◆ OcclusionSampleOffsets
FShaderParameter TAmbientOcclusionPixelShader.OcclusionSampleOffsets |
◆ RandomNormalTexture
FShaderResourceParameter TAmbientOcclusionPixelShader.RandomNormalTexture |
◆ ProjectionScale
FShaderParameter TAmbientOcclusionPixelShader.ProjectionScale |
◆ ProjectionMatrix
FShaderParameter TAmbientOcclusionPixelShader.ProjectionMatrix |
◆ NoiseScale
FShaderParameter TAmbientOcclusionPixelShader.NoiseScale |
◆ AOParams
FAmbientOcclusionParams TAmbientOcclusionPixelShader.AOParams |
◆ OcclusionCalcParameters
FShaderParameter TAmbientOcclusionPixelShader.OcclusionCalcParameters |
◆ HaloDistanceScale
FShaderParameter TAmbientOcclusionPixelShader.HaloDistanceScale |
◆ OcclusionRemapParameters
FShaderParameter TAmbientOcclusionPixelShader.OcclusionRemapParameters |
◆ OcclusionFadeoutParameters
FShaderParameter TAmbientOcclusionPixelShader.OcclusionFadeoutParameters |
◆ MaxRadiusTransform
FShaderParameter TAmbientOcclusionPixelShader.MaxRadiusTransform |
The documentation for this class was generated from the following file:
- LegendaryExplorer/LegendaryExplorerCore/Unreal/BinaryConverters/Shaders/Shader.cs