StaticMesh 
MeshType_SkeletalMesh 

◆ EWhoTriggers

Enumerator
WT_PlayerOnly 
WT_PlayerOnlyLocal 
WT_PlayerAndSquad 
WT_Everyone 
WT_TagList 

◆ EParticleEventOutputType

Enumerator
ePARTICLEOUT_Spawn 
ePARTICLEOUT_Death 
ePARTICLEOUT_Collision 
ePARTICLEOUT_Kismet 

◆ ESFXSceneDataProcessMode

Enumerator
SceneProcessMode_InitGroupInst 
SceneProcessMode_DontCare 

◆ EPostProcessAAType

Enumerator
PostProcessAA_Off 
PostProcessAA_FXAA0 
PostProcessAA_FXAA1 
PostProcessAA_FXAA2 
PostProcessAA_FXAA3 
PostProcessAA_FXAA4 
PostProcessAA_FXAA5 
PostProcessAA_MLAA 
PostProcessAA_SFX_FXAA 

◆ TextureFlipBookMethod

Enumerator
TFBM_UL_ROW 
TFBM_UL_COL 
TFBM_UR_ROW 
TFBM_UR_COL 
TFBM_LL_ROW 
TFBM_LL_COL 
TFBM_LR_ROW 
TFBM_LR_COL 
TFBM_RANDOM 

◆ EBoneControlSpace

Enumerator
BCS_WorldSpace 
BCS_ActorSpace 
BCS_ComponentSpace 
BCS_ParentBoneSpace 
BCS_BoneSpace 
BCS_OtherBoneSpace 
BCS_BaseMeshSpace 

◆ ESplineControlRotMode

Enumerator
SCR_NoChange 
SCR_AlongSpline 
SCR_Interpolate 

◆ SoftBodyBoneType

Enumerator
SOFTBODYBONE_Fixed 
SOFTBODYBONE_BreakableAttachment 
SOFTBODYBONE_TwoWayAttachment 

◆ EDecompressionType

Enumerator
DTYPE_Setup 
DTYPE_Invalid 
DTYPE_Preview 
DTYPE_Native 
DTYPE_RealTime 
DTYPE_Procedural 
DTYPE_Xenon 

◆ ESpeedTreeMeshType

Enumerator
STMT_MinMinusOne 
STMT_Branches1 
STMT_Branches2 
STMT_Fronds 
STMT_LeafCards 
STMT_LeafMeshes 
STMT_Billboards 

◆ EWheelSide

Enumerator
SIDE_None 
SIDE_Left 
SIDE_Right 

◆ ETerrainMappingType

Enumerator
TMT_Auto 
TMT_XY 
TMT_XZ 
TMT_YZ 

◆ EMovieStreamSource

Enumerator
MovieStream_File 
MovieStream_Memory 

◆ EUIAnimationLoopMode

Enumerator
UIANIMLOOP_None 
UIANIMLOOP_Continuous 
UIANIMLOOP_Bounce 

◆ EUIAnimType

Enumerator
EAT_None 
EAT_Position 
EAT_PositionOffset 
EAT_RelPosition 
EAT_Rotation 
EAT_RelRotation 
EAT_Color 
EAT_Opacity 
EAT_Visibility 
EAT_Scale 
EAT_Left 
EAT_Top 
EAT_Right 
EAT_Bottom 
EAT_PPBloom 
EAT_PPBlurSampleSize 
EAT_PPBlurAmount 

◆ EUIAnimationInterpMode

Enumerator
UIANIMMODE_Linear 
UIANIMMODE_EaseIn 
UIANIMMODE_EaseOut 
UIANIMMODE_EaseInOut 

◆ EUIAnimNotifyType

Enumerator
EANT_WidgetFunction 
EANT_SceneFunction 
EANT_KismetEvent 
EANT_Sound 

◆ EFadeType

Enumerator
EFT_None 
EFT_Fading 
EFT_Pulsing 

◆ ECalloutButtonLayoutType

Enumerator
CBLT_None 
CBLT_DockLeft 
CBLT_DockRight 
CBLT_Centered 
CBLT_Justified 

◆ EUIListElementState

Enumerator
ELEMENT_Normal 
ELEMENT_Active 
ELEMENT_Selected 
ELEMENT_UnderCursor 

◆ EColumnHeaderState

Enumerator
COLUMNHEADER_Normal 
COLUMNHEADER_PrimarySort 
COLUMNHEADER_SecondarySort 

◆ ECellAutoSizeMode

Enumerator
CELLAUTOSIZE_None 
CELLAUTOSIZE_Uniform 
CELLAUTOSIZE_Constrain 
CELLAUTOSIZE_AdjustList 

◆ ECellLinkType

Enumerator
LINKED_None 
LINKED_Rows 
LINKED_Columns 

◆ EListWrapBehavior

Enumerator
LISTWRAP_None 
LISTWRAP_Smooth 
LISTWRAP_Jump 

◆ EContextMenuItemType

Enumerator
CMIT_Normal 
CMIT_Submenu 
CMIT_Separator 
CMIT_Check 
CMIT_Radio 

◆ EMenuOptionType

Enumerator
MENUOT_ComboReadOnly 
MENUOT_ComboNumeric 
MENUOT_CheckBox 
MENUOT_Slider 
MENUOT_Spinner 
MENUOT_EditBox 
MENUOT_CollectionCheckBox 
MENUOT_CollapsingList 

◆ EEditBoxCharacterSet

Enumerator
CHARSET_All 
CHARSET_NoSpecial 
CHARSET_AlphaOnly 
CHARSET_NumericOnly 
CHARSET_AlphaNumeric 

◆ EStatsFetchType

Enumerator
SFT_Player 
SFT_CenteredOnPlayer 
SFT_Friends 
SFT_TopRankings 

◆ ENavigationLinkType

Enumerator
NAVLINK_Automatic 
NAVLINK_Manual 

◆ EScreenInputMode

Enumerator
INPUTMODE_None 
INPUTMODE_Locked 
INPUTMODE_Selective 
INPUTMODE_MatchingOnly 
INPUTMODE_ActiveOnly 
INPUTMODE_Free 
INPUTMODE_Simultaneous 

◆ ESplitscreenRenderMode

Enumerator
SPLITRENDER_Fullscreen 
SPLITRENDER_PlayerOwner 

◆ ESafeRegionType

Enumerator
ESRT_FullRegion 
ESRT_TextSafeRegion 

◆ EWeaponFireType

Enumerator
EWFT_InstantHit 
EWFT_Projectile 
EWFT_Custom 
EWFT_None 

◆ ClothBoneType

Enumerator
CLOTHBONE_Fixed 
CLOTHBONE_BreakableAttachment 
CLOTHBONE_TearLine 

◆ TriangleSortOption

Enumerator
TRISORT_None 
TRISORT_CenterRadialDistance 
TRISORT_Random 
TRISORT_Tootle 
TRISORT_MergeContiguous 
TRISORT_Custom 

◆ ClothMovementScaleGen

Enumerator
ECMDM_DistToFixedVert 
ECMDM_VertexBoneWeight 
ECMDM_Empty 

◆ EOnlineGameSearchComparisonType

Enumerator
OGSCT_Equals 
OGSCT_NotEquals 
OGSCT_GreaterThan 
OGSCT_GreaterThanEquals 
OGSCT_LessThan 
OGSCT_LessThanEquals 

◆ eventEnumID

Enumerator
OUT_OF_WORLD 
OUT_OF_TEXTUREMEMORY 
OUT_OF_SYSTEMMEMORY 
COMBAT_START 
COMBAT_END 
GAME_START 
GAME_END 
GAME_LOADGAME 
GAME_SAVEGAME 
GAME_PROFILINGTIME 
CONVERSATION_MISSINGVO 
CONVERSATION_MISSINGLIPSYNC 
CONVERSATION_FAILEDSTAGING 
CONVERSATION_START 
CONVERSATION_END 
CONVERSATION_SKIPPEDLINE 
CONVERSATION_SELECTRESPONSE 
CONVERSATION_NODETRANSITION 
PAWN_DEATH 
PAWN_LEVELUP 
PAWN_FAILEDPATHFIND 
PAWN_TELEPORT 
PAWN_USEPLACEABLE 
PAWN_USEPOWER 
PAWN_USEGRENADE 
OUT_OF_TRIGGERSTREAM 
BAD_STREAMING 
SLOW_STREAMING 
ERROR_LOADING 
ERROR_NOAREAMAP 
GAME_ENTERMAP 
GAME_EXITMAP 
PLACEABLE_STATECHANGE 
PLOTSTATE_CHANGE 
GAME_STATISTICS 
SCRIPTING_FAILED 
SCRIPTING_PASSED 
USE_COVER 
TREASURE 
MISC_DEBUG 
PURPLE_LEVEL 
USE_ZOOM 
PLAYER_DEALTDAMAGE 
PLAYER_TOOKDAMAGE 
PLAYER_FIREDWEAPON 
PLAYER_DREWWEAPON 
PLAYER_OBTAINEDMEDIGEL 
PLAYER_OBTAINEDCREDITS 
PLAYER_STARTEDSTORM 
PLAYER_ENDEDSTORM 
AUTOMATION_START 
AUTOMATION_WARNING 
AUTOMATION_ERROR 
AUTOMATION_PRINT 
AUTOMATION_END 
AUTOMATION_OPERROR 
TEXTUREMEMORY_SACRIFICED 
PAWN_KILL_INFO 
PLAYER_OBTAINEDEEZO 
PLAYER_OBTAINEDIRIDIUM 
PLAYER_OBTAINEDPALLADIUM 
PLAYER_OBTAINEDAMMO 
PLAYER_OBTAINEDPLATINUM 
TEXTUREMEMORY_FACTOR 
PLAYER_OBTAINEDPROBES 
BLOCKING_ADDTOWORLD 
ENDGM1 
ENDGM2 
ENDGM3 
PLAYER_OUTOFAMMO 
PAWN_AIBARK 
CONVERSATION_ENTRYNODE 
CONVERSATION_REPLYNODE 
CONVERSATION_MISCLOG 
PLAYER_NOTFUN 
CONVAMBIENT_IGNOREBODYGESTURESNOTSET 
STRREF_NOT_FOUND 
PLAYER_OBTAINEDFUEL 
VSYNC_ENABLED 
LEVEL_LOAD_TIME 
BLAZE_LOGIN_INFO 
BLAZE_TELEMETRY 
STRING_LAST_USE 
PLAYER_OBTAINEDGRENADE 
UNIT_TEST_RESULT 
PACKAGE_HAS_LOAD_WARNINGS 
PACKAGE_HAS_LOAD_ERRORS 
KISMET_MAP_REFERENCE 
KISMET_SEQUENCE_COUNT 
PATHNODE_NETWORK_SIZE 
PATHNODE_COUNT 
PATHNODE_ONE_WAY 
PATHNODE_DESTINATION_ONLY 
PATHNODE_UNMATCHED 
PATHNODE_SOURCE_ONLY 
JUMPNODE_BAD_DISTANCE 
JUMPNODE_NO_BLOCKVOL 
BLOCKING_VOLUME_COUNT 
BLOCKING_VOLUME_COMPLEXCOLLISION 
TEXTURE_SIZE 
TEXTURE_NOMIPS 
PAWN_LOC_ONPLAYERDEATH 
PLAYER_LOC_ONPAWNDEATH 
PLAYER_OBTAINEDPICKUP 
DRAWSCALE_NEARZERO 
DRAWSCALE_PHYSICS_INVALID 
PATHNODE_OUTSIDE_STREAMINGTRIGGER 
PATHNODE_LINKED_EXTERNAL_CHUNKS 
HENCHMEN_SELECTED 
MAP_PLAYED_THROUGH_COMPLETELY 
FAST_RESUME_LOAD_TIME 
GAWLOG_AWARD_ASSET 
GAWLOG_MODIFY_ASSET 
GAWLOG_END_GAME_OPTIONS 
GAWLOG_ENG_GAME_OPTION_CHOSEN 
GAWLOG_CONFLICT_ZONE_UPDATED 
GAWLOG_PLACEHOLDER_2 
GAWLOG_PLACEHOLDER_3 
CONVERSATION_PLAYEDFOVO 
KISMET_DUPLICATE_EVENT_COUNT 

◆ EUIAutoSizeConstraintType

Enumerator
UIAUTOSIZEREGION_Minimum 
UIAUTOSIZEREGION_Maximum 

◆ EShakeParam

Enumerator
ESP_OffsetRandom 
ESP_OffsetZero 

◆ GFxTimingMode

Enumerator
TM_Game 
TM_Real 

◆ GFxRenderTextureMode

Enumerator
RTM_Opaque 
RTM_Alpha 
RTM_AlphaComposite 

◆ ASType

Enumerator
AS_Undefined 
AS_Null 
AS_Number 
AS_String 
AS_Boolean 

◆ GFxAlign

Enumerator
Align_Center 
Align_TopCenter 
Align_BottomCenter 
Align_CenterLeft 
Align_CenterRight 
Align_TopLeft 
Align_TopRight 
Align_BottomLeft 
Align_BottomRight 

◆ GFxScaleMode

Enumerator
SM_NoScale 
SM_ShowAll 
SM_ExactFit 
SM_NoBorder 

◆ ELinkMode

Enumerator
MODE_Text 
MODE_Line 
MODE_Binary 

◆ ELineMode

Enumerator
LMODE_auto 
LMODE_DOS 
LMODE_UNIX 
LMODE_MAC 

◆ EReceiveMode

Enumerator
RMODE_Manual 
RMODE_Event 

◆ EMeshBeaconPacketType

Enumerator
MB_Packet_UnknownType 
MB_Packet_ClientNewConnectionRequest 
MB_Packet_ClientBeginBandwidthTest 
MB_Packet_ClientCreateNewSessionResponse 
MB_Packet_HostNewConnectionResponse 
MB_Packet_HostBandwidthTestRequest 
MB_Packet_HostCompletedBandwidthTest 
MB_Packet_HostTravelRequest 
MB_Packet_HostCreateNewSessionRequest 
MB_Packet_DummyData 
MB_Packet_Heartbeat 

◆ EMeshBeaconConnectionResult

Enumerator
MB_ConnectionResult_Succeeded 
MB_ConnectionResult_Duplicate 
MB_ConnectionResult_Timeout 
MB_ConnectionResult_Error 

◆ EMeshBeaconBandwidthTestState

Enumerator
MB_BandwidthTestState_NotStarted 
MB_BandwidthTestState_RequestPending 
MB_BandwidthTestState_StartPending 
MB_BandwidthTestState_InProgress 
MB_BandwidthTestState_Completed 
MB_BandwidthTestState_Incomplete 
MB_BandwidthTestState_Timeout 
MB_BandwidthTestState_Error 

◆ EMeshBeaconBandwidthTestResult

Enumerator
MB_BandwidthTestResult_Succeeded 
MB_BandwidthTestResult_Timeout 
MB_BandwidthTestResult_Error 

◆ EMeshBeaconBandwidthTestType

Enumerator
MB_BandwidthTestType_Upstream 
MB_BandwidthTestType_Downstream 
MB_BandwidthTestType_RoundtripLatency 

◆ EMeshBeaconClientState

Enumerator
MBCS_None 
MBCS_Connecting 
MBCS_Connected 
MBCS_ConnectionFailed 
MBCS_AwaitingResponse 
MBCS_Closed 

◆ EEventUploadType

Enumerator
EUT_GenericStats 
EUT_ProfileData 
EUT_HardwareData 
EUT_MatchmakingData 

◆ EReservationPacketType

Enumerator
RPT_UnknownPacketType 
RPT_ClientReservationRequest 
RPT_ClientReservationUpdateRequest 
RPT_ClientCancellationRequest 
RPT_HostReservationResponse 
RPT_HostReservationCountUpdate 
RPT_HostTravelRequest 
RPT_HostIsReady 
RPT_HostHasCancelled 
RPT_Heartbeat 

◆ EPartyReservationResult

Enumerator
PRR_GeneralError 
PRR_PartyLimitReached 
PRR_IncorrectPlayerCount 
PRR_RequestTimedOut 
PRR_ReservationDuplicate 
PRR_ReservationNotFound 
PRR_ReservationAccepted 

◆ EPartyBeaconClientState

Enumerator
PBCS_None 
PBCS_Connecting 
PBCS_Connected 
PBCS_ConnectionFailed 
PBCS_AwaitingResponse 
PBCS_Closed 

◆ EPartyBeaconClientRequest

Enumerator
PBClientRequest_NewReservation 
PBClientRequest_UpdateReservation 

◆ ELinkState

Enumerator
STATE_Initialized 
STATE_Ready 
STATE_Listening 
STATE_Connecting 
STATE_Connected 
STATE_ListenClosePending 
STATE_ConnectClosePending 
STATE_ListenClosing 
STATE_ConnectClosing 

◆ ERequestType

Enumerator
Request_GET 
Request_POST 

◆ EAssassinationEvent

Enumerator
EA_TargetKilled 
EA_TargetSpawned 

◆ ELocationType

Enumerator
LT_Known 
LT_Interp 
LT_Exact 

◆ EPerceptionType

Enumerator
PT_Sight 
PT_Heard 
PT_HurtBy 
PT_NotifySight 
PT_Force 

◆ eWalkWaypointsTypes

Enumerator
WWT_Linear 
WWT_Looping 
WWT_OutAndBack 
WWT_OutAndBackLooping 
WWT_Random 

◆ EAimInputType

Enumerator
AimInput_Pawn 
AimInput_Vehicle 
AimInput_Kismet 
AimInput_PawnMotion 

◆ EBioAnimBlendDirection

Enumerator
eBioAnimBlend_NOBLEND 
eBioAnimBlend_BLENDUP 
eBioAnimBlend_BLENDDOWN 
eBioAnimBlend_BLENDDIRECT 

◆ EBioAnimAdditive

Enumerator
eBioAnimAdd_Primary 
eBioAnimAdd_Additive 
eBioAnimAdd_BasePose 

◆ EBioActionAnimNode

Enumerator
ACTION_ANIM_NODE_POSTURE 
ACTION_ANIM_NODE_MOUNT 
ACTION_ANIM_NODE_HESITATE 
ACTION_ANIM_NODE_FALL 
ACTION_ANIM_NODE_RAGDOLL 
ACTION_ANIM_NODE_SNAPSHOT 
ACTION_ANIM_NODE_DIE 
ACTION_ANIM_NODE_TECH 
ACTION_ANIM_NODE_MATINEE 
ACTION_ANIM_NODE_GETUP 
ACTION_ANIM_NODE_GESTURES 

◆ EBioAnimNodeBlendByAim

Enumerator
eBioAnimNodeBlendByAim_LevelFront 
eBioAnimNodeBlendByAim_LevelLeft 
eBioAnimNodeBlendByAim_LevelRight 
eBioAnimNodeBlendByAim_UpFront 
eBioAnimNodeBlendByAim_UpLeft 
eBioAnimNodeBlendByAim_UpRight 
eBioAnimNodeBlendByAim_DownFront 
eBioAnimNodeBlendByAim_DownLeft 
eBioAnimNodeBlendByAim_DownRight 

◆ EBioAnimDamage

Enumerator
eBioAnimDamage_Front 
eBioAnimDamage_Rear 
eBioAnimDamage_Left 
eBioAnimDamage_Right 

◆ EBioAnimDeath

Enumerator
eBioAnimDeath_Head 
eBioAnimDeath_Stomach 
eBioAnimDeath_ArmLeft 
eBioAnimDeath_ArmRight 
eBioAnimDeath_LegLeft 
eBioAnimDeath_LegRight 

◆ EBioAnimNodeBlendByFireSequenceChild

Enumerator
BIO_ANIM_NODE_BLEND_BY_FIRE_SEQUENCE_CHILD_IDLE 
BIO_ANIM_NODE_BLEND_BY_FIRE_SEQUENCE_CHILD_START 
BIO_ANIM_NODE_BLEND_BY_FIRE_SEQUENCE_CHILD_LOOP 
BIO_ANIM_NODE_BLEND_BY_FIRE_SEQUENCE_CHILD 
BIO_ANIM_NODE_BLEND_BY_FIRE_SEQUENCE_CHILD_END 

◆ EBioAnimIncline

Enumerator
eBioAnimIncline_Up 
eBioAnimIncline_Level 
eBioAnimIncline_Down 

◆ EBioAnimNodePower

Enumerator
eBioAnimNodePower_Idle 
eBioAnimNodePower_Casting 
eBioAnimNodePower_Release 
eBioAnimNodePower_Using 

◆ EBioAnimNodePowerNotifyActive

Enumerator
eBioAnimNodePowerNotifyActive_None 
eBioAnimNodePowerNotifyActive_Casting 
eBioAnimNodePowerNotifyActive_Release 

◆ EBioReloadAnimNode

Enumerator
RELOAD_ANIM_NODE_IDLE 
RELOAD_ANIM_NODE_RELOADING 

◆ EBioAnimNodeBlendByStorm

Enumerator
eBioAnimNodeBlendByStorm_Idle 
eBioAnimNodeBlendByStorm_Storm 

◆ WeaponAnimState

Enumerator
WeaponState_Expanded 
WeaponState_Expanding 
WeaponState_Collapsing 
WeaponState_Collapsed 

◆ EBioAnimNodeBlendByWeaponEquip

Enumerator
eBioAnimNodeBlendByWeaponEquip_Idle 
eBioAnimNodeBlendByWeaponEquip_Draw 
eBioAnimNodeBlendByWeaponEquip_Holster 

