Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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StaticMeshComponent.cs File Reference

Classes

class  LegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshComponent
 
class  LegendaryExplorerCore.Unreal.BinaryConverters.StaticMeshComponentLODInfo
 
class  LegendaryExplorerCore.Unreal.BinaryConverters.LightMap
 
class  LegendaryExplorerCore.Unreal.BinaryConverters.LightMap_1D
 
class  LegendaryExplorerCore.Unreal.BinaryConverters.LightMap_2D
 
class  LegendaryExplorerCore.Unreal.BinaryConverters.LightMap_3
 
class  LegendaryExplorerCore.Unreal.BinaryConverters.LightMap_4or6
 
class  LegendaryExplorerCore.Unreal.BinaryConverters.LightMap_5
 
class  LegendaryExplorerCore.Unreal.BinaryConverters.QuantizedDirectionalLightSample
 
class  LegendaryExplorerCore.Unreal.BinaryConverters.QuantizedSimpleLightSample
 
class  LegendaryExplorerCore.Unreal.BinaryConverters.SerializingContainer
 

Namespaces

namespace  LegendaryExplorerCore
 
namespace  LegendaryExplorerCore.Unreal
 
namespace  LegendaryExplorerCore.Unreal.BinaryConverters
 

Typedefs

using UIndex = System.Int32
 

Enumerations

enum  LegendaryExplorerCore.Unreal.BinaryConverters.ELightMapType
 

Typedef Documentation

◆ UIndex

using UIndex = System.Int32