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Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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Functions | |
| class | AnimSequencePlayer (SkeletalMesh skeletalMesh) |
| Pure math class that handles skeleton bind-pose computation, animation track mapping, and per-frame skinning matrix computation. No rendering dependency. More... | |
| class AnimSequencePlayer | ( | SkeletalMesh | skeletalMesh | ) |
Pure math class that handles skeleton bind-pose computation, animation track mapping, and per-frame skinning matrix computation. No rendering dependency.
Builds bind-pose transforms from a SkeletalMesh's RefSkeleton.
Maps animation bone names to skeleton bone indices and prepares for playback.
Computes skinning matrices for the current frame. Returns the array of skinning matrices (InverseBindPose * AnimatedComponentSpace).