Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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ISACT info about the sample data More...
Public Member Functions | |
SampleInfoBankChunk (Stream inStream, BankChunk parent) | |
override void | Write (Stream outStream) |
override string | ToChunkDisplay () |
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BankChunk () | |
BankChunk (string chunkName, int chunkLen, Stream inStream, BankChunk parent) | |
virtual void | Write (Stream outStream) |
IEnumerable< BankChunk > | GetAllSubChunks () |
virtual string | ToChunkDisplay () |
BankChunk | GetParent () |
Public Attributes | |
int | BufferOffset |
int | TimeLength |
int | SamplesPerSecond |
int | ByteLength |
ushort | BitsPerSample |
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string | ChunkName |
byte[] | RawData |
List< BankChunk > | SubChunks = new List<BankChunk>(0) |
Some chunks have subchunks More... | |
Static Public Attributes | |
static readonly string | FixedChunkTitle = "sinf" |
The defined name of this chunk. More... | |
Additional Inherited Members | |
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BankChunk | Parent |
References the containing object More... | |
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long | ChunkDataStartOffset [get] |
The offset in which this bank's data starts - + 8 after header & size. For name only this should not be used. More... | |
ISACT info about the sample data
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inline |
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inlinevirtual |
Reimplemented from BankChunk.
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inlinevirtual |
Reimplemented from BankChunk.
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static |
The defined name of this chunk.
int SampleInfoBankChunk.BufferOffset |
int SampleInfoBankChunk.TimeLength |
int SampleInfoBankChunk.SamplesPerSecond |
int SampleInfoBankChunk.ByteLength |
ushort SampleInfoBankChunk.BitsPerSample |