Legendary Explorer Core Nightly
Core library for working with Mass Effect Trilogy / Legendary Edition files
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Classes | |
class | LegendaryExplorerCore.UnrealScript.FileLib |
Contains a symbol table for an IMEPackage that is used for compilation and decompilation of UnrealScript. Must be initialized before use (with Initialize or InitializeAsync). Once initialized, use ReInitializeFile to update the symbol table to reflect changes made to the IMEPackage. A FileLib can only be used in the compilation or decompilation of objects in the same IMEPackage that is was created for. More... | |
Namespaces | |
namespace | LegendaryExplorerCore |
namespace | LegendaryExplorerCore.UnrealScript |