Legendary Explorer Core
Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
Loading...
Searching...
No Matches
- b -
B :
LegendaryExplorerCore.Helpers.FGuid
,
LegendaryExplorerCore.SharpDX.Color
,
LegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionBinaryOp
,
LegendaryExplorerCore.Unreal.BinaryConverters.StaticParameterSet.StaticComponentMaskParameter
BackfaceShadowTexCoord :
LegendaryExplorerCore.Unreal.BinaryConverters.Vert
bActivate :
LegendaryExplorerCore.Unreal.BinaryConverters.BioGestureRuntimeData.BioMeshPropActionData
BankEntries :
LegendaryExplorerCore.Audio.ISBank_DEPRECATED
BankPair :
LegendaryExplorerCore.Unreal.BinaryConverters.BioSoundNodeWaveStreamingData
BankType :
LegendaryExplorerCore.Sound.ISACT.ISACTBank
bApplyEmissiveToShadowCoverage :
TModShadowProjectionPixelShader< LightMapPolicy >
Base :
LegendaryExplorerCore.Unreal.BinaryConverters.Poly
baseClass :
LegendaryExplorerCore.Packages.ClassInfo
BaseExtrusion :
FShadowVolumeVertexShader
BasegameTFCs :
LegendaryExplorerCore.GameFilesystem.LE1Directory
,
LegendaryExplorerCore.GameFilesystem.LE2Directory
,
LegendaryExplorerCore.GameFilesystem.LE3Directory
BaseIndex :
FShaderParameter
,
FShaderResourceParameter
,
LegendaryExplorerCore.Unreal.BinaryConverters.FragmentRange
,
LegendaryExplorerCore.Unreal.BinaryConverters.SkelMeshSection
BaseMaterialId :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticParameterSet
BaseVertexIndex :
LegendaryExplorerCore.Unreal.BinaryConverters.SkelMeshChunk
bCanBeDestroyed :
LegendaryExplorerCore.Unreal.BinaryConverters.FragmentInfo
bClampToNearPlane :
TShadowDepthVertexShader
bCooldown :
LegendaryExplorerCore.Unreal.BinaryConverters.BioGestureRuntimeData.BioMeshPropActionData
bEmissiveAlphaMaskScale :
TModShadowProjectionPixelShader< LightMapPolicy >
bEnableDistanceShadowFading :
FDirectionalLightPolicy.PixelParametersType
bEnableShadowCasting :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshElement
bEnableSpecular :
LegendaryExplorerCore.Unreal.BinaryConverters.TerrainMaterialResource
bExplicitNormals :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshTriangle
Big :
LegendaryExplorerCore.Gammtek.IO.Endian
Bio2DAs :
LegendaryExplorerCore.GameFilesystem.AutoloadIni
BIOMASK4 :
LegendaryExplorerCore.UnrealScript.Utilities.Keywords
BioTlkSetName :
LegendaryExplorerCore.TLK.ME1.ME1TalkFile
bIsBlendModeOverrided :
LegendaryExplorerCore.Unreal.BinaryConverters.MaterialResource
bIsCosine :
LegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionSine
bIsLeaf :
LegendaryExplorerCore.Unreal.BinaryConverters.kDOPNode
,
LegendaryExplorerCore.Unreal.BinaryConverters.TerrainBVNode
bIsMaskOverrideValue :
LegendaryExplorerCore.Unreal.BinaryConverters.MaterialResource
BitMask :
LegendaryExplorerCore.Unreal.BinaryConverters.TerrainMaterialMask
BitsPerSample :
SampleInfoBankChunk
BlendModeOverrideValue :
LegendaryExplorerCore.Unreal.BinaryConverters.MaterialResource
bLoadVertexColorData :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshComponentLODInfo
BLOCK_SIZE_4X4BPP4 :
