Legendary Explorer Core
Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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- b -
Bio2DADataType :
LegendaryExplorerCore.Unreal.Classes.Bio2DACell
BioStateEventElementType :
LegendaryExplorerCore.Unreal.BinaryConverters.BioStateEventMap
- c -
CoalescedType :
LegendaryExplorerCore.Coalesced.CoalescedConverter
CompressionType :
LegendaryExplorerCore.Packages.UnrealPackageFile
- d -
DLCTOCUpdateResult :
LegendaryExplorerCore.Unreal.DLCPackage
DXGIFormat :
LegendaryExplorerCore.Textures.TexConverter
- e -
EBioPartyMemberClassBase :
LegendaryExplorerCore.Save.CharacterProfileSaveRecord
EBioPlayerCharacterBackgroundNotoriety :
LegendaryExplorerCore.Save.CharacterProfileSaveRecord
EBioPlayerCharacterBackgroundOrigin :
LegendaryExplorerCore.Save.CharacterProfileSaveRecord
EClassFlags :
LegendaryExplorerCore.Unreal.UnrealFlags
EExportFlags :
LegendaryExplorerCore.Unreal.UnrealFlags
EFoldedMathOperation :
LegendaryExplorerCore.Unreal.BinaryConverters.MaterialUniformExpressionFoldedMath
EFunctionFlags :
LegendaryExplorerCore.Unreal.UnrealFlags
ELE2ProfileSetting :
LegendaryExplorerCore.Save.LocalProfile
ELE3ProfileSetting :
LegendaryExplorerCore.Save.LocalProfile
EObjectFlags :
LegendaryExplorerCore.Unreal.UnrealFlags
EOption :
LegendaryExplorerCore.Save.GameOptionsSaveRecord
EPackageFlags :
LegendaryExplorerCore.Unreal.UnrealFlags
EProbeFunctions :
LegendaryExplorerCore.Unreal.UnrealFlags
EProfileSettingType :
LegendaryExplorerCore.Save.ProfileSetting
EPropertyFlags :
LegendaryExplorerCore.Unreal.UnrealFlags
EStateFlags :
LegendaryExplorerCore.Unreal.UnrealFlags
EventActionFadeCurve :
LegendaryExplorerCore.Unreal.BinaryConverters.WwiseBankParsed
EventActionScope :
LegendaryExplorerCore.Unreal.BinaryConverters.WwiseBankParsed
EventActionType :
LegendaryExplorerCore.Unreal.BinaryConverters.WwiseBankParsed
- g -
GamePlatform :
LegendaryExplorerCore.Packages.MEPackage
- i -
ImageFormat :
LegendaryExplorerCore.Textures.Image
ISACTCompressionFormat :
CompressionInfoBankChunk
ISACTSEEventSelection :
SoundEventInfoBankChunk
ISACTSyncStart :
LegendaryExplorerCore.Sound.ISACT.SyncBankChunk
- j -
JumpType :
LegendaryExplorerCore.UnrealScript.Compiling.BytecodeWriter
- m -
ME1OpCodes :
LegendaryExplorerCore.ME1.Unreal.UnhoodBytecode.BytecodeReader
ModPlotSource :
LegendaryExplorerCore.PlotDatabase.Databases.ModPlotDatabase
- o -
OodleCompressionLevel :
LegendaryExplorerCore.Compression.OodleHelper
OodleFormat :
LegendaryExplorerCore.Compression.OodleHelper
- p -
PortingOption :
LegendaryExplorerCore.Packages.CloningImportingAndRelinking.EntryImporter
- s -
ScriptStructFlags :
LegendaryExplorerCore.Unreal.UnrealFlags
ShaderFrequency :
Shader
SoundState :
LegendaryExplorerCore.Unreal.BinaryConverters.WwiseBankParsed
SoundType :
LegendaryExplorerCore.Unreal.BinaryConverters.WwiseBankParsed
Generated by
1.9.5