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Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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Classes | |
| class | LegendaryExplorerCore.Unreal.BinaryConverters.UIndexRefAttribute |
Marks a UIndex field as a reference to an entry of one of the specified classes. The source generator emits a ObjectBinary.VerifyUIndexRefs override for the containing type, which must be declared partial. More... | |
| class | LegendaryExplorerCore.Unreal.BinaryConverters.UIndexRefContainerAttribute |
| Marks a field whose type (or element type, for arrays and Lists) is itself a type containing UIndexRefAttribute fields, for example MaterialResource. Generated code recurses into it. More... | |
| class | LegendaryExplorerCore.Unreal.BinaryConverters.ManualUIndexRefVerificationAttribute |
| Opts a type out of UIndex ref generation entirely: nothing is emitted for it, and its UIndex fields don't produce "not annotated" warnings. Use this for types whose references can't be expressed with UIndexRefAttribute and which therefore need a hand written VerifyUIndexRefs. More... | |
| interface | LegendaryExplorerCore.Unreal.BinaryConverters.IUIndexRefVerifier |
| Receives every UIndexRefAttribute-annotated UIndex in an ObjectBinary. See ObjectBinary.VerifyUIndexRefs. More... | |
Namespaces | |
| namespace | LegendaryExplorerCore |
| namespace | LegendaryExplorerCore.Unreal |
| namespace | LegendaryExplorerCore.Unreal.BinaryConverters |