◆ EBioAnimStartDirection

Enumerator
eBioAnimDirStart_ForwardRight 
eBioAnimDirStart_ForwardLeft 
eBioAnimDirStart_Right 
eBioAnimDirStart_Left 
eBioAnimDirStart_BackwardRight 
eBioAnimDirStart_BackwardLeft 

◆ EBioAnimNodeFall

Enumerator
eBioAnimNodeFall_Falling 
eBioAnimNodeFall_Landing 

◆ EBioAnimNodeBlendMovement

Enumerator
eBioAnimNodeBlendMovement_Idle 
eBioAnimNodeBlendMovement_Walk 
eBioAnimNodeBlendMovement_Run 

◆ EBioAnimMoveStop

Enumerator
eBioAnimMoveStop_StopRight 
eBioAnimMoveStop_StopLeft 

◆ EBoneBlendType

Enumerator
BLENDTYPE_ALWAYS 
BLENDTYPE_ALWAYS_BONE_SWITCH 
BLENDTYPE_CROSSFADE_BONE_SWITCH 
BLENDTYPE_SWITCH 
BLENDTYPE_TOGGLE 
BLENDTYPE_WEIGHT 

◆ EBoneBlendTestType

Enumerator
BLENDTESTTYPE_NONE 
BLENDTESTTYPE_ANIM 
BLENDTESTTYPE_BONE 

◆ EBioAnimNodeBlendScalarMovementBehavior

Enumerator
BScMv_None 
BScMv_TurnAngle 
BScMv_SpeedVelocity 
BScMv_SpeedTacticalVelocity 
BScMv_AxisDirection 

◆ EBioAnimNodeBlendScalarMoveSpeedStates

Enumerator
BScMvSS_Idle 
BScMvSS_Walk 
BScMvSS_Run 
BScMvSS_Sprint 

◆ EBioAnimNodeBlendScalarMoveAxis

Enumerator
BScMvAxis_All 
BScMvAxis_2D 
BScMvAxis_X 
BScMvAxis_Y 
BScMvAxis_Z 

◆ EBioAnimNodeBlendScalarMoveAxisDir

Enumerator
BScMvAxisDir_X 
BScMvAxisDir_Y 
BScMvAxisDir_Z 

◆ EBioAnimNodeBlendScalarMoveAxisDirMode

Enumerator
BScMvAxisDirMode_WorldRotation 
BScMvAxisDirMode_WorldVelDir 
BScMvAxisDirMode_WorldAccelDir 
BScMvAxisDirMode_LocalVelDir 
BScMvAxisDirMode_LocalAccelDir 

◆ EBioAnimSkidTurn

Enumerator
eBioAnimSkidTurn_StartRight 
eBioAnimSkidTurn_StartLeft 
eBioAnimSkidTurn_TurnRightNear 
eBioAnimSkidTurn_TurnRightFar 
eBioAnimSkidTurn_TurnLeftNear 
eBioAnimSkidTurn_TurnLeftFar 

◆ EBioAnim_SpeedType

Enumerator
eBioAnim_SpeedStandard 
eBioAnim_SpeedStarting 
eBioAnim_SpeedSnapshot 

◆ EBioBlendStatePlayMode

Enumerator
eBioBlendStatePlayMode_None 
eBioBlendStatePlayMode_OneShot 
eBioBlendStatePlayMode_Looping 
eBioBlendStatePlayMode_Query 

◆ EBioBlendStatePlayAction

Enumerator
eBioBlendStatePlayAction_NoAction 
eBioBlendStatePlayAction_Play 
eBioBlendStatePlayAction_Stop 
eBioBlendStatePlayAction_Reset 
eBioBlendStatePlayAction_PlayFromStart 
eBioBlendStatePlayAction_PlayFromTime 

◆ EBioAnimNodeBlendStateActionBehavior

Enumerator
BSAct_None 
BSAct_PawnState 
BSAct_PawnGesturesState 
BSAct_ActiveState 
BSAct_Posture 
BSAct_ArtPlaceable 
BSAct_IdleState 

◆ EBioPawnAnimActionStates

Enumerator
PAAS_Posture 
PAAS_Dying 
PAAS_Death 
PAAS_Matinee 
PAAS_Recover 
PAAS_Gestures 

◆ EBioPawnAnimActiveStates

Enumerator
PAActiveS_Active 
PAActiveS_ActiveToInactive 
PAActiveS_InactiveToActive 
PAActiveS_Inactive 

◆ EBioArtPlaceableActionStates

Enumerator
APAS_Default 
APAS_Matinee 

◆ EBioAnimNodeBlendStateCombatBehavior

Enumerator
BSCbt_None 
BSCbt_CoverSwitch 
BSCbt_CoverDirection 
BSCbt_CoverState 
BSCbt_CoverBlocked 
BSCbt_CombatSwitch 
BSCbt_CoverPredictDirection 
BSCbt_CoverBlockType 

◆ EBioAnimNodeBlendStateMovementBehavior

Enumerator
BSMove_None 
BSMove_SpeedVelocity 
BSMove_SpeedTacticalVelocity 
BSMove_ScaleRate 
BSMove_ScaleRateByWalkSpeed 
BSMove_ScaleRateByRunSpeed 
BSMove_ScaleRateBySprintSpeed 
BSMove_ScaleRateByTacticalWalkSpeed 
BSMove_ScaleRateByTacticalRunSpeed 
BSMove_LookAtTurning 
BSMove_TurningDirection 
BSMove_AxisDirection 
BSMove_FlyingState 
BSMove_StopSwitch 
BSMove_StopOnFoot 
BSMove_StartSwitch 
BSMove_ScaleRateByWalkRunRatio 
BSMove_SkidTurnSwitch 

◆ EBioMovementSpeedStates

Enumerator
MSS_Idle 
MSS_Walk 
MSS_Run 
MSS_Sprint 

◆ EBioAnimNodeBlendStateMoveAxisDir

Enumerator
BSMoveAxisDir_X 
BSMoveAxisDir_Y 
BSMoveAxisDir_Z 

◆ EBioAnimNodeBlendStateMoveAxisDirMode

Enumerator
BSMoveAxisDirMode_WorldRotation 
BSMoveAxisDirMode_WorldVelDir 
BSMoveAxisDirMode_WorldAccelDir 
BSMoveAxisDirMode_LocalVelDir 
BSMoveAxisDirMode_LocalAccelDir 

◆ EBioAnimNodeBlendStrafe

Enumerator
eBioAnimNodeBlendStrafe_Forward 
eBioAnimNodeBlendStrafe_Backward 
eBioAnimNodeBlendStrafe_Left 
eBioAnimNodeBlendStrafe_Right 

◆ EBioAnimNodeBlendTurn

Enumerator
eBioAnimNodeBlendTurn_Idle 
eBioAnimNodeBlendTurn_TurnLeft 
eBioAnimNodeBlendTurn_TurnRight 

◆ EBioAnimNodeCombatModeChild

Enumerator
BIO_ANIM_NODE_COMBAT_MODE_CHILD_NONCOMBAT 
BIO_ANIM_NODE_COMBAT_MODE_CHILD_COMBAT 
BIO_ANIM_NODE_COMBAT_MODE_CHILD_ENTERCOMBAT 
BIO_ANIM_NODE_COMBAT_MODE_CHILD_EXITCOMBAT 

◆ EBioAnimNodeCombatModeState

Enumerator
BIO_ANIM_NODE_COMBAT_MODE_STATE_NONCOMBAT 
BIO_ANIM_NODE_COMBAT_MODE_STATE_COMBAT 
BIO_ANIM_NODE_COMBAT_MODE_STATE_ANIMATING_TO_COMBAT 
BIO_ANIM_NODE_COMBAT_MODE_STATE_ANIMATING_TO_NONCOMBAT 
BIO_ANIM_NODE_COMBAT_MODE_STATE_BLENDING_TO_COMBAT 
BIO_ANIM_NODE_COMBAT_MODE_STATE_BLENDING_TO_NONCOMBAT 

◆ EBioAnimNodeCover2Actions

Enumerator
eBioAnimNodeCover2Actions_Default 
eBioAnimNodeCover2Actions_Lean 
eBioAnimNodeCover2Actions_PopUp 
eBioAnimNodeCover2Actions_PeekSide 
eBioAnimNodeCover2Actions_PeekUp 
eBioAnimNodeCover2Actions_PartialLean 
eBioAnimNodeCover2Actions_PartialPopUp 
eBioAnimNodeCover2Actions_Aimback 

◆ EBioAnimNodeCover2ChangeDirection

Enumerator
eBioAnimNodeCover2ChangeDirection_Idle 
eBioAnimNodeCover2ChangeDirection_TransitionToMirror 
eBioAnimNodeCover2ChangeDirection_TransitionToDefault 

◆ EBioAnimNodeCover2Move

Enumerator
eBioAnimNodeCover2Move_Idle 
eBioAnimNodeCover2Move_Move 

◆ EBioAnimNodeCover2Neutral

Enumerator
eBioAnimNodeCover2Neutral_Idle 
eBioAnimNodeCover2Neutral_Active 

◆ EBioAnimNodeCover2Transition

Enumerator
eBioAnimNodeCover2Transition_Intro 
eBioAnimNodeCover2Transition_Body 
eBioAnimNodeCover2Transition_Outro 

◆ EBioAnimNodeLocomotion

Enumerator
eBioAnimNodeLocomotion_Idle 
eBioAnimNodeLocomotion_MoveStart 
eBioAnimNodeLocomotion_Moving 
eBioAnimNodeLocomotion_MoveStop 
eBioAnimNodeLocomotion_SkidTurn 
eBioAnimNodeLocomotion_PoseHolder 

◆ EBioAnimNodeLocomotionMoving

Enumerator
eBioAnimNodeLocomotionMoving_Fwd 
eBioAnimNodeLocomotionMoving_LeanLeft 
eBioAnimNodeLocomotionMoving_LeanRight 
eBioAnimNodeLocomotionMoving_Ascend 
eBioAnimNodeLocomotionMoving_Descend 

◆ EBioAnimNodeLocomotionSpeed

Enumerator
eBioAnimNodeLocomotionSpeed_Idle 
eBioAnimNodeLocomotionSpeed_Walk 
eBioAnimNodeLocomotionSpeed_Run 

◆ EBioAnimNodeLocomotionStart

Enumerator
eBioAnimNodeLocomotionStart_ForwardRight 
eBioAnimNodeLocomotionStart_ForwardLeft 
eBioAnimNodeLocomotionStart_Right 
eBioAnimNodeLocomotionStart_Left 
eBioAnimNodeLocomotionStart_BackwardRight 
eBioAnimNodeLocomotionStart_BackwardLeft 

◆ EBioAnimNodeLocomotionStop

Enumerator
eBioAnimNodeLocomotionStop_LeftFoot 
eBioAnimNodeLocomotionStop_RightFoot 

◆ EBioCapMode

Enumerator
BIO_CAPMODE_WEAPON 
BIO_CAPMODE_BIOTICS 
BIO_CAPMODE_TECH 
BIO_CAPMODE_COMBAT 
BIO_CAPMODE_GRENADES 
BIO_CAPMODE_ERROR 

◆ ECustomizableElementType

Enumerator
CustomizableType_None 
CustomizableType_Torso 
CustomizableType_Shoulders 
CustomizableType_Arms 
CustomizableType_Legs 
CustomizableType_Helmet 
CustomizableType_Spec 
CustomizableType_Tint 
CustomizableType_Pattern 
CustomizableType_PatternColor 
CustomizableType_Emissive 

◆ ELookAtTransitionType

Enumerator
LookAt_Default 
LookAt_Locked 
LookAt_InstantTrans 

◆ EStateEventElementTypes

Enumerator
SEE_Bool 
SEE_Consequence 
SEE_Float 
SEE_Function 
SEE_Int 
SEE_LocalBool 
SEE_LocalFloat 
SEE_LocalInt 
SEE_Substate 

◆ ECharacterType

Enumerator
CharacterType_None 
CharacterType_Human 
CharacterType_Cerberus_Trooper 
CharacterType_Cerberus_Centurion 
CharacterType_Cerberus_Guardian 
CharacterType_Cerberus_Nemesis 
CharacterType_Cerberus_Phantom 
CharacterType_Cerberus_Engineer 
CharacterType_Cerberus_Atlas 
CharacterType_Reaper_Husk 
CharacterType_Reaper_Cannibal 
CharacterType_Reaper_Marauder 
CharacterType_Reaper_Brute 
CharacterType_Reaper_Ravager 
CharacterType_Reaper_Banshee 
CharacterType_Geth_Trooper 
CharacterType_Geth_Rocket_Trooper 
CharacterType_Geth_Pyro 
CharacterType_Geth_Hunter 
CharacterType_Geth_Prime 

◆ EChallengeType

Enumerator
ChallengeType_None 
ChallengeType_Minion 
ChallengeType_Elite 
ChallengeType_SubBoss 
ChallengeType_Boss 

◆ EAffiliationType

Enumerator
AffiliationType_None 
AffiliationType_GenericMerc 
AffiliationType_Reaper 
AffiliationType_Cerberus 
AffiliationType_Geth 

◆ ERaceType

Enumerator
RaceType_None 
RaceType_Humanoid 
RaceType_Machine 
RaceType_Animal 

◆ EResistanceType

Enumerator
ResistanceType_None 
ResistanceType_Shield 
ResistanceType_Biotic 
ResistanceType_Armour 

◆ EGuiHandlers

Enumerator
GUI_HANDLER_NONE 
GUI_HANDLER_INVENTORY 
GUI_HANDLER_INGAMEGUI 
GUI_HANDLER_CHARACTER_RECORD 
GUI_HANDLER_LOOT 
GUI_HANDLER_CONVERSATION 
GUI_HANDLER_SHOP 
GUI_HANDLER_GALAXYMAP 
GUI_HANDLER_MAINMENU 
GUI_HANDLER_NEW_CHARACTER 
GUI_HANDLER_SELECT_CHARACTER 
GUI_HANDLER_JOURNAL 
GUI_HANDLER_HUD 
GUI_HANDLER_PARTYSELECT 
GUI_HANDLER_XMODS 
GUI_HANDLER_SQUADCOMMAND 
GUI_HANDLER_DATACODEX 
GUI_HANDLER_SAVELOAD 
GUI_HANDLER_ACHIEVEMENT 
GUI_HANDLER_AREAMAP 
GUI_HANDLER_SHAREDINGAMEGUI 
GUI_HANDLER_MENUBROWSER 
GUI_HANDLER_GAMEOVER 
GUI_HANDLER_SPECIALIZATION 
GUI_HANDLER_MESSAGEBOX 
GUI_HANDLER_INTROTEXT 
GUI_HANDLER_BLACKSCREEN 
GUI_HANDLER_CREDITS 
GUI_HANDLER_OPTIONS 
GUI_HANDLER_ADDITONALCONTENT 
GUI_HANDLER_SKILLGAME 
GUI_HANDLER_SPLASH_SCREEN 
GUI_HANDLER_REPLAYCHARACTERSELECT 
GUI_HANDLER_CHOICEGUI 
GUI_HANDLER_SNIPEROVERLAY 

◆ BioGuiEvents

Enumerator
BIOGUI_EVENT_ON_ENTER 
BIOGUI_EVENT_ON_EXIT 
BIOGUI_EVENT_AXIS_LSTICK_X 
BIOGUI_EVENT_AXIS_LSTICK_Y 
BIOGUI_EVENT_AXIS_RSTICK_X 
BIOGUI_EVENT_AXIS_RSTICK_Y 
BIOGUI_EVENT_AXIS_MOUSE_X 
BIOGUI_EVENT_AXIS_MOUSE_Y 
BIOGUI_EVENT_KEY_WHEEL_UP 
BIOGUI_EVENT_KEY_WHEEL_DOWN 
BIOGUI_EVENT_CONTROL_COOLDOWN_EXPIRE 
BIOGUI_EVENT_CONTROL_DOWN 
BIOGUI_EVENT_CONTROL_LEFT 
BIOGUI_EVENT_CONTROL_RIGHT 
BIOGUI_EVENT_CONTROL_UP 
BIOGUI_EVENT_BUTTON_A 
BIOGUI_EVENT_BUTTON_B 
BIOGUI_EVENT_BUTTON_X 
BIOGUI_EVENT_BUTTON_Y 
BIOGUI_EVENT_BUTTON_LT 
BIOGUI_EVENT_BUTTON_RT 
BIOGUI_EVENT_BUTTON_LB 
BIOGUI_EVENT_BUTTON_RB 
BIOGUI_EVENT_BUTTON_BACK 
BIOGUI_EVENT_BUTTON_START 
BIOGUI_EVENT_BUTTON_LTHUMB 
BIOGUI_EVENT_BUTTON_RTHUMB 
BIOGUI_EVENT_KEY_ESCAPE 
BIOGUI_EVENT_KEY_DELETE 
BIOGUI_EVENT_KEY_TAB 
BIOGUI_EVENT_MOUSE_BUTTON_RIGHT 
BIOGUI_EVENT_MOUSE_BUTTON_LEFT 
BIOGUI_EVENT_CONTROL_DOWN_RELEASE 
BIOGUI_EVENT_CONTROL_LEFT_RELEASE 
BIOGUI_EVENT_CONTROL_RIGHT_RELEASE 
BIOGUI_EVENT_CONTROL_UP_RELEASE 
BIOGUI_EVENT_BUTTON_A_RELEASE 
BIOGUI_EVENT_BUTTON_B_RELEASE 
BIOGUI_EVENT_BUTTON_X_RELEASE 
BIOGUI_EVENT_BUTTON_Y_RELEASE 
BIOGUI_EVENT_BUTTON_LT_RELEASE 
BIOGUI_EVENT_BUTTON_RT_RELEASE 
BIOGUI_EVENT_BUTTON_LB_RELEASE 
BIOGUI_EVENT_BUTTON_RB_RELEASE 
BIOGUI_EVENT_BUTTON_BACK_RELEASE 
BIOGUI_EVENT_BUTTON_START_RELEASE 
BIOGUI_EVENT_BUTTON_LTHUMB_RELEASE 
BIOGUI_EVENT_BUTTON_RTHUMB_RELEASE 
BIOGUI_EVENT_KEY_ESCAPE_RELEASE 
BIOGUI_EVENT_KEY_DELETE_RELEASE 
BIOGUI_EVENT_KEY_TAB_RELEASE 
BIOGUI_EVENT_MOUSE_BUTTON_RIGHT_RELEASE 
BIOGUI_EVENT_MOUSE_BUTTON_LEFT_RELEASE 

◆ BioThumbstickDir

Enumerator
BTD_Centered 
BTD_Negative 
BTD_Positive 

◆ SFMovieStrokeStyle

Enumerator
SF_MSS_Correct 
SF_MSS_Normal 
SF_MSS_Hairline 

◆ BioTutorialPosition

Enumerator
BTP_Top 
BTP_Bottom 
BTP_MessageBox 

◆ SFXDisplayableSquadCommands

Enumerator
SFX_DSC_READY 
SFX_DSC_ATTACK 
SFX_DSC_MOVETO 
SFX_DSC_FOLLOW 

◆ Cerberus3DState

Enumerator
C3D_Default 
C3D_RightPanel_Open 
C3D_RightPanel_Closed 
C3D_RightPanel_Opening 
C3D_RightPanel_Closing 

◆ BioMessageBoxIconSets

Enumerator
ICONSET_None 
ICONSET_Manufacturer 
ICONSET_Combat 
ICONSET_Plot 
ICONSET_ItemProperties 

◆ SFXHintPosition

Enumerator
SFXHINTPOS_Top 
SFXHINTPOS_Middle 
SFXHINTPOS_Bottom 

◆ SFXXBoxHintIcon

Enumerator
XBICON_None 
XBICON_XBOX_A 
XBICON_XBOX_B 
XBICON_XBOX_Y 
XBICON_XBOX_X 
XBICON_XBOX_Right_Thumb 
XBICON_XBOX_Right_Thumb_Pressed 
XBICON_XBOX_Right_Thumb_Released 
XBICON_XBOX_Left_Thumb 
XBICON_XBOX_Left_Thumb_Pressed 
XBICON_XBOX_Left_Thumb_Released 
XBICON_XBOX_Right_Thumb_Up 
XBICON_XBOX_Right_Thumb_UpRight 
XBICON_XBOX_Right_Thumb_Right 
XBICON_XBOX_Right_Thumb_DownRight 
XBICON_XBOX_Right_Thumb_Down 
XBICON_XBOX_Right_Thumb_DownLeft 
XBICON_XBOX_Right_Thumb_Left 
XBICON_XBOX_Right_Thumb_UpLeft 
XBICON_XBOX_Left_Thumb_Up 
XBICON_XBOX_Left_Thumb_UpRight 
XBICON_XBOX_Left_Thumb_Right 
XBICON_XBOX_Left_Thumb_DownRight 
XBICON_XBOX_Left_Thumb_Down 
XBICON_XBOX_Left_Thumb_DownLeft 
XBICON_XBOX_Left_Thumb_Left 
XBICON_XBOX_Left_Thumb_UpLeft 
XBICON_XBOX_DPad 
XBICON_XBOX_DPad_Up 
XBICON_XBOX_DPad_Right 
XBICON_XBOX_DPad_Down 
XBICON_XBOX_DPad_Left 
XBICON_XBOX_Start 
XBICON_XBOX_Back 
XBICON_XBOX_Right_Shoulder 
XBICON_XBOX_Right_Trigger 
XBICON_XBOX_Left_Shoulder 
XBICON_XBOX_Left_Trigger 

◆ SFXPS3HintIcon

Enumerator
PS3ICON_None 

◆ SFXPCHintIcon

Enumerator
PCICON_None 

◆ SFXGenericHintIcon

Enumerator
HINTICON_None 

◆ SFX_MB_Skin

Enumerator
SFX_MB_Skin_User 
SFX_MB_Skin_Shepard 

◆ SFX_MB_TextAlign

Enumerator
SFX_MB_Centered 
SFX_MB_Left 
SFX_MB_Right 

◆ EBioSkillGame

Enumerator
SKILL_GAME_DECRYPTION 
SKILL_GAME_ELECTRONICS 
SKILL_GAME_CUSTOM 

◆ EBioSkillGameDifficulty

Enumerator
SKILL_GAME_DIFFICULTY_EASY 
SKILL_GAME_DIFFICULTY_MEDIUM 
SKILL_GAME_DIFFICULTY_HARD 

◆ EBioRadarType

Enumerator
BRT_None 
BRT_Pawn_Friendly 
BRT_Pawn_Neutral 
BRT_Pawn_Hostile 
BRT_Vehicle 
BRT_Store 
BRT_Destination 
BRT_Plot 
BRT_Mineral 
BRT_Anomaly 
BRT_Point_Of_Interest 
BRT_Debris 
BRT_Surveyed 
BRT_Henchmen 
BRT_Transition 
BRT_TextNote 

◆ EActionComplete_Combat

Enumerator
ACC_Cancelled 
ACC_Success 
ACC_Failed 
ACC_Dead 
ACC_TargetKilled 
ACC_TimeOut 
ACC_LowTargeting 
ACC_LostSight 
ACC_Disabled 
ACC_PowerCooldown 
ACC_WeaponOverheat 
ACC_WeaponCoolDown 

◆ EInventoryResourceTypes

Enumerator
INV_RESOURCE_CREDITS 
INV_RESOURCE_MEDIGEL 
INV_RESOURCE_SALVAGE 
INV_RESOURCE_GRENADES 
INV_RESOURCE_RARE1_EEZO 
INV_RESOURCE_RARE2_IRIDIUM 
INV_RESOURCE_RARE3_PALLADIUM 
INV_RESOURCE_RARE4_PLATINUM 
INV_RESOURCE_PROBES 
INV_RESOURCE_FUEL 

◆ EBioGalaxyMap_PlanetType

Enumerator
eBioGM_PlanetType_None 
eBioGM_PlanetType_Planet 
eBioGM_PlanetType_Anomaly 
eBioGM_PlanetType_PlanetAndAnomaly 
eBioGM_PlanetType_Citadel 
eBioGM_PlanetType_Prefab 
eBioGM_PlanetType_PlanetAndRing 
eBioGM_PlanetType_2DImage 

◆ EBioGalaxyMapState

Enumerator
GalaxyMapState_None 
GalaxyMapState_Galaxy 
GalaxyMapState_Cluster 
GalaxyMapState_System 
GalaxyMapState_Planet 
GalaxyMapState_PlanetScan 

◆ EProfileType

Enumerator
Profile_None 
Profile_AI 
Profile_Camera 
Profile_Combat 
Profile_MPGame 
Profile_Weapon 
Profile_CombatStats 
Profile_Difficulty 
Profile_Angst 
Profile_Cooldown 
Profile_Damage 
Profile_Pawn 
Profile_Power 
Profile_Tech 
Profile_Treasure 
Profile_Locomotion 
Profile_AnimTree 
Profile_Ticket 
Profile_Vehicle 
Profile_Henchmen 
Profile_Settings 
Profile_Effects 
Profile_Scaleform 
Profile_SaveGame 
Profile_GAWAssets 
Profile_GAWAssets_Military 
Profile_GAWAssets_Device 
Profile_GAWAssets_Intel 
Profile_GAWAssets_Salvage 
Profile_GAWAssets_Artifact 
Profile_Focus 
Profile_LoadSeekFreeAsync 
Profile_Placeable 
Profile_Reinforcements 
Profile_Anim 
Profile_Cover 
Profile_Door 
Profile_Conversation 
Profile_ConversationBug 
Profile_Gestures 
Profile_Bonuses 
Profile_Multipliers 
Profile_LookAt 
Profile_Wwise 
Profile_Kinect 
Profile_AnimPreload 
Profile_Galaxy 

◆ ASParamTypes

Enumerator
ASParam_Integer 
ASParam_Float 
ASParam_String 
ASParam_Boolean 
ASParam_Undefined 

◆ ESFXHUDPOIIconState

Enumerator
SFXHUD_POI_Off 
SFXHUD_POI_On 
SFXHUD_POI_Activated 

◆ ESFXHUDActionIcon

Enumerator
SFXHUD_Action_NONE 
SFXHUD_Cover_Enter 
SFXHUD_Cover_Mantle 
SFXHUD_Cover_Climb 
SFXHUD_Cover_90DegreeRight 
SFXHUD_Cover_90DegreeLeft 
SFXHUD_Cover_SlipRight 
SFXHUD_Cover_SlipLeft 
SFXHUD_Cover_SwatTurnRight 
SFXHUD_Cover_SwatTurnLeft 
SFXHUD_Cover_Grab 
SFXHUD_LadderUp 
SFXHUD_LadderDown 
SFXHUD_GapJump 
SFXHUD_AtlasSuit 

◆ EAsyncLoadStatus

Enumerator
ASYNC_LOAD_ERROR 
ASYNC_LOAD_STARTED 
ASYNC_LOAD_INPROGRESS 
ASYNC_LOAD_COMPLETE 

◆ EGAWAssetType

Enumerator
GAWAssetType_Military 
GAWAssetType_Device 
GAWAssetType_Intel 
GAWAssetType_Artifact 
GAWAssetType_Salvage 
GAWAssetType_Treasure 
GAWAssetType_External 
GAWAssetType_Modifier 
GAWAssetType_Quest 

◆ EGAWAssetSubType

Enumerator
GAWAssetSubType_None 
GAWAssetSubType_Ground 
GAWAssetSubType_Fleet 

◆ EObjectiveMarkerIconType

Enumerator
EOMIT_None 
EOMIT_Attack 
EOMIT_Supply 
EOMIT_Alert 

◆ ETargetTipText

Enumerator
TargetTipText_None 
TargetTipText_Talk 
TargetTipText_Examine 
TargetTipText_Use 
TargetTipText_Open 
TargetTipText_Salvage 
TargetTipText_PickUp 
TargetTipText_Bypass 
TargetTipText_Support 
TargetTipText_Reactivate 
TargetTipText_Deactivate 
TargetTipText_Activate 
TargetTipText_Warn 
TargetTipText_Revive 

◆ EEndGameOption

Enumerator
EGO_ReapersDestroyedEarthDestroyed 
EGO_ReapersDestroyedEarthDevastated 
EGO_ReapersDestroyedEarthOk 
EGO_ReapersDestroyedEarthOkShepardAlive 
EGO_BecomeAReaperAndEarthDestroyedAndReapersLeave 
EGO_BecomeAReaperAndEarthOkAndReapersLeave 
EGO_HarmonyOfManAndMachine 
EGO_Demo 
EGO_None 

◆ GAWExternalAssetID

Enumerator
GAWExternalAssetID_Multiplayer 
GAWExternalAssetID_Iphone 
GAWExternalAssetID_FaceBook 

◆ EParameterType

Enumerator
ParamType_FaceValue 
ParamType_Location 
ParamType_Normal 
ParamType_ScreenLocation 
ParamType_ScreenNormal 

◆ EParameterDataType

Enumerator
ParamDataType_Ambiguous 
ParamDataType_Float 
ParamDataType_Vector 
ParamDataType_ColorWithAlpha 

◆ EEndGameState

Enumerator
EGS_NotFinished 
EGS_OutInABlazeOfGlory 
EGS_LivedToFightAgain 

◆ EPlayerAppearanceType

Enumerator
PlayerAppearanceType_Parts 
PlayerAppearanceType_Full 

◆ EOriginType

Enumerator
OriginType_None 
OriginType_Spacer 
OriginType_Colony 
OriginType_Earthborn 

◆ ENotorietyType

Enumerator
NotorietyType_None 
NotorietyType_Survivor 
NotorietyType_Warhero 
NotorietyType_Ruthless 

◆ ESFXNetworkErrorStatus

Enumerator
ErrorStatus_NoError 
ErrorStatus_DisplayingPrompt 
ErrorStatus_DisplayPromptAfterTravel 

◆ EWaitMessage

Enumerator
EWaitMessage_Generic 
EWaitMessage_MatchStarted 
EWaitMessage_MatchEnded 

◆ ESFXSaveGameAction

Enumerator
SaveGame_DoNothing 
SaveGame_Load 
SaveGame_Save 
SaveGame_Delete 
SaveGame_CreateCareer 
SaveGame_DeleteCareer 
SaveGame_EnumerateCareers 
SaveGame_EnumerateSaves 
SaveGame_QueryFreeSpace 
SaveGame_PrepareSave 
SaveGame_DeletePreparedSave 

◆ ELoadoutWeaponFlags

Enumerator
LoadoutWeaponFlag_NotNew 

◆ ELoadoutWeapons

Enumerator
LoadoutWeapons_AssaultRifles 
LoadoutWeapons_Shotguns 
LoadoutWeapons_SniperRifles 
LoadoutWeapons_AutoPistols 
LoadoutWeapons_HeavyPistols 
LoadoutWeapons_HeavyWeapons 

◆ ESFXSaveGameType

Enumerator
SaveGameType_Manual 
SaveGameType_Quick 
SaveGameType_Auto 
SaveGameType_Chapter 
SaveGameType_Export 
SaveGameType_Legend 

◆ EHitReactRange

Enumerator
HitReactRange_Invalid 
HitReactRange_Melee 
HitReactRange_Short 
HitReactRange_Medium 
HitReactRange_Long 

◆ ESFXDamageFalloffType

Enumerator
DamageFalloffType_Constant 
DamageFalloffType_Linear 

◆ EAICustomAction

Enumerator
CA_None 
CA_Ragdoll 
CA_AnimRagdoll_Singularity 
CA_SyncAttackVictim 
CA_Use 
CA_Revive 
CA_PickUpWeapon 
CA_BovineFortitude 
CA_Frozen 
CA_Reload 
CA_MountedGunReload 
CA_HolsterWeapon 
CA_DrawWeapon 
CA_EnterVehicle 
CA_ExitVehicle 
CA_SpawnEntrance 
CA_PrecisionMove 
CA_HackDoor 
CA_OmniWave 
CA_ActivateWeaponFlashlight 
CA_LookAt_Mantle 
CA_LookAt_MidCoverSlip 
CA_LookAt_StdCoverSlip 
CA_LookAt_MidSwatTurn 
CA_LookAt_StdSwatTurn 
CA_MP_RetrieveFlag 
CA_MP_DisarmBomb 
CA_MP_AnnexHack 
CA_GapJump 
CA_StandingGapJump 
CA_JumpDown 
CA_MantleOver 
CA_EarlyMantleOver 
CA_MantleUp 
CA_MantleDown 
CA_SlotToSlot 
CA_CoverSlipLeft 
CA_CoverSlipLeftStanding 
CA_CoverSlipRight 
CA_CoverSlipRightStanding 
CA_Cover90TurnRight 
CA_Cover90TurnRightStanding 
CA_Cover90TurnLeft 
CA_Cover90TurnLeftStanding 
CA_SwatTurnLeft 
CA_SwatTurnRight 
CA_LadderClimbUp 
CA_LadderClimbDown 
CA_BoostDown 
CA_BoostUp 
CA_ClimbUpWall 
CA_ClimbDownWall 
CA_LeapHumanoid 
CA_LeapLarge 
CA_RollLeft 
CA_RollRight 
CA_RollForward 
CA_RollBackward 
CA_ClassMelee 
CA_MantleMelee 
CA_BackTakeDown 
CA_InfiltratorCloakPunch 
CA_MidCoverMeleeGrab 
CA_MidCoverMeleeOver 
CA_StdCoverMeleeLeft 
CA_StdCoverMeleeRight 
CA_CoverMeleeRight 
CA_CoverMeleeLeft 
CA_HvyStdCoverMeleeLeft 
CA_HvyStdCoverMeleeRight 
CA_HvyCoverMeleeRight 
CA_HvyCoverMeleeLeft 
CA_HeavyStdCoverMeleeRight 
CA_StormPunch 
CA_BioticStormPunch 
CA_RifleMeleeOne 
CA_RifleMeleeTwo 
CA_RifleMeleeThree 
CA_PistolMeleeOne 
CA_PistolMeleeTwo 
CA_PistolMeleeThree 
CA_Reaction_Standard 
CA_Reaction_StandardII 
CA_Reaction_StandardForward 
CA_Reaction_StandardLeft 
CA_Reaction_StandardRight 
CA_Reaction_StandardKnee 
CA_Reaction_Stagger 
CA_Reaction_StaggerII 
CA_Reaction_StaggerForward 
CA_Reaction_StaggerLeft 
CA_Reaction_StaggerRight 
CA_Reaction_Knockback 
CA_Reaction_KnockbackForward 
CA_Reaction_KnockbackLeft 
CA_Reaction_KnockbackRight 
CA_Reaction_Meleed 
CA_Reaction_MeleedForward 
CA_Reaction_MeleedLeft 
CA_Reaction_MeleedRight 
CA_Reaction_ShieldBreach 
CA_Reaction_FlinchLight 
CA_Reaction_FlinchHeavy 
CA_Reaction_OnFire 
CA_Reaction_OnFireII 
CA_Reaction_GreatPain 
CA_Reaction_GreatPainII 
CA_Reaction_Freezing 
CA_Reaction_FreezingII 
CA_Reaction_FreezingIII 
CA_Reaction_LargeStagger 
CA_Reaction_LargeStandard 
CA_Reaction_LargeStandardForward 
CA_Reaction_LargeStandardLeft 
CA_Reaction_LargeStandardRight 
CA_ACTMNT_ExplosionBack 
CA_ACTMNT_ExplosionFront 
CA_ACTMNT_ExplosionLeft 
CA_ACTMNT_ExplosionRight 
CA_ACTMNT_ShieldFace 
CA_DeathReaction_Standard 
CA_DeathReaction_HeadShot 
CA_DeathReaction_HitLeftArm 
CA_DeathReaction_HitRightArm 
CA_DeathReaction_HeavyHitLeftArm 
CA_DeathReaction_HeavyHitRightArm 
CA_DeathReaction_HitLeftLeg 
CA_DeathReaction_HitRightLeg 
CA_DeathReaction_Stomach 
CA_DeathReaction_Knockback 
CA_DeathReaction_Corkscrew 
CA_DeathReaction_FlinchDeath 
CA_Power 
CA_AI_Melee 
CA_AI_Melee2 
CA_AI_SyncMelee 
CA_AI_KillingBlow 
CA_Engineer_DeployTurret 
CA_Engineer_Repair 
CA_Engineer_Breach 
CA_Cannibal_ConsumeBody 
CA_Marauder_BuffAllies 
CA_Marauder_Breach 
CA_Marauder_BuffedByMarauder 
CA_Swarmer_Spawn 
CA_KaiLeng_Vortex 
CA_KaiLeng_SuperVortex 
CA_Phantom_Shield 
CA_Phantom_AirRecover 
CA_Roar 
CA_Brute_Block 
CA_Brute_Charge 
CA_Harvester_TakeOff 
CA_Harvester_Land 
CA_Harvester_EnterAim 
CA_Harvester_LeaveAim 
CA_Harvester_FlyingDeath 
CA_Guardian_ShieldBash 
CA_Guardian_Breach 
CA_Guardian_LoseShield 
CA_Guardian_Stagger 
CA_Atlas_Smoke 
CA_Atlas_Block 
CA_Atlas_OpenCockpitDeath 
CA_Atlas_CloseCockpitCombat 
CA_Atlas_OpenCockpitIdle 
CA_Atlas_CloseCockpitIdle 
CA_Atlas_DriverEnter 
CA_Atlas_DriverExit 
CA_Banshee_Blast 
CA_Banshee_AOEBlast 
CA_Banshee_Shield 
CA_Banshee_Phase 
CA_Banshee_Breach 
CA_Ravager_SpawnSwarmers 
CA_Ravager_PopSacks 
CA_Idle_StandGuard 
CA_Idle_InspectWeapon 
CA_Idle_InspectOmniTool 
CA_Idle_OmniToolScan 
CA_Idle_UseConsole 
CA_Idle_Talking 
CA_Idle_Talking2 
CA_Idle_Talking3 
CA_Idle_Listening 
CA_Idle_Listening2 
CA_Idle_Listening3 
CA_Idle_Centurion 
CA_Idle_GuardPose 
CA_Idle_SniperSweep 
CA_Idle_SwordFlourish 
CA_Idle_Cannibal 
CA_Idle_Brute 
CA_Idle_Husk 
CA_Idle_Ravager 
CA_Idle_Banshee 
CA_OmniTool 
CA_StandTyping 
CA_DesignerSpecified 
CA_BeckonFront 
CA_BeckonRear 
CA_OmniToolCrouch 
CA_Crouch 
CA_InteractLow 
CA_StandIdle 
CA_DLC1 
CA_DLC2 
CA_DLC3 
CA_DLC4 
CA_DLC5 
CA_DLC6 
CA_DLC7 
CA_DLC8 
CA_DLC9 
CA_DLC10 
CA_DLC11 
CA_DLC12 
CA_DLC13 
CA_DLC14 
CA_DLC15 
CA_DLC16 
CA_DLC17 
CA_DLC18 
CA_DLC19 
CA_DLC20 
CA_DLC21 
CA_DLC22 
CA_DLC23 
CA_DLC24 
CA_DLC25 
CA_DLC26 
CA_DLC27 
CA_DLC28 
CA_DLC29 

◆ EPowerCustomAction

Enumerator
PCA_None 
PCA_Power_Reave 
PCA_Power_Throw 
PCA_Power_Pull 
PCA_Power_Singularity 
PCA_Power_Warp 
PCA_Power_Shockwave 
PCA_Power_Stasis 
PCA_Power_Overpower 
PCA_Power_Slam 
PCA_Power_Barrier 
PCA_Power_Dominate 
PCA_Power_LiftGrenade 
PCA_Power_AdrenalineRush 
PCA_Power_ConcussiveShot 
PCA_Power_Carnage 
PCA_Power_Fortification 
PCA_Power_IncendiaryAmmo 
PCA_Power_DisruptorAmmo 
PCA_Power_CryoAmmo 
PCA_Power_ArmorPiercingAmmo 
PCA_Power_WarpAmmo 
PCA_Power_ShredderAmmo 
PCA_Power_InfernoGrenade 
PCA_Power_FlashbangGrenade 
PCA_Power_FragGrenade 
PCA_Power_StickyGrenade 
PCA_Power_BioticGrenade 
PCA_Power_Overload 
PCA_Power_Incinerate 
PCA_Power_CryoBlast 
PCA_Power_CombatDrone 
PCA_Power_SentryTurret 
PCA_Power_Hacking 
PCA_Power_GethShieldBoost 
PCA_Power_EnergyDrain 
PCA_Power_NeuralShock 
PCA_Power_BioticCharge 
PCA_Power_TechArmor 
PCA_Power_Amplification 
PCA_Power_Cloak 
PCA_Power_Regeneration 
PCA_Power_ClassPassive 
PCA_Power_ClassMeleePassive 
PCA_Power_Cannibal_BioticBlast 
PCA_Power_Atlas_ConcussiveShot 
PCA_Power_GethPrime_ShieldDrone 
PCA_Power_GethPrime_Turret 
PCA_Power_CombatDrone_Zap 
PCA_Power_CombatDrone_Shock 
PCA_Power_CombatDrone_Rocket 
PCA_Power_ProtectorDrone 
PCA_Power_Decoy 
PCA_Power_Titan_Rocket 
PCA_Power_Titan_Rocket_Player 
PCA_Power_EnemyGrenade 
PCA_Power_SentryTurret_Rocket 
PCA_Power_SentryTurret_Shock 
PCA_Power_GethReaper_Attack 
PCA_Power_Marksman 
PCA_Power_ProximityMine 
PCA_Power_ShieldDroneBuff 
PCA_Power_BioticFocus 
PCA_Power_Lockdown 
PCA_Power_Discharge 
PCA_Power_DarkChannel 
PCA_Power_Consumable_Rocket 
PCA_Power_Consumable_Revive 
PCA_Power_Consumable_Shield 
PCA_Power_Consumable_Ammo 
PCA_Power_MatchConsumableAmmo 
PCA_POWER_DLC1 
PCA_POWER_DLC2 
PCA_POWER_DLC3 
PCA_POWER_DLC4 
PCA_POWER_DLC5 
PCA_POWER_DLC6 
PCA_POWER_DLC7 
PCA_POWER_DLC8 
PCA_POWER_DLC9 
PCA_POWER_DLC10 
PCA_POWER_DLC11 
PCA_POWER_DLC12 
PCA_POWER_DLC13 
PCA_POWER_DLC14 
PCA_POWER_DLC15 
PCA_POWER_DLC16 
PCA_POWER_DLC17 
PCA_POWER_DLC18 
PCA_POWER_DLC19 
PCA_POWER_DLC20 
PCA_POWER_DLC21 
PCA_POWER_DLC22 
PCA_POWER_DLC23 
PCA_POWER_DLC24 
PCA_POWER_DLC25 
PCA_POWER_DLC26 
PCA_POWER_DLC27 
PCA_POWER_DLC28 
PCA_POWER_DLC29 
PCA_Power_Unity 

◆ EReactionTypes

Enumerator
Reaction_Light 
Reaction_Medium 
Reaction_Heavy 
Reaction_Pain 
Reaction_Fire 
Reaction_ShieldBreach 
Reaction_DeathLight 
Reaction_DeathHeavy 

◆ EWoundDamage

Enumerator
WoundDamage_None 
WoundDamage_Light 
WoundDamage_Medium 
WoundDamage_Heavy 

◆ EDamageCalculationSource

Enumerator
DamageCalcWeapon 
DamageCalcPower 

◆ EAICombatRange

Enumerator
AI_Range_Melee 
AI_Range_Short 
AI_Range_Medium 
AI_Range_Long 

◆ EAICombatMood

Enumerator
AI_NoMood 
AI_Unaware 
AI_Fallback 
AI_Normal 
AI_Aggressive 
AI_Berserk 

◆ ESFXVocalizationRole

Enumerator
SFXVocalizationRole_None 
SFXVocalizationRole_Instigator 
SFXVocalizationRole_Instigator_NonCombat 
SFXVocalizationRole_Instigator_Stealth 
SFXVocalizationRole_Recipient 
SFXVocalizationRole_EnemyWitness 
SFXVocalizationRole_TeammateWitness 
SFXVocalizationRole_HenchmanWitness 
SFXVocalizationRole_ReferencedPawn 

◆ ESFXVocalizationVariationType

Enumerator
SFXVocalizationSpecificType_None 
SFXVocalizationSpecificType_Location 
SFXVocalizationSpecificType_CharacterName 
SFXVocalizationSpecificType_CharacterType 
SFXVocalizationSpecificType_Affiliation 
SFXVocalizationSpecificType_Gender 
SFXVocalizationSpecificType_Weapon 
SFXVocalizationSpecificType_Challenge 
SFXVocalizationSpecificType_Me 
SFXVocalizationSpecificType_IsFriendly 

◆ ESFXVocalizationBool

Enumerator
SFXVocalizationBool_False 
SFXVocalizationBool_True 

◆ ESFXVocalizationLocation

Enumerator
SFXVocalizationLocation_None 
SFXVocalizationLocation_Above 
SFXVocalizationLocation_Below 
SFXVocalizationLocation_Right 
SFXVocalizationLocation_Left 
SFXVocalizationLocation_Ahead 
SFXVocalizationLocation_Behind 
SFXVocalizationLocation_Specific 

◆ ESFXVocalizationGender

Enumerator
SFXVocalizationGender_None 
SFXVocalizationGender_Male 
SFXVocalizationGender_Female 

◆ ESFXVocalizationWeapon

Enumerator
SFXVocalizationWeapon_None 
SFXVocalizationWeapon_Pistol 
SFXVocalizationWeapon_SMG 
SFXVocalizationWeapon_AssaultRifle 
SFXVocalizationWeapon_Shotgun 
SFXVocalizationWeapon_SniperRifle 
SFXVocalizationWeapon_HeavyWeapon 

◆ ESFXVocalizationName

Enumerator
SFXVocalizationCharacter_None 
SFXVocalizationCharacter_Shepard 
SFXVocalizationCharacter_Garrus 
SFXVocalizationCharacter_Tali 
SFXVocalizationCharacter_Legion 
SFXVocalizationCharacter_Samara 
SFXVocalizationCharacter_Morinth 
SFXVocalizationCharacter_Jacob 
SFXVocalizationCharacter_Miranda 
SFXVocalizationCharacter_Grunt 
SFXVocalizationCharacter_Mordin 
SFXVocalizationCharacter_Thane 
SFXVocalizationCharacter_Jack 
SFXVocalizationCharacter_Kasumi 
SFXVocalizationCharacter_Zaeed 

◆ ESFXVocalizationEventID

Enumerator
SFXVocalizationEvent_None 
SFXVocalizationEvent_EnteredCombat 
SFXVocalizationEvent_ReceivedOrder_Attack 
SFXVocalizationEvent_ReceivedOrder_Attack_TargetValid 
SFXVocalizationEvent_ReceivedOrder_Attack_MovingFirst 
SFXVocalizationEvent_ReceivedOrder_Attack_KilledTarget 
SFXVocalizationEvent_ReceivedOrder_ChangeWeapon 
SFXVocalizationEvent_ReceivedOrder_Move 
SFXVocalizationEvent_ReceivedOrder_Follow 
SFXVocalizationEvent_ReceivedOrder_TakeCover 
SFXVocalizationEvent_ReceivedOrder_Hold 
SFXVocalizationEvent_CancellingHoldOrder 
SFXVocalizationEvent_FailedMoveOrder 
SFXVocalizationEvent_Attacking 
SFXVocalizationEvent_Attacking_Henchman 
SFXVocalizationEvent_KilledTarget_Henchman 
SFXVocalizationEvent_LostSight 
SFXVocalizationEvent_EnemySighted 
SFXVocalizationEvent_MovingToCover 
SFXVocalizationEvent_UsingPower 
SFXVocalizationEvent_ChangingWeapon 
SFXVocalizationEvent_Death 
SFXVocalizationEvent_Death_NonTrivial 
SFXVocalizationEvent_Death_Henchman 
SFXVocalizationEvent_ReceivedDamage 
SFXVocalizationEvent_ReceivedDamage_LowHealth 
SFXVocalizationEvent_ReceivedDamage_ExtremelyLowHealth 
SFXVocalizationEvent_RequireHealing 
SFXVocalizationEvent_ShieldsDown 
SFXVocalizationEvent_OneEnemyRemaining 
SFXVocalizationEvent_ZeroEnemiesRemaining 
SFXVocalizationEvent_Agitation_High 
SFXVocalizationEvent_Agitation_Medium 
SFXVocalizationEvent_DamageReaction_GreatPain 
SFXVocalizationEvent_DamageReaction_OnFire 
SFXVocalizationEvent_DamageReaction_KnockedBack 
SFXVocalizationEvent_Falling 
SFXVocalizationEvent_Tossed 
SFXVocalizationEvent_Brainwashed 
SFXVocalizationEvent_Taunt 
SFXVocalizationEvent_Ambient 
SFXVocalizationEvent_Power_Failed_ShieldsUp 
SFXVocalizationEvent_Power_Failed_BarrierUp 
SFXVocalizationEvent_Power_Failed_ArmorUp 
SFXVocalizationEvent_Power_EnergyDrain 
SFXVocalizationEvent_Power_Reave 
SFXVocalizationEvent_Power_ShockWave 
SFXVocalizationEvent_Power_Crush 
SFXVocalizationEvent_Power_CombatDrone 
SFXVocalizationEvent_Power_Incinerate 
SFXVocalizationEvent_Power_Lift 
SFXVocalizationEvent_Power_Pull 
SFXVocalizationEvent_Power_Singularity 
SFXVocalizationEvent_Power_Stasis 
SFXVocalizationEvent_Power_Throw 
SFXVocalizationEvent_Power_Warp 
SFXVocalizationEvent_Power_Biotic_Misc 
SFXVocalizationEvent_Power_AIHack 
SFXVocalizationEvent_Power_Fissure 
SFXVocalizationEvent_Power_Flashbang 
SFXVocalizationEvent_Power_NeuralShock 
SFXVocalizationEvent_Power_Overload 
SFXVocalizationEvent_Power_Sabotage 
SFXVocalizationEvent_Power_Tech_Misc 
SFXVocalizationEvent_Power_Ammo 
SFXVocalizationEvent_Power_Explosion 
SFXVocalizationEvent_Power_Melee 
SFXVocalizationEvent_Power_Projectile 
SFXVocalizationEvent_Power_Combat_Misc 
SFXVocalizationEvent_Power_Buff 
SFXVocalizationEvent_Power_Cloak 
SFXVocalizationEvent_Power_Regeneration 
SFXVocalizationEvent_Power_Resurrection 
SFXVocalizationEvent_Power_KroganCharge 
SFXVocalizationEvent_Power_KroganResurrection 
SFXVocalizationEvent_MultipleAttackers 
SFXVocalizationEvent_ViolenceAwe 
SFXVocalizationEvent_Bored 
SFXVocalizationEvent_DrewWeapon_OutOfCombat 
SFXVocalizationEvent_StaredAt 
SFXVocalizationEvent_Bumped 
SFXVocalizationEvent_FriendlyFire 
SFXVocalizationEvent_Headshot 
SFXVocalizationEvent_ShootDeadBody 
SFXVocalizationEvent_UsedNuclearWeapon 
SFXVocalizationEvent_CoverCrateExplosion 
SFXVocalizationEvent_HeavyMechGoingToExplode 
SFXVocalizationEvent_Flanked 
SFXVocalizationEvent_UnCloaked 
SFXVocalizationEvent_ChargeFailed 
SFXVocalizationEvent_BlockedPower 
SFXVocalizationEvent_PowerStillOnCooldown 
SFXVocalizationEvent_Varren_Charge 
SFXVocalizationEvent_Husk_Charge 
SFXVocalizationEvent_DamageReaction_PlayerStagger 
SFXVocalizationEvent_DamageReaction_PlayerMeleed 
SFXVocalizationEvent_DamageReaction_PlayerMeleedII 
SFXVocalizationEvent_DamageReaction_PlayerMeleedNoRotate 
SFXVocalizationEvent_DamageReaction_PlayerStandardImpact 
SFXVocalizationEvent_DamageReaction_PlayerKnockback 
SFXVocalizationEvent_DamageReaction_BloodyPlayerStandardImpact 
SFXVocalizationEvent_DamageReaction_PlayerOnFire 
SFXVocalizationEvent_CollectorPossession 
SFXVocalizationEvent_VorchaBloodlust 
SFXVocalizationEvent_CausedDamage 
SFXVocalizationEvent_LowAmmo 
SFXVocalizationEvent_OutOfAmmo 
SFXVocalizationEvent_Loot_AmmoFound 
SFXVocalizationEvent_Loot_AmmoFull 
SFXVocalizationEvent_Loot_TreasureFound 
SFXVocalizationEvent_Saw_HeavyMech 
SFXVocalizationEvent_CollectorGeneral_ReceivedDamage 
SFXVocalizationEvent_Aggressive_Flank 
SFXVocalizationEvent_PraetorianImmune_ReceivedDamage 
SFXVocalizationEvent_Krogan_ReceivedDamage 
SFXVocalizationEvent_CollectorPossessed 
SFXVocalizationEvent_Multiplayer_Revive 
SFXVocalizationEvent_Multiplayer_PlayerAssisted 
SFXVocalizationEvent_Multiplayer_ObjectiveBegin 
SFXVocalizationEvent_Multiplayer_RequestAssistMelee 
SFXVocalizationEvent_Multiplayer_RequestAssistRanged 
SFXVocalizationEvent_Multiplayer_RequestCoveringFire 
SFXVocalizationEvent_Multiplayer_RangedAssistMelee 
SFXVocalizationEvent_Multiplayer_RangedAssistRanged 
SFXVocalizationEvent_Multiplayer_PowerAssist 
SFXVocalizationEvent_Multiplayer_Combo 
SFXVocalizationEvent_Multiplayer_Headshot 
SFXVocalizationEvent_Mutliplayer_Cloaked 
SFXVocalizationEvent_Multiplayer_Flanking 
SFXVocalizationEvent_Power_HeavyMelee 
SFXVocalizationEvent_Custom1 
SFXVocalizationEvent_Custom2 
SFXVocalizationEvent_Custom3 
SFXVocalizationEvent_Custom4 
SFXVocalizationEvent_Custom5 
SFXVocalizationEvent_Custom6 
SFXVocalizationEvent_Custom7 
SFXVocalizationEvent_Custom8 
SFXVocalizationEvent_Custom9 
SFXVocalizationEvent_PlayerControllingAtlas 
SFXVocalizationEvent_EngineerSetUpTurret 
SFXVocalizationEvent_EngineerRepairingAtlas 

◆ ECharacterClass

Enumerator
ClassType_Invalid 
ClassType_Soldier 
ClassType_Adept 
ClassType_Infiltrator 
ClassType_Engineer 
ClassType_Vanguard 
ClassType_Sentinel 

◆ EAccomplishmentStorage

Enumerator
ACCSTOR_None 
ACCSTOR_AsAchievement 
ACCSTOR_InOnlineStorage 
ACCSTOR_InProfileSettings 

◆ EEffectLocationTarget

Enumerator
ELT_None 
ELT_Effect 
ELT_Instigator 
ELT_HitActor 
ELT_Tool 
ELT_HitLocation 
ELT_HitCharacter 
ELT_LocalPlayer 
ELT_Camera 

◆ EValueModifierSelection

Enumerator
VMS_Spawn_Value_X 
VMS_Spawn_Value_Y 
VMS_Spawn_Value_Z 
VMS_Spawn_Value_Vector 
VMS_Parameter_X 
VMS_Parameter_Y 
VMS_Parameter_Z 
VMS_Parameter_Vector 
VMS_Blood_Color 

◆ EValueModifierOperation

Enumerator
VMO_None 
VMO_Add 
VMO_Subtract 
VMO_Multiply 
VMO_Divide 
VMO_Power 
VMO_DotProduct 
VMO_CrossProduct 
VMO_Greater 
VMO_Less 
VMO_NearlyEqual 
VMO_NotNearlyEqual 

◆ EAchievementID

Enumerator
ACHIEVEMENT_00_PROEAR 
ACHIEVEMENT_01_PROMAR 
ACHIEVEMENT_02_KROGAR 
ACHIEVEMENT_03_KRO001 
ACHIEVEMENT_04_KRO002 
ACHIEVEMENT_05_KROGRU 
ACHIEVEMENT_06_GTH001 
ACHIEVEMENT_07_GTH002 
ACHIEVEMENT_08_GTHLEG 
ACHIEVEMENT_09_CAT003 
ACHIEVEMENT_10_CAT002 
ACHIEVEMENT_11_CAT004 
ACHIEVEMENT_12_CERMIR 
ACHIEVEMENT_13_CITSAM 
ACHIEVEMENT_14_OMGJCK 
ACHIEVEMENT_15_CERJCB 
ACHIEVEMENT_16_END001 
ACHIEVEMENT_17_END002 
ACHIEVEMENT_18_STORE 
ACHIEVEMENT_19_ENDGAMEMAX 
ACHIEVEMENT_20_FINDSALVAGE 
ACHIEVEMENT_21_IMPORT 
ACHIEVEMENT_22_INSANITY 
ACHIEVEMENT_23_WEAPONMOD 
ACHIEVEMENT_24_ROMANCE 
ACHIEVEMENT_25_POWERCOMBO 
ACHIEVEMENT_26_MAXPOWER 
ACHIEVEMENT_27_KILLA 
ACHIEVEMENT_28_KILLB 
ACHIEVEMENT_29_KILLC 
ACHIEVEMENT_30_MELEE 
ACHIEVEMENT_31_ESCAPEREAPER 
ACHIEVEMENT_32_MAXSECURITY 
ACHIEVEMENT_33_OVERLOADSHIELDS 
ACHIEVEMENT_34_ENEMIESFLYING 
ACHIEVEMENT_35_ENEMIESONFIRE 
ACHIEVEMENT_36_BRUTECHARGE 
ACHIEVEMENT_37_GUARDIANMAILSLOT 
ACHIEVEMENT_38_HIJACKATLAS 
ACHIEVEMENT_39_HARVESTER 
ACHIEVEMENT_40_CREATECHAR 
ACHIEVEMENT_41_PLAYALLMAPS 
ACHIEVEMENT_42_PREPARED 
ACHIEVEMENT_43_MISSIONSA 
ACHIEVEMENT_44_MISSIONSB 
ACHIEVEMENT_45_WEAPONMAXED 
ACHIEVEMENT_46_HIGHLEVEL 
ACHIEVEMENT_47_MAXLEVEL 
ACHIEVEMENT_48_NEWGAME 
ACHIEVEMENT_49_ALLMAPSGOLD 
AVATAR_00_OMNIBLADE 
ACHIEVEMENT_DLC_1 
ACHIEVEMENT_DLC_2 
ACHIEVEMENT_DLC_3 
ACHIEVEMENT_DLC_4 
ACHIEVEMENT_DLC_5 
ACHIEVEMENT_DLC_6 
ACHIEVEMENT_DLC_7 
ACHIEVEMENT_DLC_8 
ACHIEVEMENT_DLC_9 
ACHIEVEMENT_DLC_10 
ACHIEVEMENT_DLC_11 
ACHIEVEMENT_DLC_12 
ACHIEVEMENT_DLC_13 
ACHIEVEMENT_DLC_14 
ACHIEVEMENT_DLC_15 
ACHIEVEMENT_DLC_16 
ACHIEVEMENT_DLC_17 
ACHIEVEMENT_DLC_18 
ACHIEVEMENT_DLC_19 
ACHIEVEMENT_DLC_20 
ACHIEVEMENT_DLC_21 
ACHIEVEMENT_DLC_22 
ACHIEVEMENT_DLC_23 
ACHIEVEMENT_DLC_24 
ACHIEVEMENT_DLC_25 
ACHIEVEMENT_PS3_SPECIAL_N7ELITE_NO_USE 
ACHIEVEMENT_NONE 

◆ EStickConfigOptions

Enumerator
SCO_Default 
SCO_SouthPaw 

◆ ETriggerConfigOptions

Enumerator
TCO_Default 
TCO_SouthPaw 
TCO_DefaultSwapped 
TCO_SouthPawSwapped 

◆ EAimAssistOptions

Enumerator
AAO_Low 
AAO_Normal 
AAO_High 

◆ EDifficultyOptions

Enumerator
DO_Level1 
DO_Level2 
DO_Level3 
DO_Level4 
DO_Level5 
DO_Level6 

◆ EAutoLevelOptions

Enumerator
ALO_Off 
ALO_Squad 
ALO_All 

◆ ETVType

Enumerator
TVT_Default 
TVT_Soft 
TVT_Lucent 
TVT_Vibrant 

◆ EAutoReplyModeOptions

Enumerator
ARMO_All_Decisions 
ARMO_Major_Decisions 
ARMO_No_Decisions 

◆ EHenchHelmetOptions

Enumerator
HHO_DefaultOff 
HHO_DefaultOn 
HHO_ConversationOff 

◆ EAudioDynamicRangeOptions

Enumerator
ADR_High 
ADR_Low 

◆ EOptionYesNo

Enumerator
OYN_Yes 
OYN_No 

◆ EOptionOnOff

Enumerator
OOO_On 
OOO_Off 

◆ EProfileSetting

Enumerator
Setting_Unknown 
Setting_ControllerVibration 
Setting_YInversion 
Setting_GamerCred 
Setting_GamerRep 
Setting_VoiceMuted 
Setting_VoiceThruSpeakers 
Setting_VoiceVolume 
Setting_GamerPictureKey 
Setting_GamerMotto 
Setting_GamerTitlesPlayed 
Setting_GamerAchievementsEarned 
Setting_GameDifficulty 
Setting_ControllerSensitivity 
Setting_PreferredColor1 
Setting_PreferredColor2 
Setting_AutoAim 
Setting_AutoCenter 
Setting_MovementControl 
Setting_RaceTransmission 
Setting_RaceCameraLocation 
Setting_RaceBrakeControl 
Setting_RaceAcceleratorControl 
Setting_GameCredEarned 
Setting_GameAchievementsEarned 
Setting_EndLiveIds 
Setting_ProfileVersionNum 
Setting_ProfileSaveCount 
Setting_StickConfiguration 
Setting_TriggerConfiguration 
Setting_Subtitles 
Setting_AimAssist 
Setting_Difficulty 
Setting_InitialGameDifficulty 
Setting_AutoLevel 
Setting_SquadPowers 
Setting_AutoSave 
Setting_MusicVolume 
Setting_FXVolume 
Setting_DialogVolume 
Setting_MotionBlur 
Setting_FilmGrain 
Setting_SelectedDeviceID 
Setting_CurrentCareer 
Setting_DaysSinceRegistration 
Setting_AutoLogin 
Setting_LoginInfo 
Setting_PersonaID 
Setting_NucleusRefused 
Setting_NucleusSuccessful 
Setting_CerberusRefused 
Setting_Achievement_FieldA 
Setting_Achievement_FieldB 
Setting_Achievement_FieldC 
Setting_TelemetryCollectionEnabled 
Setting_KeyBindings 
Setting_DisplayGamma 
Setting_CurrentSaveGame 
Setting_HideCinematicHelmet 
Setting_ActionIconUIHints 
Setting_NumGameCompletions 
Setting_ShowHints 
Setting_MorinthNotSamara 
Setting_MaxWeaponUpgradeCount 
Setting_LastFinishedCareer 
Setting_SwapTriggersShoulders 
Setting_PS3_RedeemedProductCode 
Setting_LastSelectedPawn 
Setting_ShowScoreIndicators 
Setting_Accomplishment_FieldA 
Setting_Accomplishment_FieldB 
Setting_Accomplishment_FieldC 
Setting_Accomplishment_FieldD 
Setting_Accomplishment_FieldE 
Setting_Accomplishment_FieldF 
Setting_Accomplishment_FieldG 
Setting_Accomplishment_FieldH 
Setting_NumSalvageFound 
Setting_SPLevel 
Setting_NumKills 
Setting_NumMeleeKills 
Setting_NumShieldsOverloaded 
Setting_NumEnemiesFlying 
Setting_NumEnemiesOnFire 
Setting_CachedDisconnectError 
Setting_CachedDisconnectFromState 
Setting_CachedDisconnectToState 
Setting_CachedDisconnectSessionId 
Setting_Language_VO 
Setting_Language_Text 
Setting_Language_Speech 
Setting_MPAutoLevel 
Setting_GalaxyAtWarLevel 
Setting_N7Rating_LocalUser 
Setting_N7Rating_FriendBlob 
Setting_AutoReplyMode 
Setting_BonusPower 
Setting_NumGuardianHeadKilled 
Setting_MPCreateNewMatchPrivacySetting 
Setting_MPCreateNewMatchMapName 
Setting_MPCreateNewMatchEnemyType 
Setting_MPCreateNewMatchDifficulty 
Setting_HenchmenHelmetOption 
Setting_AudioDynamicRange 
Setting_NumPowerCombos 
Setting_SPMaps 
Setting_SPMapsCount 
Setting_NumArmorBought 
Setting_WeaponLevel 
Setting_SPMapsInsane 
Setting_SPMapsInsaneCount 
Setting_PowerLevel 
Setting_MPQuickMatchMapName 
Setting_MPQuickMatchEnemyType 
Setting_MPQuickMatchDifficulty 
Setting_KinectTutorialPromptViewed 
Setting_GAW_Readiness 
Setting_GAW_ZoneIndex0 
Setting_GAW_ZoneIndex1 
Setting_GAW_ZoneIndex2 
Setting_GAW_ZoneIndex3 
Setting_GAW_ZoneIndex4 
Setting_GAW_ZoneIndex5 
Setting_GAW_AssetMultiplayer 
Setting_GAW_AssetIPhone 
Setting_GAW_AssetFacebook 

◆ EME3Level

Enumerator
ME3Level_None 
ME3Level_ProEar 
ME3Level_ProMar 
ME3Level_SPRctr 
ME3Level_CitHub 
ME3Level_Nor 
ME3Level_KroGar 
ME3Level_OmgJck 
ME3Level_SPCer 
ME3Level_Kro001 
ME3Level_KroN7a 
ME3Level_KroGru 
ME3Level_KroN7b 
ME3Level_SPNov 
ME3Level_Kro002 
ME3Level_Cat003 
ME3Level_CitSam 
ME3Level_CerJcb 
ME3Level_SPDish 
ME3Level_SPTowr 
ME3Level_SPSlum 
ME3Level_Gth001 
ME3Level_GthLeg 
ME3Level_GthN7a 
ME3Level_Gth002 
ME3Level_Cat002 
ME3Level_CerMir 
ME3Level_Cat004 
ME3Level_End001 
ME3Level_End002 
ME3Level_End003 
ME3Level_EricCombat 
ME3Level_Cat001 
ME3Level_DLC1 
ME3Level_DLC2 
ME3Level_DLC3 
ME3Level_DLC4 
ME3Level_DLC5 
ME3Level_DLC6 
ME3Level_DLC7 
ME3Level_DLC8 
ME3Level_DLC9 
ME3Level_DLC10 
ME3Level_DLC11 
ME3Level_DLC12 
ME3Level_DLC13 
ME3Level_DLC14 
ME3Level_DLC15 
ME3Level_DLC16 
ME3Level_DLC17 
ME3Level_DLC18 
ME3Level_DLC19 
ME3Level_DLC20 

◆ EArmorTreasurePiece

Enumerator
ArmorTreasure_None 
ArmorTreasure_Helmet_Health 
ArmorTreasure_Helmet_Shield 
ArmorTreasure_Helmet_ShieldRegen 
ArmorTreasure_Helmet_PowerDamage 
ArmorTreasure_Helmet_PowerRecharge 
ArmorTreasure_Helmet_Movement 
ArmorTreasure_Helmet_WeaponDamage 
ArmorTreasure_Helmet_ConstraintDamage 
ArmorTreasure_Helmet_AmmoCapacity 
ArmorTreasure_Helmet_MeleeDamage 
ArmorTreasure_Torso_Health 
ArmorTreasure_Torso_Shield 
ArmorTreasure_Torso_ShieldRegen 
ArmorTreasure_Torso_PowerDamage 
ArmorTreasure_Torso_PowerRecharge 
ArmorTreasure_Torso_Movement 
ArmorTreasure_Torso_WeaponDamage 
ArmorTreasure_Torso_ConstraintDamage 
ArmorTreasure_Torso_AmmoCapacity 
ArmorTreasure_Torso_MeleeDamage 
ArmorTreasure_Shoulders_Health 
ArmorTreasure_Shoulders_Shield 
ArmorTreasure_Shoulders_ShieldRegen 
ArmorTreasure_Shoulders_PowerDamage 
ArmorTreasure_Shoulders_PowerRecharge 
ArmorTreasure_Shoulders_Movement 
ArmorTreasure_Shoulders_WeaponDamage 
ArmorTreasure_Shoulders_ConstraintDamage 
ArmorTreasure_Shoulders_AmmoCapacity 
ArmorTreasure_Shoulders_MeleeDamage 
ArmorTreasure_Legs_Health 
ArmorTreasure_Legs_Shield 
ArmorTreasure_Legs_ShieldRegen 
ArmorTreasure_Legs_PowerDamage 
ArmorTreasure_Legs_PowerRecharge 
ArmorTreasure_Legs_Movement 
ArmorTreasure_Legs_WeaponDamage 
ArmorTreasure_Legs_ConstraintDamage 
ArmorTreasure_Legs_AmmoCapacity 
ArmorTreasure_Legs_MeleeDamage 
ArmorTreasure_Arms_Health 
ArmorTreasure_Arms_Shield 
ArmorTreasure_Arms_ShieldRegen 
ArmorTreasure_Arms_PowerDamage 
ArmorTreasure_Arms_PowerRecharge 
ArmorTreasure_Arms_Movement 
ArmorTreasure_Arms_WeaponDamage 
ArmorTreasure_Arms_ConstraintDamage 
ArmorTreasure_Arms_AmmoCapacity 
ArmorTreasure_Arms_MeleeDamage 
ArmorTreasure_DLC_01 
ArmorTreasure_DLC_02 
ArmorTreasure_DLC_03 
ArmorTreasure_DLC_04 
ArmorTreasure_DLC_05 
ArmorTreasure_DLC_06 
ArmorTreasure_DLC_07 
ArmorTreasure_DLC_08 
ArmorTreasure_DLC_09 
ArmorTreasure_DLC_10 
ArmorTreasure_DLC_11 
ArmorTreasure_DLC_12 
ArmorTreasure_DLC_13 
ArmorTreasure_DLC_14 
ArmorTreasure_DLC_15 
ArmorTreasure_DLC_16 
ArmorTreasure_DLC_17 
ArmorTreasure_DLC_18 
ArmorTreasure_DLC_19 
ArmorTreasure_DLC_20 
ArmorTreasure_DLC_21 
ArmorTreasure_DLC_22 
ArmorTreasure_DLC_23 
ArmorTreasure_DLC_24 
ArmorTreasure_DLC_25 
ArmorTreasure_DLC_26 
ArmorTreasure_DLC_27 
ArmorTreasure_DLC_28 
ArmorTreasure_DLC_29 
ArmorTreasure_DLC_30 
ArmorTreasure_CollectorsEdition_1 
ArmorTreasure_CollectorsEdition_2 
ArmorTreasure_CollectorsEdition_3 
ArmorTreasure_Helmet_Mnemonic 
ArmorTreasure_Helmet_Delumcore 
ArmorTreasure_Helmet_Securitel 

◆ EPlotElementTypes

Enumerator
BIO_SE_ELEMENT_TYPE_INT 
BIO_SE_ELEMENT_TYPE_FLOAT 
BIO_SE_ELEMENT_TYPE_BOOL 
BIO_SE_ELEMENT_TYPE_FUNCTION 
BIO_SE_ELEMENT_TYPE_LOCAL_INT 
BIO_SE_ELEMENT_TYPE_LOCAL_FLOAT 
BIO_SE_ELEMENT_TYPE_LOCAL_BOOL 
BIO_SE_ELEMENT_TYPE_SUBSTATE 
BIO_SE_ELEMENT_TYPE_CONSEQUENCE 

◆ EConvGUIStyles

Enumerator
GUI_STYLE_NONE 
GUI_STYLE_CHARM 
GUI_STYLE_INTIMIDATE 
GUI_STYLE_PLAYER_ALERT 
GUI_STYLE_ILLEGAL 

◆ EReplyCategory

Enumerator
REPLY_CATEGORY_DEFAULT 
REPLY_CATEGORY_AGREE 
REPLY_CATEGORY_DISAGREE 
REPLY_CATEGORY_FRIENDLY 
REPLY_CATEGORY_HOSTILE 
REPLY_CATEGORY_INVESTIGATE 
REPLY_CATEGORY_RENEGADE_INTERRUPT 
REPLY_CATEGORY_PARAGON_INTERRUPT 

◆ EInterruptionType

Enumerator
INTERRUPTION_RENEGADE 
INTERRUPTION_PARAGON 

◆ EReplyTypes

Enumerator
REPLY_STANDARD 
REPLY_AUTOCONTINUE 
REPLY_DIALOGEND 

◆ EBioConversationType

Enumerator
BIOCONV_NULL 
BIOCONV_FOVO 
BIOCONV_Ambient 
BIOCONV_Full 

◆ EConvLightingType

Enumerator
ConvLighting_Cinematic 
ConvLighting_Exploration 
ConvLighting_Dynamic 

◆ ECustomActionPriority

Enumerator
CA_Priority_None 
CA_Priority_Low 
CA_Priority_Medium 
CA_Priority_High 
CA_Priority_SuperHigh 

◆ EBodyStance

Enumerator
BS_FullBody 
BS_Standing_Upper 
BS_Standing_Lower 
BS_Standing_Cov_Upper 
BS_Standing_Cov_Lean_Upper 
BS_Mid_Cov_Upper 
BS_Mid_Cov_Lean_Upper 
BS_Mid_Cov_Popup_Upper 
BS_Standing_Cov_PartLean_Upper 
BS_Mid_Cov_PartLean_Upper 
BS_Mid_Cov_PartPopup_Upper 
BS_Crouching_Upper 

◆ ECoverBodyStanceID

Enumerator
ECS_None 
ECS_FromExplore 
ECS_FromCombat 
ECS_FromCover 

◆ EKroganChargeActions

Enumerator
EKC_Start 
EKC_Miss 
EKC_Hit 

◆ BioNoticeDisplayTypes

Enumerator
NOTICE_TYPE_DELTA 
NOTICE_TYPE_TEXT 
NOTICE_TYPE_QUANTITY 
NOTICE_TYPE_QUANTITY_TEXT 

◆ BioNoticeIcons

Enumerator
NOTICE_ICON_UNASSIGNED_0 
NOTICE_ICON_QUEST_UPDATE 
NOTICE_ICON_LEVELUP 
NOTICE_ICON_DEFICIENCY 
NOTICE_ICON_XP 
NOTICE_ICON_PARAGON 
NOTICE_ICON_RENEGADE 
NOTICE_ICON_OMNITOOL 
NOTICE_ICON_BIOAMP 
NOTICE_ICON_XMOD 
NOTICE_ICON_CODEX_ADDED 
NOTICE_ICON_COIN 
NOTICE_ICON_MEDIGEL 
NOTICE_ICON_SALVAGE 
NOTICE_ICON_PISTOL 
NOTICE_ICON_SHOTGUN 
NOTICE_ICON_ASSAULT_RIFLE 
NOTICE_ICON_SNIPER_RIFLE 
NOTICE_ICON_ARMOR 
NOTICE_ICON_GRENADE 
NOTICE_ICON_QUEST_ADDED 
NOTICE_ICON_AREAMAPNODE 

◆ BioNoticeContexts

Enumerator
NOTICE_CONTEXT_JOURNAL 
NOTICE_CONTEXT_CODEX 
NOTICE_CONTEXT_INVENTORY 
NOTICE_CONTEXT_PARTYLEVEL 
NOTICE_CONTEXT_XP 
NOTICE_CONTEXT_MEDIGEL 
NOTICE_CONTEXT_SALVAGE 
NOTICE_CONTEXT_CREDITS 
NOTICE_CONTEXT_GRENADES 
NOTICE_CONTEXT_PARAGON 
NOTICE_CONTEXT_RENEGADE 
NOTICE_CONTEXT_AREAMAP 
NOTICE_CONTEXT_ABILITY 

◆ BioQuestEventTypes

Enumerator
QET_New 
QET_Updated 
QET_Completed 

◆ EBioGestureAllPoses

Enumerator
GestPose_Unset 

◆ EBioGestureOverrideType

Enumerator
DEFAULT_TRACK 
FEMALE_PLAYER_TRACK 

◆ EBioGestureValidPoses

Enumerator
GestValidPoses_Unset 

◆ EBioGestureValidGestures

Enumerator
GestValidGest_Unset 

◆ EBioGestureGroups

Enumerator
GestGroups_Unset 

◆ EBioValidPoseGroups

Enumerator
ValidPoseGroups_Unset 

◆ EBioTrackAllPoseGroups

Enumerator
AllPoseGroups_Unset 

◆ EDynPropList

Enumerator
DynPropList_Unset 

◆ EDynPropActionList

Enumerator
DynPropActionList_Unset 

◆ EDynamicStageNodes

Enumerator
EDynamicStageNodes_UNSET 

◆ EBioSwitchCamSpecific

Enumerator
SwitchCam_Unset 

◆ SFXRomanced

Enumerator
SFXRomanced_NO_ONE 
SFXRomanced_Ashley 
SFXRomanced_Kaidan 
SFXRomanced_Liara 
SFXRomanced_Miranda 
SFXRomanced_Garrus 
SFXRomanced_Jacob 
SFXRomanced_Thane 
SFXRomanced_Jack 
SFXRomanced_Tali 

◆ SFXME2Plot_CollectorBaseState

Enumerator
CollectorBase_Irradiate 
CollectorBase_Destroyed 

◆ SFXME2Plot_HereticsState

Enumerator
Heretics_Rewrite 
Heretics_Destroyed 
Heretics_NotComplete 

◆ SFXME1Plot_WrexState

Enumerator
WREX_ALIVE 
WREX_DEAD 
WREX_IGNORED 

◆ SFXPlotType

Enumerator
SFXPlotType_Float 
SFXPlotType_Integer 
SFXPlotType_Boolean 

◆ SFXNotificationPriotity

Enumerator
NOTIFICATIONPRIORITY_UNDEFINED 
NOTIFICATIONPRIORITY_NORMAL 
NOTIFICATIONPRIORITY_HIGH 

◆ SFXPowerTutorialType

Enumerator
PowerTutorial_Singularity 

◆ ECommandInputMethod

Enumerator
CIM_Default 
CIM_Kinect 

◆ GUILayout

Enumerator
GUILayout_PC 
GUILayout_XBox 
GUILayout_PS3 

◆ ESpeechContext

Enumerator
SpeechContext_Combat 
SpeechContext_Explore 
SpeechContext_Global 
SpeechContext_Conversation 

◆ EAxisBuffer

Enumerator
AxisBuffer_LX 
AxisBuffer_LY 
AxisBuffer_RX 
AxisBuffer_RY 
AxisBuffer_MouseX 
AxisBuffer_MouseY 

◆ EGameModes

Enumerator
GameMode_Default 
GameMode_Vehicle 
GameMode_Atlas 
GameMode_PowerWheel 
GameMode_WeaponWheel 
GameMode_Command 
GameMode_InjuredShepard 
GameMode_Conversation 
GameMode_Cinematic 
GameMode_GUI 
GameMode_Movie 
GameMode_Galaxy 
GameMode_Orbital 
GameMode_MultiLand 
GameMode_CheatMenu 
GameMode_AIDebug 
GameMode_Prototyping 
GameMode_DreamSequence 
GameMode_IllusiveManConflict 
GameMode_Spectator 
GameMode_Dying 
GameMode_FlyCam 
GameMode_ReplicationDebug 
GameMode_Lobby 

◆ BioDUIElements

Enumerator
BIO_DUI_PassiveTimer 
BIO_DUI_PassiveCounter 
BIO_DUI_PassiveText 
BIO_DUI_PassiveBar 
BIO_DUI_PassiveBarMarker1 
BIO_DUI_PassiveBarMarker2 
BIO_DUI_ModalBar 
BIO_DUI_ModalBarMarker1 
BIO_DUI_ModalBarMarker2 
BIO_DUI_ModalCounter 
BIO_DUI_ModalTimer 
BIO_DUI_ModalText 
BIO_DUI_ModalBackground 
BIO_DUI_ButtonA 
BIO_DUI_ButtonAText 
BIO_DUI_ButtonB 
BIO_DUI_ButtonBText 
BIO_DUI_ButtonX 
BIO_DUI_ButtonXText 
BIO_DUI_ButtonY 
BIO_DUI_ButtonYText 
BIO_DUI_ModalBackground2 

◆ EBioInterpolationMethod

Enumerator
BIO_INTERPOLATION_METHOD_LINEAR 
BIO_INTERPOLATION_METHOD_LOG_E 
BIO_INTERPOLATION_METHOD_QUARTER_SIN 

◆ EBioPlotAutoSet

Enumerator
Plot_Unset 

◆ EBioAutoSet

◆ WeaponAnimType

Enumerator
WeaponAnimType_Pistol 
WeaponAnimType_Shotgun 
WeaponAnimType_Rifle 
WeaponAnimType_Sniper 
WeaponAnimType_GrenadeLauncher 
WeaponAnimType_MissileLauncher 
WeaponAnimType_NukeLauncher 
WeaponAnimType_ParticleBeam 
WeaponAnimType_RepulsorBeam 
WeaponAnimType_AutoShotgun 
WeaponAnimType_AutoSniper 
WeaponAnimType_AutoPistol 

◆ EBioRegionAutoSet

Enumerator
Region_Unset 

◆ EBioMorphUtilityComponentType

Enumerator
BMU_Component_Unknown 
BMU_Component_Picker 
BMU_Component_Slider 
BMU_Component_Combo 
BMU_Component_RGBA 
BMU_Component_Compound 

◆ EBioMorphUtilityHairComponentType

Enumerator
BMU_HairComponent_Hair 
BMU_HairComponent_Other 

◆ EBioMorphFrontendSliderType

Enumerator
BMFE_SLIDER_MORPH_SINGLE 
BMFE_SLIDER_MORPH_DOUBLE 
BMFE_SLIDER_MATERIAL 

◆ EmissionAreaSpecificationType

Enumerator
EAST_UniformDensityPerVertex 
EAST_UniformDensityPerBone 
EAST_WeightedDensityPerBone 
EAST_WeightedDensityPerEmissionArea 
EAST_UniformDensityPerEmissionArea 

◆ ELocationNearestSurface

Enumerator
eLocationNearestSurface_Stay 
eLocationNearestSurface_StayAtRadius 
eLocationNearestSurface_Kill 

◆ EBioParticleCollisionComplete

Enumerator
EBPCC_DoNothing 
EBPCC_Kill 
EBPCC_Freeze 
EBPCC_FreezeTranslation 
EBPCC_FreezeRotation 
EBPCC_FreezeMovement 

◆ MultiplyByEmitterSpeedProperty

Enumerator
MESProperty_SpawnRate 

◆ EInstanceVersion

Enumerator
ParticleModSound_OriginalVer 
ParticleModSound_PerParticleVer 
ParticleModSound_MaxVer 

◆ EBioPathNodeAlignment

Enumerator
BIO_PATH_ALIGN_NONE 
BIO_PATH_ALIGN_CENTER 
BIO_PATH_ALIGN_JUSTIFY 

◆ EBioPathNodeGenerators

Enumerator
PATHNODE_SQUARE 

◆ EWeaponRange

Enumerator
WeaponRange_Invalid 
WeaponRange_Melee 
WeaponRange_Short 
WeaponRange_Medium 
WeaponRange_Long 

◆ EAimNodes

Enumerator
AimNode_Cover 
AimNode_Head 
AimNode_LeftShoulder 
AimNode_RightShoulder 
AimNode_Chest 
AimNode_Groin 
AimNode_LeftKnee 
AimNode_RightKnee 

◆ EBioAnimNodeCombatModeFadeOut

Enumerator
BIO_ANIM_NODE_COMBAT_MODE_FADEOUT_NONE 
BIO_ANIM_NODE_COMBAT_MODE_FADEOUT_ANIMATING_ENTER 
BIO_ANIM_NODE_COMBAT_MODE_FADEOUT_ENTER 
BIO_ANIM_NODE_COMBAT_MODE_FADEOUT_ANIMATING_EXIT 
BIO_ANIM_NODE_COMBAT_MODE_FADEOUT_EXIT 