LegendaryExplorerCore.Textures.Codecs.Codecs
BLOCK_SIZE_4X4BPP8 :
LegendaryExplorerCore.Textures.Codecs.Codecs
BLOCK_SIZE_4X4X4 :
LegendaryExplorerCore.Textures.Codecs.Codecs
BlockOffsets :
LegendaryExplorerCore.Unreal.DLCPackage.FileEntryStruct
Blocks :
LegendaryExplorerCore.Gammtek.IO.MemoryTributary
blocks :
LegendaryExplorerCore.Packages.CompressionHelper.Chunk
BlockSize :
LegendaryExplorerCore.Gammtek.IO.MemoryTributary
blocksize :
LegendaryExplorerCore.Packages.CompressionHelper.ChunkHeader
BlockSizes :
LegendaryExplorerCore.Unreal.DLCPackage.FileEntryStruct
BlockSizeTableIndex :
LegendaryExplorerCore.Unreal.DLCPackage.FileEntryStruct
BlockTableOffset :
LegendaryExplorerCore.Unreal.DLCPackage.FileEntryStruct
,
LegendaryExplorerCore.Unreal.DLCPackage.HeaderStruct
BloomScaleAndThreshold :
TDOFAndBloomGatherPixelShader
BloomScreenBlendThreshold :
FLightShaftPixelShaderParameters
BloomTintAndScreenBlendThreshold :
FDOFAndBloomBlendPixelShader
BloomTintAndThreshold :
FLightShaftPixelShaderParameters
BlurDirections :
TDOFBlurPixelShader
BlurOut :
FHBAOBlurComputeShader
BlurPassIndex :
FBlurLightShaftsPixelShader
BlurredImage :
FDOFAndBloomBlendPixelShader
BlurredImageSeperateBloom :
FDOFAndBloomBlendPixelShader
BlurSharpness :
FHBAOShaderParameters
bNeverSpawnPhysicsChunk :
LegendaryExplorerCore.Unreal.BinaryConverters.FragmentInfo
BnkFile :
LegendaryExplorerCore.Unreal.BinaryConverters.WwiseBank
Body :
LegendaryExplorerCore.UnrealScript.Language.Tree.DoUntilLoop
,
LegendaryExplorerCore.UnrealScript.Language.Tree.ForEachLoop
,
LegendaryExplorerCore.UnrealScript.Language.Tree.ForLoop
,
LegendaryExplorerCore.UnrealScript.Language.Tree.SwitchStatement
,
LegendaryExplorerCore.UnrealScript.Language.Tree.WhileLoop
BodySetup :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticMesh
Bone :
LegendaryExplorerCore.Unreal.BinaryConverters.MorphTarget.BoneOffset
,
LegendaryExplorerCore.Unreal.BinaryConverters.RigidSkinVertex
,
LegendaryExplorerCore.Unreal.PSK.PSKWeight
BoneBreakNames :
LegendaryExplorerCore.Unreal.BinaryConverters.SkeletalMesh
BoneColor :
LegendaryExplorerCore.Unreal.BinaryConverters.MeshBone
,
LegendaryExplorerCore.Unreal.BinaryConverters.RigidSkinVertex
,
LegendaryExplorerCore.Unreal.BinaryConverters.SoftSkinVertex
BoneMap :
LegendaryExplorerCore.Unreal.BinaryConverters.SkelMeshChunk
BoneMatrices :
FGPUSkinVertexFactoryApexShaderParameters
,
FGPUSkinVertexFactoryShaderParameters
BoneName :
LegendaryExplorerCore.Unreal.BinaryConverters.FaceFXBoneNode
BoneNodes :
LegendaryExplorerCore.Unreal.BinaryConverters.FaceFXAsset
BoneOffsets :
LegendaryExplorerCore.Unreal.BinaryConverters.MorphTarget
Bones :
LegendaryExplorerCore.Unreal.BinaryConverters.AnimSequence
,
LegendaryExplorerCore.Unreal.PSA
,
LegendaryExplorerCore.Unreal.PSK
BoneToDecalRow0 :
FGPUSkinDecalVertexFactoryShaderParameters
BoneToDecalRow1 :
FGPUSkinDecalVertexFactoryShaderParameters
BOnlyEntries :
LegendaryExplorerCore.Packages.PackageDiff
BOnlyNames :
LegendaryExplorerCore.Packages.PackageDiff
BOOL :
LegendaryExplorerCore.UnrealScript.Utilities.Keywords
