Legendary Explorer Core
Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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SampleMaskRect :
TFilterPixelShader
SampleOffsets :
TDOFAndBloomGatherVertexShader
,
TDownsampleLightShaftsPixelShader
,
TFilterVertexShader
,
TModShadowProjectionPixelShader< LightMapPolicy >
,
TShadowProjectionPixelShader
SamplerIndex :
FShaderResourceParameter
Samples :
LegendaryExplorerCore.Unreal.BinaryConverters.ForceFeedbackWaveform
,
LegendaryExplorerCore.Unreal.BinaryConverters.ShadowMap1D
SamplesPerSecond :
SampleInfoBankChunk
SampleWeights :
TFilterPixelShader
SavedByLECDiff :
LegendaryExplorerCore.Packages.PackageDiff
SavedByMEMDiff :
LegendaryExplorerCore.Packages.PackageDiff
scale :
LegendaryExplorerCore.Helpers.UnrealExtensions
,
LegendaryExplorerCore.Unreal.BinaryConverters.StaticCollectionActor
Scale3D :
LegendaryExplorerCore.Unreal.BinaryConverters.CachedPhysSMData
ScaleVector1 :
LegendaryExplorerCore.Unreal.BinaryConverters.LightMap_1D
,
LegendaryExplorerCore.Unreal.BinaryConverters.LightMap_2D
ScaleVector2 :
LegendaryExplorerCore.Unreal.BinaryConverters.LightMap_1D
,
LegendaryExplorerCore.Unreal.BinaryConverters.LightMap_2D
ScaleVector3 :
LegendaryExplorerCore.Unreal.BinaryConverters.LightMap_1D
,
LegendaryExplorerCore.Unreal.BinaryConverters.LightMap_2D
ScaleVector4 :
LegendaryExplorerCore.Unreal.BinaryConverters.LightMap_1D
,
LegendaryExplorerCore.Unreal.BinaryConverters.LightMap_2D
SceneColorRect :
FDistortionApplyScreenPixelShader
SceneColorScaleBias :
FApplyLightShaftsVertexShader
SceneColorTexture :
FLightFunctionPixelShader
,
FSceneTextureShaderParameters
SceneColorTextureParam :
FDistortionApplyScreenPixelShader
SceneCoordinate1ScaleBias :
FUberPostProcessVertexShader
SceneCoordinate2ScaleBias :
FUberPostProcessVertexShader
SceneCoordinate3ScaleBias :
FUberPostProcessVertexShader
SceneCoordinateScaleBias :
FDOFAndBloomBlendVertexShader
SceneDepthTexture :
FHBAODeinterleaveComputeShader
,
FHBAOReconstructNormalsComputeShader
,
FLightFunctionPixelShader
,
FSceneTextureShaderParameters
SceneInverseHighLights :
FColorRemapShaderParameters
SceneMidTones :
FColorRemapShaderParameters
SceneMultiplier :
TDOFAndBloomGatherPixelShader
SceneNormalTexture :
FShadowProjectionMaskPixelShader
SceneScaledLuminanceWeights :
FColorRemapShaderParameters
SceneShadowsAndDesaturation :
FColorRemapShaderParameters
SceneTexture :
FGammaCorrectionPixelShader
SceneTextureParameters :
FApplyLightShaftsPixelShader
,
FBranchingPCFProjectionPixelShader
,
FCopyTranslucencyDepthPixelShader
,
FDOFAndBloomBlendPixelShader
,
FDownsampleSceneDepthAndNormalsPixelShader
,
FDownsampleSceneDepthPixelShader
,
FFXAA3BlendPixelShader
,
FMaterialPixelShaderParameters
,
FMotionBlurPixelShader
,
FRadialBlurPixelShader
,
FShaderComplexityApplyPixelShader
,
FSRGBMLAABlendPixelShader
,
FSRGBMLAAEdgeDetectionPixelShader
,
TDOFAndBloomGatherPixelShader
,
TDownsampleDepthPixelShader
,
TDownsampleLightShaftsPixelShader
,
THeightFogPixelShader
,
TModShadowProjectionPixelShader< LightMapPolicy >
,
TModShadowVolumePixelShader< LightMapPolicy >
,
TShadowProjectionPixelShader
sClientEffect :
LegendaryExplorerCore.Unreal.BinaryConverters.BioGestureRuntimeData.BioMeshPropActionData
Scope :
LegendaryExplorerCore.Unreal.BinaryConverters.WwiseBankParsed.EventAction
ScreenAlignment :
FParticleBeamTrailVertexFactoryShaderParameters
,
FParticleVertexFactoryShaderParameters
ScreenDoorFadeSettings :
FMaterialPixelShaderParameters
ScreenDoorFadeSettings2 :
FMaterialPixelShaderParameters
ScreenDoorNoiseTexture :
FMaterialPixelShaderParameters
ScreenEdgeLimits :
FAmbientOcclusionParams
ScreenPositionScaleBias :
FLightFunctionPixelShader
,
FSceneTextureShaderParameters
,
FShadowProjectionMaskPixelShader
,
THeightFogVertexShader
ScreenToLight :
FLightFunctionPixelShader
ScreenToShadowMatrix :
FBranchingPCFProjectionPixelShader
,
TModShadowProjectionPixelShader< LightMapPolicy >
,
TShadowProjectionPixelShader
ScreenToView :
FAmbientOcclusionVertexShader
ScreenToWorld :
FDownsampleLightShaftsVertexShader
,
FMotionBlurShaderParameters
,
TFogIntegralPixelShader
,
THeightFogVertexShader
,
TModShadowProjectionPixelShader< LightMapPolicy >
,
TModShadowVolumePixelShader< LightMapPolicy >
ScreenToWorldOffset :
FHistoryUpdateVertexShader
ScreenToWorldParam :
TBranchingPCFModProjectionPixelShader< LightMapPolicy >
ScreenUVScaleBias :
FSFXUberPostProcessBlendPixelShader
script :
LegendaryExplorerCore.Unreal.Classes.Function
ScriptBlocks :
LegendaryExplorerCore.Unreal.Classes.Function
ScriptBytecodeSize :
LegendaryExplorerCore.Unreal.BinaryConverters.UStruct
ScriptBytes :
LegendaryExplorerCore.Unreal.BinaryConverters.UStruct
ScriptStorageSize :
LegendaryExplorerCore.Unreal.BinaryConverters.UStruct
ScriptTokens :
LegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.UnFunction
SecondaryScope :
LegendaryExplorerCore.UnrealScript.Analysis.Symbols.ASTNodeDict
SecondDensityFunction :
FConstantDensityPolicy.VertexShaderParametersType
SecondDensityFunctionParameters :
TFogIntegralPixelShader
Section :
LegendaryExplorerCore.Unreal.BinaryConverters.BioCodexPage
Sections :
LegendaryExplorerCore.Misc.DuplicatingIni
,
LegendaryExplorerCore.Unreal.BinaryConverters.BioCodexMap
,
LegendaryExplorerCore.Unreal.BinaryConverters.StaticLODModel
Self :
LegendaryExplorerCore.Unreal.BinaryConverters.Level
,
LegendaryExplorerCore.Unreal.BinaryConverters.Model
SELF :
LegendaryExplorerCore.UnrealScript.Utilities.Keywords
SendEnable :
ISACTSoundTrack
SequenceLength :
LegendaryExplorerCore.Unreal.BinaryConverters.AnimSequence
SequenceNamesToUnkMap :
LegendaryExplorerCore.Unreal.BinaryConverters.BioDynamicAnimSet
sha1 :
LegendaryExplorerCore.Unreal.TOCBinFile.Entry
ShaderByteCode :
Shader
ShaderComplexityColors :
FShaderComplexityApplyPixelShader
Shaders :
LegendaryExplorerCore.Unreal.BinaryConverters.MaterialShaderMap
,
LegendaryExplorerCore.Unreal.BinaryConverters.MeshShaderMap
,
LegendaryExplorerCore.Unreal.BinaryConverters.ShaderCache
ShaderType :
LegendaryExplorerCore.Unreal.BinaryConverters.ShaderReference
,
Shader
ShaderTypeCRCMap :
LegendaryExplorerCore.Unreal.BinaryConverters.ShaderCache
ShadowBufferSize :
FBranchingPCFProjectionPixelShader
,
TModShadowProjectionPixelShader< LightMapPolicy >
,
TShadowProjectionPixelShader
ShadowColor :
FSimpleElementDistanceFieldGammaPixelShader
ShadowDepthTexture :
FBranchingPCFProjectionPixelShader
,
TModShadowProjectionPixelShader< LightMapPolicy >
,
TShadowProjectionPixelShader
ShadowDepthTextureComparisonSampler :
TModShadowProjectionPixelShader< LightMapPolicy >
,
TShadowProjectionPixelShader
ShadowDirection :
FSimpleElementDistanceFieldGammaPixelShader
ShadowExtrusionVertexBuffer :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshRenderData
ShadowFadeFraction :
FBranchingPCFProjectionPixelShader
,
TModShadowProjectionPixelShader< LightMapPolicy >
,
TShadowProjectionPixelShader
ShadowFilter :
FSFXPointLightPolicy.PixelParametersType
ShadowIndices :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticLODModel
ShadowingPixelParams :
TLightPixelShader< LightTypePolicy, ShadowingTypePolicy >
ShadowingVertexParams :
TLightVertexShader< LightTypePolicy, ShadowingTypePolicy >
ShadowMap1D :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticReceiverData
ShadowMaps :
LegendaryExplorerCore.Unreal.BinaryConverters.ModelElement
,
LegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshComponentLODInfo
ShadowMapScale :
LegendaryExplorerCore.Unreal.BinaryConverters.BspSurf
,
LegendaryExplorerCore.Unreal.BinaryConverters.Poly
ShadowModulateColor :
TModShadowProjectionPixelShader< LightMapPolicy >
,
TModShadowVolumePixelShader< LightMapPolicy >
ShadowModulateColorParam :
TBranchingPCFModProjectionPixelShader< LightMapPolicy >
ShadowSmoothWidth :
FSimpleElementDistanceFieldGammaPixelShader
ShadowTexCoord :
LegendaryExplorerCore.Unreal.BinaryConverters.ModelVertex
,
LegendaryExplorerCore.Unreal.BinaryConverters.Vert
ShadowTexture :
FShadowTexturePolicy.PixelParametersType
,
FSignedDistanceFieldShadowTexturePolicy.PixelParametersType
ShadowTextureRegion :
FSFXPointLightPolicy.PixelParametersType
ShadowTriangleDoubleSided :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticLODModel
,
LegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshRenderData
ShadowVertexBuffers :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshComponentLODInfo
ShadowViewProjection :
FSFXPointLightPolicy.VertexParametersType
ShadowVolume :
LegendaryExplorerCore.Unreal.BinaryConverters.Model
ShouldKeepLightMap :
LegendaryExplorerCore.UDK.LightingImportSetup
SiblingIndices :
LegendaryExplorerCore.Unreal.BinaryConverters.BioStateEventMap.BioStateEventElementSubstate
SimpleSamples :
LegendaryExplorerCore.Unreal.BinaryConverters.LightMap_1D
,
LegendaryExplorerCore.Unreal.BinaryConverters.LightMap_5
SingleSampleIndex :
FResolveSingleSamplePixelShader
Size :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticLODModel
,
LegendaryExplorerCore.Unreal.PSA.PSABone
size :
LegendaryExplorerCore.Unreal.TOCBinFile.Entry
Size :
LegendaryExplorerCore.UnrealScript.Language.Tree.VariableIdentifier
,
LegendaryExplorerCore.UnrealScript.Utilities.ObjectReader
SIZE_OF_CHUNK_BLOCK_HEADER :
LegendaryExplorerCore.Packages.CompressionHelper
SIZE_OF_CHUNK_HEADER :
LegendaryExplorerCore.Packages.CompressionHelper
SizeInMemory :
LegendaryExplorerCore.Unreal.Classes.Function
SizeOnDisk :
LegendaryExplorerCore.Unreal.Classes.Function
SizeX :
LegendaryExplorerCore.Unreal.BinaryConverters.UTexture2D.Texture2DMipMap
SizeY :
LegendaryExplorerCore.Unreal.BinaryConverters.UTexture2D.Texture2DMipMap
SkeletalDepth :
LegendaryExplorerCore.Unreal.BinaryConverters.SkeletalMesh
SlotIdx :
LegendaryExplorerCore.Unreal.BinaryConverters.CoverIndexPair
SM2MaterialResource :
LegendaryExplorerCore.Unreal.BinaryConverters.Material
SM2StaticParameterSet :
LegendaryExplorerCore.Unreal.BinaryConverters.MaterialInstance
SM2StaticPermutationResource :
LegendaryExplorerCore.Unreal.BinaryConverters.MaterialInstance
SM3MaterialResource :
LegendaryExplorerCore.Unreal.BinaryConverters.Material
SM3StaticParameterSet :
LegendaryExplorerCore.Unreal.BinaryConverters.MaterialInstance
SM3StaticPermutationResource :
LegendaryExplorerCore.Unreal.BinaryConverters.MaterialInstance
SmallSceneColorTexture :
FApplyLightShaftsPixelShader
,
TDOFAndBloomGatherPixelShader
,
TDownsampleLightShaftsPixelShader
sMesh :
LegendaryExplorerCore.Unreal.BinaryConverters.BioGestureRuntimeData.BioMeshPropData
SmoothingMask :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshTriangle
