Legendary Explorer Core
Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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Here is a list of all variables with links to the classes they belong to:
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
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_
- h -
HalfPrecisionUVs :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshVertexBuffer.StaticMeshFullVertex
HalfResMaskRect :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FUberPostProcessBlendPixelShader
HalfSceneColorTexelSize :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FDownsampleDepthVertexShader
HaloDistanceScale :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TAmbientOcclusionPixelShader
Hash :
LegendaryExplorerCore.Unreal.DLCPackage.FileEntryStruct
HashBuckets :
LegendaryExplorerCore.Unreal.TOCBinFile
HashIndex :
LegendaryExplorerCore.Unreal.Collections.USet< T, TKey, TKeyFuncs >
HashNextId :
LegendaryExplorerCore.Unreal.Collections.USet< T, TKey, TKeyFuncs >
HasMiscBinDiffs :
LegendaryExplorerCore.Packages.PackageDiff.ExportDiff
HBAOParameters :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FGenerateDeinterleavedHBAOComputeShader
,
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FHBAOBlurComputeShader
,
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FHBAODeinterleaveComputeShader
,
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FHBAOReconstructNormalsComputeShader
hdr :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FBinkGpuShaderHDR
HDRBrightnessScale :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FGFxPixelShaderHDR
HDRParameters :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FReconstructHDRPixelShader
Header :
LegendaryExplorerCore.Misc.DuplicatingIni.Section
,
LegendaryExplorerCore.TLK.ME2ME3.ME2ME3TLKBase
,
LegendaryExplorerCore.Unreal.DLCPackage.FileEntryStruct
,
LegendaryExplorerCore.Unreal.DLCPackage
header :
LegendaryExplorerCore.Packages.CompressionHelper.Chunk
HeaderLength :
LegendaryExplorerCore.Packages.ImportEntry
HeaderOffset :
LegendaryExplorerCore.Packages.ExportEntry
Height :
ISACTOrientation
height :
LegendaryExplorerCore.Unreal.Classes.Texture2DMipInfo
HeightFogParameters :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TBasePassVertexShader< LightMapPolicy, DensityPolicy >
,
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TFogIntegralVertexShader
Heightmap :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FFluidTessellationVertexFactoryShaderParameters
Heights :
LegendaryExplorerCore.Unreal.BinaryConverters.Terrain
HeightScale :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FFluidNormalPixelShader
HeightTexture :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FFluidNormalPixelShader
HighPrecisionGamma :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FSFXUberPostProcessBlendPixelShader
HighResSourceMeshCRC :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticMesh
HighResSourceMeshName :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticMesh
HIRCObjects :
LegendaryExplorerCore.Unreal.BinaryConverters.WwiseBankParsed
HistoryConvergenceRates :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FStaticHistoryUpdatePixelShader
,
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.TAOMaskPixelShader
HitCullDistance :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FHitMaskPixelShader
HitLocation :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FHitMaskPixelShader
HitProxyId :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FHitProxyPixelShader
HitRadius :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FHitMaskPixelShader
HitStartLocation :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FHitMaskPixelShader
Host :
LegendaryExplorerCore.Unreal.BinaryConverters.URL
HTex :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FBinkGpuShaderHDR
HumanReadableControlToken :
LegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.CachedNativeFunctionInfo
HWork :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FFXAAPrepComputeShader
Generated by
1.18.0