◆ AnimPlayer()
◆ GetBoneNames()
| string[] AnimPlayer.GetBoneNames |
( |
| ) |
|
◆ SetCurrentTime()
| abstract void AnimPlayer.SetCurrentTime |
( |
float |
time | ) |
|
|
pure virtual |
◆ ComputeSkinningMatrices()
| abstract Matrix4x4[] AnimPlayer.ComputeSkinningMatrices |
( |
| ) |
|
|
pure virtual |
◆ AdvanceTime()
| void AnimPlayer.AdvanceTime |
( |
float |
dt | ) |
|
|
inline |
◆ _bones
◆ _inverseBindPose
| Matrix4x4 [] AnimPlayer._inverseBindPose |
|
protected |
◆ _skinningMatrices
| Matrix4x4 [] AnimPlayer._skinningMatrices |
|
protected |
◆ _boneComponentSpace
| Matrix4x4 [] AnimPlayer._boneComponentSpace |
|
protected |
◆ BoneComponentSpaceTransforms
| Matrix4x4 [] AnimPlayer.BoneComponentSpaceTransforms |
|
get |
◆ CurrentTime
| float AnimPlayer.CurrentTime |
|
getset |
◆ IsPlaying
| bool AnimPlayer.IsPlaying |
|
getset |
◆ IsLooping
| bool AnimPlayer.IsLooping = true |
|
getset |
◆ PlaybackSpeed
| float AnimPlayer.PlaybackSpeed = 1f |
|
getset |
◆ HasAnimation
| abstract bool AnimPlayer.HasAnimation |
|
get |
◆ Duration
| abstract float AnimPlayer.Duration |
|
get |
◆ StartTime
| abstract float AnimPlayer.StartTime |
|
get |
◆ EndTime
| abstract float AnimPlayer.EndTime |
|
get |
The documentation for this class was generated from the following file:
- LegendaryExplorer/LegendaryExplorerCore/Unreal/Animation/AnimPlayer.cs