Legendary Explorer Core
Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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- c -
CMP_BYTE :
Common.h
CMP_CHAR :
Common.h
CMP_DWORD :
Common.h
CMP_FLOAT :
Common.h
CMP_WORD :
Common.h
- d -
Decoder :
CoalescedFileXml.cs
- e -
Encoder :
CoalescedFileXml.cs
EntryTreeNode :
EntryTree.cs
- f -
FGuid :
TFCTools.cs
- g -
Guid :
ConvertExtensions.cs
- i -
Image :
Texture2D.cs
InterpCurveFloat :
MatineeHelper.cs
InterpCurveVector :
MatineeHelper.cs
- p -
PixelFormat :
Texture2D.cs
- s -
StructProperty :
SequenceObjectCreator.cs
- t -
ThrowHelper :
UMap.cs
,
USparseArray.cs
- u -
UIndex :
BioInert.cs
,
BioPawn.cs
,
BioSquadCombat.cs
,
BioTlkFileSet.cs
,
DecalComponent.cs
,
FracturedStaticMesh.cs
,
Level.cs
,
Material.cs
,
Model.cs
,
ModelComponent.cs
,
ObjectRedirector.cs
,
Polys.cs
,
PrefabInstance.cs
,
SkeletalMesh.cs
,
SoundCue.cs
,
StaticCollectionActor.cs
,
StaticMesh.cs
,
StaticMeshComponent.cs
,
Terrain.cs
,
UClass.cs
,
UField.cs
,
UReferenceProperty.cs
,
UState.cs
,
UStruct.cs
,
UValueProperty.cs
,
World.cs
,
WwiseEvent.cs
- v -
Vector2 :
StaticMesh.cs
Vector3 :
StaticMesh.cs
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