Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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TBasePassVertexShader< LightMapPolicy, DensityPolicy > Class Template Reference
Inheritance diagram for TBasePassVertexShader< LightMapPolicy, DensityPolicy >:
Shader

Public Attributes

LightMapPolicy LightMapVertexParams
 
FVertexFactoryParameterRef VertexFactoryParameters
 
FHeightFogVertexShaderParameters HeightFogParameters
 
FMaterialVertexShaderParameters MaterialParameters
 
DensityPolicy DensityVertexShaderParams
 
- Public Attributes inherited from Shader
NameReference ShaderType
 
Guid Guid
 
ShaderFrequency Frequency
 
byte[] ShaderByteCode
 
uint ParameterMapCRC
 
int InstructionCount
 
byte Platform
 
NameReference? VertexFactoryType
 

Additional Inherited Members

- Public Types inherited from Shader
enum  ShaderFrequency : byte
 
- Public Member Functions inherited from Shader
virtual Shader Clone ()
 
void ReplaceByteCode (byte[] newShaderByteCode)
 
- Protected Member Functions inherited from Shader
Shader SharedClone ()
 

Member Data Documentation

◆ LightMapVertexParams

LightMapPolicy TBasePassVertexShader< LightMapPolicy, DensityPolicy >.LightMapVertexParams

◆ VertexFactoryParameters

FVertexFactoryParameterRef TBasePassVertexShader< LightMapPolicy, DensityPolicy >.VertexFactoryParameters

◆ HeightFogParameters

FHeightFogVertexShaderParameters TBasePassVertexShader< LightMapPolicy, DensityPolicy >.HeightFogParameters

◆ MaterialParameters

FMaterialVertexShaderParameters TBasePassVertexShader< LightMapPolicy, DensityPolicy >.MaterialParameters

◆ DensityVertexShaderParams

DensityPolicy TBasePassVertexShader< LightMapPolicy, DensityPolicy >.DensityVertexShaderParams

The documentation for this class was generated from the following file: