Legendary Explorer Core
Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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Here is a list of all class members with links to the classes they belong to:
- b -
B :
LegendaryExplorerCore.Helpers.FGuid
,
LegendaryExplorerCore.SharpDX.Color
,
LegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionBinaryOp
,
LegendaryExplorerCore.Unreal.BinaryConverters.StaticParameterSet.StaticComponentMaskParameter
BackfaceShadowTexCoord :
LegendaryExplorerCore.Unreal.BinaryConverters.Vert
bActivate :
LegendaryExplorerCore.Unreal.BinaryConverters.BioGestureRuntimeData.BioMeshPropActionData
BankChunk() :
BankChunk
BankChunks :
LegendaryExplorerCore.Sound.ISACT.ISACTBank
BankEntries :
LegendaryExplorerCore.Audio.ISBank_DEPRECATED
BankPair :
LegendaryExplorerCore.Unreal.BinaryConverters.BioSoundNodeWaveStreamingData
BankRIFFPosition :
LegendaryExplorerCore.Sound.ISACT.ISACTBank
BankType :
LegendaryExplorerCore.Sound.ISACT.ISACTBank
bApplyEmissiveToShadowCoverage :
TModShadowProjectionPixelShader< LightMapPolicy >
Base :
LegendaryExplorerCore.Unreal.BinaryConverters.Poly
baseClass :
LegendaryExplorerCore.Packages.ClassInfo
BaseCompactionPath :
LegendaryExplorerCore.Textures.TFCCompactorInfoPackage
BaseExtrusion :
FShadowVolumeVertexShader
BaseFileNames() :
LegendaryExplorerCore.UnrealScript.FileLib
BasegamePlotDatabase() :
LegendaryExplorerCore.PlotDatabase.Databases.BasegamePlotDatabase
BasegamePlotFileName() :
LegendaryExplorerCore.PlotDatabase.Databases.BasegamePlotDatabase
BasegameTFCs :
LegendaryExplorerCore.GameFilesystem.LE1Directory
,
LegendaryExplorerCore.GameFilesystem.LE2Directory
,
LegendaryExplorerCore.GameFilesystem.LE3Directory
,
LegendaryExplorerCore.GameFilesystem.MEDirectories
BaseHead :
LegendaryExplorerCore.Unreal.Classes.BioMorphFace
BaseIndex :
FShaderParameter
,
FShaderResourceParameter
,
LegendaryExplorerCore.Unreal.BinaryConverters.FragmentRange
,
LegendaryExplorerCore.Unreal.BinaryConverters.SkelMeshSection
BaseMaterialId :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticParameterSet
BaseStream :
LegendaryExplorerCore.Gammtek.IO.BitStream
BaseUri :
LegendaryExplorerCore.Coalesced.Xml.XmlCoalesceAsset
,
LegendaryExplorerCore.Coalesced.Xml.XmlCoalesceFile
BaseVertexIndex :
LegendaryExplorerCore.Unreal.BinaryConverters.SkelMeshChunk
bCanBeDestroyed :
LegendaryExplorerCore.Unreal.BinaryConverters.FragmentInfo
bClampToNearPlane :
TShadowDepthVertexShader
bCooldown :
LegendaryExplorerCore.Unreal.BinaryConverters.BioGestureRuntimeData.BioMeshPropActionData
Before< T >() :
LegendaryExplorerCore.Helpers.EnumerableExtensions
bEmissiveAlphaMaskScale :
TModShadowProjectionPixelShader< LightMapPolicy >
bEnableDistanceShadowFading :
FDirectionalLightPolicy.PixelParametersType
bEnableShadowCasting :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshElement
bEnableSpecular :
LegendaryExplorerCore.Unreal.BinaryConverters.TerrainMaterialResource
BetweenBuffers() :
LegendaryExplorerCore.Gammtek.IO.Converters.EndianConverter
bExplicitNormals :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshTriangle
Big :
LegendaryExplorerCore.Gammtek.IO.Endian
BigEndian() :
LegendaryExplorerCore.Gammtek.Extensions.DoubleExtensions
,
LegendaryExplorerCore.Gammtek.Extensions.Int16Extensions
,
LegendaryExplorerCore.Gammtek.Extensions.Int32Extensions
,
LegendaryExplorerCore.Gammtek.Extensions.Int64Extensions
,
LegendaryExplorerCore.Gammtek.Extensions.SingleExtensions
,
LegendaryExplorerCore.Gammtek.Extensions.UInt16Extensions
,
LegendaryExplorerCore.Gammtek.Extensions.UInt32Extensions
,
LegendaryExplorerCore.Gammtek.Extensions.UInt64Extensions
,
LegendaryExplorerCore.Gammtek.IO.ByteOrderConverter
BinaryHeap() :
LegendaryExplorerCore.Gammtek.Collections.Generic.BinaryHeap< T >
BindableBase() :
LegendaryExplorerCore.Gammtek.ComponentModel.BindableBase
BindableCount :
LegendaryExplorerCore.Misc.ObservableCollectionExtended< T >
Bio2DA() :
LegendaryExplorerCore.Unreal.Classes.Bio2DA
Bio2DACell() :
LegendaryExplorerCore.Unreal.Classes.Bio2DACell
Bio2DADataType :
LegendaryExplorerCore.Unreal.Classes.Bio2DACell
Bio2DAs :
LegendaryExplorerCore.GameFilesystem.AutoloadIni
BioConvo :
LegendaryExplorerCore.Dialogue.ConversationExtended
BioGamePath :
LegendaryExplorerCore.GameFilesystem.LE1Directory
,
LegendaryExplorerCore.GameFilesystem.LE2Directory
,
LegendaryExplorerCore.GameFilesystem.LE3Directory
BIOMASK4 :
LegendaryExplorerCore.UnrealScript.Utilities.Keywords
BioMask4Property() :
LegendaryExplorerCore.Unreal.BioMask4Property
BioMorphFace() :
LegendaryExplorerCore.Unreal.Classes.BioMorphFace
BioStateEventElementType :
LegendaryExplorerCore.Unreal.BinaryConverters.BioStateEventMap
BioTlkSetName :
LegendaryExplorerCore.TLK.ME1.ME1TalkFile
BioWareDocumentsPath :
LegendaryExplorerCore.GameFilesystem.LE1Directory
,
LegendaryExplorerCore.GameFilesystem.LE2Directory
,
LegendaryExplorerCore.GameFilesystem.LE3Directory
,
LegendaryExplorerCore.GameFilesystem.LEDirectory
bIsBlendModeOverrided :
LegendaryExplorerCore.Unreal.BinaryConverters.MaterialResource
bIsCosine :
LegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionSine
bIsLeaf :
LegendaryExplorerCore.Unreal.BinaryConverters.kDOPNode
,
LegendaryExplorerCore.Unreal.BinaryConverters.TerrainBVNode
bIsMaskOverrideValue :
LegendaryExplorerCore.Unreal.BinaryConverters.MaterialResource
bit() :
LegendaryExplorerCore.Helpers.MiscExtensions
BitBinaryReader() :
LegendaryExplorerCore.Gammtek.IO.BitBinaryReader
BitBinaryWriter() :
LegendaryExplorerCore.Gammtek.IO.BitBinaryWriter
BitBuffer :
LegendaryExplorerCore.Gammtek.IO.BitStream
BitLength :
LegendaryExplorerCore.Gammtek.IO.BitStream
,
LegendaryExplorerCore.Gammtek.IO.BitStreamReader
,
LegendaryExplorerCore.Gammtek.IO.BitStreamWriter
BitMask :
LegendaryExplorerCore.Unreal.BinaryConverters.TerrainMaterialMask
BitPosition :
LegendaryExplorerCore.Gammtek.IO.BitStream
,
LegendaryExplorerCore.Gammtek.IO.BitStreamReader
,
LegendaryExplorerCore.Gammtek.IO.BitStreamWriter
BitRingBuffer() :
LegendaryExplorerCore.Gammtek.IO.BitRingBuffer
bits() :
LegendaryExplorerCore.Helpers.UnrealExtensions
BitsPerSample :