◆ EReplicatedCustomActionCmd

Enumerator
eRCACmd_Start 
eRCACmd_Override 
eRCACmd_Interrupt 

◆ EBioAnimStopState

Enumerator
eBioAnimStop_NoState 
eBioAnimStop_StopLeftMove 
eBioAnimStop_StopRightMove 
eBioAnimStop_FinishLeftMove 
eBioAnimStop_FinishRightMove 
eBioAnimStop_InterruptLeftMove 
eBioAnimStop_InterruptRightMove 
eBioAnimStop_DoneFinishLeftMove 
eBioAnimStop_DoneFinishRightMove 
eBioAnimStop_DoneIntLeftMove 
eBioAnimStop_DoneIntRightMove 

◆ EBioAnimSkidTurnState

Enumerator
eBioAnimSkid_NoState 
eBioAnimSkid_StartingLeft 
eBioAnimSkid_StartingRight 
eBioAnimSkid_TurningLeft 
eBioAnimSkid_TurningRight 
eBioAnimSkid_FinishingLeft 
eBioAnimSkid_FinishingRight 

◆ EBioAnimTurnDirState

Enumerator
eBioAnimTurn_NoTurn 
eBioAnimTurn_ReqStartLeft 
eBioAnimTurn_ReqStartRight 
eBioAnimTurn_AckStartLeft 
eBioAnimTurn_AckStartRight 
eBioAnimTurn_ProcessLeft 
eBioAnimTurn_ProcessRight 

◆ EBioAnimStartState

Enumerator
eBioAnimStart_NoState 
eBioAnimStart_StartingMove 
eBioAnimStart_FinishStartMove 
eBioAnimStart_DoneStartMove 
eBioAnimStart_RotationUnlocked 
eBioAnimStart_PlayingMove 

◆ EBioAnimGetUpState

Enumerator
eBioAnimGetUp_Idle 
eBioAnimGetUp_Start 
eBioAnimGetUp_Processing 

◆ ESFXLocomotionState

Enumerator
eSFXLocomotionState_Inactive 
eSFXLocomotionState_Moving 
eSFXLocomotionState_Idle 
eSFXLocomotionState_MoveStart 
eSFXLocomotionState_MoveStop 
eSFXLocomotionState_SkidTurn 

◆ EWalkingSpeedMode

Enumerator
eWalkingSpeedMode_ExploreRun 
eWalkingSpeedMode_ExploreWalk 
eWalkingSpeedMode_ExploreStorming 
eWalkingSpeedMode_ExploreCrouched 
eWalkingSpeedMode_CombatRun 
eWalkingSpeedMode_CombatWalk 
eWalkingSpeedMode_CombatStorming 
eWalkingSpeedMode_CombatCrouched 
eWalkingSpeedMode_CombatSniping 
eWalkingSpeedMode_CombatZoomed 
eWalkingSpeedMode_CoverMove 
eWalkingSpeedMode_CoverCrouched 

◆ EAttachSlot

Enumerator
EASlot_Holster 
EASlot_LowerBack 
EASlot_LeftShoulder 
EASlot_RightShoulder 
EASlot_CenterBack 

◆ EBonusFormula

Enumerator
BonusFormula_Add 
BonusFormula_Substract 
BonusFormula_LargestValue 
BonusFormula_Custom 

◆ EDurationType

Enumerator
DurationType_Instant 
DurationType_Temporary 
DurationType_Permanent 

◆ EHealthType

Enumerator
HealthType_Default 
HealthType_Shields 
HealthType_Barrier 
HealthType_Armour 

◆ ESFXAmbientPerfGroupEnum

Enumerator
SFXAmbPerfGroup_Unset 

◆ ESFXAmbientPerformanceEnum

◆ ESFXAmbientPoseGroupEnum

Enumerator
SFXAmbPoseGroup_Unset 

◆ ESFXDefaultPoseEnum

Enumerator
SFXDefPose_Unset 

◆ ESFXGalaxyMapObjectLevel

Enumerator
GalaxyMapObjType_Undefined 
GalaxyMapObjType_GalaxyLevel 
GalaxyMapObjType_ClusterLevel 
GalaxyMapObjType_SystemLevel 
GalaxyMapObjType_PlanetLevel 

◆ EGalaxyObjectVisiblePlotAutoSet

Enumerator
GalaxyObjectVisiblePlot_Unset 

◆ EGalaxyObjectVisibleAutoSet

Enumerator
GalaxyObjectVisible_Unset 

◆ EGalaxyObjectUsablePlotAutoSet

Enumerator
GalaxyObjectUsablePlot_Unset 

◆ EGalaxyObjectUsableAutoSet

Enumerator
GalaxyObjectUsable_Unset 

◆ ESystemLevelType

Enumerator
SL_PLANET 
SL_ANOMALY 
SL_RINGPLANET 
SL_MASSRELAY 
SL_DEPOT 
SL_SUN 

◆ EOrbitRingType

Enumerator
OR_NONE 
OR_ORBIT 
OR_ASTEROID 

◆ EPlanetType

Enumerator
NOSCAN_PLANET 
ROCK_PLANET 
DESERT_PLANET 
OCEAN_PLANET 
GARDEN_PLANET 
GIANT_ICE_PLANET 
GIANT_JOVIAN_PLANET 
GIANT_PEGASID_PLANET 
POST_GARDEN 
BROWN_DWARF 
TIDAL_LOCK 

◆ EBioPlanetEventConditionPlotAutoSet

Enumerator
BioPlanetEventConditionPlot_Unset 

◆ EBioPlanetEventConditionAutoSet

Enumerator
BioPlanetEventCondition_Unset 

◆ EBioPlanetEventTransitionPlotAutoSet

Enumerator
BioPlanetEventTransitionPlot_Unset 

◆ EBioPlanetEventTransitionAutoSet

Enumerator
BioPlanetEventTransition_Unset 

◆ EBioPlanetLandConditionPlotAutoSet

Enumerator
BioPlanetLandConditionPlot_Unset 

◆ EBioPlanetLandConditionAutoSet

Enumerator
BioPlanetLandCondition_Unset 

◆ EBioPlanetPlotLabelConditionPlotAutoSet

Enumerator
BioPlanetPlotLabelConditionPlot_Unset 

◆ EBioPlanetPlotLabelConditionAutoSet

Enumerator
BioPlanetPlotLabelCondition_Unset 

◆ EMineralType

Enumerator
MINERAL_RED 
MINERAL_BLUE 
MINERAL_GREEN 
MINERAL_ALPHA 

◆ ESFXPlanetFeatureEventTransitionPlotAutoSet

Enumerator
SFXPlanetFeatureEventTransitionPlot_Unset 

◆ ESFXPlanetFeatureEventTransitionAutoSet

Enumerator
SFXPlanetFeatureEventTransition_Unset 

◆ EFeatureType

Enumerator
FEATURE_INVALID 
FEATURE_MINERAL 
FEATURE_LABEL 
FEATURE_PROBES 
FEATURE_ARTIFACT 
FEATURE_LANDINGSITE 
FEATURE_ANOMOLY 

◆ ETutorialHooks

Enumerator
TUT_Storm 
TUT_Cover 
TUT_Mantle 
TUT_MeleeHeavy 
TUT_MeleeLight 
TUT_AmmoPickup 
TUT_Reload 
TUT_WeaponSwapWheel 
TUT_WeaponSwapButton 
TUT_CastPowerWheel 
TUT_CastPowerButton 
TUT_AssignedPower 
TUT_MeleeFromCover 
TUT_CoverSlip 
TUT_SWATRoll 
TUT_TurnCoverCorner 
TUT_SquadCommand 
TUT_ClimbUp 
TUT_ObjectiveCheck 

◆ ECoverVisualizations

Enumerator
CV_None 
CV_Mantle 

◆ AttackResult

Enumerator
ATTACK_SUCCESS 
ATTACK_FAIL 
ATTACK_FAIL_RELOADING 
ATTACK_FAIL_NO_LOS 

◆ EAITicketType

Enumerator
AI_NoTicket 
AI_TargetTicket 
AI_AttackTicket 

◆ KismetOrderType

Enumerator
KISMET_ORDER_NONE 
KISMET_ORDER_FIRE_WEAPON 
KISMET_ORDER_MOVE 

◆ HenchmanOrderType

Enumerator
HENCHMAN_ORDER_NONE 
HENCHMAN_ORDER_USE_POWER 
HENCHMAN_ORDER_SWITCH_WEAPON 
HENCHMAN_ORDER_ATTACK_TARGET 
HENCHMAN_ORDER_FOLLOW 
HENCHMAN_ORDER_HOLD_POSITION 

◆ AimProfiles

Enumerator
AimProfile_Rifle 
AimProfile_Pistol 
AimProfile_PistolShield 

◆ IKProfiles

Enumerator
IKProfile_Rifle 
IKProfile_Pistol 
IKProfile_SMG 

◆ FireModes

Enumerator
FireMode_None 
FireMode_SemiAuto 
FireMode_FullAuto 
FireMode_Burst 
FireMode_Reload 

◆ EWeaponStatBars

Enumerator
EWeaponStatBarAccuracy 
EWeaponStatBarDamage 
EWeaponStatBarFireRate 
EWeaponStatBarMagSize 
EWeaponStatBarWeight 
EWeaponStatBarOther 
EWeaponStatBar_MAX 

◆ EExperienceSourceType

Enumerator
EXPSourceType_SimpleDeath 
EXPSourceType_SkillUse 
EXPSourceType_QuestCompletion 
EXPSourceType_Generic 

◆ EBioPowerType

Enumerator
BIO_POWER_TYPE_UNKNOWN 
BIO_POWER_TYPE_CYLINDER 
BIO_POWER_TYPE_TARGET 
BIO_POWER_TYPE_PARTY 
BIO_POWER_TYPE_IMPACT_VOLUME 
BIO_POWER_TYPE_MELEE 

◆ BlackScreenActionSet

Enumerator
BlackScreenAction_TurnBlackOn 
BlackScreenAction_TurnBlackOff 
BlackScreenAction_FadeToBlack 
BlackScreenAction_FadeFromBlack 

◆ EBioFOVOLines

Enumerator
FOVOLines_Unset 

◆ EBioFOVOSpeakers

Enumerator
FOVOSpeakers_Unset 

◆ EScalarMathOps

Enumerator
SMO_Add 
SMO_Subtract 
SMO_Multiply 
SMO_Divide 
SMO_Exponent 
SMO_Modulo 

◆ BioBrowserStates

Enumerator
BBS_NORMAL 
BBS_ALERT 
BBS_DISABLED 

◆ BioLocalVariableObjectType

Enumerator
BIO_LVOT_PLAYER 
BIO_LVOT_OWNER 
BIO_LVOT_TARGET 
BIO_LVOT_BYTAG 
BIO_LVOT_SPEAKER 

◆ EPlayerRenderStateSetting

◆ JournalSortMethods

Enumerator
JSM_Newest 
JSM_Name 
JSM_Oldest 

◆ ESubtitlesRenderMode

Enumerator
SUBTITLE_RENDER_NONE 
SUBTITLE_RENDER_DEFAULT 
SUBTITLE_RENDER_TOP 
SUBTITLE_RENDER_BOTTOM 
SUBTITLE_RENDER_ABOVE_WHEEL 
SUBTITLE_RENDER_LOADSCREEN 

◆ MEBrowserWheelSubPages

Enumerator
MBW_SP_Map 
MBW_SP_Save 
MBW_SP_SquadRecord 
MBW_SP_Load 
MBW_SP_Journal 
MBW_SP_DataPad 
MBW_SP_Options 
MBW_SP_ReturnToMainMenu 
MBW_SP_ExitGame 
MBW_SP_Manual 

◆ EBioSetGestureModes

Enumerator
GestureMode_On 
GestureMode_Off 

◆ EBioSeqActSetWeaponLinks

Enumerator
EBioSeqActSetWeaponLinks_Success 
EBioSeqActSetWeaponLinks_Failure 

◆ ESkillGameComplete

Enumerator
SK_CANCEL 
SK_SUCCESS 
SK_FAIL 
SK_UNDEFINED 

◆ ToggleLightEnvType

Enumerator
TLET_ENABLE 
TLET_DISABLE 
TLET_TOGGLE 

◆ EConversationScriptType

Enumerator
NodeEnd 
NodeStart 
StartConversationScript 
EndConversationScript 
SwitchFromFullToAmbient 

◆ SFXChoiceColors

Enumerator
CHOICECOLOR_Orange 
CHOICECOLOR_Red 
CHOICECOLOR_Green 

◆ EChoiceDisplayType

Enumerator
EChoiceDisplayType_Normal 
EChoiceDisplayType_Nested 
EChoiceDisplayType_Special 
EChoiceDisplayType_None 

◆ BlackScreenDisplayModes

Enumerator
BlackScreenMode_None 
BlackScreenMode_TurnBlackOn 
BlackScreenMode_TurnBlackOff 
BlackScreenMode_FadeToBlack 
BlackScreenMode_FadeFromBlack 

◆ EPowerType

Enumerator
PowerType_Instant 
PowerType_Projectile 
PowerType_Melee 
PowerType_Buff 

◆ EPowerStatBarFormula

Enumerator
EPowerStatBarFormula_Normal 
EPowerStatBarFormula_Percent 
EPowerStatBarFormula_Distance 

◆ EPowerDataFormula

Enumerator
Normal 
BonusIsHardValue 
DivideByBonusSum 

◆ EEvolveChoice

Enumerator
EvolveChoice1 
EvolveChoice2 
EvolveChoice3 
EvolveChoice4 
EvolveChoice5 
EvolveChoice6 

◆ EChoiceGUIHandlerID

Enumerator
CHOICEHANDLER_NONE 
CHOICEHANDLER_SELECTED 
CHOICEHANDLER_EXIT 
CHOICEHANDLER_UPDATE_IMAGE 
CHOICEHANDLER_SHOW_CREDITS 

◆ BioConvWheelPositions

Enumerator
REPLY_WHEEL_MIDDLE_RIGHT 
REPLY_WHEEL_BOTTOM_RIGHT 
REPLY_WHEEL_BOTTOM_LEFT 
REPLY_WHEEL_MIDDLE_LEFT 
REPLY_WHEEL_TOP_LEFT 
REPLY_WHEEL_TOP_RIGHT 

◆ ESFXGalaxyMapUIAction

Enumerator
GalaxyAction_None 
GalaxyAction_Exit 
GalaxyAction_LeavePlanet 
GalaxyAction_EnterPlanetScan 
GalaxyAction_LeavePlanetScan 
GalaxyAction_SystemObjectAction 
GalaxyAction_PlanetAction 
GalaxyAction_MassRelayJump 
GalaxyAction_BuyFuel 
GalaxyAction_ClusterSelect 
GalaxyAction_SystemSelect 
GalaxyAction_MultiLandLand 

◆ SFXWeaponPickupUIOption

Enumerator
WEAPPICKUP_AddToInventory 
WEAPPICKUP_OpenInventory 
WEAPPICKUP_Equip 

◆ EPlotChoice

Enumerator
EPlotChoice_None 
EPlotChoice_KaidenDies 
EPlotChoice_AshleyDies 

◆ EDataOrigin

Enumerator
DataOrigin_NewGame 
DataOrigin_ME1 
DataOrigin_ME2 
DataOrigin_ME3 

◆ ECreateCharacterGUIGender

Enumerator
ECreateCharacterGUIGender_Male 
ECreateCharacterGUIGender_Female 

◆ BioNewCharacterTemplates

Enumerator
BNCT_ICONIC 
BNCT_CUSTOM 
BNCT_IMPORTED 

◆ NewCharacterLookAtTarget

Enumerator
NCLAT_Ahead 
NCLAT_Left 
NCLAT_Right 
NCLAT_Up 
NCLAT_Down 

◆ EGuiOptions

Enumerator
OPTION_NULL 
OPTION_Difficulty 
OPTION_AutoLvlUp 
OPTION_Subtitles 
OPTION_SquadPower 
OPTION_AutoSave 
OPTION_ControlBindings 
OPTION_MouseInvert 
OPTION_MouseSmooth 
OPTION_MouseSensitivity 
OPTION_Resolution 
OPTION_WindowMode 
OPTION_Gamma 
OPTION_Bloom 
OPTION_DynShadows 
OPTION_EnvShadows 
OPTION_FilmGrain 
OPTION_MusicVolume 
OPTION_SFXVolume 
OPTION_DlgVolume 
OPTION_OnlineTelemetry 
OPTION_OnlineAutoLogin 
OPTION_ControllerRumble 
OPTION_InvertYAxis 
OPTION_ControllerSensitivity 
OPTION_StickConfig 
OPTION_TriggerConfig 
OPTION_SwapTriggersShoulders 
OPTION_MotionBlur 
OPTION_AimAssist 
OPTION_HideCinematicHelmet 
OPTION_HenchHelmetOption 
OPTION_ActionUIHints 
OPTION_TextLanguage 
OPTION_VOLanguage 
OPTION_SpeechLanguage 
OPTION_MPAutoLvlUp 
OPTION_MPVoiceChatInputDevice 
OPTION_MPVoiceChatOutputDevice 
OPTION_MPVoiceChatVolume 
OPTION_MPVoiceChatMode 
OPTION_MPVoiceContinueOnLostFocus 
OPTION_AutoReplyMode 
OPTION_AudioDynamicRange 
OPTION_Hints 
OPTION_AntiAliasing 
OPTION_CONTENT_1 
OPTION_CONTENT_2 
OPTION_CONTENT_3 
OPTION_CONTENT_4 
OPTION_CONTENT_5 
OPTION_CONTENT_6 
OPTION_CONTENT_7 
OPTION_CONTENT_8 
OPTION_CONTENT_9 
OPTION_CONTENT_10 
OPTION_CONTENT_11 
OPTION_CONTENT_12 
OPTION_CONTENT_13 
OPTION_CONTENT_14 
OPTION_CONTENT_15 
OPTION_CONTENT_16 
OPTION_CONTENT_17 
OPTION_CONTENT_18 
OPTION_CONTENT_19 
OPTION_CONTENT_20 
OPTION_CONTENT_21 
OPTION_CONTENT_22 
OPTION_CONTENT_23 
OPTION_CONTENT_24 
OPTION_CONTENT_25 

◆ EOptionsGuiMode

Enumerator
GuiMode_BrowserWheel 
GuiMode_MainMenu 
GuiMode_NewGame 
GuiMode_Multiplayer 

◆ MessageBoxIcon

Enumerator
MBI_None 
MBI_Error 
MBI_Warning 
MBI_Alert 

◆ EEffectLocationReference

Enumerator
ELR_Actor 
ELR_Bone 
ELR_Socket 
ELR_HitBone 
ELR_TargetSocket 
ELR_TargetBone 

◆ EModuleTickGroup

Enumerator
MTG_Main 
MTG_Location 
MTG_Parameters 

◆ EEffectRotationTarget

Enumerator
ERotTarget_OppositeRayDir 
ERotTarget_RayDir 
ERotTarget_AwayFromImpact 
ERotTarget_IntoImpact 
ERotTarget_World 
ERotTarget_Actor 
ERotTarget_Bone 

◆ EEffectBoneAxis

Enumerator
EBoneAxis_All 
EBoneAxis_X 
EBoneAxis_Y 
EBoneAxis_Z 

◆ EClientEffectMaterial

◆ FallBackMethod

Enumerator
eFBM_None 
eFBM_MoveToPlayer 
eFBM_TeleportToNearbyNode 
eFBM_DirectTeleport 
eFBM_TeleportWhileVisible 

◆ ESFXAnimNodeBlendStrafe

Enumerator
eSFXAnimNodeBlendStrafe_Forward 
eSFXAnimNodeBlendStrafe_ForwardLeft 
eSFXAnimNodeBlendStrafe_Left 
eSFXAnimNodeBlendStrafe_BackwardLeft 
eSFXAnimNodeBlendStrafe_Backward 
eSFXAnimNodeBlendStrafe_BackwardRight 
eSFXAnimNodeBlendStrafe_Right 
eSFXAnimNodeBlendStrafe_ForwardRight 

◆ SFXAreaMapLayout

Enumerator
AM_CitDock 
AM_CitEmb 
AM_CitHosp 
AM_CitPurg 
AM_CitCommons 
AM_CitCamp 
AM_Biop_nor_1 
AM_Biop_nor_2 
AM_Biop_nor_3 
AM_Biop_nor_4 
AM_Biop_nor_5 

◆ EMoveStage

Enumerator
EMS_Sync 
EMS_Start 
EMS_Loop 
EMS_End 

◆ ETimelineType

Enumerator
TLT_None 
TLT_Visual 
TLT_Sound 
TLT_Voc 
TLT_Rumble 
TLT_ScreenShake 
TLT_TimeDilation 
TLT_Ragdoll 
TLT_Reaction 
TLT_Damage 
TLT_AOE 
TLT_AOEVisiblePawns 
TLT_AOESingle 
TLT_SyncPartner 
TLT_Timeline 
TLT_InputOn 
TLT_InputOff 
TLT_Function 
TLT_RadialBlurOn 
TLT_RadialBlurOff 
TLT_CameraAnim 
TLT_ClientEffect 
TLT_ClientEffect_Stop 
TLT_GameEffect 

◆ ETimelineTarget

Enumerator
TRG_Source 
TRG_Target 

◆ ETimelineAOEType

Enumerator
AOE_Radius 
AOE_Cone 

◆ ECustomActionLoopState

Enumerator
LoopState_Start 
LoopState_Loop 
LoopState_End 

◆ EInteractionAnimStage

Enumerator
IS_Start 
IS_Loop 
IS_End 

◆ ESFXDoorType

Enumerator
EDT_Manual 
EDT_Proximity 
EDT_AutoEntrance 
EDT_AutoExit 

◆ ESFXDoorState

Enumerator
EDS_Closed 
EDS_Open 
EDS_Hackable 
EDS_PlotLocked 
EDS_Disabled 
EDS_Delayed 
EDS_DelayedActive 

◆ EGameModePriority2

Enumerator
ModePriority_Base 
ModePriority_CheatMenu 
ModePriority_Conversation 
ModePriority_Menus 
ModePriority_Popup 

◆ EGAWZone

Enumerator
EGAWZone_InnerCouncil 
EGAWZone_Terminus 
EGAWZone_Earth 
EGAWZone_Council 
EGAWZone_Attican 

◆ ECreditEntryType

Enumerator
CREDIT_Heading 
CREDIT_Flashing 
CREDIT_Scrolling 
CREDIT_Delay 
CREDIT_LineBreak 

◆ EFlashingCreditState

Enumerator
FLASHCREDIT_FadeIn 
FLASHCREDIT_Hold 
FLASHCREDIT_FadeOut 
FLASHCREDIT_Delay 

◆ MMM_Status

Enumerator
MMM_DataUnloaded 
MMM_DataLoading 
MMM_DataLoadFailed 
MMM_DataLoadSuccess 
MMM_DataLoadProcessed 

◆ EMM_GameType

Enumerator
MM_GameType_None 
MM_GameType_New 
MM_GameType_Plus 
MM_GameType_Legacy 

◆ PowerStateEnum

Enumerator
STATE_LOCKED 
STATE_UNLOCKED 

◆ EvolutionStateEnum

Enumerator
STATE_LOCKED 
STATE_BUYABLE 
STATE_BOUGHT 

◆ EItemType

Enumerator
TYPE_MOD 
TYPE_QUEST 
TYPE_DECORATION 
TYPE_WEAPON 
TYPE_WEAPONUPGRADE 
TYPE_HELMET 
TYPE_TORSO 
TYPE_SHOULDERS 
TYPE_LEGS 
TYPE_ARMS 
TYPE_UNIQUEARMOR 
TYPE_PARTBASEDARMOR 
TYPE_MEDIGEL 
TYPE_POWER 
TYPE_TALENTRESET 
TYPE_INTELREWARD 
TYPE_NESTEDCATEGORY 
TYPE_RETURN 
TYPE_INTELSUMMARY 

◆ EWeaponModCategory

Enumerator
WModCategory_Uncategorized 
WModCategory_Barrel 
WModCategory_Scope 
WModCategory_Body 
WModCategory_Grip 
WModCategory_Emissive 
WModCategory_Blade 
WModCategory_DLC1 
WModCategory_DLC2 
WModCategory_DLC3 
WModCategory_DLC4 
WModCategory_DLC5 
WModCategory_DLC6 
WModCategory_DLC7 
WModCategory_DLC8 
WModCategory_DLC9 
WModCategory_DLC10 

◆ EPlayerCountdownTypes

Enumerator
PCT_Death 
PCT_ThisPlayerRevive 
PCT_OtherPlayerRevive 

◆ SFXFontStyle

Enumerator
SFXFONT_Normal 
SFXFONT_Italic 
SFXFONT_Bold 
SFXFONT_BoldItalic 
SFXFONT_FauxItalic 
SFXFONT_FauxBold 
SFXFONT_FauxBoldItalic 

◆ WeaponUIModSlot

Enumerator
UIModSlot_1 
UIModSlot_2 

◆ Keyboard_Options

Enumerator
KEYBOARD_STANDARD 
KEYBOARD_EMAIL 
KEYBOARD_PASSWORD 
KEYBOARD_CODE 

◆ MouseSupportLevel

Enumerator
Mouse_None 
Mouse_Click 
Mouse_ClickAndMove 

◆ SFXPowerWheelMapButtonIcon

Enumerator
PWBI_Icon_NONE 
PWBI_FaceButtonTop 
PWBI_FaceButtonLeft 
PWBI_DPadLeft 
PWBI_DPadRight 
PWBI_ShoulderLeft 
PWBI_ShoulderRight 
PWBI_TriggerLeft 
PWBI_TriggerRight 
PWBI_ICON_COUNT 

◆ SFXPowerWheelPowerState

Enumerator
PWPS_Selectable 
PWPS_Selected 
PWPS_Inactive 
PWPS_Activated 
PWPS_Overload 
PWPS_EmptySelectable 
PWPS_EmptySelected 
PWPS_NotSuggested 
PWPS_STATE_COUNT 

◆ EPlayerPositionRTPC

Enumerator
EXPLORE 
UPRIGHT_NORMAL 
UPRIGHT_IRONSIGHTS 
UPRIGHT_SCOPE_SNIPER 
UPRIGHT_SCOPE_OTHER 
COVER_NORMAL 
COVER_IRONSIGHTS 
COVER_SCOPE_SNIPER 
COVER_SCOPE_OTHER 

◆ ChargeEffectType

Enumerator
CET_ShutOffAll 
CET_StopCharge 
CET_StartCharge 

◆ EWaveCoordinator_HordeOpEvent

Enumerator
EW_StartWaves 
EW_BeginWave 
EW_BeginSupplyWave 
EW_FinishWave 
EW_JoinInProgress 

◆ EMoviePlayState

Enumerator
EMPS_Play 
EMPS_Stop 
EMPS_Pause 

◆ ETreasureType

Enumerator
AMMO_TREASURE 
MEDIGEL_TREASURE 
CREDITS_TREASURE 
GRENADE_TREASURE 

◆ CREDCurveSet

Enumerator
CREDCurve_NoReward 
CREDCurve_Minor 
CREDCurve_Small 
CREDCurve_Medium 
CREDCurve_Large 
CREDCurve_Major 

◆ LoadingMovieState

Enumerator
LMS_NotPlaying 
LMS_Playing 

◆ EBleedoutState

Enumerator
BleedOutState_None 
BleedOutState_InBleedOut 
BleedOutState_ShieldGate 
BleedOutState_HealthGate 

◆ EWoundSeverity

Enumerator
WoundSev_Light 
WoundSev_Medium 
WoundSev_Heavy 

◆ EObjectiveLocation

Enumerator
EObjectiveLocation_Table 
EObjectiveLocation_Floor 

◆ EBotGameContext

Enumerator
BGC_Unknown 
BGC_Splash 
BGC_MainMenu 
BGC_LobbyCharacter 
BGC_LobbyMain 
BGC_InGame 
BGC_GameOver 
BGC_Prompt 

◆ EBotAction

Enumerator
BOT_NoAction 
BOT_MoveForward 
BOT_MoveBackward 
BOT_Disconnect 

◆ EAGUI_MsgBoxResult

Enumerator
EAG_MSGBOX_BTN_1 
EAG_MSGBOX_BTN_2 
EAG_MSGBOX_BTN_3 
EAG_MSGBOX_BTN_4 

◆ EAGUI_CerberusIntroResult

Enumerator
EAG_CI_REDEEM_CODE 
EAG_CI_BUY_CODE 
EAG_CI_CANCEL 

◆ EAGUI_NucleusLoginResult

Enumerator
EAG_NL_LOGIN 
EAG_NL_CREATE 
EAG_NL_CANCEL 

◆ EAGUI_EmailPswdMismatchResult

Enumerator
EAG_EPM_SUBMIT 
EAG_EPM_EMAIL_PSWD 
EAG_EPM_CANCEL 

◆ MPFlowType

Enumerator
MPF_Inactive 
MPF_Connect 
MPF_ResolvingInvite 
MPF_LobbyAccess 

◆ EStorageField

Enumerator
SGF_Base 
SGF_Class00 
SGF_Class01 
SGF_Class02 
SGF_Class03 
SGF_Class04 
SGF_Class05 
SGF_Class06 
SGF_Class07 
SGF_Character00 
SGF_Character01 
SGF_Character02 
SGF_Character03 
SGF_Character04 
SGF_Character05 
SGF_Character06 
SGF_Character07 
SGF_Character08 
SGF_Character09 
SGF_Character10 
SGF_Character11 
SGF_Character12 
SGF_Character13 
SGF_Character14 
SGF_Character15 
SGF_Character16 
SGF_Character17 
SGF_Character18 
SGF_Character19 
SGF_Character20 
SGF_Character21 
SGF_Character22 
SGF_Character23 
SGF_Character24 
SGF_Character25 
SGF_Character26 
SGF_Character27 
SGF_Character28 
SGF_Character29 
SGF_Character30 
SGF_Character31 
SGF_Character32 
SGF_Character33 
SGF_Character34 
SGF_Character35 
SGF_Character36 
SGF_Character37 
SGF_Character38 
SGF_Character39 
SGF_Character40 
SGF_Character41 
SGF_Character42 
SGF_Character43 
SGF_Character44 
SGF_Character45 
SGF_Character46 
SGF_Character47 
SGF_Character48 
SGF_Character49 
SGF_Character50 
SGF_Character51 
SGF_Character52 
SGF_Character53 
SGF_Character54 
SGF_Character55 
SGF_Character56 
SGF_Character57 
SGF_Character58 
SGF_Character59 
SGF_Character60 
SGF_Character61 
SGF_Character62 
SGF_Character63 
SGF_Character64 
SGF_Character65 
SGF_Character66 
SGF_Character67 
SGF_Character68 
SGF_Character69 
SGF_Character70 
SGF_Character71 
SGF_Character72 
SGF_Character73 
SGF_Character74 
SGF_Character75 
SGF_Character76 
SGF_Character77 
SGF_FaceCodes 
SGF_NewReinforcements 
ASF_Completion 
ASF_Progress 

◆ EMPSerializationResult

Enumerator
EMPSerializationResult_Success 
EMPSerializationResult_Failure 
EMPSerializationResult_TooOld 
EMPSerializationResult_TooNew 
EMPSerializationResult_ForcedWipe 

◆ ECharacterNameResult

Enumerator
ECharacterNameResult_AllGood 
ECharacterNameResult_NotUnique 
ECharacterNameResult_NameTooLong 
ECharacterNameResult_Empty 

◆ EReinforcementGUICategory

Enumerator
EReinforcementGUICategory_None 
EReinforcementGUICategory_AssaultRifle 
EReinforcementGUICategory_SMG 
EReinforcementGUICategory_SniperRifle 
EReinforcementGUICategory_Pistol 
EReinforcementGUICategory_Shotgun 
EReinforcementGUICategory_Mod 
EReinforcementGUICategory_Kit 
EReinforcementGUICategory_MatchConsumableAmmo 
EReinforcementGUICategory_MatchConsumableWeapon 
EReinforcementGUICategory_MatchConsumableArmor 
EReinforcementGUICategory_MatchConsumableGear 
EReinforcementGUICategory_NewlyAffordableStoreItems 
EReinforcementGUICategory_KitAppearance 

◆ EStyleEventMultiplier

Enumerator
STYLE_EVENT_NORMAL 
STYLE_EVENT_NONE 
STYLE_EVENT_VERYWEAK 
STYLE_EVENT_WEAK 
STYLE_EVENT_GOOD 
STYLE_EVENT_VERYGOOD 

◆ EHelmetState

Enumerator
HS_Default 
HS_ForcedOn 
HS_ForcedOn_Full 
HS_ForcedOff 

◆ EHelmetStateController

Enumerator
HSC_Kismet 
HSC_Conversation 
HSC_Cinematic 
HSC_UserOptions_Default 

◆ EHelmetPart

Enumerator
HelmetPart_Helmet 
HelmetPart_Visor 
HelmetPart_Breather 

◆ EPermanentGameEffect_Type

Enumerator
PermanentGEType_Player 
PermanentGEType_Weapon 
PermanentGEType_GAWAsset 

◆ EClientNoCooldownDecision

Enumerator
NoCooldown_NoDecision 
NoCooldown_Success 
NoCooldown_Failure 

◆ ECastingPhase

Enumerator
CP_Start 
CP_End 

◆ EBioCapabilityTypes

Enumerator
BioCaps_Normal 
BioCaps_Death 

◆ ESFXSavedMoveType

Enumerator
SavedMoveType_Walk 
SavedMoveType_Storm 
SavedMoveType_InCover 
SavedMoveType_AimBack 
SavedMoveType_RootMotion 
SavedMoveType_Standard 

◆ ESFXSSPlotVarType

Enumerator
PlotVar_Unset 
PlotVar_State 
PlotVar_Int 
PlotVar_Float 

◆ MPMedalType

Enumerator
MPMedalType_Invalid 
MPMedalType_Kill 
MPMedalType_MeleeKill 
MPMedalType_OverCoverKill 
MPMedalType_Headshot 
MPMedalType_AssaultRifle 
MPMedalType_SniperRifle 
MPMedalType_Shotgun 
MPMedalType_Pistol 
MPMedalType_SMG 
MPMedalType_HeavyWeapon 
MPMedalType_Biotics 
MPMedalType_Tech 
MPMedalType_Revive 
MPMedalType_Assist 
MPMedalType_Survival 
MPMedalType_ChallengeLevel 
MPMedalType_Extraction 
MPMedalType_Killstreak 
MPMedalType_RandomMap 
MPMedalType_RandomFaction 

◆ ScoreTagType

Enumerator
ScoreTagType_Kill 
ScoreTagType_Assist 
ScoreTagType_Objective 
ScoreTagType_Medal 

◆ ScoreType

Enumerator
SCORETYPE_DAMAGE 
SCORETYPE_POWER 
SCORETYPE_OBJECTIVE 
SCORETYPE_MEDAL 

◆ ESpawnSortType

Enumerator
SST_Shuffle 
SST_Linear 

◆ ETreasureIndex

Enumerator
TREASURE_ONE 
TREASURE_TWO 
TREASURE_THREE 
TREASURE_FOUR 
TREASURE_FIVE 
TREASURE_SIX 
TREASURE_SEVEN 
TREASURE_EIGHT 
TREASURE_NINE 
TREASURE_TEN 

◆ DummyFireObjectCyclingMethod

Enumerator
DFOCM_Sequential 
DFOCM_Random 

◆ EMoviePlatform

Enumerator
MoviePlatform_None 
MoviePlatform_PC 
MoviePlatform_PS3 
MoviePlatform_Xbox360 

◆ eMode

Enumerator
MODE_TOPLEVEL 
MODE_RESEARCH 
MODE_TECH 

◆ EResearchMode

Enumerator
MODE_RESEARCH_TOP 
MODE_RESEARCH_WEAPON 
MODE_RESEARCH_ARMOR 
MODE_RESEARCH_SHIP 
MODE_RESEARCH_GEAR 

◆ ESFXAmbPerfEventType

Enumerator
AmbPerf_UNSET 
AmbPerf_PerformanceStart 
AmbPerf_PerformanceEnd 
AmbPerf_PoseStart 
AmbPerf_PoseEnd 
AmbPerf_GestureStart 
AmbPerf_GestureEnd 
AmbPerf_PoseEnterTransDone 

◆ ESFXAmbPerfEventPoseEnum

Enumerator
SFXAPEPose_Unset 

◆ ESFXAmbPerfEventGestureEnum

Enumerator
SFXAPEGesture_Unset 

◆ ESFXVarHenchTag

Enumerator
VarHenchTag_Unset 

◆ ESFXPortraitState

Enumerator
PORTRAIT_STATE_NORMAL 
PORTRAIT_STATE_DEAD 
PORTRAIT_STATE_BUSY 

◆ ESaveGuiMode

Enumerator
SaveGuiMode_BrowserWheel 
SaveGuiMode_MainMenu 
SaveGuiMode_GameOver 

◆ ELoadGuiMode

Enumerator
LoadGuiMode_Default 
LoadGuiMode_NGPlus 
LoadGuiMode_LegacyME2 

◆ ESFXPersonalizationOption

Enumerator
SFXPersOpt_Casual 
SFXPersOpt_Type 
SFXPersOpt_Helmet 
SFXPersOpt_Torso 
SFXPersOpt_Shoulder 
SFXPersOpt_Arm 
SFXPersOpt_Leg 
SFXPersOpt_Spec 
SFXPersOpt_Pattern 
SFXPersOpt_PatternColor 
SFXPersOpt_Tint1 
SFXPersOpt_Tint2 
SFXPersOpt_Emissive 

◆ SFXPowerWheelMode

Enumerator
PWM_NONE 
PWM_Powers 
PWM_Weapons 
PWM_PC 

◆ SFXPowerWheelPawnID

Enumerator
PWPID_Player 
PWPID_Hench1 
PWPID_Hench2 

◆ SFXPowerWheelWeaponState

Enumerator
PWWS_Normal 
PWWS_Hover 
PWWS_Disabled 
PWWS_Selected 
PWWS_WEAPSTATE_COUNT 

◆ EBioReaperControlConditionPlotAutoSet

Enumerator
BioReaperControlConditionPlot_Unset 

◆ EBioReaperControlConditionAutoSet

Enumerator
BioReaperControlCondition_Unset 

◆ ESFXTeam

Enumerator
TEAM_PLAYER 
TEAM_ENEMY 
TEAM_DUMMY 
TEAM_EVERYONE 

◆ ESFXTracerState

Enumerator
eSFXTracerState_Idle 
eSFXTracerState_ScaleUp 
eSFXTracerState_ScaleDown 

◆ EBioPowerResource

Enumerator
BIO_POWER_RESOURCE_VFX_PLAYER_CRUST 
BIO_POWER_RESOURCE_VFX_PLAYER_MATERIAL 
BIO_POWER_RESOURCE_VFX_TARGET_CRUST 
BIO_POWER_RESOURCE_VFX_TARGET_MATERIAL 
BIO_POWER_RESOURCE_VFX_FRAMEBUFFER 
BIO_POWER_RESOURCE_VFX_TRAVELLING 
BIO_POWER_RESOURCE_VFX_IMPACT 
BIO_POWER_RESOURCE_VFX_WORLD_IMPACT 
BIO_POWER_RESOURCE_VFX_RELEASE 
BIO_POWER_RESOURCE_VFX_CASTING_BEAM 
BIO_POWER_RESOURCE_CASTING 
BIO_POWER_RESOURCE_RELEASE 

◆ EAICompletionReasons

Enumerator
AI_Cancelled 
AI_Success 
AI_Failed 
AI_LOS 
AI_Cooldown 
AI_Disabled 

◆ CodeRedemptionResult

Enumerator
REDEMPTION_SUCCESS 
REDEMPTION_CANCELED 
REDEMPTION_INVALID 
REDEMPTION_ERROR 

◆ EGawParamType

Enumerator
GawMsgParamType_Bool 
GawMsgParamType_Int 
GawMsgParamType_Float 

◆ SFXOnlineUIState

Enumerator
SFXONLINE_UISTATE_NONE 
SFXONLINE_UISTATE_NUCLEUS_CONNECTING 
SFXONLINE_UISTATE_NUCLEUS_CONNECTED 
SFXONLINE_UISTATE_CERBERUS_CONNECTING 
SFXONLINE_UISTATE_CERBERUS_ENTITLED 
SFXONLINE_UISTATE_CERBERUS_CONNECTED 

◆ SFXOnlineConnection_MessageType

Enumerator
SFXONLINE_MT_MESSAGEOFTHEDAY 
SFXONLINE_MT_DOWNLOAD_PROMPT 
SFXONLINE_MT_GAW_SUMMARY 
SFXONLINE_MT_GAW_STATUS_UPDATE 
SFXONLINE_MT_FRIEND_ACHIVEMENT 
SFXONLINE_MT_FRIEND_LEADERBOARD_RANK_CHANGE 
SFXONLINE_MT_MESSAGEOFTHEDAY_TICKERONLY 
SFXONLINE_MT_DISCONNECTED_TICKERONLY 
SFXONLINE_MT_MP_PROMO 

◆ SFXOnlinePurchaseSource

Enumerator
SFXONLINE_PS_CERBERUS_MAIN 
SFXONLINE_PS_SHOW_LIVE_CONTENT 
SFXONLINE_PS_DLC_AVAILABLE 
SFXONLINE_PS_MARKETPLACE 

