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| override void | Serialize (SerializingContainer sc) |
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| override void | Serialize (SerializingContainer sc) |
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| abstract void | Serialize (SerializingContainer sc) |
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◆ Serialize()
| override void FFluidTessellationVertexFactoryShaderParameters.Serialize |
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SerializingContainer |
sc | ) |
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inlineprotectedvirtual |
◆ GridSize
| FShaderParameter FFluidTessellationVertexFactoryShaderParameters.GridSize |
◆ TessellationParameters
| FShaderParameter FFluidTessellationVertexFactoryShaderParameters.TessellationParameters |
◆ Heightmap
| FShaderResourceParameter FFluidTessellationVertexFactoryShaderParameters.Heightmap |
◆ TessellationFactors1
| FShaderParameter FFluidTessellationVertexFactoryShaderParameters.TessellationFactors1 |
◆ TessellationFactors2
| FShaderParameter FFluidTessellationVertexFactoryShaderParameters.TessellationFactors2 |
◆ TexcoordScaleBias
| FShaderParameter FFluidTessellationVertexFactoryShaderParameters.TexcoordScaleBias |
◆ SplineParameters
| FShaderParameter FFluidTessellationVertexFactoryShaderParameters.SplineParameters |
The documentation for this class was generated from the following file:
- LegendaryExplorer/LegendaryExplorerCore/Unreal/BinaryConverters/Shaders/VertexFactories.cs