Legendary Explorer Core
Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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BankChunk() :
BankChunk
BaseFileNames() :
LegendaryExplorerCore.UnrealScript.FileLib
BasegamePlotDatabase() :
LegendaryExplorerCore.PlotDatabase.Databases.BasegamePlotDatabase
BasegamePlotFileName() :
LegendaryExplorerCore.PlotDatabase.Databases.BasegamePlotDatabase
BasegameTFCs() :
LegendaryExplorerCore.GameFilesystem.MEDirectories
Before< T >() :
LegendaryExplorerCore.Helpers.EnumerableExtensions
BetweenBuffers() :
LegendaryExplorerCore.Gammtek.IO.Converters.EndianConverter
BigEndian() :
LegendaryExplorerCore.Gammtek.Extensions.DoubleExtensions
,
LegendaryExplorerCore.Gammtek.Extensions.Int16Extensions
,
LegendaryExplorerCore.Gammtek.Extensions.Int32Extensions
,
LegendaryExplorerCore.Gammtek.Extensions.Int64Extensions
,
LegendaryExplorerCore.Gammtek.Extensions.SingleExtensions
,
LegendaryExplorerCore.Gammtek.Extensions.UInt16Extensions
,
LegendaryExplorerCore.Gammtek.Extensions.UInt32Extensions
,
LegendaryExplorerCore.Gammtek.Extensions.UInt64Extensions
BinaryHeap() :
LegendaryExplorerCore.Gammtek.Collections.Generic.BinaryHeap< T >
BindableBase() :
LegendaryExplorerCore.Gammtek.ComponentModel.BindableBase
Bio2DA() :
LegendaryExplorerCore.Unreal.Classes.Bio2DA
Bio2DACell() :
LegendaryExplorerCore.Unreal.Classes.Bio2DACell
BioMask4Property() :
LegendaryExplorerCore.Unreal.BioMask4Property
BioMorphFace() :
LegendaryExplorerCore.Unreal.Classes.BioMorphFace
bit() :
LegendaryExplorerCore.Helpers.MiscExtensions
BitBinaryReader() :
LegendaryExplorerCore.Gammtek.IO.BitBinaryReader
BitBinaryWriter() :
LegendaryExplorerCore.Gammtek.IO.BitBinaryWriter
BitRingBuffer() :
LegendaryExplorerCore.Gammtek.IO.BitRingBuffer
bits() :
LegendaryExplorerCore.Helpers.UnrealExtensions
BitStream() :
LegendaryExplorerCore.Gammtek.IO.BitStream
BitStreamReader() :
LegendaryExplorerCore.Gammtek.IO.BitStreamReader
BitStreamWriter() :
LegendaryExplorerCore.Gammtek.IO.BitStreamWriter
BoneOffset() :
LegendaryExplorerCore.Unreal.Classes.BoneOffset
BooleanLiteral() :
LegendaryExplorerCore.UnrealScript.Language.Tree.BooleanLiteral
BoolProperty() :
LegendaryExplorerCore.Unreal.BoolProperty
BreakStatement() :
LegendaryExplorerCore.UnrealScript.Language.Tree.BreakStatement
BridgeBasegameAndModDatabases() :
LegendaryExplorerCore.PlotDatabase.PlotDatabases
Buffer() :
LegendaryExplorerCore.Gammtek.Collections.Generic.Buffer< T >
BufferAcquisitionException() :
LegendaryExplorerCore.Gammtek.IO.BufferAcquisitionException
BufferDistanceBankChunk() :
BufferDistanceBankChunk
BufferSoundDistanceBankChunk() :
BufferSoundDistanceBankChunk
Build() :
LegendaryExplorerCore.Coalesced.Huffman.Encoder
BuildMaxHeap< T >() :
LegendaryExplorerCore.Gammtek.Collections.Generic.HeapHelper
BuildMinHeap< T >() :
LegendaryExplorerCore.Gammtek.Collections.Generic.HeapHelper
BuildTree() :
LegendaryExplorerCore.PlotDatabase.Serialization.SerializedPlotDatabase
BulkSerialize() :
LegendaryExplorerCore.Unreal.BinaryConverters.SerializingContainer
BulkSerialize< T >() :
LegendaryExplorerCore.Unreal.BinaryConverters.SerializingContainer
BytecodeReader() :
LegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.BytecodeReader
BytecodeToken() :
LegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.BytecodeToken
BytecodeWriter() :
LegendaryExplorerCore.UnrealScript.Compiling.BytecodeWriter
ByteProperty() :
LegendaryExplorerCore.Unreal.ByteProperty
BytesToString() :
LegendaryExplorerCore.Unreal.DLCPackage
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