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Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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ISACT info about the sample data More...
Public Member Functions | |
| SampleInfoBankChunk (Stream inStream, BankChunk parent) | |
| override void | Write (Stream outStream) |
| override string | ToChunkDisplay () |
Public Member Functions inherited from BankChunk | |
| BankChunk () | |
| BankChunk (string chunkName, int chunkLen, Stream inStream, BankChunk parent) | |
| virtual void | Write (Stream outStream) |
| IEnumerable< BankChunk > | GetAllSubChunks () |
| virtual string | ToChunkDisplay () |
| BankChunk | GetParent () |
Public Attributes | |
| int | BufferOffset |
| int | TimeLength |
| int | SamplesPerSecond |
| int | ByteLength |
| ushort | BitsPerSample |
Public Attributes inherited from BankChunk | |
| string | ChunkName |
| byte[] | RawData |
| List< BankChunk > | SubChunks = new List<BankChunk>(0) |
| Some chunks have subchunks More... | |
Static Public Attributes | |
| static readonly string | FixedChunkTitle = "sinf" |
| The defined name of this chunk. More... | |
Additional Inherited Members | |
Protected Attributes inherited from BankChunk | |
| BankChunk | Parent |
| References the containing object More... | |
Properties inherited from BankChunk | |
| long | ChunkDataStartOffset [get] |
| The offset in which this bank's data starts - + 8 after header & size. For name only this should not be used. More... | |
ISACT info about the sample data
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inline |
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inlinevirtual |
Reimplemented from BankChunk.
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inlinevirtual |
Reimplemented from BankChunk.
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static |
The defined name of this chunk.
| int SampleInfoBankChunk.BufferOffset |
| int SampleInfoBankChunk.TimeLength |
| int SampleInfoBankChunk.SamplesPerSecond |
| int SampleInfoBankChunk.ByteLength |
| ushort SampleInfoBankChunk.BitsPerSample |