SmoothInterpRollScale :
FSplineMeshVertexFactoryShaderParameters
SmoothWidth :
FSimpleElementDistanceFieldGammaPixelShader
smpFilmicLUT :
FSFXUberPostProcessBlendPixelShader
SoftVertices :
LegendaryExplorerCore.Unreal.BinaryConverters.SkelMeshChunk
SORT :
LegendaryExplorerCore.UnrealScript.Utilities.Keywords
SoundTracks :
SoundEventSoundTracks
,
SoundEventSoundTracksFour
SoundType :
LegendaryExplorerCore.Unreal.BinaryConverters.WwiseBankParsed.SoundSFXVoice
SourceArt :
LegendaryExplorerCore.Unreal.BinaryConverters.UTexture
SourceID :
LegendaryExplorerCore.Unreal.BinaryConverters.WwiseBankParsed.SoundSFXVoice
SourceIdx :
LegendaryExplorerCore.Unreal.BinaryConverters.MorphTarget.MorphVertex
SourceStaticMesh :
LegendaryExplorerCore.Unreal.BinaryConverters.FracturedStaticMesh
SourceTexelOffsets01 :
FDownsampleSceneDepthAndNormalsPixelShader
,
FDownsampleSceneDepthPixelShader
SourceTexelOffsets23 :
FDownsampleSceneDepthAndNormalsPixelShader
,
FDownsampleSceneDepthPixelShader
SourceTexture :
FLightShaftPixelShaderParameters
,
FReconstructHDRPixelShader
,
FTexturedCalibrationBoxHDRPixelShader
SourceTextureScaleBias :
FApplyLightShaftsVertexShader
sParticleSys :
LegendaryExplorerCore.Unreal.BinaryConverters.BioGestureRuntimeData.BioMeshPropActionData
SpecialCharacters :
LegendaryExplorerCore.Coalesced.CoalescedConverter
SpecularBoost :
LegendaryExplorerCore.Unreal.BinaryConverters.LightmassPrimitiveSettings
SphereRadius :
LegendaryExplorerCore.Unreal.BinaryConverters.BoxSphereBounds
SplineEndOffset :
FSplineMeshVertexFactoryShaderParameters
SplineEndPos :
FSplineMeshVertexFactoryShaderParameters
SplineEndRoll :
FSplineMeshVertexFactoryShaderParameters
SplineEndScale :
FSplineMeshVertexFactoryShaderParameters
SplineEndTangent :
FSplineMeshVertexFactoryShaderParameters
SplineMargin :
FFluidNormalPixelShader
SplineParameters :
FFluidTessellationVertexFactoryShaderParameters
SplineStartOffset :
FSplineMeshVertexFactoryShaderParameters
SplineStartPos :
FSplineMeshVertexFactoryShaderParameters
SplineStartRoll :
FSplineMeshVertexFactoryShaderParameters
SplineStartScale :
FSplineMeshVertexFactoryShaderParameters
SplineStartTangent :
FSplineMeshVertexFactoryShaderParameters
SplineXDir :
FSplineMeshVertexFactoryShaderParameters
SpotAngles :
FLightShaftPixelShaderParameters
,
FSpotLightPolicy.PixelParametersType
SpotAnglesParam :
FSpotLightPolicy.ModShadowPixelParamsType
SpotDirection :
FSpotLightPolicy.PixelParametersType
SpotDirectionParam :
FSpotLightPolicy.ModShadowPixelParamsType
Start :
LegendaryExplorerCore.UnrealScript.Compiling.Errors.PositionedMessage
StartBone :
LegendaryExplorerCore.Unreal.PSA.PSAAnimInfo
StartDistance :
FConstantDensityPolicy.VertexShaderParametersType
,
TFogIntegralPixelShader
StartIndex :
LegendaryExplorerCore.Unreal.BinaryConverters.kDOPNode.Union
StartingModId :
LegendaryExplorerCore.PlotDatabase.ModPlotContainer
StartOffset :
LegendaryExplorerCore.UnrealScript.Language.Tree.Label
StartPos :
LegendaryExplorerCore.UnrealScript.Language.Tree.ASTNode
,
LegendaryExplorerCore.UnrealScript.Lexing.ScriptToken
State :
LegendaryExplorerCore.Unreal.BinaryConverters.BioQuestMap.BioQuestGoal
,
LegendaryExplorerCore.Unreal.BinaryConverters.BioQuestMap.BioQuestPlotItem
,
LegendaryExplorerCore.Unreal.BinaryConverters.BioQuestMap.BioTaskEval
,
LegendaryExplorerCore.Unreal.BinaryConverters.WwiseBankParsed.SoundSFXVoice
STATE :
LegendaryExplorerCore.UnrealScript.Utilities.Keywords
StateEvents :
LegendaryExplorerCore.Unreal.BinaryConverters.BioStateEventMap
StateFlags :
LegendaryExplorerCore.Unreal.BinaryConverters.UState
StateGroups :
LegendaryExplorerCore.Unreal.BinaryConverters.WwiseStateManagement
statements :
LegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.StatementList
Statements :
LegendaryExplorerCore.UnrealScript.Language.Tree.CodeBody
,
LegendaryExplorerCore.UnrealScript.Language.Tree.StructLiteral
StateNode :
LegendaryExplorerCore.Unreal.BinaryConverters.StateFrame
STATIC :
LegendaryExplorerCore.UnrealScript.Utilities.Keywords
StaticComponentMaskParameters :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticParameterSet
StaticParameters :
LegendaryExplorerCore.Unreal.BinaryConverters.MaterialShaderMap
StaticReceivers :
LegendaryExplorerCore.Unreal.BinaryConverters.DecalComponent
StaticSwitchParameters :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticParameterSet
StaticVelocityParameters :
FMotionBlurShaderParameters
StepOffsetsOpaque :
FMotionBlurShaderParameters
StepOffsetsTranslucent :
FMotionBlurShaderParameters
StepWeightsOpaque :
FMotionBlurShaderParameters
StepWeightsTranslucent :
FMotionBlurShaderParameters
stop :
LegendaryExplorerCore.Unreal.Token
STOP :
LegendaryExplorerCore.UnrealScript.Utilities.Keywords
Stopwatch :
LegendaryExplorerCore.DebugTools.DebugStopWatch
StorageType :
LegendaryExplorerCore.Unreal.BinaryConverters.UTexture2D.Texture2DMipMap
storageType :
LegendaryExplorerCore.Unreal.Classes.Texture2DMipInfo
StretchTimeScale :
FVelocityVertexShader
Stride :
LegendaryExplorerCore.Unreal.BinaryConverters.ColorVertexBuffer
,
LegendaryExplorerCore.Unreal.BinaryConverters.ExtrusionVertexBuffer
,
LegendaryExplorerCore.Unreal.BinaryConverters.PositionVertexBuffer
,
LegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshVertexBuffer
string :
LegendaryExplorerCore.Unreal.BinaryConverters.FaceFXAsset.HNode
STRING :
LegendaryExplorerCore.UnrealScript.Utilities.Keywords
StringParameter :
LegendaryExplorerCore.Unreal.BinaryConverters.FxNodeParameter
STRINGREF :
LegendaryExplorerCore.UnrealScript.Utilities.Keywords
StringTuples :
LegendaryExplorerCore.Unreal.BinaryConverters.FaceFXAsset.FXATableCElement
Struct :
LegendaryExplorerCore.Unreal.BinaryConverters.UStructProperty
,
LegendaryExplorerCore.UnrealScript.Language.Tree.StructComparison
STRUCT :
LegendaryExplorerCore.UnrealScript.Utilities.Keywords
STRUCTDEFAULTPROPERTIES :
LegendaryExplorerCore.UnrealScript.Utilities.Keywords
StructFlags :
LegendaryExplorerCore.Unreal.BinaryConverters.UScriptStruct
StructType :
LegendaryExplorerCore.UnrealScript.Language.Tree.StructLiteral
SubChunks :
BankChunk
SubpixelRemoval :
FFXAAPrepComputeShader
SubRect :
FFilterVSMComputeShader
SUPER :
LegendaryExplorerCore.UnrealScript.Utilities.Keywords
SuperClass :
LegendaryExplorerCore.Unreal.BinaryConverters.UField
SuperFunction :
LegendaryExplorerCore.UnrealScript.Language.Tree.Function
SuperSpecifier :
LegendaryExplorerCore.UnrealScript.Language.Tree.SymbolReference
Surfs :
LegendaryExplorerCore.Unreal.BinaryConverters.Model
SWITCH :
LegendaryExplorerCore.UnrealScript.Utilities.Keywords
SwitchGroups :
LegendaryExplorerCore.Unreal.BinaryConverters.WwiseStateManagement
SwitchID :
LegendaryExplorerCore.Unreal.BinaryConverters.WwiseStateManagement.SwitchPoint
Symbol :
LegendaryExplorerCore.Coalesced.Huffman.Node
syncObj :
LegendaryExplorerCore.Packages.PackageCache
SyntaxType :
LegendaryExplorerCore.UnrealScript.Lexing.ScriptToken
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1.9.5