◆ OcclusionSampleOffsets
| FShaderParameter TAmbientOcclusionPixelShader.OcclusionSampleOffsets |
◆ RandomNormalTexture
| FShaderResourceParameter TAmbientOcclusionPixelShader.RandomNormalTexture |
◆ ProjectionScale
| FShaderParameter TAmbientOcclusionPixelShader.ProjectionScale |
◆ ProjectionMatrix
| FShaderParameter TAmbientOcclusionPixelShader.ProjectionMatrix |
◆ NoiseScale
| FShaderParameter TAmbientOcclusionPixelShader.NoiseScale |
◆ AOParams
| FAmbientOcclusionParams TAmbientOcclusionPixelShader.AOParams |
◆ OcclusionCalcParameters
| FShaderParameter TAmbientOcclusionPixelShader.OcclusionCalcParameters |
◆ HaloDistanceScale
| FShaderParameter TAmbientOcclusionPixelShader.HaloDistanceScale |
◆ OcclusionRemapParameters
| FShaderParameter TAmbientOcclusionPixelShader.OcclusionRemapParameters |
◆ OcclusionFadeoutParameters
| FShaderParameter TAmbientOcclusionPixelShader.OcclusionFadeoutParameters |
◆ MaxRadiusTransform
| FShaderParameter TAmbientOcclusionPixelShader.MaxRadiusTransform |
The documentation for this class was generated from the following file:
- LegendaryExplorer/LegendaryExplorerCore/Unreal/BinaryConverters/Shaders/Shader.cs