LegendaryExplorerCore.Audio.AudioInfo
,
SampleInfoBankChunk
BitsPerSecond :
LegendaryExplorerCore.Audio.ISBankEntry_DEPRECATED
BitStream() :
LegendaryExplorerCore.Gammtek.IO.BitStream
BitStreamReader() :
LegendaryExplorerCore.Gammtek.IO.BitStreamReader
BitStreamWriter() :
LegendaryExplorerCore.Gammtek.IO.BitStreamWriter
BlendModeOverrideValue :
LegendaryExplorerCore.Unreal.BinaryConverters.MaterialResource
bLoadVertexColorData :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshComponentLODInfo
Block :
LegendaryExplorerCore.Gammtek.IO.MemoryTributary
BLOCK_SIZE_4X4BPP4 :
LegendaryExplorerCore.Textures.Codecs.Codecs
BLOCK_SIZE_4X4BPP8 :
LegendaryExplorerCore.Textures.Codecs.Codecs
BLOCK_SIZE_4X4X4 :
LegendaryExplorerCore.Textures.Codecs.Codecs
BlockId :
LegendaryExplorerCore.Gammtek.IO.MemoryTributary
BlockOffset :
LegendaryExplorerCore.Gammtek.IO.MemoryTributary
BlockOffsets :
LegendaryExplorerCore.Unreal.DLCPackage.FileEntryStruct
Blocks :
LegendaryExplorerCore.Gammtek.IO.MemoryTributary
blocks :
LegendaryExplorerCore.Packages.CompressionHelper.Chunk
BlockSize :
LegendaryExplorerCore.Gammtek.IO.MemoryTributary
,
LegendaryExplorerCore.Memory.MemoryManager
blocksize :
LegendaryExplorerCore.Packages.CompressionHelper.ChunkHeader
BlockSizes :
LegendaryExplorerCore.Unreal.DLCPackage.FileEntryStruct
BlockSizeTableIndex :
LegendaryExplorerCore.Unreal.DLCPackage.FileEntryStruct
BlockTableOffset :
LegendaryExplorerCore.Unreal.DLCPackage.FileEntryStruct
,
LegendaryExplorerCore.Unreal.DLCPackage.HeaderStruct
BloomScaleAndThreshold :
TDOFAndBloomGatherPixelShader
BloomScreenBlendThreshold :
FLightShaftPixelShaderParameters
BloomTintAndScreenBlendThreshold :
FDOFAndBloomBlendPixelShader
BloomTintAndThreshold :
FLightShaftPixelShaderParameters
BlurDirections :
TDOFBlurPixelShader
BlurOut :
FHBAOBlurComputeShader
BlurPassIndex :
FBlurLightShaftsPixelShader
BlurredImage :
FDOFAndBloomBlendPixelShader
BlurredImageSeperateBloom :
FDOFAndBloomBlendPixelShader
BlurSharpness :
FHBAOShaderParameters
bNeverSpawnPhysicsChunk :
LegendaryExplorerCore.Unreal.BinaryConverters.FragmentInfo
BnkFile :
LegendaryExplorerCore.Unreal.BinaryConverters.WwiseBank
Body :
LegendaryExplorerCore.UnrealScript.Language.Tree.DoUntilLoop
,
LegendaryExplorerCore.UnrealScript.Language.Tree.ForEachLoop
,
LegendaryExplorerCore.UnrealScript.Language.Tree.ForLoop
,
LegendaryExplorerCore.UnrealScript.Language.Tree.Function
,
LegendaryExplorerCore.UnrealScript.Language.Tree.State
,
LegendaryExplorerCore.UnrealScript.Language.Tree.SwitchStatement
,
LegendaryExplorerCore.UnrealScript.Language.Tree.WhileLoop
,
LegendaryExplorerCore.UnrealScript.Language.Util.IContainsByteCode
BodySetup :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticMesh
Bone :
LegendaryExplorerCore.Unreal.BinaryConverters.MorphTarget.BoneOffset
,
LegendaryExplorerCore.Unreal.BinaryConverters.RigidSkinVertex
,
LegendaryExplorerCore.Unreal.PSK.PSKWeight
BoneBreakNames :
LegendaryExplorerCore.Unreal.BinaryConverters.SkeletalMesh
BoneColor :
LegendaryExplorerCore.Unreal.BinaryConverters.MeshBone
,
