Legendary Explorer Core
Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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A :
LegendaryExplorerCore.Helpers.FGuid
,
LegendaryExplorerCore.SharpDX.Color
,
LegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionBinaryOp
,
LegendaryExplorerCore.Unreal.BinaryConverters.StaticParameterSet.StaticComponentMaskParameter
AccumulatedBackfacesLineIntegralTexture :
FFogVolumeApplyPixelShader
AccumulatedDistortionTextureParam :
FDistortionApplyScreenPixelShader
AccumulatedFrontfacesLineIntegralTexture :
FFogVolumeApplyPixelShader
AchievementStates :
LegendaryExplorerCore.Save.GamerProfileSaveRecord
ActionType :
LegendaryExplorerCore.Unreal.BinaryConverters.WwiseBankParsed.EventAction
ActiveBoneIndices :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticLODModel
Actor :
LegendaryExplorerCore.Unreal.BinaryConverters.BspSurf
,
LegendaryExplorerCore.Unreal.BinaryConverters.Poly
Actors :
LegendaryExplorerCore.Unreal.BinaryConverters.Level
ADD :
LegendaryExplorerCore.UnrealScript.Utilities.Keywords
ADDITEM :
LegendaryExplorerCore.UnrealScript.Utilities.Keywords
AdditionalPackagesToCook :
LegendaryExplorerCore.Packages.MEPackage
AdditionalPackagesToCookDiff :
LegendaryExplorerCore.Packages.PackageDiff
adj :
FBinkYCrCbToRGBNoPixelAlphaPixelShader
AdjacencyIndexBuffer :
LegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshRenderData
alpha_mult :
FBinkGpuShaderHDR
,
FBinkGpuShaderYCrCbToRGB
AlphaMaps :
LegendaryExplorerCore.Unreal.BinaryConverters.Terrain
AmbientColorAndSkyFactor :
TBasePassPixelShader< LightMapPolicy >
AmbientOcclusionTexture :
FAmbientOcclusionParams
AnimationMap :
LegendaryExplorerCore.Unreal.BinaryConverters.BioPawn
AnimationNames :
LegendaryExplorerCore.Unreal.BinaryConverters.FaceFXLine
AnimRate :
LegendaryExplorerCore.Unreal.PSA.PSAAnimInfo
AOHistoryTexture :
FAmbientOcclusionParams
AOMultiplier :
FHBAOShaderParameters
AOnlyEntries :
LegendaryExplorerCore.Packages.PackageDiff
AOnlyNames :
LegendaryExplorerCore.Packages.PackageDiff
AOParams :
FStaticHistoryUpdatePixelShader
,
TAmbientOcclusionPixelShader
,
TAOApplyPixelShader
,
TAOMaskPixelShader
,
TEdgePreservingFilterPixelShader
AOScreenPositionScaleBias :
FAmbientOcclusionParams
AOTexDimensions :
FHBAOBlurComputeShader
AOTexture :
FHBAOBlurComputeShader
ApexDummy :
FGPUSkinVertexFactoryApexShaderParameters
ApexMesh :
LegendaryExplorerCore.Unreal.BinaryConverters.Level
ApproxFogColor :
FConstantDensityPolicy.VertexShaderParametersType
ArchetypeToInstanceMap :
LegendaryExplorerCore.Unreal.BinaryConverters.PrefabInstance
Arguments :
LegendaryExplorerCore.UnrealScript.Language.Tree.DelegateCall
,
LegendaryExplorerCore.UnrealScript.Language.Tree.FunctionCall
Array :
LegendaryExplorerCore.UnrealScript.Language.Tree.ArraySymbolRef
ARRAY :
LegendaryExplorerCore.UnrealScript.Utilities.Keywords
ArrayLength :
LegendaryExplorerCore.UnrealScript.Language.Tree.VariableDeclaration
ArrayOffset :
FGenerateDeinterleavedHBAOComputeShader
,
FHBAODeinterleaveComputeShader
ArraySize :
LegendaryExplorerCore.Unreal.BinaryConverters.UProperty
ArraySizeEnum :
LegendaryExplorerCore.Unreal.BinaryConverters.UProperty
ArrayType :
LegendaryExplorerCore.UnrealScript.Language.Tree.DynamicArrayLiteral
ArtPlaceable1 :
LegendaryExplorerCore.Unreal.BinaryConverters.Level
ArtPlaceable2 :
LegendaryExplorerCore.Unreal.BinaryConverters.Level
AspectRatioAndInvAspectRatio :
FLightShaftPixelShaderParameters
ASSERT :
LegendaryExplorerCore.UnrealScript.Utilities.Keywords
ast :
LegendaryExplorerCore.UnrealScript.UnrealScriptCompiler
astNode :
LegendaryExplorerCore.UnrealScript.UnrealScriptCompiler
ATex :
FBinkGpuShaderHDR
,
FBinkGpuShaderYCrCbToRGB
AttenAllowed :
FModShadowMeshPixelShader
AudioID :
LegendaryExplorerCore.Unreal.BinaryConverters.WwiseBankParsed.SoundSFXVoice
auxflags :
LegendaryExplorerCore.Unreal.PSK.PSKMaterial
auxmaterial :
LegendaryExplorerCore.Unreal.PSK.PSKMaterial
AverageExteriorNormal :
LegendaryExplorerCore.Unreal.BinaryConverters.FragmentInfo
AxisRotationVectors :
FParticleVertexFactoryShaderParameters
AxisRotationVectorSourceIndex :
FParticleVertexFactoryShaderParameters
Azimuth :
ISACTOrientation
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