Bools :
LegendaryExplorerCore.PlotDatabase.Serialization.SerializedPlotDatabase
BoolVariables :
LegendaryExplorerCore.Save.GamerProfileSaveRecord
BoundingSphere :
LegendaryExplorerCore.Unreal.BinaryConverters.StreamableTextureInstance
BoundingVolume :
LegendaryExplorerCore.Unreal.BinaryConverters.kDOPNode
,
LegendaryExplorerCore.Unreal.BinaryConverters.TerrainBVNode
Bounds :
LegendaryExplorerCore.Unreal.BinaryConverters.FragmentInfo
,
LegendaryExplorerCore.Unreal.BinaryConverters.Model
,
LegendaryExplorerCore.Unreal.BinaryConverters.SkeletalMesh
,
LegendaryExplorerCore.Unreal.BinaryConverters.StaticMesh
bOverride :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticParameterSet.NormalParameter
,
LegendaryExplorerCore.Unreal.BinaryConverters.StaticParameterSet.StaticComponentMaskParameter
,
LegendaryExplorerCore.Unreal.BinaryConverters.StaticParameterSet.StaticSwitchParameter
,
LegendaryExplorerCore.Unreal.BinaryConverters.StaticParameterSet.TerrainWeightParameter
bOverrideTangentBasis :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshTriangle
BoxExtent :
LegendaryExplorerCore.Unreal.BinaryConverters.BoxSphereBounds
BREAK :
LegendaryExplorerCore.UnrealScript.Utilities.Keywords
bReceiveDynamicShadows :
FDirectionalLightLightMapPolicy.PixelParametersType
,
FDirectionalLightPolicy.PixelParametersType
,
FSHLightLightMapPolicy.PixelParametersType
,
TLightPixelShader< LightTypePolicy, ShadowingTypePolicy >
bRootFragment :
LegendaryExplorerCore.Unreal.BinaryConverters.FragmentInfo
bShadowIndirectOnly :
LegendaryExplorerCore.Unreal.BinaryConverters.LightmassPrimitiveSettings
BufferIndex :
FShaderParameter
,
ISACTSoundTrack
BufferOffset :
SampleInfoBankChunk
BuiltLightingAndSelectedFlags :
TLightMapDensityPixelShader< LightMapTexturePolicy >
BulkDataFlags :
LegendaryExplorerCore.Unreal.BinaryConverters.WwiseStream
bUseEmissiveForStaticLighting :
LegendaryExplorerCore.Unreal.BinaryConverters.LightmassPrimitiveSettings
bUseFullPrecisionUVs :
LegendaryExplorerCore.Unreal.BinaryConverters.SkeletalMeshVertexBuffer
,
LegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshVertexBuffer
bUsePackedPosition :
LegendaryExplorerCore.Unreal.BinaryConverters.SkeletalMeshVertexBuffer
bUsesDynamicParameter :
LegendaryExplorerCore.Unreal.BinaryConverters.MaterialResource
bUsesLightmapUVs :
LegendaryExplorerCore.Unreal.BinaryConverters.MaterialResource
bUsesMaterialVertexPositionOffset :
LegendaryExplorerCore.Unreal.BinaryConverters.MaterialResource
bUsesSceneColor :
LegendaryExplorerCore.Unreal.BinaryConverters.MaterialResource
bUsesSceneDepth :
LegendaryExplorerCore.Unreal.BinaryConverters.MaterialResource
bUseTwoSidedLighting :
LegendaryExplorerCore.Unreal.BinaryConverters.LightmassPrimitiveSettings
BVTree :
LegendaryExplorerCore.Unreal.BinaryConverters.TerrainComponent
BYTE :
LegendaryExplorerCore.UnrealScript.Utilities.Keywords
ByteLength :
SampleInfoBankChunk
byteOpnameMap :
LegendaryExplorerCore.Unreal.Bytecode
Bytes :
LegendaryExplorerCore.Unreal.ImmutableByteArrayProperty
Generated by
1.9.5