LegendaryExplorerCore.Unreal.BinaryConverters.RigidSkinVertex
,
LegendaryExplorerCore.Unreal.BinaryConverters.SoftSkinVertex
BoneMap :
LegendaryExplorerCore.Unreal.BinaryConverters.SkelMeshChunk
BoneMatrices :
FGPUSkinVertexFactoryApexShaderParameters
,
FGPUSkinVertexFactoryShaderParameters
BoneName :
LegendaryExplorerCore.Unreal.BinaryConverters.FaceFXBoneNode
BoneNodes :
LegendaryExplorerCore.Unreal.BinaryConverters.FaceFXAsset
BoneOffset() :
LegendaryExplorerCore.Unreal.Classes.BoneOffset
BoneOffsets :
LegendaryExplorerCore.Unreal.BinaryConverters.MorphTarget
,
LegendaryExplorerCore.Unreal.Classes.BioMorphFace
Bones :
LegendaryExplorerCore.Unreal.BinaryConverters.AnimSequence
,
LegendaryExplorerCore.Unreal.PSA
,
LegendaryExplorerCore.Unreal.PSK
BoneToDecalRow0 :
FGPUSkinDecalVertexFactoryShaderParameters
BoneToDecalRow1 :
FGPUSkinDecalVertexFactoryShaderParameters
BOnlyEntries :
LegendaryExplorerCore.Packages.PackageDiff
BOnlyNames :
LegendaryExplorerCore.Packages.PackageDiff
BonusTalentID :
LegendaryExplorerCore.Save.BonusTalentSaveRecord
BOOL :
LegendaryExplorerCore.UnrealScript.Utilities.Keywords
BooleanLiteral() :
LegendaryExplorerCore.UnrealScript.Language.Tree.BooleanLiteral
BoolProperty() :
LegendaryExplorerCore.Unreal.BoolProperty
Bools :
LegendaryExplorerCore.PlotDatabase.Databases.PlotDatabaseBase
,
LegendaryExplorerCore.PlotDatabase.Serialization.SerializedPlotDatabase
BoolVariables :
LegendaryExplorerCore.Save.GamerProfileSaveRecord
BoundingSphere :
LegendaryExplorerCore.Unreal.BinaryConverters.StreamableTextureInstance
BoundingVolume :
LegendaryExplorerCore.Unreal.BinaryConverters.kDOPNode
,
LegendaryExplorerCore.Unreal.BinaryConverters.TerrainBVNode
Bounds :
LegendaryExplorerCore.Unreal.BinaryConverters.FragmentInfo
,
LegendaryExplorerCore.Unreal.BinaryConverters.Model
,
LegendaryExplorerCore.Unreal.BinaryConverters.SkeletalMesh
,
LegendaryExplorerCore.Unreal.BinaryConverters.StaticMesh
bOverride :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticParameterSet.NormalParameter
,
LegendaryExplorerCore.Unreal.BinaryConverters.StaticParameterSet.StaticComponentMaskParameter
,
LegendaryExplorerCore.Unreal.BinaryConverters.StaticParameterSet.StaticSwitchParameter
,
LegendaryExplorerCore.Unreal.BinaryConverters.StaticParameterSet.TerrainWeightParameter
bOverrideTangentBasis :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshTriangle
BoxExtent :
LegendaryExplorerCore.Unreal.BinaryConverters.BoxSphereBounds
BREAK :
LegendaryExplorerCore.UnrealScript.Utilities.Keywords
BreakStatement() :
LegendaryExplorerCore.UnrealScript.Language.Tree.BreakStatement
bReceiveDynamicShadows :
FDirectionalLightLightMapPolicy.PixelParametersType
,
FDirectionalLightPolicy.PixelParametersType
,
FSHLightLightMapPolicy.PixelParametersType
,
TLightPixelShader< LightTypePolicy, ShadowingTypePolicy >
BridgeBasegameAndModDatabases() :
LegendaryExplorerCore.PlotDatabase.PlotDatabases
bRootFragment :
LegendaryExplorerCore.Unreal.BinaryConverters.FragmentInfo
bShadowIndirectOnly :
LegendaryExplorerCore.Unreal.BinaryConverters.LightmassPrimitiveSettings
Buffer() :
LegendaryExplorerCore.Gammtek.Collections.Generic.Buffer< T >
BufferAcquisitionException() :
LegendaryExplorerCore.Gammtek.IO.BufferAcquisitionException
BufferDistanceBankChunk() :
BufferDistanceBankChunk
BufferIndex :
FShaderParameter
,
ISACTSoundTrack
BufferOffset :
SampleInfoBankChunk
BufferSize :
LegendaryExplorerCore.Gammtek.IO.BitRingBuffer
BufferSoundDistanceBankChunk() :
BufferSoundDistanceBankChunk
BugReportURL :
LegendaryExplorerCore.LegendaryExplorerCoreLib
Build() :
LegendaryExplorerCore.Coalesced.Huffman.Encoder
BuildMaxHeap< T >() :
LegendaryExplorerCore.Gammtek.Collections.Generic.HeapHelper
BuildMinHeap< T >() :
LegendaryExplorerCore.Gammtek.Collections.Generic.HeapHelper
BuildTree() :
LegendaryExplorerCore.PlotDatabase.Serialization.SerializedPlotDatabase
BuiltLightingAndSelectedFlags :
TLightMapDensityPixelShader< LightMapTexturePolicy >
BulkDataFlags :
LegendaryExplorerCore.Unreal.BinaryConverters.WwiseStream
BulkSerialize() :
LegendaryExplorerCore.Unreal.BinaryConverters.SerializingContainer
BulkSerialize< T >() :
LegendaryExplorerCore.Unreal.BinaryConverters.SerializingContainer
bUseEmissiveForStaticLighting :
LegendaryExplorerCore.Unreal.BinaryConverters.LightmassPrimitiveSettings
bUseFullPrecisionUVs :
LegendaryExplorerCore.Unreal.BinaryConverters.SkeletalMeshVertexBuffer
,
LegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshVertexBuffer
bUsePackedPosition :
LegendaryExplorerCore.Unreal.BinaryConverters.SkeletalMeshVertexBuffer
bUsesDynamicParameter :
LegendaryExplorerCore.Unreal.BinaryConverters.MaterialResource
bUsesLightmapUVs :
LegendaryExplorerCore.Unreal.BinaryConverters.MaterialResource
bUsesMaterialVertexPositionOffset :
LegendaryExplorerCore.Unreal.BinaryConverters.MaterialResource
bUsesSceneColor :
LegendaryExplorerCore.Unreal.BinaryConverters.MaterialResource
bUsesSceneDepth :
LegendaryExplorerCore.Unreal.BinaryConverters.MaterialResource
bUseTwoSidedLighting :
LegendaryExplorerCore.Unreal.BinaryConverters.LightmassPrimitiveSettings
BVTree :
LegendaryExplorerCore.Unreal.BinaryConverters.TerrainComponent
BYTE :
LegendaryExplorerCore.UnrealScript.Utilities.Keywords
Bytecode :
LegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.UnFunction
BytecodeReader() :
LegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.BytecodeReader
BytecodeToken() :
LegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.BytecodeToken
BytecodeWriter() :
LegendaryExplorerCore.UnrealScript.Compiling.BytecodeWriter
ByteLength :
SampleInfoBankChunk
byteOpnameMap :
LegendaryExplorerCore.Unreal.Bytecode
ByteOrder :
LegendaryExplorerCore.Coalesced.CoalescedFileXml
,
LegendaryExplorerCore.Coalesced.CoalesceFile
,
LegendaryExplorerCore.Gammtek.IO.DataReader
,
LegendaryExplorerCore.Gammtek.IO.DataWriter
ByteProperty() :
LegendaryExplorerCore.Unreal.ByteProperty
Bytes :
LegendaryExplorerCore.Gammtek.IO.IBuffer
,
LegendaryExplorerCore.Unreal.ImmutableByteArrayProperty
BytesToString() :
LegendaryExplorerCore.Unreal.DLCPackage
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