◆ SFXOnlineError

Enumerator
SFXONLINE_ERR_OK 
SFXONLINE_AUTH_ERR_DEFAULT 
SFXONLINE_AUTH_ERR_SYSTEM 
SFXONLINE_ERR_AUTHORIZATION_REQUIRED 
SFXONLINE_AUTH_ERR_TOS_REQUIRED 
SFXONLINE_AUTH_ERR_INVALID_COUNTRY 
SFXONLINE_AUTH_ERR_INVALID_USER 
SFXONLINE_AUTH_ERR_INVALID_PASSWORD 
SFXONLINE_AUTH_ERR_MISSING_PASSWORD 
SFXONLINE_AUTH_ERR_INVALID_TOKEN 
SFXONLINE_AUTH_ERR_EXPIRED_TOKEN 
SFXONLINE_AUTH_ERR_EXISTS 
SFXONLINE_AUTH_ERR_TOO_YOUNG 
SFXONLINE_AUTH_ERR_NO_ACCOUNT 
SFXONLINE_AUTH_ERR_PERSONA_NOT_FOUND 
SFXONLINE_AUTH_ERR_PERSONA_INACTIVE 
SFXONLINE_AUTH_ERR_INVALID_PMAIL 
SFXONLINE_AUTH_ERR_INVALID_FIELD 
SFXONLINE_AUTH_ERR_INVALID_EMAIL 
SFXONLINE_AUTH_ERR_MISSING_EMAIL 
SFXONLINE_AUTH_ERR_INVALID_STATUS 
SFXONLINE_AUTH_ERR_INVALID_SESSION_KEY 
SFXONLINE_AUTH_ERR_PERSONA_BANNED 
SFXONLINE_AUTH_ERR_DEACTIVATED 
SFXONLINE_AUTH_ERR_PENDING 
SFXONLINE_AUTH_ERR_BANNED 
SFXONLINE_AUTH_ERR_DISABLED 
SFXONLINE_AUTH_ERR_MISSING_PERSONAID 
SFXONLINE_AUTH_ERR_USER_DOES_NOT_MATCH_PERSONA 
SFXONLINE_AUTH_ERR_USER_INACTIVE 
SFXONLINE_AUTH_ERR_NAME_MISMATCH 
SFXONLINE_AUTH_ERR_INVALID_PS3_TICKET 
SFXONLINE_AUTH_ERR_INVALID_NAMESPACE 
SFXONLINE_AUTH_ERR_FIELD_INVALID_CHARS 
SFXONLINE_AUTH_ERR_FIELD_TOO_SHORT 
SFXONLINE_AUTH_ERR_FIELD_TOO_LONG 
SFXONLINE_AUTH_ERR_FIELD_MUST_BEGIN_WITH_LETTER 
SFXONLINE_AUTH_ERR_FIELD_MISSING 
SFXONLINE_AUTH_ERR_FIELD_INVALID 
SFXONLINE_AUTH_ERR_FIELD_NOT_ALLOWED 
SFXONLINE_AUTH_ERR_FIELD_NEEDS_SPECIAL_CHARS 
SFXONLINE_AUTH_ERR_FIELD_ALREADY_EXISTS 
SFXONLINE_AUTH_ERR_FIELD_NEEDS_CONSENT 
SFXONLINE_AUTH_ERR_FIELD_TOO_YOUNG 
SFXONLINE_ERR_DUPLICATE_LOGIN 
SFXONLINE_ERR_DISCONNECTED 
SFXONLINE_SDK_ERR_SERVER_DISCONNECT 
SFXONLINE_SDK_ERR_XBL_DISCONNECT 
SFXONLINE_SDK_ERR_PSN_DISCONNECT 
SFXONLINE_REDIRECTOR_NO_MATCHING_INSTANCE 
SFXONLINE_REDIRECTOR_CLIENT_NOT_COMPATIBLE 
SFXONLINE_REDIRECTOR_CLIENT_UNKNOWN 
SFXONLINE_REDIRECTOR_SERVER_DOWN 
SFXONLINE_REDIRECTOR_SERVER_SUNSET 
SFXONLINE_REDIRECTOR_NO_SERVER_CAPACITY 
SFXONLINE_SDK_ERR_NO_MULTIPLAYER_PRIVILEGE 
SFXONLINE_REDIRECTOR_SERVER_NOT_FOUND 
SFXONLINE_AUTH_ERR_PASSWORD_NOT_MATCH 
SFXONLINE_AUTH_ERR_INVALID_CODE 
SFXONLINE_AUTH_ERR_CODE_ALREADY_USED 
SFXONLINE_SDK_ERR_MINIMUM_AGE_CHECK_FAILED 

◆ SFXOnlineErrorContext

Enumerator
SFXONLINE_ERRCONTEXT_NONE 
SFXONLINE_ERRCONTEXT_Connect 
SFXONLINE_ERRCONTEXT_Login 
SFXONLINE_ERRCONTEXT_CreatePersona 
SFXONLINE_ERRCONTEXT_LoginPersona 
SFXONLINE_ERRCONTEXT_CreateAccount 
SFXONLINE_ERRCONTEXT_AssociateAccount 
SFXONLINE_ERRCONTEXT_SignOut 

◆ SFXOnlineErrorField

Enumerator
SFXONLINE_FIELD_UNKNOWN 
SFXONLINE_FIELD_PASSWORD 
SFXONLINE_FIELD_VERIFY_PASSWORD 
SFXONLINE_FIELD_EMAIL 
SFXONLINE_FIELD_PARENTAL_EMAIL 
SFXONLINE_FIELD_DISPLAY_NAME 
SFXONLINE_FIELD_STATUS 
SFXONLINE_FIELD_DOB 
SFXONLINE_FIELD_TOKEN 
SFXONLINE_FIELD_EXPIRATION 

◆ SFXOnlineErrorFieldCause

Enumerator
SFXONLINE_FIELD_ERR_UNKNOWN 
SFXONLINE_FIELD_ERR_INVALID_VALUE 
SFXONLINE_FIELD_ERR_ILLEGAL_VALUE 
SFXONLINE_FIELD_ERR_MISSING_VALUE 
SFXONLINE_FIELD_ERR_DUPLICATE_VALUE 
SFXONLINE_FIELD_ERR_INVALID_EMAIL_DOMAIN 
SFXONLINE_FIELD_ERR_SPACES_NOT_ALLOWED 
SFXONLINE_FIELD_ERR_TOO_SHORT 
SFXONLINE_FIELD_ERR_TOO_LONG 
SFXONLINE_FIELD_ERR_TOO_YOUNG 
SFXONLINE_FIELD_ERR_TOO_OLD 
SFXONLINE_FIELD_ERR_ILLEGAL_FOR_COUNTRY 
SFXONLINE_FIELD_ERR_BANNED_COUNTRY 
SFXONLINE_FIELD_ERR_NOT_ALLOWED 
SFXONLINE_FIELD_ERR_NOT_MATCH 

◆ SFXOnlineStatsID

Enumerator
SFXONLINE_STATS_N7RATING 

◆ SFXOnlineSettingPropertiesID

Enumerator
SFXONLINESETTINGS_PROPERTY_MAP_INDEX 

◆ SFXOnlineGameStatus

Enumerator
SFXONLINE_IN_MATCH_MAKING 
SFXONLINE_IN_LOBBY 
SFXONLINE_IN_LOBBY_LONGTIME 
SFXONLINE_IN_GAME_STARTING 
SFXONLINE_IN_GAME_MIDGAME 
SFXONLINE_IN_GAME_FINISHING 
SFXONLINE_IN_UNKNOWN_STATE 

◆ SFXOnlineGameEnemyType

Enumerator
SFXONLINE_ENEMY_RANDOM 
SFXONLINE_ENEMY_CERBERUS 
SFXONLINE_ENEMY_GETH 
SFXONLINE_ENEMY_REAPER 
SFXONLINE_ENEMY_ANY 

◆ SFXOnlineGameDifficulty

Enumerator
SFXONLINE_DIFFICULTY_BRONZE 
SFXONLINE_DIFFICULTY_SILVER 
SFXONLINE_DIFFICULTY_GOLD 
SFXONLINE_DIFFICULTY_ANY 

◆ SFXOnlineMessageType

Enumerator
SFXONLINE_MESSAGE_ACHIEVEMENT 

◆ LeaderboardStatsError

Enumerator
LBS_OK 
LBS_FAILED 
LBS_LB_RANK_NOT_FOUND 

◆ JoinFailureReason

Enumerator
JFR_Unknown 
JFR_GameFull 
JFR_InviterLeft 
JFR_ProtocolMismatch 
JFR_MissingDLCInviter 
JFR_MissingDLCInvitee 

◆ SFXOnlineConnectMode

Enumerator
SFXONLINE_CM_NONE 
SFXONLINE_CM_IMPLICIT 
SFXONLINE_CM_EXPLICIT 
SFXONLINE_CM_SILENT 
SFXONLINE_CM_FORCEDAUTOMATIC 

◆ SFXOnlineNotificationPriority

Enumerator
SFXONLINE_NOTIFICATION_PRIORITY_CERBERUS_CONTENT 
SFXONLINE_NOTIFICATION_PRIORITY_NEW_UNLOCK 
SFXONLINE_NOTIFICATION_PRIORITY_SOON_DLC 
SFXONLINE_NOTIFICATION_PRIORITY_MOTD 
SFXONLINE_NOTIFICATION_PRIORITY_UPCOMING_UNLOCK 
SFXONLINE_NOTIFICATION_PRIORITY_UPCOMING_DLC 

◆ SFXOnlineNotificationOfferPurchaseStatus

Enumerator
SFXONLINE_NOTIFICATION_PURHASE_UNKNOWN 
SFXONLINE_NOTIFICATION_PURHASE_COMPLETED 
SFXONLINE_NOTIFICATION_PURHASE_NONE 

◆ SFXOnlineEntitlementLookupInfoType

Enumerator
SFX_OELIT_NAM_ENTITLEMENT 
SFX_OELIT_NAM_GROUP 
SFX_OELIT_SERVER_ENTITLEMENT 
SFX_OELIT_SERVER_REVOKE 

◆ EKeyboardType

Enumerator
KT_Standard 
KT_Password 
KT_Email 
KT_Code 

◆ ETelemetryChannel

Enumerator
Channel_Normal 
Channel_Anonymous 

◆ ETelemetryAttributeType

Enumerator
AttributeType_None 
AttributeType_String 
AttributeType_Int 
AttributeType_Float 
AttributeType_Bool 
AttributeType_ClassName 

◆ SFXOnlineEventStatusFinished

Enumerator
SFXONLINE_EVENT_STATUS_FINISHED_SUCCESS 
SFXONLINE_EVENT_STATUS_FINISHED_FAILED 
SFXONLINE_EVENT_STATUS_FINISHED_CANCELED 
SFXONLINE_EVENT_STATUS_FINISHED_TIMEOUT 

◆ SFXOnlineEventStatus

Enumerator
SFXONLINE_EVENT_STATUS_NONE 
SFXONLINE_EVENT_STATUS_PENDING 
SFXONLINE_EVENT_STATUS_COMPLETE 

◆ SFXOnlineEventType

Enumerator
SFXONLINE_EVENT_NONE 
SFXONLINE_EVENT_TICK 
SFXONLINE_EVENT_TIMER 
SFXONLINE_EVENT_MP_GAME_STATUS_CHANGE 
SFXONLINE_EVENT_PLATFORM_CONTROLLERCHANGE_0 
SFXONLINE_EVENT_PLATFORM_CONTROLLERCHANGE_1 
SFXONLINE_EVENT_PLATFORM_CONTROLLERCHANGE_2 
SFXONLINE_EVENT_PLATFORM_CONTROLLERCHANGE_3 
SFXONLINE_EVENT_PLATFORM_CONNECT 
SFXONLINE_EVENT_PLATFORM_DISCONNECT 
SFXONLINE_EVENT_PLATFORM_LOGINCHANGE_0 
SFXONLINE_EVENT_PLATFORM_LOGINCHANGE_1 
SFXONLINE_EVENT_PLATFORM_LOGINCHANGE_2 
SFXONLINE_EVENT_PLATFORM_LOGINCHANGE_3 
SFXONLINE_EVENT_PLATFORM_UI_OPEN 
SFXONLINE_EVENT_PLATFORM_UI_CLOSE 
SFXONLINE_EVENT_PLATFORM_LOGINCANCEL 
SFXONLINE_EVENT_PLATFORM_LOGINSUCCESS 
SFXONLINE_EVENT_PLATFORM_UI_KEYBOARD 
SFXONLINE_EVENT_LOGIN_SIGNED_IN 
SFXONLINE_EVENT_UTIL_GET_CONFIG_SECTION 
SFXONLINE_EVENT_ACHIEVEMENT_GRANT 
SFXONLINE_EVENT_QUICKMATCH 
SFXONLINE_EVENT_INVITE 
SFXONLINE_EVENT_SEEN_PLAYER 
SFXONLINE_EVENT_NETWORK_WAIT_START 
SFXONLINE_EVENT_NETWORK_WAIT_FINISHED 

◆ SFXOnlineComponentBlazeHubEnvironment

Enumerator
SFXONLINE_BLAZEHUB_ENV_DISABLED 
SFXONLINE_BLAZEHUB_ENV_DEV 
SFXONLINE_BLAZEHUB_ENV_TEST 
SFXONLINE_BLAZEHUB_ENV_CERT 
SFXONLINE_BLAZEHUB_ENV_PROD 
SFXONLINE_BLAZEHUB_ENV_LOCAL 

◆ SFXOnlineComponentBlazeHubDirtyAllocationContext

Enumerator
SFXONLINE_BLAZEHUB_DIRTY_ALLOC_DEFAULT 
SFXONLINE_BLAZEHUB_DIRTY_ALLOC_BUGSENTRY 

◆ EDownloadDataStep

Enumerator
DDS_Init 
DDS_GalaxyAtWarLevel 
DDS_BinaryLiveIniData 
DDS_LiveTlkTable 
DDS_GetLeaderboardList 
DDS_ReadPlayerStorage 

◆ OnlineJobCategory

Enumerator
OJC_Default 
OJC_Storage 
OJC_Leaderboards 
OJC_FriendList 
OJC_HTTPSystem 
OJC_GetAuthToken 
OJC_ImageSystem 

◆ OnlineJobType

Enumerator
OJT_None 
OJT_SaveSettings 
OJT_LoadSettings 
OJT_GameReporting 
OJT_GetLeaderboardData 
OJT_GetLeaderboardList 
OJT_GetStatsGroupList 
OJT_ImportFriendListToBlaze 
OJT_SendMessage 
OJT_FetchAllMessages 
OJT_PurgeMessages 
OJT_HTTPRequest 
OJT_GetAuthToken 
OJT_GalaxyAtWarHTTPRequest 
OJT_HTTPImageRequest 
OJT_AllJobs 

◆ OnlineJobErrorCode

Enumerator
OJEC_None 
OJEC_Cancelled 
OJEC_FailedToStart 
OJEC_Disconnected 
OJEC_System 
OJEC_Timeout 
OJEC_AuthorizationRequired 
OJEC_RecordNotFound 
OJEC_TooManyKeys 
OJEC_DBError 

◆ ECHTTPManagerState

Enumerator
HTTP_MANAGER_STATE_IDLE 
HTTP_MANAGER_STATE_DOWNLOAD 

◆ EPCPresenceStates

Enumerator
PC_PRESENCE_OFFLINE 
PC_PRESENCE_ONLINE 
PC_PRESENCE_INGAME 
PC_PRESENCE_BUSY 
PC_PRESENCE_IDLE 
PC_PRESENCE_JOINABLE 

◆ SFXOnlineXenonPlayerListButtonType

Enumerator
SFXONLINE_XENON_PLAYERLIST_BUTTON_TYPE_TITLECUSTOM 
SFXONLINE_XENON_PLAYERLIST_BUTTON_TYPE_PLAYERREVIEW 
SFXONLINE_XENON_PLAYERLIST_BUTTON_TYPE_GAMEINVITE 
SFXONLINE_XENON_PLAYERLIST_BUTTON_TYPE_MESSAGE 
SFXONLINE_XENON_PLAYERLIST_BUTTON_TYPE_FRIENDREQUEST 
SFXONLINE_XENON_PLAYERLIST_BUTTON_TYPE_NONE 

◆ SFXOnlineQuickMatchOutcome

Enumerator
SFXONLINE_MATCHMAKER_IN_PROGRESS 
SFXONLINE_MATCHMAKER_CREATE 
SFXONLINE_MATCHMAKER_JOIN 
SFXONLINE_MATCHMAKER_SEARCH_TIMEOUT 
SFXONLINE_MATCHMAKER_FAILED 

◆ EPersonalMatchSettingsType

Enumerator
SETTINGS_FOR_SEARCH 
SETTINGS_FOR_CREATE 

◆ EHTTPRequest

Enumerator
HTTP_REQUEST_INVALID 

◆ SFXOnlineComponentType

Enumerator
SFXONLINE_COMPONENT_TYPE_COORDINATOR 
SFXONLINE_COMPONENT_TYPE_ONLINE_API 
SFXONLINE_COMPONENT_TYPE_ONLINE_UI 
SFXONLINE_COMPONENT_TYPE_PLATFORM 
SFXONLINE_COMPONENT_TYPE_LOGIN 
SFXONLINE_COMPONENT_TYPE_LEADERBOARD 
SFXONLINE_COMPONENT_TYPE_STATS 
SFXONLINE_COMPONENT_TYPE_ACHIEVEMENT 
SFXONLINE_COMPONENT_TYPE_PLAYGROUP 
SFXONLINE_COMPONENT_TYPE_MATCH_MAKER 
SFXONLINE_COMPONENT_TYPE_GAME_MANAGER 
SFXONLINE_COMPONENT_TYPE_VOICE 
SFXONLINE_COMPONENT_TYPE_ANTICHEAT 
SFXONLINE_COMPONENT_TYPE_SERVER_LIST 
SFXONLINE_COMPONENT_TYPE_GAMEFLOW 
SFXONLINE_COMPONENT_TYPE_ASSOCIATION 
SFXONLINE_COMPONENT_TYPE_UNREALSYSTEM 
SFXONLINE_COMPONENT_TYPE_UNREALPLAYER 
SFXONLINE_COMPONENT_TYPE_UNREALPLAYEREX 
SFXONLINE_COMPONENT_TYPE_NOTIFICATION 
SFXONLINE_COMPONENT_TYPE_ORIGIN 
SFXONLINE_COMPONENT_TYPE_JOBQUEUE 
SFXONLINE_COMPONENT_TYPE_MATCH_MAKING_BOT 
SFXONLINE_COMPONENT_TYPE_MESSAGING 
SFXONLINE_COMPONENT_TYPE_GAME_ENTRY_FLOW 
SFXONLINE_COMPONENT_TYPE_TELEMETRY 
SFXONLINE_COMPONENT_TYPE_LIVE_PARTY 
SFXONLINE_COMPONENT_TYPE_HTTP_MANAGER 
SFXONLINE_COMPONENT_TYPE_XML_PARSER 
SFXONLINE_COMPONENT_TYPE_GALAXYATWAR 
SFXONLINE_COMPONENT_TYPE_COMMERCE 
SFXONLINE_COMPONENT_TYPE_IMAGE_MANAGER 
SFXONLINE_COMPONENT_TYPE_AVATAR_AWARD 

◆ EGaWMsgType

Enumerator
GaWMsgType_Zero 
GaWMsgType_PlotEvent 

◆ ECreatureLogState

Enumerator
ECREATURELOGSTATE_INITIAL 
ECREATURELOGSTATE_LOADING 
ECREATURELOGSTATE_SPAWNING 
ECREATURELOGSTATE_SPAWNING_2nd 
ECREATURELOGSTATE_UNLOADING 
ECREATURELOGSTATE_ENDING 

◆ SFXUnitTestAsyncLoading_RequestAction

Enumerator
SFXRequestAction_None 
SFXRequestAction_SkipPriorityRequests 
SFXRequestAction_Suspend 

◆ WwiseEventPrepareState

Enumerator
WwiseEvent_Unprepared 
WwiseEvent_Preparing 
WwiseEvent_PrepareSuccess 
WwiseEvent_PrepareFailed 
WwiseEvent_UnPrepareFailed 

◆ MPChallengeCategory

Enumerator
MPChallengeCat_NONE 
MPChallengeCat_General 
MPChallengeCat_Aliens 
MPChallengeCat_Weapons 

◆ MPChallengeRankIcon

Enumerator
MPChallengeRankIcon_Bronze 
MPChallengeRankIcon_Bronze_Complete 
MPChallengeRankIcon_Silver 
MPChallengeRankIcon_Silver_Complete 
MPChallengeRankIcon_Gold 
MPChallengeRankIcon_Gold_Complete 

◆ MPChallengeRank

Enumerator
MPChallengeRank_Unknown 
MPChallengeRank_Gold 
MPChallengeRank_Silver 
MPChallengeRank_Bronze 

◆ ePowerState

Enumerator
CPS_PowerStable 
CPS_PowerDraining 
CPS_PowerCharging 

◆ MiniGame

Enumerator
MiniGame_ClawMachine 
MiniGame_Roullette 
MiniGame_RobotFighting 
MiniGame_MissileDefense 
MiniGame_VarrenRacing 
MiniGame_Qasar 
MiniGame_CombatSim1 
MiniGame_CombatSim2 
MiniGame_CombatSim3 
MiniGame_Qasar2 
MiniGame_Qasar3 
MiniGame_VarrenRacing2 
MiniGame_VarrenRacing3 

◆ CloneClassType

Enumerator
CloneClass_Soldier 
CloneClass_Adept 
CloneClass_Engineer 
CloneClass_Infiltrator 
CloneClass_Sentinel 
CloneClass_Vanguard 

◆ ConeCheck

Enumerator
ConeCheck_Front 
ConeCheck_Back 
ConeCheck_Right 
ConeCheck_Left 

◆ PropertyType

Enumerator
Unknown 
None 
StructProperty 
IntProperty 
FloatProperty 
ObjectProperty 
NameProperty 
BoolProperty 
ByteProperty 
ArrayProperty 
StrProperty 
StringRefProperty 
DelegateProperty 
BioMask4Property 
InterfaceProperty 
ComponentProperty 

◆ StorageTypes

Storage Types for Texture2D.

Enumerator
pccUnc 
pccLZO 
pccZlib 
pccOodle 
extUnc 
extLZO 
extZlib 
extLZMA 
extOodle 
empty 

◆ StorageFlags

Storage type flags for Texture2D.

Enumerator
noFlags 
externalFile 
compressedZlib 
compressedLZO 
compressedLZMA 
compressedOodle 
unused