Legendary Explorer Core
Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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Here is a list of all variables with links to the classes they belong to:
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
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U
V
W
X
Y
Z
_
- w -
W :
LegendaryExplorerCore.Shaders.WriteMask
,
LegendaryExplorerCore.Unreal.BinaryConverters.PackedNormal
,
LegendaryExplorerCore.Unreal.BinaryConverters.Sphere
WaypointRef :
LegendaryExplorerCore.Unreal.BinaryConverters.BioQuestMap.BioQuestTask
WedgeIdx0 :
LegendaryExplorerCore.Unreal.PSK.PSKTriangle
WedgeIdx1 :
LegendaryExplorerCore.Unreal.PSK.PSKTriangle
WedgeIdx2 :
LegendaryExplorerCore.Unreal.PSK.PSKTriangle
Wedges :
LegendaryExplorerCore.Unreal.PSK
Weight :
LegendaryExplorerCore.Unreal.PSK.PSKWeight
weight :
LegendaryExplorerCore.Unreal.BinaryConverters.FaceFXControlPoint
WeightedTextureMaps :
LegendaryExplorerCore.Unreal.BinaryConverters.Terrain
WeightmapIndex :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticParameterSet.TerrainWeightParameter
Weights :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FLUTBlenderPixelShader_1
,
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FLUTBlenderPixelShader_2
,
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FLUTBlenderPixelShader_3
,
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FLUTBlenderPixelShader_4
,
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FLUTBlenderPixelShader_5
,
LegendaryExplorerCore.Unreal.PSK
WHILE :
LegendaryExplorerCore.UnrealScript.Utilities.Keywords
width :
LegendaryExplorerCore.Unreal.Classes.Texture2DMipInfo
WindDirectionAndSpeed :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FMaterialPixelShaderParameters
,
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FMaterialVertexShaderParameters
WireframeIndexBuffer :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshRenderData
WITHIN :
LegendaryExplorerCore.UnrealScript.Utilities.Keywords
WorkQueue :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FXAAFilterComputeShader
WorkQueueH :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FFXAAResolveComputeShader
WorkQueueV :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FFXAAResolveComputeShader
WorldCenterPos :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FRadialBlurVertexShader
WorldIncidentLighting :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FSHLightLightMapPolicy.PixelParametersType
,
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FSphericalHarmonicLightPolicy.PixelParametersType
WorldSpaceBlurOriginAndRadius :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FLightShaftPixelShaderParameters
WorldSpaceCameraPosition :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FLightShaftPixelShaderParameters
WorldSpaceSpotDirection :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FLightShaftPixelShaderParameters
WorldToLocal :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FGPUSkinVertexFactoryShaderParameters
,
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FLocalVertexFactoryShaderParameters
,
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FMaterialPixelShaderParameters
,
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FTerrainVertexFactoryShaderParameters
WorldToView :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FMaterialPixelShaderParameters
WoundEllipse0 :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FGPUSkinVertexFactoryShaderParameters
WoundEllipse1 :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FGPUSkinVertexFactoryShaderParameters
WrapLightingParameters :
LegendaryExplorerCore.Unreal.BinaryConverters.Shaders.FMaterialPixelShaderParameters
WriteMask :
LegendaryExplorerCore.Shaders.ParameterDeclaration
Writer :
LegendaryExplorerCore.Gammtek.IO.EndianReader
WwiseEventID :
LegendaryExplorerCore.Unreal.BinaryConverters.WwiseEvent
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1.18.0