Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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TBasePassPixelShader< LightMapPolicy > Class Template Reference
Inheritance diagram for TBasePassPixelShader< LightMapPolicy >:
Shader

Public Attributes

LightMapPolicy PixelParams
 
FMaterialPixelShaderParameters MaterialParameters
 
FShaderParameter AmbientColorAndSkyFactor
 
FShaderParameter UpperSkyColor
 
FShaderParameter LowerSkyColor
 
FShaderParameter MotionBlurMask
 
FShaderParameter CharacterMask
 
FShaderParameter TranslucencyDepth
 
- Public Attributes inherited from Shader
NameReference ShaderType
 
Guid Guid
 
ShaderFrequency Frequency
 
byte[] ShaderByteCode
 
uint ParameterMapCRC
 
int InstructionCount
 
byte Platform
 
NameReference? VertexFactoryType
 

Additional Inherited Members

- Public Types inherited from Shader
enum  ShaderFrequency : byte
 
- Public Member Functions inherited from Shader
virtual Shader Clone ()
 
void ReplaceByteCode (byte[] newShaderByteCode)
 
- Protected Member Functions inherited from Shader
Shader SharedClone ()
 

Member Data Documentation

◆ PixelParams

LightMapPolicy TBasePassPixelShader< LightMapPolicy >.PixelParams

◆ MaterialParameters

FMaterialPixelShaderParameters TBasePassPixelShader< LightMapPolicy >.MaterialParameters

◆ AmbientColorAndSkyFactor

FShaderParameter TBasePassPixelShader< LightMapPolicy >.AmbientColorAndSkyFactor

◆ UpperSkyColor

FShaderParameter TBasePassPixelShader< LightMapPolicy >.UpperSkyColor

◆ LowerSkyColor

FShaderParameter TBasePassPixelShader< LightMapPolicy >.LowerSkyColor

◆ MotionBlurMask

FShaderParameter TBasePassPixelShader< LightMapPolicy >.MotionBlurMask

◆ CharacterMask

FShaderParameter TBasePassPixelShader< LightMapPolicy >.CharacterMask

◆ TranslucencyDepth

FShaderParameter TBasePassPixelShader< LightMapPolicy >.TranslucencyDepth

The documentation for this class was generated from the following file: