Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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Public Attributes | |
LightMapPolicy | PixelParams |
FMaterialPixelShaderParameters | MaterialParameters |
FShaderParameter | AmbientColorAndSkyFactor |
FShaderParameter | UpperSkyColor |
FShaderParameter | LowerSkyColor |
FShaderParameter | MotionBlurMask |
FShaderParameter | CharacterMask |
FShaderParameter | TranslucencyDepth |
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NameReference | ShaderType |
Guid | Guid |
ShaderFrequency | Frequency |
byte[] | ShaderByteCode |
uint | ParameterMapCRC |
int | InstructionCount |
byte | Platform |
NameReference? | VertexFactoryType |
Additional Inherited Members | |
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enum | ShaderFrequency : byte |
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virtual Shader | Clone () |
void | ReplaceByteCode (byte[] newShaderByteCode) |
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Shader | SharedClone () |
LightMapPolicy TBasePassPixelShader< LightMapPolicy >.PixelParams |
FMaterialPixelShaderParameters TBasePassPixelShader< LightMapPolicy >.MaterialParameters |
FShaderParameter TBasePassPixelShader< LightMapPolicy >.AmbientColorAndSkyFactor |
FShaderParameter TBasePassPixelShader< LightMapPolicy >.UpperSkyColor |
FShaderParameter TBasePassPixelShader< LightMapPolicy >.LowerSkyColor |
FShaderParameter TBasePassPixelShader< LightMapPolicy >.MotionBlurMask |
FShaderParameter TBasePassPixelShader< LightMapPolicy >.CharacterMask |
FShaderParameter TBasePassPixelShader< LightMapPolicy >.TranslucencyDepth |